The Angband Ladder: Errindir IV, Gnome Mage by Quendus

  [Angband 3.1.2v2 Character Dump]

 Name   Errindir IV                              Self  RB  CB  EB   Best
 Sex    Female       Age             71   STR! 18/100  -1  -5  +3  18/70
 Race   Gnome        Height          40   INT! 18/100  +2  +3  +5 18/200
 Class  Mage         Weight          76   WIS:  18/87  +0  +0  +2 18/107
 Title  ***WINNER*** Social  Role model   DEX! 18/100  +2  +1  +9 18/***
 HP     842/842      Maximize         Y   CON! 18/100  +1  -2 +11 18/200
 SP     258/390                           CHR:  18/46  -2  +1  +6  18/96

 Level               50   Armor   [47,+121]     Saving Throw         94%
 Cur Exp        8556120   Fight    (+15,+4)     Stealth           Superb
 Max Exp        8556120   Melee   (+26,+14)     Fighting       Excellent
 Adv Exp       ********   Shoot   (+33,+19)     Shooting       Excellent
 MaxDepth  5000' (L100)   Blows      6/turn     Disarming            99%
 Game Turns      994405   Shots      4/turn     Magic Device         134
 Player Turns    189070   Infra       40 ft     Perception        1 in 2
 Active Turns     96923   Speed          17     Searching            37%
 Gold           1111081   Burden  364.3 lbs

 You are one of several children of a Gnome Prankster.  You are a well
 liked child.  You have green eyes, curly black hair, and a dark
 complexion.


rAcid:+....+..*.... rConf:........+....
rElec:+....+..+.... Sound:......+......
rFire:.....+....... Shard:......+......
rCold:.*...+....... Nexus:........+.+..
rPois:..........+.. Nethr:+............
rFear:............. Chaos:..+..++......
rLite:+.+.++....... Disen:......+......
rDark:....++....... S.Dig:..+..........
rBlnd:+............ Feath:.............

Light:............. Aggrv:.............
Regen:..+..+....+.. Stea.:.......+.....
  ESP:....+........ Sear.:.....+.......
Invis:+.+..+....... Infra:............+
FrAct:..+......++.+ Tunn.:.............
HLife:.......+..... Speed:..++.+.....+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Beaked Axe of Valda (2d6) (+11,+10) [+4] (+2) {con, blind, neth}
     +2 wisdom, constitution, attack speed.
     Slays animals, giants.
     *Slays* dragons, undead.
     Branded with flames.
     Provides resistance to acid, lightning, light, blindness, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     When aimed, it grants fire resistance for d20+20 turns and creates 
     a fire ball of damage 80.
     Takes 475 to 871 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 30.8 vs. animals, 38.6 vs. giants, 38.6 vs.
     creatures not resistant to fire, 54.1 vs. dragons, 54.1 vs.
     undead, and 23 vs. others.
     
b) The Short Bow of Ladorin (x2) (+18,+19) (+3)
     +3 charisma, shooting speed.
     Provides immunity to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Ring of Carnarnor (+3) {con speed}
     +3 constitution, speed.
     Provides resistance to light, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
d) a Ring of Speed (+11)
     +11 speed.
     
e) The Necklace of Faern (+3) {con, tele}
     +3 constitution, charisma.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Grants telepathy.  
     
     When aimed, it drains up to 250 hit points of life from a target c
     reature.
     Takes 561 to 1036 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
f) The Palantir of Ancarthil (+3) (charging)
     +3 dexterity, speed.
     +15% to searching.
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things.  
     
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 183 to 360 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
     Radius 3 light.
g) Balance Dragon Scale Mail (-2) [30,+19] {sound shard chaos disen}
     Provides resistance to sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of the Magi [6,+17] (+3) {int, hlife}
     +3 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Sustains your life force.  
     
i) The Large Metal Shield of Aradil [8,+14] (+2) {int, imacid, conf, nexus}
     +2 intelligence.
     Provides immunity to acid.
     Provides resistance to lightning, confusion, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost ball with damage 50.
     Takes 259 to 460 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
j) a Golden Crown of Might [0,+16] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
k) The Set of Leather Gloves of Alinindor [1,+21] (+3)
     +3 dexterity.
     Provides resistance to poison, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it detects gold and objects nearby.
     Takes 151 to 259 turns to recharge at your current speed.
     Your chance of success is 98.8%
     
l) a Pair of Leather Boots of Speed [2,+15] (+7)
     +7 speed.
     


  [Character Quiver]

n) 19 Seeker Arrows of Flame (4d4) (+7,+10)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 241 vs. creatures not resistant to fire, and 
     80.3 vs. others.
     35% chance of breaking upon contact.
     
o) 11 Seeker Arrows of Frost (4d4) (+8,+9)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 234.8 vs. creatures not resistant to cold, and 
     78.2 vs. others.
     35% chance of breaking upon contact.
     
p) 18 Seeker Arrows of Slay Giant (4d4) (+13,+13)
     Slays giants.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 262.1 vs. giants, and 87.3 vs. others.
     35% chance of breaking upon contact.
     
q) 27 Seeker Arrows of Venom (4d4) (+17,+14)
     Branded with venom.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 268.3 vs. creatures not resistant to poison, 
     and 89.4 vs. others.
     35% chance of breaking upon contact.
     
r) 24 Mithril Arrows of Slay Dragon (3d4) (+15,+15)
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 258.9 vs. dragons, and 86.3 vs. others.
     35% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 32 Potions of Cure Light Wounds
     
k) 42 Potions of Cure Critical Wounds
     
l) 6 Potions of Healing
     
m) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
n) 5 Potions of Life
     It can be thrown at creatures with damaging effect.
     
o) 6 Potions of Restore Mana
p) 3 Rods of Probing
q) 2 Staves of the Magi (2 charges)
     
r) The Jewel of Tureth (+9,+9) (+4) {int clw}
     +4 intelligence.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it heals you a small amount (15% of your wounds, m
     inimum 15HP), heals some cut damage, makes you a little less confu
     sed, and cures blindness.
     Takes 108 to 180 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
s) The Mithril Shield 'Uluin' (+15,+12) [10,+19] (+3) (charging) {blind mana}
     +3 dexterity, charisma.
     Provides resistance to fire, cold, light, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it restores some mana but also drains either your 
     strength or constitution.
     Takes 108 to 180 turns to recharge at your current speed.
     Your chance of success is 98.8%
     
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
u) The Flail of Fuinen (2d6) (+6,+12) [+2]
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants telepathy.  
     
     When activated, it restores 10 hit points, removes fear and grants 
     you resistance to fear and +12 to-hit for 1d25+25 turns.
     Takes 201 to 352 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 40.1 vs. dragons, and 24.8 vs. others.
     
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     You are too weak to use this weapon.
     1 blow/round.
     With an additional 0 strength and 0 dex you would get 3 blows
     Average damage/hit: 163.7 vs. animals, 163.7 vs. evil creatures, 
     225.8 vs. orcs, 225.8 vs. trolls, 350 vs. dragons, 350 vs. demons, 
     350 vs. undead, and 101.6 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) 8 Potions of Restore Life Levels
b) a Ring of Intelligence (+6)
     +6 intelligence.
     Sustains intelligence.
     
c) a Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
     
d) a Ring of Speed (+9)
     +9 speed.
     
e) The Amulet of Carsil (+2) {int, blind, sound nex}
     +2 intelligence.
     It causes your melee attacks to slay giants.
     Provides resistance to dark, blindness, sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
f) The Arkenstone of Camor (+3) {int}
     +3 intelligence, wisdom, dexterity, tunneling.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 111 to 216 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     Radius 3 light.
g) Ribbed Plate Armour of Elvenkind [28,+24] (+2 stealth) {nether}
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Mithril Chain Mail of Gwenyath (-1) [28,+25] (+3) {speed chaos}
     +3 speed.
     Provides resistance to light, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) an Elven Cloak of Aman [6,+21] (+3 stealth) {neth}
     +3 stealth.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Wicker Shield of Preservation [2,+15] {conf disen}
     Provides resistance to confusion, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
k) a Small Metal Shield of Preservation [4,+27] {nether}
     Provides resistance to nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
l) The Jewel Encrusted Crown of Alamori [0,+24] (+2) {blind tele}
     +2 wisdom.
     Provides resistance to fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     When activated, it slows all non-unique monsters within line of si
     ght.
     Takes 201 to 352 turns to recharge at your current speed.
     Your chance of success is 98.2%
     
m) The Set of Gauntlets of Aereste [3,+18] (+2) {speed, imacid, chaos}
     +2 charisma, speed.
     +10% to searching.
     Provides immunity to acid.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Slows your metabolism.  Prevents paralysis.  
     
n) The Pair of Leather Boots of Nienelin [2,+21] (+4) {int speed}
     +4 intelligence, dexterity, charisma, speed.
     Provides resistance to lightning, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Cutlass of Ndorien (1d8) (+12,+20) (+2) {int con conf}
     +2 intelligence, constitution, attack speed.
     Slays animals, demons.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 35.4 vs. animals, 40.3 vs. demons, and 30.6
     vs. others.
     
p) The Cutlass 'Eglirim' (2d8) (+14,+8) (+3) {con conf}
     +3 constitution.
     Slays trolls.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 41.9 vs. trolls, and 22.5 vs. others.
     
q) The Long Sword of Belengal (2d5) (+13,+22) (+3) {con conf neth disen}
     +3 wisdom, constitution, attack speed.
     Slays evil creatures, giants.
     Provides resistance to confusion, nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  
     
     Combat info:
     7 blows/round.
     Average damage/hit: 41.2 vs. evil creatures, 47.7 vs. giants, and 
     34.7 vs. others.
     
r) The Zweihander of Vielenen (5d6) (+22,+12) [+7] (+2) {speed nexus tele}
     +2 tunneling, speed.
     Slays animals, demons.
     *Slays* dragons.
     Provides resistance to fear, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Sustains your life force.  Grants telepathy.  
     
     When activated, it hastens you for d20+20 turns.
     Takes 396 to 720 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
     Combat info:
     3 blows/round.
     With an additional 1 strength and 0 dex you would get 4 blows
     Average damage/hit: 57.3 vs. animals, 77.1 vs. demons, 116.7 vs.
     dragons, and 37.6 vs. others.
     
     Radius 1 light.
s) The Beaked Axe of Anond (4d6) (+17,+15) [+6] (+3) {imcold shard tele}
     +3 intelligence, infravision.
     Slays dragons.
     Branded with lightning.
     Provides immunity to cold.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 396 to 720 turns to recharge at your current speed.
     Your chance of success is 98.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 67.5 vs. dragons, 67.5 vs. creatures not
     resistant to electricity, and 36.4 vs. others.
     
t) The Beaked Axe of Maerelo (2d6) (+10,+10) (+2) {speed neth}
     +2 tunneling, speed.
     Slays demons.
     Provides resistance to shards, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
     When aimed, it allows you to breathe sound for 130 damage.
     Takes 561 to 1036 turns to recharge at your current speed.
     Your chance of success is 98.8%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 38.3 vs. demons, and 22.9 vs. others.
     
u) The Ball-and-Chain of Miringron (2d4) (+17,+22) [+2] {chaos disen}
     Slays giants.
     *Slays* dragons.
     Provides resistance to lightning, fire, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 44.9 vs. giants, 55.9 vs. dragons, and 33.9
     vs. others.
     
v) The Great Hammer 'Durinir' (9d1) (+10,+17) [+15] (+3) {speed, shard}
     +3 strength, wisdom, charisma, speed.
     Slays undead, demons.
     Branded with lightning.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it hastens you for d75+75 turns.
     Takes 655 to 1216 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     4 blows/round.
     Average damage/hit: 55 vs. undead, 55 vs. demons, 55 vs. creatures
     not resistant to electricity, and 35 vs. others.
     
     Radius 1 light.
w) The Pick of Driach (1d3) (+8,+10) (+3) {speed int}
     +3 intelligence, tunneling, speed, attack speed.
     *Slays* undead.
     Branded with frost.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it drains up to 90 hit points of life from a target cr
     eature.
     Takes 324 to 583 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
     Combat info:
     7 blows/round.
     Average damage/hit: 21.8 vs. creatures not resistant to cold, 26.2
     vs. undead, and 17.4 vs. others.
     
x) The Mattock of Randuina (1d8) (+13,+12) (+4) {con}
     +4 constitution, tunneling.
     *Slays* undead.
     Branded with lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     3 blows/round.
     With an additional 4 strength and 0 dex you would get 4 blows
     Average damage/hit: 33.3 vs. creatures not resistant to
     electricity, 43.6 vs. undead, and 23.1 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      9543    200'    2   Reached level 2
      9543    200'    3   Reached level 3
     13713    200'    4   Reached level 4
     23064    200'    5   Reached level 5
     34527    450'    6   Reached level 6
     38857    500'    7   Reached level 7
     40169    500'    8   Reached level 8
     44464    550'    9   Reached level 9
     46474    650'   10   Reached level 10
     53649    700'   11   Reached level 11
     60200    800'   12   Reached level 12
     60220    800'   12   Killed Fang, Farmer Maggot's dog
     62592    800'   13   Reached level 13
     65228    800'   14   Reached level 14
     67730    850'   15   Reached level 15
     77593    900'   16   Reached level 16
     88950   1700'   17   Reached level 17
     97837   1700'   18   Reached level 18
     98980      0'   18   Killed Farmer Maggot
    107945   1750'   19   Reached level 19
    118121   1800'   20   Reached level 20
    123221   1850'   20   Killed Brodda, the Easterling
    136401   1950'   21   Reached level 21
    145970   2000'   21   Killed Grishnakh, the Hill Orc
    147590   2000'   21   Found The Large Metal Shield of Aradil
    154376   2000'   22   Reached level 22
    162139   1950'   23   Reached level 23
    169370   2000'   24   Reached level 24
    184416   2000'   24   Killed Mughash the Kobold Lord
    199340   2100'   25   Reached level 25
    216150   2100'   26   Reached level 26
    236306   2100'   27   Reached level 27
    244389   2100'   27   Killed Bullroarer the Hobbit
    252803   2150'   28   Reached level 28
    293615   2450'   28   Killed Wormtongue, Agent of Saruman
    293637   2450'   28   Found The Scythe of Amaren (LOST)
    338720   2600'   29   Reached level 29
    359195   2550'   29   Killed Sangahyando of Umbar
    371141   2650'   29   Killed Grip, Farmer Maggot's dog
    380624   2650'   29   Killed Shagrat, the Orc Captain
    392295   2700'   29   Killed Orfax, Son of Boldor
    409725   2850'   29   Killed Nar, the Dwarf
    420530   2850'   29   Found The Set of Leather Gloves of Alinindor
    424663   2850'   30   Reached level 30
    430248   3050'   30   Found The Long Bow of Daglion (LOST)
    438328   3150'   31   Reached level 31
    442244   3150'   32   Reached level 32
    457682   3250'   32   Found The Star of Coimbaras (LOST)
    461793   3250'   32   Killed Bill the Stone Troll
    482566   3250'   32   Found The Mithril Chain Mail of Gwenyath
    483861   3250'   33   Reached level 33
    487194   3250'   33   Killed Rogrog the Black Troll
    507629   3500'   33   Killed Uvatha the Horseman
    530377   3700'   33   Killed Angamaite of Umbar
    530398   3700'   33   Found The Amulet of Carsil
    538993   3700'   33   Killed Smaug the Golden
    538993   3700'   34   Reached level 34
    570284   4000'   34   Killed Uldor the Accursed
    581937   4050'   35   Reached level 35
    582758   4050'   35   Found The Short Bow of Ladorin
    595503   4050'   35   Killed Itangast the Fire Drake
    605284   4150'   35   Killed Ugluk, the Uruk
    610787   4150'   35   Found The Mattock of Randuina
    637842   4450'   36   Reached level 36
    639763   4450'   36   Found The Jewel Encrusted Crown of Alamori
    653519   4650'   36   Killed Scatha the Worm
    659209   4750'   37   Reached level 37
    665692   4850'   37   Killed Qlzqqlzuup, the Emperor Quylthulg
    665846   4850'   37   Found The Amulet 'Suluin' (LOST)
    677866   4850'   37   Killed Ulfast, Son of Ulfang
    681852   4850'   38   Reached level 38
    685924   4850'   38   Found The Zweihander of Vielenen
    686483   4850'   38   Killed The Balrog of Moria
    694195   4850'   39   Reached level 39
    705257   4850'   40   Reached level 40
    706202   4850'   40   Found The Arkenstone of Camor
    718858   4900'   40   Killed Gorlim, Betrayer of Barahir
    718893   4900'   40   Found The Ring 'Guinwe' (LOST)
    721070   4900'   40   Found The Mattock of Eliathlas (LOST)
    727792   4900'   41   Reached level 41
    732081   4900'   41   Killed Ulfang the Black
    732112   4900'   41   Found The Phial 'Cirin' (LOST)
    746512   4850'   41   Killed Boldor, King of the Yeeks
    746606   4850'   41   Killed Draebor, the Imp
    752257   4850'   41   Killed Mim, Betrayer of Turin
    761318   4900'   41   Killed Ar-Pharazon the Golden
    765600   4850'   41   Killed Medusa, the Gorgon
    768278   4850'   41   Found The Broad Sword 'Dalaque' (LOST)
    770772   4850'   41   Found The Cutlass 'Eglirim'
    772754   4850'   41   Killed Golfimbul, the Hill Orc Chief
    774782   4850'   42   Reached level 42
    779689   4850'   42   Killed Khim, Son of Mim
    789893   4850'   42   Killed Eol, the Dark Elf
    791206   4850'   42   Killed Ariel, Queen of Air
    792926   4850'   42   Killed Lorgan, Chief of the Easterlings
    793063   4850'   42   Found The Mithril Plate Mail of Niondir (LOST)
    800210   4900'   42   Found The Necklace of Faern
    806398   4900'   43   Reached level 43
    812536   4900'   43   Killed Ufthak of Cirith Ungol
    813801   4900'   43   Killed Castamir the Usurper
    824767   4900'   43   Killed Ji Indur Dawndeath
    828397   4850'   43   Killed The Cat Lord
    830047   4850'   43   Killed Baphomet the Minotaur Lord
    834429   4850'   43   Found The Set of Gauntlets 'Menor' (LOST)
    837277   4850'   43   Killed Akhorahil the Blind
    839806   4850'   43   Found The Elfstone 'Uineing'
    839823   4850'   43   Found The Pair of Leather Boots of Nienelin
    844143   4850'   43   Killed Kavlax the Many-Headed
    844143   4850'   44   Reached level 44
    844924   4850'   44   Killed Smeagol
    848571   4850'   44   Killed Lagduf, the Snaga
    850382   4850'   44   Killed Quaker, Master of Earth
    851425   4850'   44   Found The Great Hammer 'Durinir'
    869416   4900'   44   Killed Saruman of Many Colours
    874826   4900'   44   Killed Ibun, Son of Mim
    876780   4900'   44   Killed Khamul, the Black Easterling
    879342   4900'   45   Reached level 45
    881259   4900'   45   Found The Beaked Axe of Valda
    888600   4950'   46   Reached level 46
    890590   4950'   46   Killed The Lernaean Hydra
    892957   4950'   46   Killed Sauron, the Sorcerer
    895470   4950'   46   Killed Shelob, Spider of Darkness
    898757   4900'   46   Killed Beorn, the Shape-Changer
    902687   4900'   46   Killed Vargo, Tyrant of Fire
    904126   4900'   46   Found The Palantir of Ancarthil
    910468   4900'   46   Killed Ulwarth, Son of Ulfang
    918955   4950'   47   Reached level 47
    922629   4950'   47   Killed The Phoenix
    930360   4950'   47   Killed Huan, Wolfhound of the Valar
    934870   4950'   47   Found The Mithril Shield 'Uluin'
    935517   4950'   48   Reached level 48
    935875   4950'   48   Found The Metal Lamellar Armour of Nimlacir (LOST)
    935970   4950'   48   Found The Cutlass of Ndorien
    938532   4950'   48   Found The Ring of Carnarnor
    942285   4950'   49   Reached level 49
    946742   4950'   49   Found The Lance of Agliath (LOST)
    947530   4950'   50   Reached level 50
    947889   4950'   50   Found The Beaked Axe of Maerelo
    956146   4900'   50   Killed Glaurung, Father of the Dragons
    956239   4900'   50   Found The Set of Gauntlets of Aereste
    956250   4900'   50   Found The Long Sword of Belengal
    958513   4950'   50   Killed The Queen Ant
    960077   4900'   50   Found The Jewel of Tureth
    962837   4950'   50   Killed Lugdush, the Uruk
    962891   4950'   50   Found The Pick of Driach
    964583   4950'   50   Found The Elven Cloak 'Habin' (LOST)
    968089   4950'   50   Killed Gothmog, the High Captain of Balrogs
    968194   4950'   50   Killed Hoarmurath of Dir
    968824   4900'   50   Killed Gorbag, the Orc Captain
    970350   4900'   50   Killed Harowen the Black Hand
    981217   4900'   50   Killed Ancalagon the Black
    982795   4900'   50   Found The Beaked Axe of Anond
    983963   4900'   50   Found The Ball-and-Chain of Miringron
    985612   4900'   50   Killed Lokkak, the Ogre Chieftain
    994339   5000'   50   Killed Morgoth, Lord of Darkness
    994385   5000'   50   Found The Flail of Fuinen
    994393   5000'   50   Found The Mighty Hammer 'Grond'
    994398   5000'   50   Found The Massive Iron Crown of Morgoth


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : yes (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.9.2010 14:07
Last updated on 16.9.2010 17:45

Download this dump

4489. on the Ladder (of 19090)
1537. on the Angband Ladder (of 6561)
8. for this player (

Comments

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On 14.9.2010 14:07 Quendus wrote:
Not too bad - got all the things I need to survive, but not to kill stuff efficiently.

On 14.9.2010 17:57 Quendus wrote:
0% fail!

On 15.9.2010 04:35 Quendus wrote:
Time hounds + bad disturbance options == >:(!

On 15.9.2010 13:15 Quendus wrote:
A step got them out of LoS, the _magi got my failrate to 0%, _heal made it safe to banish, and banish removed them.
Still, the game needs a disturbance option something like "disturb when a new monster is found", so that running and resting are possible with telep, but mishaps like this don't happen when a corridor leads into a pack of time hounds.

On 16.9.2010 02:17 Quendus wrote:
Hopefully in all this loot there's a way to get +30 base speed without sacrificing vital stats/resists. If not, I'll have to try relying on haste in the final fight. Should be doable, if I cast it every time I have to renew resistance.

The other problem is lack of consumables. With a total of 13 decent healing pots and 6 !mana, I might have to rely on closing doors to cast CLW, and overworking the _magi. This is the problem with diving (and only finding the palantir after sauron dies).

On 16.9.2010 16:53 Quendus wrote:
Can I beat M with +32 speed hasted? Stay tuned!

On 16.9.2010 16:54 Quendus wrote:
(In <1000000 turns)

On 16.9.2010 17:45 Quendus wrote:
:)

On 16.9.2010 17:46 Quendus wrote:
at <18/220 INT, chaos strike is the way to go with Morgy.

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