[DaJAngband v1.2.3 Character Dump] Name Samvilvan Self RB CB EB Best Sex Male Age 60 STR: 18/15 +1 +2 +10 18/145 Race Dunadan Height 74 INT: 18/71 +2 +1 +4 18/141 Class Assassin Weight 235 WIS: 10 +2 -2 +2 12 Title Eraser Status 43 DEX: 18/44 +2 +1 +3 18/104 HP -23/355 Score 14522 CON: 18 +3 +0 +2 18/50 SP 117/178 CHR: 18/26 +2 -1 +0 18/36 Level 33 Armor [44,+71] Saving Throw 63 Cur Exp 462643 Fight (+37,+39) Fighting 287 Max Exp 462643 Melee (+49,+56) Shooting 312 Adv Exp 550000 Shoot (+45,+11) Throwing 326 MaxDepth Lev 50 Blows 5/turn Disarming 90 Day 22, 19:09:04 Shots 1/turn Magic Device 83 Gold 194499 Stealth 12 Alertness 27 Burden 198.1 lbs Energy 140% Searching 20 You are one of several children of a Townsman. You are a credit to the family. You have blue eyes, wavy brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.+.....+.... Blind:.........+... Elec:........+.... Confu:......+...... Fire:........+.... Sound:......+...... Cold:........+.... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............+ Chaos:......+...... Lite:............. Disen:......+...... Dark:+............ Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+......+..... Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:+.+.......... Telep:............. Blows:............. Dkvis:...........+. Shots:............. Invis:............. Might:............. FrAct:..+........+. ThrwM:..+....+..... HLife:............. :............. [Last Messages] > The small black reaper points at you and curses horribly. > You resist the effects! > Target Selected. <2x> > The small black reaper is destroyed. > It magically summons spiders. > The small black reaper casts a fearful illusion. > You refuse to be frightened. > There is a wall in the way! > You sense the presence of living creatures. > The aranea points at you, incanting terribly! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You have been given a light cut. > The aranea points at you, incanting terribly! > You die. [Character Equipment] a) The natace 'Pero' (1d4/1d4) (+12,+17) (+3 to stealth) {@w3} It increases your dexterity by 3. It increases your stealth and speed by 3. It slays animals, and is especially deadly against dragons. It provides resistance to acid and dark. It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 64 (58 on the 2nd hit) against animals, 89.5 (74.5 on the 2nd hit) against dragons, and 55.5 (52.5 on the 2nd hit) against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 11. b) a long bow of Power (ML3) (+8,+11) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Jade Ring of Free Action of Eregion (+2 to speed) It increases your speed by 2. It increases your throwing power by 2. It provides resistance to acid. It grants you immunity to paralysis. d) an Opal Ring of Strength of Warfare (+3,+6) (+4) It increases your strength by 4. It sustains your strength. e) a Mother-of-Pearl Amulet of Adornment of Luck (+10) It increases your good luck by 10. f) a brass lantern (20:58) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) Balance Dragon Scale Mail (-2) [30,+10] It provides resistance to confusion, sound, chaos, and disenchantment. It activates for breathe balance (250) every 40+d40 minutes. It cannot be harmed by the elements. h) a cloak of the Magi [1,+12] (+2) It increases your intelligence by 2. It increases your stealth by 2. It increases your throwing power by 2. It sustains your intelligence. It cannot be harmed by acid. i) a small leather shield of Resistance [2,+12] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. j) The hard leather cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It senses the presence of animals, bugs, orcs, centaurs, fairies, tree monsters, and some other forest-dwelling monsters. It cannot be harmed by the elements. k) a set of steel gauntlets of Power (+2,+4) [3,+6] (+4) It increases your strength by 4. l) a pair of metal shod boots (Dwarven) [6,+13] (+2) It increases your strength and constitution by 2. It grants you darkvision and immunity to paralysis. It cannot be harmed by acid or fire. [Character Equipment -- Quiver] n) 27 arrows of Critical Weight (1d4) (+8,+4) {@f1=g} It increases likelihood of critical hits. Fired from your current missile launcher, this missile will inflict an average damage of 45.9. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 6. o) 13 arrows of Slay Undead (1d4) (+6,+12) {@f3=g} It slays undead. Fired from your current missile launcher, this missile will inflict an average damage of 200.7 against undead, and 66.9 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 8. p) 3 manticore tail spikes (1d7) (+4,+6) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 5 of these weapons in one turn. This weapon can be thrown for an average damage of 35. Your chance of scoring a critical hit when throwing this weapon is 1 in 8. q) a firebomb (9d4) (+4,+6) {@v5} It is branded with acid and fire. It is balanced for throwing and can't be used for melee and is evil and assists in your black magic. This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. It cannot be harmed by the elements. You can throw 5 of these weapons in one turn. This weapon can be thrown for an average damage of 299.1 against fire-vulnerable creatures, 299.1 against acid-vulnerable creatures, +24.9 when both brands apply, and 199.4 against other monsters. Your chance of scoring a critical hit when throwing this weapon is 1 in 8. r) 2 hand grenades (8d3) (+0,+2) {@v7} It is balanced for throwing and can't be used for melee. This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. It cannot be harmed by cold. You can throw 5 of these weapons in one turn. This weapon can be thrown for an average damage of 126. Your chance of scoring a critical hit when throwing this weapon is 1 in 8. s) a dagger of Slaying (1d4) (+7,+8) {drg dmn} It slays dragons and demons. It is better for throwing than most melee weapons. It senses the presence of dragons. With this weapon, you would currently get 4 blows per round. You can throw 4 of these weapons in one turn. Each blow will do an average damage of 45 against dragons, 45 against demons, and 37 against other monsters. This weapon can be thrown for an average damage of 82.5 against dragons, 82.5 against demons, and 27.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12 (less when thrown). t) The dagger 'Narthanc' (2d4) (+7,+7) {@v2=g} It is branded with fire. It provides resistance to fire. It is better for throwing than most melee weapons. It activates for fire bolt (9d8) about every 2 minutes. It cannot be harmed by the elements. With this weapon, you would currently get 4 blows per round. You can throw 4 of these weapons in one turn. Each blow will do an average damage of 51.5 against fire-vulnerable creatures, and 38.5 against other monsters. This weapon can be thrown for an average damage of 94.5 against fire-vulnerable creatures, and 31.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12 (less when thrown). u) The dagger of Pippin Took (2d4) (+5,+4) [+3] (+1 to alertness) {@v3=g} It increases your strength, dexterity, and constitution by 1. It increases your good luck by 1. It increases your alertness by 5. It slays orcs, trolls, and giants. It provides resistance to sound, chaos, and life draining. It sustains your constitution. It is better for throwing than most melee weapons. It grants you immunity to paralysis. It senses the presence of orcs. It activates for clairvoyance about every 15+d15 minutes. It cannot be harmed by the elements. With this weapon, you would currently get 4 blows per round. You can throw 4 of these weapons in one turn. Each blow will do an average damage of 48.8 against orcs, 48.8 against trolls, 48.8 against giants, and 35.6 against other monsters. This weapon can be thrown for an average damage of 70.8 against orcs, 70.8 against trolls, 70.8 against giants, and 23.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 11 (less when thrown). v) The dagger 'Dethanc' (2d4) (+8,+8) {@v6=g} It is branded with lightning. It provides resistance to electricity. It is better for throwing than most melee weapons. It activates for lightning bolt (4d8) about every 2 minutes. It cannot be harmed by the elements. With this weapon, you would currently get 4 blows per round. You can throw 4 of these weapons in one turn. Each blow will do an average damage of 52.5 against electricity-vulnerable creatures, and 39.5 against other monsters. This weapon can be thrown for an average damage of 102.3 against electricity-vulnerable creatures, and 34.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 12 (less when thrown). [Character Inventory] a) 3 Books of Black Magic [Blood Novitiate] {@p1@b1@G1} b) 4 Books of Black Magic [Mysteries of Shadow] {@p3@b3@G3} c) 4 Vermilion Potions of See Invisible d) 3 Steaming Potions of Heroism {@q4} e) 12 Mauve Potions of Cure Critical Wounds {@q1} f) 2 Purple Speckled Potions of Healing {@q2} g) a Canescent Potion of Poison Resistance h) 6 Scrolls titled "niistio ventus" of Word of Recall {@r3} i) 15 Scrolls titled "for ae" of Identify {@r2} j) 2 Scrolls titled "inquus calis" of Deep Descent {@r7 !*} k) a Cast Iron Rod of Detection {@z3} It cannot be harmed by lightning. l) 6 White Gold Rods of Light {@z4} m) 3 Tin-Plated Rods of Fire Bolts (3 charging) {@z5} n) a Rusty Iron Rod of Acid Balls (charging) {@z6} o) 2 Pegasus Tail Wands of Teleport Other (14 charges) p) 4 Hazel Staffs of Teleportation (1d5) (+0,+0) (29 charges) {@u9 !*} With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 39.7. Your chance of scoring a critical hit with this weapon is 1 in 13. q) an Adamant Amulet of Regeneration It speeds your regeneration. r) a leafy crown of True Seeing [0,+10] (+2 to alertness) It increases your alertness by 10. It provides resistance to chaos. It makes animals and light fairies less aggresive. It grants you the ability to see invisible things. s) a gladius of Lightning (1d6) (+8,+8) {@w0} It is branded with lightning. It provides resistance to electricity. It is better for throwing than most melee weapons. It cannot be harmed by lightning. With this weapon, you would currently get 4 blows per round. You can throw 3 of these weapons in one turn. Each blow will do an average damage of 78.5 against electricity-vulnerable creatures, and 53.5 against other monsters. This weapon can be thrown for an average damage of 90.3 against electricity-vulnerable creatures, and 30.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 11 (less when thrown). t) a quarterstaff of *Slay Demon* (1d8/1d5) (+7,+9) (+1) {@w2} It increases your intelligence by 1. It is especially deadly against demons. It provides resistance to fire. It senses the presence of demons. It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 119.5 (85 on the 2nd hit) against demons, and 58.3 (51.4 on the 2nd hit) against other monsters. u) a gnomish shovel (1d2) (+1,+0) (+2) {@w1} It increases your tunneling by 2. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 40 (add +4.4 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 13. v) 23 bolts of Acid (1d5) (+5,+6) It is branded with acid. It cannot be harmed by acid. [Home Inventory] a) 3 Books of Black Magic [Advanced Necromancy] {@p5@b5@G5} It cannot be harmed by the elements. b) a Wrinkled Mushroom of Fast Attacks c) a Crumbly Mushroom of Clear Mind d) 19 Misty Potions of Speed {@q7} e) 13 Purple Speckled Potions of Healing {@q2} f) 10 Scrolls titled "termis inviese" of Teleportation {@r9 !*} g) 45 Scrolls titled "copis tasma" of Teleport Level {@r7 !*} h) 12 Scrolls titled "parto quatis" of *Identify* i) a Scroll titled "adelus cusy" of *Destruction* j) 2 Birch Staffs of Speed (1d5) (+0,+0) (12 charges) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 39.7. Your chance of scoring a critical hit with this weapon is 1 in 13. k) a Tiger Eye Ring of Dexterity of Warfare (+9,+8) (+3) It increases your dexterity by 3. It sustains your dexterity. l) a Ruby Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. m) a Lapis Lazuli Ring of Damage (+11) n) The soft leather armour 'Hithlomir' [4,+18] (+4) It increases your stealth by 4. It provides resistance to acid, electricity, fire, cold, and dark. It cannot be harmed by the elements. o) a cloak of Dungeon Sight (+4) [1,+17] It provides resistance to blindness. It grants you darkvision. It cannot be harmed by acid. p) a set of leather gloves of Free Action [1,+6] It grants you immunity to paralysis. q) a pair of leather sandals of Stealth [1,+11] (+3) It increases your stealth by 3. r) a dagger of Flame (1d4) (+9,+9) {@v2=g} It is branded with fire. It provides resistance to fire. It is better for throwing than most melee weapons. It cannot be harmed by fire. With this weapon, you would currently get 4 blows per round. You can throw 4 of these weapons in one turn. Each blow will do an average damage of 46 against fire-vulnerable creatures, and 38 against other monsters. This weapon can be thrown for an average damage of 90.3 against fire-vulnerable creatures, and 30.1 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 11 (less when thrown). s) The sabre 'Careth Asdriag' (1d7) (+7,+8) (+1) {@w2} It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 59.4 against animals, 70.1 against orcs, 70.1 against trolls, 70.1 against giants, 70.1 against dragons, and 48.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 11. t) a glaive of *Slay Dragon* (2d7) (+7,+6) (+3) {@w3} It increases your charisma by 3. It is especially deadly against dragons. It provides resistance to fear. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 150.5 against dragons, and 64.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 8. u) The halberd 'Osondir' (3d5) (+7,+9) (+3) {@w0} It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It senses the presence of undead. It cannot be harmed by the elements. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 113.5 against giants, 113.5 against undead, 113.5 against fire-vulnerable creatures, +5.6 when both a slay and brand apply, and 68.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 8. v) a light crossbow (ML3) (+8,+8) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. w) 21 bolts of Frost (1d5) (+6,+8) {@f3=g} It is branded with frost. It cannot be harmed by cold. x) 76 bolts (1d5) (+7,+10) {@f3=g} y) 30 arrows of Slay Demon (1d4) (+3,+8) It slays demons. Fired from your current missile launcher, this missile will inflict an average damage of 169.2 against demons, and 56.4 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 9. z) 65 arrows (1d4) (+6,+5) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 48.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 9. {) 34 rounded pebbles of Exploding (2d2) (+6,+6) This projectile (almost always) explodes in a radius 2-3 ball of shards (or its element if it is branded) when it hits a monster, damaging any creatures adjacent to the target monster. |) 20 iron shots of Frost (1d4) (+4,+6) It is branded with frost. It cannot be harmed by cold. Samvilvan the Dunadan Assassin Began the quest to kill Morgoth on 09/06/2010 at 06:17 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 05:03:05 | Town | 2 | Killed Harry Goatleaf | 1, 05:50:55 | 1 | 2 | Killed Grip, Farmer Maggot's dog | 1, 10:50:15 | 2 | 4 | Killed Wolf, Farmer Maggot's dog | 1, 13:11:49 | 2 | 5 | Reached level 5 | 1, 14:36:39 | 2 | 5 | Killed Fang, Farmer Maggot's dog | 2, 00:30:49 | 3 | 7 | Killed Lotho Sackville-Baggins | 2, 04:20:17 | 5 | 8 | Killed Ted Sandyman, the Miller | 2, 09:11:10 | 6 | 10 | Reached level 10 | 3, 17:25:39 | 13 | 14 | Killed Ufthak of Cirith Ungol | 3, 19:22:17 | 13 | 15 | Reached level 15 | 5, 00:39:29 | 16 | 18 | Killed The Great Goblin | 6, 10:10:23 | 16 | 20 | Reached level 20 | 7, 19:22:40 | 19 | 22 | Found The dagger 'Narthanc' | 8, 20:36:26 | 23 | 24 | Killed Mauhur the uruk | 8, 20:36:26 | 23 | 25 | Reached level 25 | 8, 20:47:51 | 23 | 25 | Killed The Dunlending Agent of the Nazgul | 9, 07:22:30 | 25 | 25 | Found The soft leather armour 'Hithlomir' | 9, 11:19:09 | 25 | 25 | Killed Siniava, the 'Honeycat' | 9, 16:09:13 | 26 | 25 | Killed Ulfast, Son of Ulfang | 9, 18:52:52 | 27 | 26 | Either the cloak or the Eregion ring has extra | continued... | | throwing might |10, 07:20:50 | 29 | 26 | Found The halberd 'Osondir' |10, 16:35:28 | Town | 26 | Okay they both have +throwing might. I've | continued... | | never used enchant to-dam |10, 16:35:28 | Town | 26 | don't often use enchant to-dam scrolls on | continued... | | throwing weapons. |11, 04:59:50 | 30 | 26 | Found The dagger 'Dethanc' |11, 05:11:29 | 30 | 26 | Killed The Boar of Everholt |11, 06:01:59 | 30 | 27 | Killed Sangahyando of Umbar |11, 11:58:32 | 30 | 27 | Killed Ibun, Son of Mim |12, 00:40:14 | 30 | 27 | Killed Gollum |12, 00:43:10 | 30 | 27 | Found The sabre 'Careth Asdriag' |12, 03:26:44 | 30 | 27 | Killed Lugdush the Uruk |12, 08:58:49 | 30 | 27 | Killed Ugluk the Uruk |13, 03:39:38 | 31 | 27 | Killed Ulwarth, Son of Ulfang |13, 07:33:20 | 31 | 28 | Killed Draebor, the Imp |13, 08:01:06 | 31 | 28 | Killed Lagduf of Cirith Ungol |13, 23:26:16 | Town | 28 | Not carrying dagger of dancing because I found | continued... | | a bug which makes |13, 23:26:16 | Town | 28 | +blows on a weapon in the quiver apply to | continued... | | melee as well. |13, 23:26:16 | Town | 28 | So having it in the quiver would be cheating. | continued... | | will be fixed soon. |14, 14:31:09 | 33 | 29 | Killed Azog, King of the orcs of Moria |14, 15:14:50 | 33 | 29 | Found The set of mail gauntlets 'Pauraegen' |14, 20:51:53 | 34 | 29 | Killed Bill Ferny, agent of Saruman |16, 18:34:24 | 36 | 30 | Reached level 30 |17, 05:30:05 | 38 | 30 | Killed Nar, the Dwarf |18, 05:45:46 | Town | 31 | (dagger of dancing bug is fixed now) |18, 11:13:24 | 43 | 31 | Killed Khim, Son of Mim |18, 17:26:50 | 43 | 31 | Killed Lorgan, Chief of the Easterlings |20, 11:29:47 | 44 | 32 | Killed Beorn, the Shape-Changer |20, 18:21:28 | 44 | 32 | Killed Alatar the Blue |20, 22:04:02 | 44 | 32 | Killed Wormtongue, Agent of Saruman |21, 00:36:19 | Town | 32 | Finally replaced hithlomir :) |21, 09:29:40 | 46 | 32 | Found The dagger of Pippin Took |21, 22:23:34 | 46 | 32 | Found The set of mail gauntlets 'Paurnimmen' |22, 10:23:14 | 49 | 33 | Killed Wulf, Renegade of Rohan |22, 10:32:16 | 49 | 32 | Destroyed Uvatha the Horseman |22, 15:00:18 | 49 | 33 | Stinkin! I lost my wyvern stinger of throwing | continued... | | and returning, |22, 15:00:18 | 49 | 33 | I don't even remember what happened to it. |22, 18:26:25 | 50 | 33 | Finally got a source of permanent seeinv. |22, 18:54:00 | 50 | 33 | Found The hard leather cap of Thranduil ============================================================ |22, 19:09:04 | 50 | 33 | Killed by an aranea. |22, 19:09:04 | 50 | 33 | Killed on 10/12/2010 at 12:57 AM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)