Rune Knowledge Bug Update
Narrowed down the rune knowledge bug a bit for you.
Just sold an unidentified potion in town and bought it back identified (EDIT: Just confirmed that AFAICT it's selling an unknown flavor to the store that seems to trigger the bug), something in that seems to have caused me to forget specifically the % resists on equipment--but not pvals or binary flags, like sustains or protections.
AFAICT it only applies when [I]nspecting equipment; the rune knowledge menu itself still claims you know the resist flags, and if you look at the character sheet it'll still show you your resist totals as they should be.
FAangband 2.0beta
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Read Minds (necromancer spell, book 1, spell #5) is supposed to map the area around the spirit detected, but does not do so.Leave a comment:
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***edit: I did not see your reply with file name at first. I found it and have attached.
I have sysop access to angband.live (I am 'vert' in the discord).
Would you be able to tell me which one of the 78 it is?
<snip>Attached FilesLeave a comment:
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Thanks for all the bug reports in this thread. A few are fixed (in development and on angband.live), and some are also recorded on the FA issues page. The rest I aim to put into one of those categories soon.Leave a comment:
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So they'll be in the archive directory inside the user directory. The tricky part will be knowing the randart file name. In this case it should be randart_09b65405.txt, but I had to play silly games with the savefile to get that.if it shows up in the same folder as pref files and char dumps the user should be able to download it themselves in order to send it over
edit: actually if you know what they're called the char dumps and pref files are all public,
https://angband.live/UsersName/Varia...rtfilename.extLeave a comment:
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if it shows up in the same folder as pref files and char dumps the user should be able to download it themselves in order to send it over
edit: actually if you know what they're called the char dumps and pref files are all public,
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Could a "rest until the sun sets/rises" button be implemented? (it was "$" in FAangband)
Necromancers' beginning spell (Nether Bolt) has a 34% chance of failure at level 1, even with 18/40 INT. A bit too steep perhaps?
Bat form (necromancer spell book 1, spell #4) does not reduce SPs, as in FAangband.
Very excited about this, Nick! Thanks for working on it!Leave a comment:
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Hi Nick,
Loving the game so far, great work.
I'm getting a repeatable crash when trying to enter Talath Dirnen.
My savefile is attached, just try to go down the stairs next to @
The error is:
You enter a winding firstageangband:cave-square.c:1400: square_set_feat: Assertion `square_in_bounds(c, grid)` failed.
And then the segmentation fault/core dumped message.Attached FilesLeave a comment:
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Report Batch #4
Rune Knowledge: I have a Cloak of Protection that is both too good and bugged; 27% rAcid, 80% rFire, and 20% rCold, and it has an additional rune that refuses to identify, even with scrolls of identify rune (unrelated to my troubles with spontaneously forgetting rune knowledge; I made sure that that issue wasn't in effect for the character before trying).
Visuals: Random @ glyphs occasionally spawn; I've only noticed it on wilderness levels that lead to a dungeon I think.
Sling Ammo: I don't know if it's just rogues--I've been told that they're throwing specialists now--but throwing sling ammo is far more damaging than slinging it for me, nearly x2 damage doing a quick check with my current state.
Artifact Names: Directly named artifacts don't have their name put in single quotation marks as I'm used to seeing, e.g. The Robe 'Insert Name'.
Knowledge Menu: A bunch of the knowledge menus crash the game, including the ones that show store inventories and the equippable comparison.
Knowledge Menu: Trying to view the home inventory via it leaves the game claiming you have an empty home.
Quivers: One can't quiver throwable but otherwise normal weapons; this makes throwing daggers, spears, ect. far less useful because they take up more inventory for less utility.
Egos: Various egos which should have maluses innately attached to them to not.Leave a comment:
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You can't manual inscribe either while shapechanged, at least in V. I assume it applies to both.Leave a comment:
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Report Batch #3
Shapechange: After changing auto-inscriptions via the object knowledge menu the game does not automatically inscribe applicable objects in your inventory—noticed as a beorning in bearform.
Shapechange: As a beorning, turning into bearform while wearing equipment that has unknown rules reveals said runes simply by doing so; might apply to shapechange as a whole.Leave a comment:
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Report Batch #2
Rune Knowledge: There is an odd issue with rune knowledge; characters seem to forget and remember all known runes at random. It ranges from just not recognizing that you know all the runes of a piece of equipment (i.e. marking it with {??} even when you know everything) to temporarily forgetting runes that you do know (i.e. not knowing what's on a piece of equipment when you inspect it, even if you should know). EDIT: The bug with forgetting seems like it's caused by something in town, either buying or selling. It seems to fix itself by saving and reloading the game.
Monster Knowledge: There appears to be some sort of (possibly only) display bug with the monster knowledge display under ~; there are things I've definitely killed with my current character that the game tells me I've killed none of. Perhaps related to the rune knowledge bug somehow?
Throwables: Stuff suitable for throwing (daggers, sling ammo, ect.) is marked up quite a bit, both making it a bad idea to buy from the store and an excellent source of income when you sell it.Leave a comment:
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