The Angband Ladder: Katja, Dark-Elf Archer by <mkay@mrhat.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Katja                  Age                137       STR! 18/***       
 Sex   : Female                 Height              77       Int! 18/175 18/180
 Race  : Dark-Elf               Weight              76       WIS! 18/210       
 Class : Archer                 Social Class         6       Dex! 18/*** 18/***
 Body  : Player                                              CON! 18/210       
 God   : Nobody                                              CHR! 18/190       
                                                                               
 + To Melee Hit          91 Level             50    Max Hit Points      1174   
 + To Melee Damage       65 Experience  15901384    Cur Hit Points       955   
 + To Ranged Hit         92 Max Exp     16511542    Max SP (Mana)        232   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        198   
   AC                27+136 Gold         3788422                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[60]Searching   : Fair         Shots/Round:  4         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  10d6+650  
 Stealth     : Legendary[12]Magic Device: Legendary[7] Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, wavy black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 74 (3700')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 41 (2050')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 19380 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 73 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Quelle of the 2890th year of the third age.
 Your adventure lasted 63 days.

     Your Attributes:
You are dead, killed by Quitting on level 74 of Angband.
You can destroy walls.
You can cast magic missiles.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are very lucky.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.

Skills (points left: 44)
 - Combat                                        31.000 [0.800]
          . Weaponmastery                        05.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              06.400 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         04.978 [0.500]
          . Magic-Device                         35.500 [1.100]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  17.300 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            50.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            03.200 [0.500]

Abilities
 * Ammo creation


  [Fates]

You may find a War Hammer on level 80.
You may meet a Battle-scarred veteran on level 14.
You are fated to find a Rod Tip of Trap Location on level 15.


  [Character Equipment]

a) The Small Sword 'Sting' (E:3136769, L:41) (1d6) (+42,+22) (+4 to speed) {.}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 4.  It does extra
    damage from acid and electricity.  It is especially deadly against
    orcs.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison, light, dark and blindness.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of orcs, spiders, giants and 
    undead.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Cave troll Priest on level 59 of The
    Sacred Land Of Mountains.
d) a Heavy Crossbow of Extra Might (x7) (+18,+10) {cursed}
    It provides resistance to poison.  It fires
    missiles with extra might.  It is cursed.  
    You found it in the remains of an Ancient red dragon on level 64 of Erebor.
e) The Ring of Ithim (+10)
    
    It increases your stealth and speed by 10.  It makes you invisible.  
    It provides resistance to electricity, sound, shards, nether and nexus
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) The Ring of Ildollith (+7)
    It increases your infravision, speed
     and ability to score critical hits by 7.  It sustains your strength.  
    It provides immunity to paralysis.  It provides resistance to poison
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 60 of Mordor.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of Heart of the Earth.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Immolation [4,+21] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It provides resistance to fire.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to poison, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Erebor.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 16 of Orc Cave.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It
    provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 70 of Angband.
x) a Pair of Hard Leather Boots of Speed [3,+12] (+10) {25% off}
    It 
    increases your speed by 10.  
    You bought it from the Black Market.
z) a Silent watcher (942 hp)
    
{) 25 Bolts of Norech (1d5) (+19,+9) (+2 attacks) {90% off}
    It provides light (radius 1)
    forever.  It increases your wisdom, dexterity and attack speed by 2.  
    It does extra damage from acid and electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
|) a Magical Shovel of Digging (+5)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Maze.


  [Character Inventory]

a) The Gem of Hate
b) The Diamond Prism of Light (charging) {Destruction}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Ghoul on level 58 of Dol Guldur.
c) Baalzebub's Tormented Skullcap
d) The Bottomless Bottle {Geno}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of Mordor.
e) Raistlin's Ready Ranger (charging) {Satisfy Hunger}
    
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven priest on level 11 of Mirkwood.
f) Cathal's Corrupting Cymbal {Mass Geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 34 of Mordor.
g) 9 Potions of Healing
    
h) a Potion of Restore Mana
i) a Potion of Restore Life Levels
j) a Potion of Strength
k) a Scroll of *Remove Curse*
l) 2 Scrolls of *Enchant Armour*
m) a Mithril Rod of Recall (160/160)
    
n) an Adamantite Rod of Disarming (200/200)
    
o) a Wand of Noxious Cloud[11|42] (0 charges)
    
p) a Wand of Thunderstorm[4|37] (0 charges)
q) a Fireproof Staff of Remove Curses[3|41] (11 charges)
    It cannot be
    harmed by fire.  
    You found it in the remains of a Ghoul on level 64 of Mordor.
r) a Fireproof Staff of Identify[9|31] (0 charges)
    It cannot
    be harmed by fire.  
    You found it in the remains of a Death quasit on level 49 of The Sacred
    Land Of Mountains.
s) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
t) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Draebor, the Imp on level 39 of The Land Of
    Rhun.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
v) 48 Silver Bolts (3d5) (+10,+10)
    It fights against evil with holy fury.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
w) 48 Empty Bottles
    


  [Home Inventory - Bree ]

a) The Gem of Venom {Teleport}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it in the remains of a Lesser Mimic on level 71 of Erebor.
b) The Gem of Knowledge {Mass Geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
c) The Gem of Ghosts {Summon Pet}
    It
    can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) The Tome of Collected Weird Magic {Geno}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Snaga on level 35 of Moria.
e) Raal's Black Candle {Summon Monster}
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 28 of Mirkwood.
f) Bumganir's Bag of Magic Toys {Destruction}
    It can be
    activated for Destruction every 100 turns.  
    You found it lying in a vault on level 63 of Mordor.
g) Balrilbon's Soulgem {Create Hunger}
    It can be
    activated for create hunger.  
    You found it in the remains of a Vampire lord on level 54 of The Sacred
    Land Of Mountains.
h) The Box of Many Wonders {Acquirement}
    It can be activated for acquirement every 3000 turns
    .  
    You found it in the remains of a Dreadlord on level 66 of The Sacred Land
    Of Mountains.
i) Tenser's Mechanical Magician {Heal 700}
    It can be activated for heal 700 hit points every 100
    turns.  
    You found it lying on the ground on level 27 of Heart of the Earth.
j) a Parchment titled ``Household Magic'' {Light Absorption}
    It
    can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
k) The Hand of Vecna {Cure Insanity}
    It can be
    activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 47 of Paths of the Dead.
l) a Parchment titled ``Secrets of the Gnomish Wizards'' {Acquirement}
    It
    can be activated for acquirement every 3000 turns.  
    You bought it from the Magic shop.
m) a Parchment titled ''Finer Points of Munchkinism'' {Teleport}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it in the remains of a Hell knight on level 67 of The Sacred
    Land Of Mountains.
n) The Dagger 'Narthanc' (E:10466, L:19) (1d4) (+16,+9)
    It can be activated for fire bolt (9d8) every 8+d8
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from electricity, fire and frost.  It is especially
    deadly against dragons.  It makes you invisible.  It provides
    resistance to fire, cold and chaos.  It slows your metabolism.  It
    produces an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Mature bronze dragon in the town of
    Gondolin .
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Dol
    Guldur.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 30 of Maze.
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 43 of Mordor.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great crystal drake on level 70 of Erebor.
t) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 45 of Mordor.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 59 of The
    Sacred Land Of Mountains.
v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It increases your speed by 
    10.  It provides resistance to fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
w) a Heavy Crossbow (x4) (+0,+0)
    


  [Home Inventory - Gondolin ]

a) The Double Chain Mail of Falinelda (-2 to accuracy) [16,+9]
    
    It sustains your strength, wisdom and constitution.  It provides
    immunity to electricity and fire.  It provides resistance to 
    electricity, fire and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 60 of Erebor.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dread on level 60 of The Sacred Land Of
    Mountains.
c) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 52 of Mordor.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Cloak 'Elost' [1,+10] (+4 to stealth)
    It increases your 
    stealth by 4.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, electricity, poison and dark.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the General Store.
g) The Cloak 'Tilimarn' [1,+2]
    It sustains your constitution.  
    It provides immunity to cold.  It provides resistance to acid, 
    electricity, fire and sound.  It allows you to fly.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the General Store.
h) an Elven Cloak of Air [4,+14] (+3 to stealth)
    It increases your stealth, 
    searching and luck by 3.  It allows you to breathe without air.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Illusory Castle.
i) The Fur Cloak 'Elorfir' [3,+6] (+2 to stealth)
    It 
    increases your stealth by 2.  It sustains your intelligence and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.
j) a Spider Web of Aman [1,+28] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 60 of The Sacred Land
    Of Mountains.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 40 of Mordor.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) a Shield of Deflection of Reflection [10,+28]
    It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) The Iron Helm of Pelthran [5,+8]
    It provides light (radius 1)
    forever.  It sustains your intelligence and dexterity.  It provides
    resistance to light, blindness and shards.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 26 of
    Mirkwood.
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Dragon Helm of Thrain [8,+13]
    It sustains your dexterity and 
    constitution.  It provides resistance to dark, blindness, shards, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 16 of Orc Cave.
t) The Set of Gauntlets of Aerrina (+7 to damage) [2,+11]
    It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, fire, cold, light, 
    confusion, sound, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water demon on level 59 of Dol Guldur.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Heart of the Earth.
v) a Pair of Soft Leather Boots of Elvenkind [2,+13] (+5)
    It 
    increases your stealth and speed by 5.  It allows you to levitate.  It
    slows your metabolism.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
w) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear
    and cure poison every 5 turns if it is being worn. It increases your 
    dexterity and charisma by 5.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is
    being worn.  It increases your searching, infravision and ability to
    tunnel by 4.  It allows you to climb mountains.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Tome of Katja
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) 4 Scrolls of Reset Recall
    
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) a Mithril Rod of Nothing (160/160)
    
e) an Adamantite Rod of Nothing (200/200)
    
f) a Rod Tip of Healing (120 Mana to cast)
    
g) a Rod Tip of Disarming (50 Mana to cast)
h) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
i) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
k) an Indestructible Ring of Speed (+17)
    It increases your speed by 17.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Speed Ring Market.
l) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 51 of Mordor.
m) a Ring of Lordly Protection [+19]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, shards and disenchantment.  
    You found it lying on the ground on level 59 of Mordor.
n) an Amulet of Doom [+7] (+10)
    It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 10.  It cannot be dropped while cursed.  It can re-curse
    itself.  
o) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 60 of Erebor.
p) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
q) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
r) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
s) The Amulet of Gunuri (+5)
    It 
    increases your strength, dexterity and constitution by 5.  It sustains 
    your constitution.  It provides resistance to electricity, poison and 
    nether.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 52 of Mordor.
t) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 52 of Mordor.
u) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator {Heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Toenail of Vecna {Mass Geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 19 of The Old Forest.
c) Agannazar's Altruistic Assassin {Acquirement}
    It can
    be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 35 of Heart of the Earth.
d) 16 Sprigs of Athelas
    
e) 9 Morphic Oils of Spider
    
f) 34 Potions of Cure Insanity
    
g) 44 Potions of Healing
    
h) 52 Potions of *Healing*
    
i) 6 Potions of Life
    
j) 36 Potions of Restore Mana
    
k) 64 Potions of Curing
    
l) a Wand of Magelock[3|40] (7 charges)
    
m) a Staff of Shake[2|13] (5 charges)
    
n) a Staff of Sterilize[4|26] (10 charges)
    
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) 18 Seeker Bolts of Slay Evil (4d5) (+10,+9) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
q) 40 Seeker Bolts (4d5) (+8,+9)
    
r) 19 Seeker Bolts (4d5) (+6,+5)
s) 70 Seeker Bolts (4d5) (+10,+10) {90% off}
    
t) 74 Silver Bolts (3d5) (+10,+10)
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
u) a Climbing Set
    It allows you to
    climb mountains.  
v) 7 Elf Skeletons
    


  [Home Inventory - Khazad-dum ]

a) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It does extra damage from electricity.
    It provides resistance to electricity and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 22 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Old Forest.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 47 of Mordor.
d) The Deck of Wild Magic {Gain Corruption}
    
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dark elven druid on level 33 of The Land
    Of Rhun.
e) Baalzebub's All-seeing Servant {Summon Monster}
    It can be activated for summon monster.  
    You bought it from the Magic shop.
f) Boccob's Unfinished Works {Cure Confusion}
    It can be activated for cure
    confusion every 500 turns.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
g) The Gem of Wisdom {Cure Confusion}
    It
    can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Black orc on level 16 of Orc Cave.
h) The Shrunken Head of Nightmares {Cure Cuts}
    It
    can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Dark elven mage on level 26 of Mirkwood.
i) The Devil's Pentagram {Death}
    
    It can be activated for death.  
    You found it in the remains of a Mimic on level 42 of Paths of the Dead.
j) Mordekainen's Sneaking Eye {Teleport}
    
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
k) Kelek's Wormhole Machine {Cure Fear}
    It can be
    activated for cure fear every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 20 of The Old
    Forest.
l) Benetar's Mana Battery {Summon Pet}
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
m) The Jester's Cap of Insanity {Cuts}
    It can be
    activated for cuts.  
n) Mordenkainen's Mysterious Mind-Masher {Curing}
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
o) a Parchment titled ''Famous Last Words'' {Light}
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Death quasit on level 49 of The Sacred
    Land Of Mountains.
p) Jor's Buckler of Missile Attraction {Summon Pet}
    It can be activated for summon pet every 101 turns.  
    
    You bought it from the Magic shop.
q) The Ring of Power of Hoarmurath of Dir (+4% of critical hits)
    It increases your constitution and 
    ability to score critical hits by 4.  It makes you invisible.  It
    sustains your strength and wisdom.  It makes you completely fearless.  
    It provides resistance to cold, shards and nexus.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
r) The Ring of Power of Dwar, Dog Lord of Waw (+1 attack)
    
    It increases your attack speed by 1.  It makes you invisible.  It
    sustains your dexterity, constitution and charisma.  It provides
    resistance to poison, dark and blindness.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
    Guldur.
s) The Ring of Power of Akhorahil the Blind (+4 to stealth)
    It increases your strength, stealth and searching by 4.  It
    makes you invisible.  It provides resistance to electricity.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 58 of Mordor.
t) The Ring of Power of Ren the Unclean (+3 to infravision)
    
    It increases your strength, intelligence and infravision by 3.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 54 of Mordor.
u) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    
    It increases your stealth by 4.  It makes you invisible.  It provides
    resistance to light, confusion and shards.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
v) The Ring of Umingarn (-8) {cursed}
    
    It decreases your strength by 8.  It sustains your dexterity.  It
    provides resistance to sound and chaos.  It allows you to levitate.  
    It induces random teleportation.  It aggravates nearby creatures.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
w) The Ring of Gladheb (-4) {cursed}
    It decreases your charisma by 4.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to confusion.  
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
x) The Ring of Durin (+2)
    It grants you the power of midas touch if it is
    being worn.  It increases your strength, constitution and charisma by 
    2.  It sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
a) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 3.  
    It provides resistance to poison.  It cannot be harmed by fire.  
    It was given to you as a reward.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth)
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in
    every direction if it is being worn. It decreases your intelligence, 
    wisdom and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
h) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 60 of Erebor.
j) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 60 of
    Erebor.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 60 of Erebor.
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 63 of
    Mordor.
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Erebor.
o) 25 Bolts of Glannil (1d5) (+5,+4) (-8) {cursed}
    It 
    decreases your charisma by 8.  It is a great bane of dragons.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Sheaf Arrow 'Elent' (1d5) (+18,+16)
    It does extra damage from electricity.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is a great bane of demons.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
q) The Arrow 'Milingwar' (1d4) (+25,+5)
    It does extra damage from acid, electricity and fire.
    It is especially deadly against dragons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 70 of The
    Sacred Land Of Mountains.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
s) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dread on level 59 of Mordor.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
v) The Horn of Boromir (+3)
    It can be
    activated for mass human summoning every 1000 turns if it is being
    worn. It increases your strength and constitution by 3.  It makes you
    completely fearless.  It provides resistance to fire.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.



Posted on 8.8.2005 06:52
Last updated on 19.9.2005 11:42

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2381. on the Ladder (of 18974)
775. on the ToME Ladder (of 3152)
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On 19.9.2005 11:42 mkay@mrhat.net wrote:
I just got so tired of this character. This is the reason I am avoiding 98 quests recently, having to slog through angband with my first archer. I got nice skills from the lost sword quests and some nice equipment, but the kind of play I'm used to is a bit faster paced than this character could dish out. As well, I got sort of tired meleeing my way through angband just to level up sting. Never got that sword before, but it figures I'd get it with my one archer.

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