Yes. Corrected my post for that.
Since the object has zero for that modifier it doesn't have that rune (per the implementation in Vanilla and FirstAgeAngband) so no '?' for it. If the character doesn't know the movement speed rune (along with the rest that are involved) then the character won't know the Thievery ego. This object won't show description for the Thievery ego until that ego is fully known.
FAangband 2.0beta
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It's the gloves I'm wearing in this dump
So yeah it'll be just a set with zero move bonus. That's a little odd to my mind, as it doesn't have the name, but it also doesn't have a ? for an un-ided rune.Leave a comment:
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The -1+d2 for the movement speed will evaluate to 0 or 1. If a pair of them generate with a zero movement speed bonus, @ shouldn't see the ego description unless @ already knows the movement speed rune. Do you remember if that was true for what you saw?Are these actually correct? A minimum of -3 on -1+d2. I've got gloves that look like these except without a move speed bonus or a description. Just a set of leather gloves.Code:name:of Thievery cost:5000 rating:22 alloc:5:40 to 127 combat:d8:d3:0 item:gloves:Set of Leather Gloves item:gloves:Set of Alchemist's Gloves flags:FEATHER | FREE_ACT values:DEX[1+M4] | SEARCH[1+d2M3] | MOVES[-1+d2] min-values:MOVES[-3] desc:After slipping on these gloves an adventurer will feel agile enough to desc: slip through dangers and pick the very pockets of death.
The min-values part will keep the gloves from generating with a movement speed adjustment less than -3. I put in -3 because I was unsure if Nick's intent was to have this ego always generate with a movement speed penalty (-1*(1+d2) = -3 or -2) or to have it the way it currently is.Leave a comment:
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Spell lists
Sorry if this isn't the proper place to ask; is there any plan to rework the spell lists in the future for FA to be more akin to the original? And are you planning on retaining the 5 book system or going back to the classic 9 books?
Having a lot of fun playing FA 1.4.4 while I wait for this to get to a slightly more playable state. Thanks in advance!Leave a comment:
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I've got an armor of Elvenkind that makes the game hang if I try and purchase it. Is this a known issue?
If not, do you want the save file and randart file?
I just go to purchase the armor from the armor shop.Last edited by jevansau; August 12, 2020, 08:19.Leave a comment:
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Can ents ever learn the feather falling rune? While testing the character sheet, I used wizard mode to equip and ent with boots of slow descent and to set up a pit trap. Upon falling into the pit, the ent didn't learn the rune, which may be the appropriate thing to happen.
A dark elf with boots of kicking did learn the aggravation rune (despite the SHADOW ability). Though that one's going through the "learn after wearing something for a little bit" mechanism rather than the one feather falling uses.Leave a comment:
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Dragon's Breath Wands
Something in the latest bunch of commits appears to have undone the device skill boost (or at least the game displaying such) for said wands. Only Dragon's Breath though--Dragon's Flame/Frost appear to still have device skill boostage in their [I]nspection info.Leave a comment:
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Are these actually correct? A minimum of -3 on -1+d2. I've got gloves that look like these except without a move speed bonus or a description. Just a set of leather gloves.Code:name:of Thievery cost:5000 rating:22 alloc:5:40 to 127 combat:d8:d3:0 item:gloves:Set of Leather Gloves item:gloves:Set of Alchemist's Gloves flags:FEATHER | FREE_ACT values:DEX[1+M4] | SEARCH[1+d2M3] | MOVES[-1+d2] min-values:MOVES[-3] desc:After slipping on these gloves an adventurer will feel agile enough to desc: slip through dangers and pick the very pockets of death.
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The web vaults in Nan Dungortheb seem to have a fair few scorpions in them.Leave a comment:
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My latest @ seems to have inherited the (largely worthless) home inventory of a previous @ of the same build who died young. Might be something quickstart-related.Leave a comment:
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I agree with this & Holy Rage has also made comments that something is out here. Angband 2.9.3 had a much slower power curve, even without O being a harder variant. Modern V is very fast to power up.
I don't think you need to power down all the way to old fashion angband (which can be painful at times), but I don't think the power curve is right at the moment, if you want players to actually spend time in the wilderness, instead of it just being there.Leave a comment:
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You set off the ancient mechanism! A section of the ceiling falls in behind you!
It would appear Chicken Little was right.Leave a comment:
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