The Angband Ladder: Gung, Half-Troll Warrior by ewert

  [Angband 3.1.2 Character Dump]

 Name   Gung                                     Self  RB  CB  EB   Best
 Sex    Male         Age             25   STR! 18/100  +4  +5 +11 18/***
 Race   Half-Troll   Height          86   Int! 18/100  -4  -2  +8 18/120  18/50
 Class  Warrior      Weight         225   WIS! 18/100  -2  -2 +14 18/200
 Title  ***WINNER*** Social       Liked   DEX! 18/100  -4  +2 +20 18/***
 HP     1049/1154    Maximize         Y   CON! 18/100  +3  +2 +13 18/***
 SP     0/0                               CHR! 18/100  -6  -1  +9 18/120

 Level               50   Armor   [50,+115]     Saving Throw         77%
 Cur Exp       13212021   Fight   (+83,+34)     Stealth           Superb
 Max Exp       13212021   Melee   (+94,+45)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+97,+23)     Shooting       Legendary
 MaxDepth  5000' (L100)   Blows    6.0/turn     Disarming            80%
 Game Turns      832705   Shots      1/turn     Magic Device          48
 Standard Turns  146323   Infra      130 ft     Perception        1 in 1
 Resting Turns    14264   Speed          25     Searching           137%
 Gold          11120163   Burden  387.6 lbs

 Your father was a Cave-Troll Warrior.  You have slime-green eyes,
 mangy dark purple hair, and black scabby skin.



rAcid:.+.+.+.+..... rConf:......+......
rElec:...+.+++.++.. Sound:...+..+......
rFire:...+.+.*..+.. Shard:......+......
rCold:...+.+....... Nexus:....+........
rPois:.+.++..+..... Nethr:......+......
rFear:...+....+.+.+ Chaos:......+......
rLite:.+........... Disen:.........+...
rDark:...+...+..... S.Dig:........+....
rBlnd:.+...+++..... Feath:..........+..

Light:............. Aggrv:.............
Regen:.......+....+ Stea.:....+..+.+...
  ESP:.........+... Sear.:...++.....+..
Invis:...+......... Infra:....++.+....+
FrAct:.+.+.+....+.. Tunn.:.............
HLife:............. Speed:.++++......+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> In your pack: 28 Bolts of Slay Animal (1d5) (+17,+12) (u).
> You have 28 Bolts of Slay Animal (1d5) (+17,+12) (u).
> The Vampire lord points at you, screaming the word DIE!
> You resist the effects!
> The Vampire lord misses you.
> You have no room for a Morning Star (2d6).
> You drop 28 Bolts of Slay Animal (1d5) (+17,+12) (u).
> You have no more Bolts of Slay Animal (1d5) (+17,+12) (u).
> The Master vampire misses you.
> The Master vampire hits you.
> The Master vampire misses you.
> In your pack: a Morning Star of Slay Demon (2d6) (+15,+13) {squelch} (q).
> You have a Morning Star of Slay Demon (2d6) (+15,+13) {squelch} (q).
> You drop a Morning Star of Slay Demon (2d6) (+15,+13) {squelch} (q).
> You have no more Morning Stars of Slay Demon (2d6) (+15,+13) {squelch} (q).

Killed by Ripe Old Age.

  [Character Equipment]

a) The Broad Axe 'Einormach' (6d6) (+11,+11) {@w1}
     Slays animals, evil creatures.
     Branded with lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
     Combat info:
     6.0 blows/round.
     Average damage/hit: 120.9 vs. animals, 120.9 vs. evil creatures, 
     145.4 vs. creatures not resistant to electricity, and 71.7 vs.
     others.
     
b) The Sling of Anathren (x2) (+14,+23) (+5) {@w0}
     +5 dexterity, speed.
     Branded with flames, frost.
     Provides resistance to acid, poison, light, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it creates an acid ball with damage 125.
     Takes 315 to 385 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
c) a Ring of Speed (+12)
     +12 speed.
     
d) The Ring of Orniqueth (+4)
     +4 strength, intelligence, wisdom, constitution, charisma, speed.
     +20% to searching.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     dark, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it removes all curses from all equipped items.
     Takes 574 to 840 turns to recharge at your current speed.
     Your chance of success is 70.4%
     
e) an Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) The Palantir of Lobedi (+5)
     +5 constitution, charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Prevents paralysis.  
     
     When activated, it maps the entire level and detects nearby doors, 
     and stairs.
     Takes 178 to 350 turns to recharge at your current speed.
     Your chance of success is 73.5%
     
     Radius 3 light.
g) The Blue Dragon Scale Mail of Aingildor (-2) [12,+17] (+1)
     +1 strength.
     Provides resistance to lightning, blindness, confusion, sound, 
     shards, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Anrun [1,+13] (+2) (charging)
     +2 strength, wisdom, stealth, infravision.
     Provides immunity to fire.
     Provides resistance to acid, lightning, poison, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it hastens you for d20+20 turns.
     Takes 287 to 350 turns to recharge at your current speed.
     Your chance of success is 80.6%
     
i) The Mithril Shield of Irimar (+2,+4) [16,+31]
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 227 to 252 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
j) The Steel Helm of Voronna [9,+23] (+4) {@w0}
     +4 wisdom, stealth.
     Provides resistance to lightning, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Caestus of Gunar (+7,+10) [5,+10] (+4)
     +4 strength, intelligence, wisdom, dexterity, constitution.
     +20% to searching.
     Provides resistance to lightning, fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Prevents paralysis.  
     
     When activated, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     Takes 514 to 693 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
l) The Pair of Steel Shod Boots of Olwil [7,+11] (+8)
     +8 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 14 Mithril Arrows of Holy Might (3d4) (+24,+24)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
o) 22 Seeker Bolts of Slay Evil (4d5) (+15,+14)
     Slays evil creatures.
     
p) 29 Mithril Arrows of Slay Evil (3d4) (+11,+12)
     Slays evil creatures.
     Cannot be harmed by acid, fire.
     
q) 29 Mithril Arrows of Holy Might (3d4) (+24,+20)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
r) 2 Rounded Pebbles of Slay Evil (1d2) (+8,+12)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 159.1 vs. evil creatures, 198.9 vs. creatures
     not resistant to fire, 198.9 vs. creatures not resistant to cold, 
     and 79.6 vs. others.
     25% chance of breaking upon contact.
     
s) 23 Mithril Shots of Slay Evil (2d4) (+22,+13)
     Slays evil creatures.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 180.4 vs. evil creatures, 225.5 vs. creatures
     not resistant to fire, 225.5 vs. creatures not resistant to cold, 
     and 90.2 vs. others.
     25% chance of breaking upon contact.
     
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 58 Potions of Cure Critical Wounds
     
b) 14 Potions of Healing
     
c) 13 Potions of *Healing*
     
     It can be thrown at creatures with damaging effect.
     
d) 9 Potions of Life
     It can be thrown at creatures with damaging effect.
     
e) 26 Potions of Speed
f) 18 Potions of Berserk Strength
g) 41 Scrolls of Phase Door
h) 12 Scrolls of Banishment
i) 4 Scrolls of Mass Banishment
j) 13 Scrolls of *Destruction*
k) 5 Rods of Detection (2 charging) {@z7}
     Cannot be harmed by electricity.
     
l) a Rod of Healing
     Cannot be harmed by electricity.
     
m) 9 Rods of Teleport Other (2 charging) {@z1}
n) 3 Rods of Recall {@z0!z}
     Cannot be harmed by electricity.
     
o) 4 Rods of Speed (1 charging) {@z3}
     Cannot be harmed by electricity.
     
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
q) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     4.7 blows/round.
     Average damage/hit: 311 vs. animals, 311 vs. evil creatures, 388.4
     vs. orcs, 388.4 vs. trolls, 543.2 vs. dragons, 543.2 vs. demons, 
     543.2 vs. undead, and 156.2 vs. others.
     Sometimes creates earthquakes on impact.
     
r) a Sling of Buckland (x4) (+19,+20) (+2) {@w0}
     +2 dexterity, shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
s) a Long Bow of Lothlorien (x5) (+11,+25) (+2) {@w0}
     +2 dexterity, shooting power.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Sustains your life force.  
     
t) The Heavy Crossbow of Vastel (x4) (+11,+11) (+2)
     +2 strength, shooting speed.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 12d8.
     Takes 199 to 220 turns to recharge at your current speed.
     Your chance of success is 86.6%
     


  [Home Inventory]

a) 3 Mushrooms of Vigor
     
b) 2 Potions of Augmentation
     It can be thrown at creatures with damaging effect.
     
c) 3 Potions of Restore Life Levels
d) 28 Scrolls of Teleport Level
e) a Scroll of *Remove Curse*
f) 53 Scrolls of Satisfy Hunger
g) 19 Scrolls of Recharging
h) 12 Rods of Detection {@z7}
     Cannot be harmed by electricity.
     
i) 2 Rods of Magic Mapping {@z6}
j) a Rod of Restoration (charging)
     Cannot be harmed by electricity.
     
k) 2 Rods of Recall (1 charging) {@z0!z}
     Cannot be harmed by electricity.
     
l) 6 Wands of Teleport Other (42 charges)
     
m) 6 Staves of *Destruction* (11 charges)
     
n) 2 Staves of Healing (2 charges)
     
o) 5 Staves of Banishment (12 charges)
     
p) 2 Staves of Power (4 charges)
     
q) 3 Staves of Holiness (0 charges)
r) 3 Staves of Speed (12 charges)
     
s) a Ring of Speed (+11)
     +11 speed.
     
t) a Ring of Resist Poison {!k}
     Provides resistance to poison.
     
u) a Ring of Flames [+15]
     It brands your melee attacks with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
v) a Ring of Acid [+19]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
w) a Ring of Ice [+16]
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
x) a Ring of Lightning [+19]
     It brands your melee attacks with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
y) The Ring of Numlach {@w2}
     Provides immunity to fire, cold.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
z) The Ring of Huarya (+4)
     +4 strength, intelligence, constitution, charisma, stealth, 
     infravision.
     Provides resistance to acid, lightning, cold, light, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When aimed, it teleports a target monster away.
     Takes 315 to 385 turns to recharge at your current speed.
     Your chance of success is 76.2%
     
     Radius 1 light.
{) 3 Amulets of Sustenance {!k}
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Slows your metabolism.  Sustains your life force.  
     
|) an Amulet of ESP (+7) {!k}
     +35% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
}) an Amulet of Weaponmastery (+4,+3) (+2)
     +2 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.  
     
~) The Amulet 'Arasalang' (+4)
     +4 dexterity.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it heals you a small amount (15% of your wounds, m
     inimum 15HP), heals some cut damage, makes you a little less confu
     sed, and cures blindness.
     Takes 143 to 157 turns to recharge at your current speed.
     Your chance of success is 83.9%
     
     Radius 1 light.
) The Amulet of Hathil (+2,+3) (+4)
     +4 wisdom, constitution, charisma.
     Provides resistance to lightning, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     
     Radius 1 light.
�) The Elfstone of Ekkain [+36] (+4)
     +4 strength, wisdom, charisma, tunneling.
     Provides immunity to fire.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it turns rock into mud.
     Takes 171 to 189 turns to recharge at your current speed.
     Your chance of success is 80.6%
     
�) The Jewel of Argon (+2)
     +2 strength.
     Provides resistance to poison, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 143 to 157 turns to recharge at your current speed.
     Your chance of success is 86.6%
     
�) The Phial of Thadonwe
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 38 to 70 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
     Radius 3 light.
�) The Star of Galimor
     Provides resistance to acid, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it maps the area around you.
     Takes 178 to 350 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
     Radius 3 light.
�) The Arkenstone of Glauglin (+2)
     +2 intelligence, stealth.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  Sustains your life force.  
     
     When activated, it detects treasure, doors, stairs, and all creatu
     res nearby.
     Takes 108 to 210 turns to recharge at your current speed.
     Your chance of success is 83.9%
     
     Radius 3 light.
�) The White Dragon Scale Mail of Coionwe (-2) [14,+18] (+4)
     +4 strength, wisdom, dexterity, tunneling.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     dark, blindness, sound, nether, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  
     
     When activated, it restores all your stats.
     Takes 430 to 577 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
�) Bronze Dragon Scale Mail of Speed [18,+24] (+5)
     +5 speed.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Gold Dragon Scale Mail of Neris (-2) [28,+35]
     It causes your melee attacks to *slay* demons.
     Provides resistance to acid, lightning, fire, cold, light, sound, 
     shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) Power Dragon Scale Mail (-3) [60,+18] {!k}
     Provides resistance to acid, lightning, fire, cold, poison, light, 
     dark, confusion, sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Soft Leather Armour of Helen [8,+27] (+3)
     +3 intelligence, dexterity, constitution, charisma, stealth.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, blindness, sound, nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Sustains your life force.  
     
     When activated, it hastens you for 2d10+20 turns.
     Takes 287 to 350 turns to recharge at your current speed.
     Your chance of success is 73.5%
     
�) The Soft Leather Armour of Baras [8,+11] (+2)
     +2 dexterity, constitution.
     Provides resistance to fire, cold, poison, fear, light, blindness, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
�) The Hard Leather Armour of Nurul (-1) [16,+24] (+4)
     +4 dexterity, constitution, charisma.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, blindness, confusion, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When aimed, it creates a frost ball with damage 160.
     Takes 343 to 420 turns to recharge at your current speed.
     Your chance of success is 62.1%
     
     Radius 1 light.
�) The Hard Leather Armour of Anglon (-1) [16,+20] (+2) (charging)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison, 
     blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     Takes 343 to 420 turns to recharge at your current speed.
     Your chance of success is 91.4%
     
�) The Leather Scale Mail 'Echelos' (-1) [20,+15] (+4)
     +4 constitution, speed.
     Provides resistance to cold, poison, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
�) The Cloak of Gelion (+4,+6) [1,+7] (+4)
     +4 wisdom, charisma, stealth.
     Provides resistance to lightning, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it restores your wisdom.
     Takes 227 to 252 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
�) The Cloak of Vanth [1,+20] (+2) {LiCoDi}
     +2 intelligence.
     Provides resistance to acid, lightning, light, confusion, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     Radius 1 light.
�) a Fur Cloak of Aman [3,+31] (+2 stealth) {Ch}
     +2 stealth.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Elven Cloak of Danareg [6,+21] (+2) {DexSpd}
     +2 wisdom, dexterity, stealth, speed.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it gives you information on the health and abiliti
     es of monsters you can see.
     Takes 227 to 252 turns to recharge at your current speed.
     Your chance of success is 86.6%
     
�) The Leather Shield 'Morinquen' [8,+18] (+4)
     +4 strength, wisdom, constitution.
     Provides resistance to acid, lightning, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
�) The Large Metal Shield of Maril [12,+9] (+1)
     +1 dexterity.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     When activated, it cures you of fear and poison.
     Takes 87 to 94 turns to recharge at your current speed.
     Your chance of success is 93.3%
     
�) The Mithril Shield of Ninyarin [16,+28]
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When aimed, it polymorphs a monster into another kind of creature.
     Takes 199 to 220 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
�) an Iron Crown of Might [0,+11] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
�) The Metal Cap of Earonn (+10,+16) [3,+10] (+3)
     +3 intelligence, wisdom, dexterity.
     Provides immunity to lightning.
     Provides resistance to cold, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
�) The Iron Helm of Marambar [7,+21] (+4) {@w0}
     +4 wisdom, constitution, infravision.
     Provides resistance to lightning, cold, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
�) The Steel Helm of Elostir [9,+14] (+3) {CoDa rDex}
     +3 intelligence, charisma, infravision.
     +15% to searching.
     Provides resistance to lightning, dark, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it restores your dexterity.
     Takes 255 to 283 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
�) The Pair of Iron Shod Boots 'Quendim' [4,+15] (+7)
     +7 stealth, speed.
     +35% to searching.
     Provides resistance to acid, poison, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Feather Falling.  Speeds regeneration.  
     
     When activated, it slows all non-unique monsters within line of si
     ght.
     Takes 199 to 220 turns to recharge at your current speed.
     Your chance of success is 89.7%
     
�) The Dagger 'Barin' (1d4) (+10,+13) [+31] (+2) {iCold}
     +2 strength, speed.
     Slays demons.
     Provides immunity to cold.
     Provides resistance to light, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     6.0 blows/round.
     Average damage/hit: 59.9 vs. demons, and 51.5 vs. others.
     
�) The Scimitar 'Hathir' (5d2) (+17,+31) [+1] (+4)
     +4 dexterity, charisma, infravision, tunneling, speed.
     +20% to searching.
     Slays animals, orcs, giants.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, lightning, fire, cold, fear, chaos, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Slows your metabolism.  Feather Falling.  Grants the ability to
     see invisible things.  
     
     When aimed, it creates a frost ball with damage 100.
     Takes 287 to 350 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
     Combat info:
     6.0 blows/round.
     Average damage/hit: 96.9 vs. animals, 105.7 vs. orcs, 105.7 vs.
     giants, 105.7 vs. creatures not resistant to acid, 123.2 vs.
     demons, and 79.3 vs. others.
     
�) The Long Sword of Minach (7d5) (+10,+16) (+3)
     +3 intelligence, dexterity, constitution, infravision.
     Slays orcs.
     *Slays* dragons.
     Branded with venom.
     Provides resistance to fire, cold, light, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it restores 30 hit points, removes fear and grants 
     you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
     Takes 255 to 283 turns to recharge at your current speed.
     Your chance of success is 86.6%
     
     Combat info:
     6.0 blows/round.
     Average damage/hit: 150.3 vs. orcs, 150.3 vs. creatures not
     resistant to poison, 199 vs. dragons, and 77.2 vs. others.
     
�) The Katana of Elond (3d5) (+10,+22) [+8]
     Slays demons.
     Provides resistance to lightning, fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants telepathy.  
     
     Combat info:
     6.0 blows/round.
     Average damage/hit: 101.6 vs. demons, and 70.2 vs. others.
     
�) The Trident of Brang (5d10) (+10,+13) [+6] (+4)
     +4 stealth.
     Slays animals.
     Provides resistance to lightning, fire, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it slows all non-unique monsters within line of si
     ght.
     Takes 199 to 220 turns to recharge at your current speed.
     Your chance of success is 86.6%
     
     Combat info:
     6.0 blows/round.
     Average damage/hit: 143.1 vs. animals, and 80.4 vs. others.
     
     Radius 1 light.
�) The Halberd of Telente (3d5) (+15,+18) [+5] (+3) {iAcid}
     +3 intelligence.
     Slays trolls, giants.
     Provides immunity to acid.
     Provides resistance to poison, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     Combat info:
     5.8 blows/round.
     Average damage/hit: 98.6 vs. trolls, 98.6 vs. giants, and 66.5 vs.
     others.
     
�) The Pike 'Teinarwe' (3d5) (+12,+15) [+2] (+1)
     +1 strength.
     Slays evil creatures.
     Provides immunity to lightning.
     Provides resistance to blindness, confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Combat info:
     5.8 blows/round.
     Average damage/hit: 83.9 vs. evil creatures, and 62.6 vs. others.
     
     Radius 1 light.
�) The Lochaber Axe of Daelmor (4d8) (+24,+14) (+5)
     +5 wisdom, constitution.
     Slays animals, dragons.
     Provides resistance to lightning, fire, fear, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  
     
     Combat info:
     5.8 blows/round.
     Average damage/hit: 118.1 vs. animals, 140.2 vs. dragons, and 73.8
     vs. others.
     
�) The Scythe of Slicing 'Celor' (12d4) (+14,+19) [+10] (+1)
     +1 intelligence.
     Slays demons, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     When activated, it gives you information on the health and abiliti
     es of monsters you can see.
     Takes 227 to 252 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
     Combat info:
     5.5 blows/round.
     Average damage/hit: 205.4 vs. demons, 205.4 vs. dragons, and 94.7
     vs. others.
     
�) The Morning Star of Eargis (2d6) (+21,+17) [+20] (+2)
     +2 strength, dexterity, attack speed.
     Slays animals, evil creatures, dragons.
     Branded with flames, venom.
     Provides resistance to poison, fear, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it restores your strength.
     Takes 287 to 350 turns to recharge at your current speed.
     Your chance of success is 88.8%
     
     Combat info:
     8.0 blows/round.
     Average damage/hit: 79.2 vs. animals, 79.2 vs. evil creatures, 
     87.4 vs. dragons, 87.4 vs. creatures not resistant to fire, 87.4
     vs. creatures not resistant to poison, and 62.6 vs. others.
     
�) The Quarterstaff of Halost (3d9) (+11,+15)
     Slays trolls.
     *Slays* demons.
     Branded with lightning, venom.
     Provides resistance to blindness, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6.0 blows/round.
     Average damage/hit: 122.1 vs. trolls, 122.1 vs. creatures not
     resistant to electricity, 122.1 vs. creatures not resistant to
     poison, 157.2 vs. demons, and 69.4 vs. others.
     
�) The Great Hammer of Anein (8d1) (+13,+19) (+2) {Evil +atk}
     +2 attack speed.
     Slays evil creatures.
     *Slays* demons.
     Branded with venom.
     Provides resistance to lightning, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Feather Falling.  Speeds regeneration.  
     Grants the ability to see invisible things.  
     
     When activated, it restores all your stats.
     Takes 430 to 577 turns to recharge at your current speed.
     Your chance of success is 80.6%
     
     Combat info:
     7.8 blows/round.
     Average damage/hit: 85.5 vs. evil creatures, 95 vs. creatures not
     resistant to poison, 114.1 vs. demons, and 66.5 vs. others.
     
     Radius 1 light.
�) The Mace of Disruption of Ephros (5d8) (+7,+11) (+4) {!k}
     +4 strength, intelligence, charisma.
     Slays undead, dragons.
     Branded with lightning, frost.
     Provides resistance to poison, fear, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it maps the entire level and detects nearby doors, 
     and stairs.
     Takes 658 to 966 turns to recharge at your current speed.
     Your chance of success is 90.6%
     
     Combat info:
     5.2 blows/round.
     Average damage/hit: 166 vs. undead, 166 vs. dragons, 166 vs.
     creatures not resistant to electricity, 166 vs. creatures not
     resistant to cold, and 78.2 vs. others.
     
�) a Mace of Disruption of Slay Evil (5d8) (+12,+8) {!k}
     Slays evil creatures, undead.
     
     Combat info:
     5.2 blows/round.
     Average damage/hit: 133.6 vs. evil creatures, 163.1 vs. undead, 
     and 74.6 vs. others.
     
�) The Short Bow of Silmal (x2) (+9,+21) (+3) {@w0}
     +3 strength, dexterity, constitution.
     Provides resistance to fire, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
�) a Light Crossbow of the Haradrim (x4) (+19,+17) (+1)
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
�) 25 Bolts of Frost (1d5) (+5,+11)
     Branded with frost.
     Cannot be harmed by cold.
     
�) 25 Bolts of Flame (1d5) (+8,+8)
     Branded with flames.
     Cannot be harmed by fire.
     
�) 31 Bolts of Frost (1d5) (+6,+8)
     Branded with frost.
     Cannot be harmed by cold.
     
�) 30 Seeker Bolts of Lightning (4d5) (+8,+16)
     Branded with lightning.
     Cannot be harmed by electricity.
     
�) 24 Seeker Bolts of Flame (4d5) (+13,+15)
     Branded with flames.
     Cannot be harmed by fire.
     
�) 26 Seeker Bolts of Wounding (4d5) (+16,+14)
�) 24 Mithril Bolts of Lightning (3d5) (+14,+19)
     Branded with lightning.
     Cannot be harmed by acid, electricity, fire.
     
�) 31 Mithril Bolts of Flame (3d5) (+12,+15)
     Branded with flames.
     Cannot be harmed by acid, fire.
     
�) 22 Seeker Arrows of Slay Undead (4d4) (+17,+16)
     Slays undead.
     
�) 20 Seeker Arrows of Wounding (4d4) (+10,+18) {@f0}
�) 15 Seeker Arrows of Wounding (4d4) (+17,+13) {@f0}
�) 28 Seeker Arrows of Flame (4d4) (+10,+7)
     Branded with flames.
     Cannot be harmed by fire.
     
�) 25 Seeker Arrows of Flame (4d4) (+8,+8)
     Branded with flames.
     Cannot be harmed by fire.
     
�) 37 Mithril Arrows of Acid (3d4) (+12,+14)
     Branded with acid.
     Cannot be harmed by acid, fire.
     
�) 26 Mithril Arrows of Wounding (3d4) (+12,+16) {@f0}
     Cannot be harmed by acid, fire.
     
�) 27 Rounded Pebbles of Wounding (1d2) (+14,+20)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 242.5 vs. creatures not resistant to fire, 
     242.5 vs. creatures not resistant to cold, and 97 vs. others.
     25% chance of breaking upon contact.
     
�) 18 Mithril Shots of Venom (2d4) (+21,+22)
     Branded with venom.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 275 vs. creatures not resistant to fire, 275
     vs. creatures not resistant to cold, 275 vs. creatures not
     resistant to poison, and 110 vs. others.
     25% chance of breaking upon contact.
     
�) 28 Mithril Shots of Frost (2d4) (+21,+17)
     Branded with frost.
     Cannot be harmed by acid, cold.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 247.5 vs. creatures not resistant to fire, 
     247.5 vs. creatures not resistant to cold, and 99 vs. others.
     25% chance of breaking upon contact.
     
�) 18 Mithril Shots of Slay Animal (2d4) (+15,+18)
     Slays animals.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 200.6 vs. animals, 250.7 vs. creatures not
     resistant to fire, 250.7 vs. creatures not resistant to cold, and 
     100.3 vs. others.
     25% chance of breaking upon contact.
     
�) 20 Mithril Shots of Frost (2d4) (+15,+14)
     Branded with frost.
     Cannot be harmed by acid, cold.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 228.9 vs. creatures not resistant to fire, 
     228.9 vs. creatures not resistant to cold, and 91.6 vs. others.
     25% chance of breaking upon contact.
     
�) 21 Mithril Shots of Slay Dragon (2d4) (+18,+10)
     Slays dragons.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 209 vs. dragons, 209 vs. creatures not
     resistant to fire, 209 vs. creatures not resistant to cold, and 
     83.6 vs. others.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1043     50'    2   Reached level 2
      8784    100'    3   Reached level 3
     10420    100'    4   Reached level 4
     15668    100'    4   Killed Fang, Farmer Maggot's dog
     15668    100'    5   Reached level 5
     20199    150'    6   Reached level 6
     27450    250'    7   Reached level 7
     37886    300'    8   Reached level 8
     42550    350'    9   Reached level 9
     50524    400'    9   Found The Dagger 'Daeglinon' (LOST)
     54046    400'   10   Reached level 10
     54669    400'   10   Killed Bullroarer the Hobbit
     54669    400'   11   Reached level 11
     54682    400'   11   Found The Phial of Thadonwe
     62365    450'   12   Reached level 12
     68617    500'   13   Reached level 13
     83637    500'   13   Killed Brodda, the Easterling
     94167    500'   14   Reached level 14
    107226    500'   15   Reached level 15
    112833    600'   15   Killed Smeagol
    113275    600'   15   Killed Mughash the Kobold Lord
    121562    650'   16   Reached level 16
    123367    650'   16   Reached level 16
    152229    750'   17   Reached level 17
    163744    800'   17   Killed Ulfast, Son of Ulfang
    163744    800'   18   Reached level 18
    170877    800'   19   Reached level 19
    176987    850'   19   Killed Wormtongue, Agent of Saruman
    187844    900'   20   Reached level 20
    193866    950'   20   Killed Grishnakh, the Hill Orc
    194187    950'   21   Reached level 21
    210943   1000'   22   Reached level 22
    218193   1000'   23   Reached level 23
    223017   1000'   24   Reached level 24
    255533   1200'   25   Reached level 25
    283143   1200'   25   Killed Nar, the Dwarf
    286392   1200'   25   Found The Halberd of Maraith (LOST)
    286459   1200'   25   Found The Large Metal Shield of Maril
    287381   1250'   25   Killed Sangahyando of Umbar
    293279   1250'   25   Killed Ibun, Son of Mim
    294880   1250'   25   Killed Lagduf, the Snaga
    299233   1250'   25   Killed Angamaite of Umbar
    300272   1250'   25   Killed Ufthak of Cirith Ungol
    307194   1300'   25   Killed Shagrat, the Orc Captain
    310687   1350'   26   Reached level 26
    317564   1450'   26   Killed Khim, Son of Mim
    331972   1500'   27   Reached level 27
    339309   1500'   27   Found The Broad Axe 'Einormach'
    339559   1500'   27   Found The Soft Leather Armour of Baras
    340978   1550'   27   Found The Main Gauche 'Mabaradel' (LOST)
    349998   1550'   27   Found The Broad Sword of Moron (LOST)
    351669   1550'   28   Reached level 28
    361846   1550'   28   Found The Great Hammer of Mirinde (LOST)
    361944   1550'   28   Found The Trident of Elent (LOST)
    374176   1500'   29   Reached level 29
    381799   1500'   29   Killed Lokkak, the Ogre Chieftain
    384923      0'   29   Killed Farmer Maggot
    385668   1550'   29   Found The Studded Leather Armour of Umothmor (LOST)
    387277   1600'   29   Killed Beorn, the Shape-Changer
    387780   1600'   29   Found The Lucerne Hammer 'Valvalas' (LOST)
    389121   1600'   29   Killed Gorbag, the Orc Captain
    394002   1550'   30   Reached level 30
    395564   1600'   30   Found The Rapier 'Menel' (LOST)
    397779   1700'   30   Killed Orfax, Son of Boldor
    397984   1700'   30   Found The Small Metal Shield of Silingos (LOST)
    411814   1850'   30   Killed The Queen Ant
    413037   1850'   31   Reached level 31
    414371   1850'   31   Found The Pair of Steel Shod Boots of Olwil
    418479   1850'   31   Killed Ulfang the Black
    418552   1850'   31   Found The Rapier of Loste (LOST)
    424927   1950'   31   Found The Iron Helm of Marambar
    434291   2000'   31   Found The Tulwar of Ornele (LOST)
    435154   2000'   31   Killed Lorgan, Chief of the Easterlings
    435853   2000'   31   Found The Beaked Axe 'Nossilor' (LOST)
    436881   2000'   31   Killed Bill the Stone Troll
    437710   2000'   31   Killed Golfimbul, the Hill Orc Chief
    442066   2000'   32   Reached level 32
    443805   2000'   32   Killed Castamir the Usurper
    445495   2000'   32   Found The Glaive of Helerest (LOST)
    449203   2050'   32   Found The Trident of Brang
    454088   2050'   33   Reached level 33
    459026   2100'   33   Found The Broad Sword of Narinion (LOST)
    459611   2100'   33   Killed Gorlim, Betrayer of Barahir
    459672   2100'   33   Killed Uvatha the Horseman
    464124   2100'   33   Killed Uldor the Accursed
    469893   2150'   33   Found The Chain Mail of Egion (LOST)
    473055   2150'   33   Killed Mim, Betrayer of Turin
    473272   2150'   34   Reached level 34
    475115   2150'   34   Found The Scimitar of Hilodrad (LOST)
    482588   2200'   34   Killed Azog, King of the Uruk-Hai
    484093   2250'   34   Killed Vargo, Tyrant of Fire
    486430   2250'   34   Killed Kavlax the Many-Headed
    486438   2250'   34   Found The Glaive 'Rhorot' (LOST)
    491232   2350'   34   Found The Steel Helm of Elostir
    492467   2350'   34   Killed Akhorahil the Blind
    492467   2350'   35   Reached level 35
    496744   2350'   35   Killed Bolg, Son of Azog
    500074   2350'   36   Reached level 36
    505148   2350'   36   Killed Ar-Pharazon the Golden
    512501   2400'   37   Reached level 37
    514182   2400'   37   Found The Iron Helm 'Randuin' (LOST)
    514776   2400'   37   Killed Medusa, the Gorgon
    514887   2400'   37   Found The Cloak of Vanth
    519394   2400'   37   Found The Steel Helm of Voronna
    519516   2400'   38   Reached level 38
    519530   2400'   38   Killed Adunaphel the Quiet
    527464   2500'   38   Found The Spear 'Arast' (LOST)
    532170   2500'   38   Killed Scatha the Worm
    532187   2500'   38   Found The Short Bow of Silmal
    532355   2500'   38   Killed Rogrog the Black Troll
    534896   2500'   38   Killed The Phoenix
    534896   2500'   39   Reached level 39
    534967   2500'   39   Found The Amulet of Hathil
    535168   2500'   39   Found The Shovel of Echelen (LOST)
    535345   2500'   39   Found The Leather Shield 'Morinquen'
    535780   2500'   39   Found The Cloak of Gelion
    537675   2500'   39   Killed Lugdush, the Uruk
    541955   2550'   39   Killed Harowen the Black Hand
    545023   2650'   39   Found The Lochaber Axe of Daelmor
    545460   2700'   39   Killed Tom the Stone Troll
    547101   2700'   39   Found The Pike 'Vindir' (LOST)
    547720   2700'   39   Killed Ariel, Queen of Air
    547720   2700'   40   Reached level 40
    550126   2700'   40   Killed Eol, the Dark Elf
    550129   2700'   40   Found The Star of Galimor
    550752   2700'   40   Killed Draebor, the Imp
    555577   2750'   40   Killed The Balrog of Moria
    571871   2800'   40   Killed Saruman of Many Colours
    571871   2800'   41   Reached level 41
    571909   2800'   41   Found The Elven Cloak of Danareg
    572129   2800'   41   Found The Bar Chain Mail 'Nened' (LOST)
    572593   2800'   41   Killed Ugluk, the Uruk
    573298   2800'   41   Killed Ji Indur Dawndeath
    573740   2800'   41   Reached level 41
    575308   2800'   41   Found The Halberd of Telente
    575315   2800'   41   Found The Dagger 'Barin'
    577096   2800'   41   Found The Set of Gauntlets 'Telrost' (LOST)
    581852   2850'   41   Killed Smaug the Golden
    581856   2850'   41   Found The War Hammer 'Tirnibun' (LOST)
    584522   2850'   41   Found The Cloak of Anrun
    585484   2850'   41   Found The Blue Dragon Scale Mail of Aingildor
    595188   2950'   41   Killed Uriel, Angel of Fire
    595188   2950'   42   Reached level 42
    595267   2950'   42   Killed Gabriel, the Messenger
    600029   2950'   42   Found The Leather Scale Mail 'Echelos'
    605595   2950'   42   Killed The Lernaean Hydra
    605813   2950'   42   Found The Pike 'Ramarn' (LOST)
    605979   2950'   42   Found The Scythe of Slicing 'Celor'
    606186   2950'   42   Found The Pike of Arian (LOST)
    606286   2950'   42   Found The Scythe of Slicing 'Frontel' (LOST)
    607626   3000'   42   Found The Two-Handed Great Flail of Vinin (LOST)
    607763   3000'   42   Killed Dwar, Dog Lord of Waw
    607769   3000'   42   Found The Red Dragon Scale Mail 'Ildil' (LOST)
    607804   3000'   42   Killed Itangast the Fire Drake
    607834   3000'   43   Reached level 43
    610825   3000'   43   Found The Sling of Anathren
    613477   3000'   43   Killed Waldern, King of Water
    614699   3000'   43   Found The Main Gauche of Quendin (LOST)
    615715   3000'   43   Found The Mithril Chain Mail 'Gunglion' (LOST)
    616652   3000'   44   Reached level 44
    616713   3000'   44   Found The Long Sword of Varnor (LOST)
    621102   3050'   44   Reached level 44
    624535   3100'   43   Killed Shelob, Spider of Darkness
    624535   3100'   44   Reached level 44
    624624   3100'   44   Found The Arkenstone of Glauglin
    625900   3100'   44   Found The Amulet 'Arasalang'
    625902   3100'   44   Found The Mithril Plate Mail 'Anthaer' (LOST)
    627048   3100'   44   Killed Atlas, the Titan
    627090   3100'   44   Found The Ring of Huarya
    633836   3350'   44   Killed Fundin Bluecloak
    633842   3350'   44   Found The Bastard Sword of Eanin (LOST)
    636483   3350'   44   Found The Mithril Shield of Irimar
    641286   3400'   44   Killed Hoarmurath of Dir
    641286   3400'   45   Reached level 45
    646093   3550'   45   Killed Baphomet the Minotaur Lord
    647057   3550'   45   Killed Grip, Farmer Maggot's dog
    650728   3550'   46   Reached level 46
    651599   3550'   46   Found The Dagger of Edalin (LOST)
    656496   3700'   46   Found The Jewel of Argon
    659408   3700'   47   Reached level 47
    659539   3700'   47   Killed Draugluin, Sire of All Werewolves
    660260   3700'   47   Found The Main Gauche of Raden (LOST)
    661215   3700'   47   Killed The Cat Lord
    661261   3700'   47   Found The Mithril Plate Mail 'Hargelor' (LOST)
    664587   3700'   48   Reached level 48
    665773   3700'   48   Found The Quarterstaff of Halost
    666042   3700'   48   Found The Halberd 'Norelial' (LOST)
    667657   3700'   48   Found The Chain Mail 'Daril' (LOST)
    669634   3700'   49   Reached level 49
    669764   3700'   49   Found The Set of Caestus of Gunar
    670612   3700'   49   Found The Katana of Elond
    670815   3700'   49   Killed Tselakus, the Dreadlord
    678966   3750'   49   Killed Maeglin, the Traitor of Gondolin
    685967   3800'   49   Killed Ungoliant, the Unlight
    688322   3800'   50   Reached level 50
    694157   3850'   50   Found The Gold Dragon Scale Mail of Neris
    694836   3850'   50   Killed Qlzqqlzuup, the Emperor Quylthulg
    701028   3900'   50   Found The Chain Mail of Ancari (LOST)
    702150   3950'   50   Found The Battle Axe of Uindor (LOST)
    702778   3950'   50   Killed Feagwath, the Undead Sorcerer
    702850   3950'   50   Found The Mace of Fauruin (LOST)
    703388   3950'   50   Found The Adamantite Plate Mail 'Manim' (LOST)
    712915   4050'   50   Killed Khamul, the Black Easterling
    717930   4100'   50   Found The Ring of Orniqueth
    719480   4100'   50   Found The Pair of Iron Shod Boots 'Quendim'
    719509   4100'   50   Found The Spear of Aglinest (LOST)
    723822   4150'   50   Found The Palantir of Lobedi
    734941   4200'   50   Found The Pick of Orist (LOST)
    738463   4200'   50   Killed Glaurung, Father of the Dragons
    738504   4200'   50   Found The Hard Leather Armour of Nurul
    739601   4300'   50   Found The Mithril Shield of Ninyarin
    741139   4300'   50   Found The Ethereal Cloak of Elomach (LOST)
    741194   4300'   50   Found The Hard Leather Armour of Anglon
    742032   4300'   50   Killed The Tarrasque
    742424   4350'   50   Found The Great Hammer of Anein
    742920   4350'   50   Found The Elfstone of Ekkain
    746378   4350'   50   Found The Soft Leather Armour of Helen
    746417   4350'   50   Found The Ring of Numlach
    748357   4350'   50   Killed Huan, Wolfhound of the Valar
    753618   4450'   50   Killed Quaker, Master of Earth
    754417   4550'   50   Found The Long Sword of Minach
    754857   4550'   50   Found The Heavy Crossbow of Vastel
    754867   4550'   50   Found The Great Axe of Sinos (LOST)
    755772   4550'   50   Found The Black Dragon Scale Mail of Handon (LOST)
    759223   4550'   50   Found The Pick of Luromen (LOST)
    760096   4550'   50   Found The Necklace of Valendor (LOST)
    760272   4550'   50   Killed Bert the Stone Troll
    761955   4550'   50   Killed Thuringwethil, the Vampire Messenger
    764208   4600'   50   Killed Ren the Unclean
    764683   4600'   50   Killed Kronos, Lord of the Titans
    765379   4650'   50   Killed Ulwarth, Son of Ulfang
    766347   4700'   50   Killed Gothmog, the High Captain of Balrogs
    766354   4700'   50   Found The Mace of Disruption of Ephros
    768298   4700'   50   Killed Carcharoth, the Jaws of Thirst
    769602   4700'   50   Killed Polyphemus, the Blind Cyclops
    770224   4700'   50   Killed Azriel, Angel of Death
    770763   4700'   50   Found The Chain Mail 'Quenya' (LOST)
    771474   4700'   50   Found The Morning Star of Eargis
    775436   4750'   50   Killed Vecna, the Emperor Lich
    778903   4750'   50   Found The Hard Leather Armour of Ciriadh (LOST)
    783718   4750'   50   Found The Metal Cap of Earonn
    784520   4750'   50   Killed Cantoras, the Skeletal Lord
    788700   4750'   50   Killed Boldor, King of the Yeeks
    791641   4850'   50   Found The White Dragon Scale Mail of Coionwe
    792521   4850'   50   Killed Ancalagon the Black
    792945   4850'   50   Found The Quarterstaff of Amlaque (LOST)
    798687   4900'   50   Killed Lungorthin, the Balrog of White Fire
    800804   4850'   50   Killed The Mouth of Sauron
    801484   4850'   50   Killed Omarax, the Eye Tyrant
    805229   4900'   50   Killed Pazuzu, Lord of Air
    807491   4850'   50   Killed The Witch-King of Angmar
    807566   4850'   50   Found The Pike 'Teinarwe'
    830207   4950'   50   Found The Scimitar 'Hathir'
    830405   4950'   50   Killed Sauron, the Sorcerer
    832684   5000'   50   Killed Morgoth, Lord of Darkness
    832688   5000'   50   Found The Mighty Hammer 'Grond'
    832691   5000'   50   Found The Massive Iron Crown of Morgoth


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict selling to stores                   : yes (adult_no_selling)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Home space increased                         : yes (adult_big_home)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : yes (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.11.2010 12:20

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3083. on the Ladder (of 19090)
768. on the Angband Ladder (of 6561)
5. for this player (

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On 19.11.2010 12:20 ewert wrote:
Played with latest version of iVanilla. Gold drops seemed good for no-selling, digging for gold was really useful, yey.

Nasty 200 dmg weapon for endgame meant I could blaze through everything really. =P All uniques killed.

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