The Angband Ladder: Void's Bane X, Troll Sorceror by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Void's Bane X          Age                 76       STR:  18/93       
 Sex   : Male                   Height              90       Int: 18/100 18/105
 Race  : Spectre Troll          Weight             251       WIS:     16       
 Class : Sorceror               Social Class         1       DEX:     16       
 Body  : Player                                              CON: 18/121       
 God   : Eru Iluvatar                                        CHR:     10       
                                                                               
 + To Melee Hit          23 Level             36    Hit Points      -12/   275 
 + To Melee Damage      -13 Experience   1183537    Spell Points    262/   387 
 + To Ranged Hit         23 Max Exp      1185938    Sanity          203/   203 
 + To Ranged Damage       0 Exp to Adv.  1358500    Piety                 4142 
   AC                 17+69 Gold           22401    Speed           Fast (+28) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Good         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  nil!      
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          puke yellow eyes, mangy dark purple hair, and black scabby           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Maze: Level 37 (1850')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 7 (350')

 Your body was a Player.
 You have defeated 913 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by a Nightcrawler on level 70 of Dol Guldur.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can sense what is beyond walls.
Your position is very uncertain.
You feel heroic.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ....4....3......            
        Add Int   : .....16.........            
        Add Wis   : .....1..........            
        Add Dex   : ....4....3......            
        Add Con   : ....4....3......            
        Add Chr   : .2..41..........            
        Mul Mana  : ...............+            
        Mul SPower: ......+.........            
        Add Sear. : ......6.........            
        Add Infra : ....4...........            
        Add Tun.. : ..............5.            
        Sust Str  : .........+.+...+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : .+..............            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ..+.............            
        Hold Life : ...........+...+            
        Res Acid  : .+.......+......            
        Res Elec  : .+..............            
        Res Fire  : .+.+............            
        Res Cold  : .+.......+.....+            
        Res Pois  : ...............+            
        Res Fear  : .........+......            
        Res Light : ....+...........            
        Res Dark  : .........+......            
        Res Blind : .....++.........            
        Res Conf  : .+....+.........            
        Res Sound : .....+..........            
        Res Shard : ...........+....            
        Res Neth  : ...............+            
        Res Nexus : .........+.+....            
        Res Chaos : .+..............            
        Res Disen : ...........+....            
        See Invis : .+..+.+........+            
        Digestion : .........+.....+            
        Regen     : ........+......+            
        Activate  : ...+............            
        Teleport  : ...............+            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         41.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          40.800 [0.600]
          . Sorcery                              40.900 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  18.600 [0.550]
          . Prayer                               22.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Robe on level 1.
You are fated to find The Cloak 'Holcolleth' on level 27.


  [Character Equipment]

a) (nothing)
d) a Harp of Power (+2) {100% off}
    It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
e) a Ring of Free Action
f) a Ring of Flames [+12]
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  It cannot be
    harmed by fire.  
    You bought it from the Black Market.
k) The Amulet 'Tilmahtar' (+4)
    It increases your strength, dexterity, constitution, charisma and 
    infravision by 4.  It provides resistance to light.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness and sound.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+7] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) a Fur Cloak [3,+6]
    
p) a Demonshield [5,+6]
    It speeds your regenerative powers.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) (nothing)
x) The Pair of Soft Leather Boots of Harie [2,+12]
    It sustains your strength.  It provides resistance to life draining, 
    shards, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Magical Shovel of Digging (+5)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Time
b) a Tome of Meta Spells
c) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
d) 2 Books of Beginner Cantrips
e) The Tome of Void's Bane X
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Spellbook of Listen to the Music
    
g) a Spellbook of See the Music
    
h) Gamenlon's Summoning Manual
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Dread on level 70 of Dol Guldur.
i) Tenser's Torch of Spontaneous Combustion
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the floor of a special level.
j) 6 Potions of Heroism
    
k) 10 Potions of Cure Critical Wounds {25% off}
    
l) a Potion of Healing
    
m) 4 Scrolls of Phase Door
    
n) 14 Scrolls of Teleportation {25% off}
    
o) 8 Scrolls of Word of Recall
    
p) a Scroll of *Identify*
q) a Rod Tip of Acid Balls (60 Mana to cast)
r) 3 Wands of Dig[1|1] (27 charges)
    
s) a Staff of Teleportation[11|26] (9 charges)
t) an Amulet of Doom [-6] (-7) {cursed}
u) a Black Dragon Scale Mail (-2 to accuracy) [30,+16]
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Cure Light Insanity
b) 2 Potions of Cure Serious Insanity
c) a Potion of Cure Insanity
    
d) a Potion of Curing
    
e) a Wand of Dig[1|1] (18 charges)
    
f) a Staff of Disarm[3|14] (17 charges)


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
b) 7 Scrolls of Word of Recall {25% off}
    
c) a Staff of Teleportation[3|23] (9 charges)
d) a Ring of Intelligence (+3)
e) a Ring of Sound Resistance


  [Home Inventory - Minas Anor ]

a) a Large yellow snake Egg


  [Home Inventory - Lothlorien ]

a) 70 Potions of Water Curing {quest}
b) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It provides resistance to cold, light, 
    confusion and sound.  It slows your metabolism.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) a Ring of Fire Resistance
d) an Indestructible Ring of Acid [+9]
e) The Ring of Tiryava (+5,+13) (+3 to searching)
    It increases your strength and searching by 3.  It sustains your 
    intelligence.  It provides resistance to light, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 40 of The
    Helcaraxe.
f) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
g) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Rusty Chain Mail 'Hudhodh' (-5 to accuracy) [14,-8]
    It provides immunity to fire and cold.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Double Ring Mail of Rhude (-2 to accuracy) [15,+17] {100% off}
    It sustains your wisdom.  It provides immunity to fire.  It provides
    resistance to electricity, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
l) The Splint Mail of Atanwe (-2 to accuracy) [19,+0]
    It sustains your strength and charisma.  It provides immunity to 
    electricity.  It provides resistance to fire, light, dark, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) an Elven Padded Armour of Resist Cold [4,+18] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death knight on level 40 of The Helcaraxe.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 40 of The Land Of Rhun.
c) Ulfang the Black's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.



Posted on 31.12.2010 03:43
Last updated on 31.12.2010 08:27

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9343. on the Ladder (of 19092)
1625. on the ToME Ladder (of 3155)
21. for this player (

Related screenshots:
You moron!
Ulik the Betrayer
Trone is going down!

Comments

Jump to latest

On 31.12.2010 03:43 Phoenix21692 wrote:
Let's bring out Void's Bane X. Arlight, this time I'll try not to be as crazy as the last one, yet keep it interesting.

On 31.12.2010 03:50 Phoenix21692 wrote:
So far, so good. I decided to take a more conservative approach, where I fight off the dragons here and there near Angband.

On 31.12.2010 04:11 Phoenix21692 wrote:
Just finished the Haunted House. It was a bit hectic because it included 4 Crypt Things and 2 Night mares. Having a Staff of Disarm was helpful to my survival. The other thing I picked up a Large yellow snake egg after the monsters were destroyed and it actually weighs about 100lbs. That's weird. And yeah, all the monsters in the Haunted House were destroyed before I picked it up! O_o

On 31.12.2010 05:18 Phoenix21692 wrote:
I'm making progress. Finished the Wight Grave, Gondolin's Dragon quest, Eol quest, Uvatha quest, and Library quest, in that order. Must get Free Action now!

On 31.12.2010 05:35 Phoenix21692 wrote:
Ulfang down, still no Free Action. At least, I got a nifty randart Amulet from him. It's the Amulet 'Tilmahter' (+4), which increases my CON by +4.

On 31.12.2010 07:17 Phoenix21692 wrote:
Took out the Gondolin Trolls, the White Balrog, and Old Man Willow. The randart I got from Old Man Willow gives me immunity to fire and cold. Maybe I should use it. I already did the first relic quest too.

On 31.12.2010 07:58 Phoenix21692 wrote:
Killed Trone and got a load of artifacts from him. I didn't finish exploring the bottom of the Sacred Land because I was running out of space and the Cat Lord was giving me hell.

On 31.12.2010 08:27 Phoenix21692 wrote:
Tried to take the Necromancer down. Things were going well until the buster summoned some greater undead. I tried to banish them all, which worked for all of the undead except the Nightwalker right next to me (and probably the Necromancer too). After that, my character got pummeled to death by the Nightwalker. I guess the Nightwalkers are resistant to teleportation, which I didn't know before. I'll give it another day before I bring out Void's Bane XI.

On 31.12.2010 08:31 Phoenix21692 wrote:
http://tome.dreamer.hu/monster_show.php?id=768

Indeed. Nightwalkers ARE resistant to teleportation. I should have known.

On 31.12.2010 08:41 Phoenix21692 wrote:
Hmm...that could have been avoidable if I had Symbiosis and wielded a Death mold, Greater quylthulg, or something for extra HP protection. Food for thought. :p

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