FAangband 2.0beta

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • wobbly
    replied
    When I change levels with telepathy a bunch of enemies flash up in my monster list, just for an instance. You probably wouldn't see it without a pause from lag. They are different to the list I can see from the starting position of the level.
    Last edited by wobbly; August 18, 2020, 17:24.

    Leave a comment:


  • MITZE
    replied
    Artifact Activations

    Some standarts don't appear with the activations that they should; they have activations according to 'artifact.txt' but they don't generate with them in-game.


    Listing all the arts I've found that are missing an activation below:


    'Taratol' (missing 'Haste Self', listed as SPEED2 in the edit file)
    of Earendil (missing 'Curing' or 'Cure Wounds' or something, I forget what the actual in-game name is, it's listed as CURING in the edit file)
    'Colannon' (missing 'Teleport', listed as TELEPORT100 in the edit file)
    of Caspanion (missing 'Door Destruction', listed as DOOR_DESTRUCT in the edit file)
    'Belegennon' (missing 'Phase Door', listed as PHASE_DOOR in the edit file)
    of Celeborn (missing 'Banishment', listed as GENOCIDE in the edit file)
    of Himring (missing 'Protection from Evil', listed as PROT_FROM_EVIL in the edit file)

    Leave a comment:


  • MITZE
    replied
    More Shopkeeper Talk

    "Identical resistances on different pieces of equipment do not stack."

    Leave a comment:


  • jevansau
    replied
    See my earlier post for a few issues with hybrid dungeon mode.

    Leave a comment:


  • MITZE
    replied
    Scrolls of Curse Weapon/Armor

    Also have their alloc lines commented out in the object edit file, so like Mushrooms of Turbulence they don't seem to be able to generate, though the game still looks to acknowledge their existence by virtue of having assigned a flavor to them that you can never learn because they don't generate.

    Leave a comment:


  • Sideways
    replied
    Originally posted by jevansau
    Hi,

    Any chance of a later Windows build?
    Or alternatively, any tricks for getting this to build using MinGW or Cygwin?

    Thanks,
    You can build it with MinGW by running "make -f makefile.win MINGW=yes" in the src directory; but the compiled game won't actually run without faangband.ini, which is currently missing from github. If you have an angband.ini for V you should be able to copy that and rename it to faangband.ini.
    Last edited by Sideways; August 16, 2020, 13:30.

    Leave a comment:


  • wobbly
    replied
    A couple of things I'm finding are too common:

    Potions of englitenment - if I drink 1 every level chances are I'll find 2 to replace them.
    Potions of aug - I suspect you could collect these & use them like mushrooms of vigor.

    Leave a comment:


  • Nick
    replied
    Originally posted by jevansau
    With Hybrid Dungeon, it seems impossible to get below level 54. Taking stairs or reading Deep Descent causes a hang every time.
    Thanks, and yes to a windows build soon

    Leave a comment:


  • jevansau
    replied
    With Hybrid Dungeon, it seems impossible to get below level 54. Taking stairs or reading Deep Descent causes a hang every time.
    This was due to the bad definition for Glaurung.

    Actually fixing the entry allowed access to 55. Defeated Glaurung and recalled to town. Now attempting to recall hangs, while a deep descent aborts quickly without an error.
    Experimentation shows that any level with a defeated guardian (30 in this case as well) is inaccessible. Making the guardians non-unique allowed access to those levels.

    Attempting to go to L56 still fails though - now with
    Assertion failed!
    Program: C:\Gms\FAangband20beta-win\faangband.exe
    File: gen-room.c
    Line: 1175

    Expression: square_isempty(c,grid)

    Issue was in world.txt - doesn't like type VALLEY, or not having up and down stairs.
    Last edited by jevansau; August 17, 2020, 08:32.

    Leave a comment:


  • MITZE
    replied
    Report Batch #21

    Mushrooms of Turbulence: Currently look like they can't generate, as their alloc and effect lines are commented out . . . but the game acknowledges their existence in the object memory; I have two mushrooms left to ID in my current game, which are Purging (which I see in the shops, but somehow I've not seen outside of them) and Turbulence (which neither rodent nor I have seen at all, and look to have a flavor associated with them in my object memory even though they can't actually generate).


    Disarming: I just failed to disarm a chest, despite having 100% in both physical and magical disarm.

    Leave a comment:


  • jevansau
    replied
    Hi,

    Any chance of a later Windows build?
    Or alternatively, any tricks for getting this to build using MinGW or Cygwin?

    Thanks,

    Leave a comment:


  • Nick
    replied
    Originally posted by Sideways
    Is it intentional that Create Darkness has no effect when used in towns during the daytime?
    I'm not sure, but I think it's correct behaviour.

    Originally posted by wobbly
    You see an Ent lords of misrule
    This is a known bug, but fixing it breaks savefiles, so I'm saving up savefile-breaking stuff to do at once.

    Leave a comment:


  • wobbly
    replied
    You see an Ent lords of misrule

    Leave a comment:


  • Sideways
    replied
    Is it intentional that Create Darkness has no effect when used in towns during the daytime?

    Leave a comment:


  • drquicksilver
    replied
    Originally posted by backwardsEric
    Yes. Corrected my post for that.



    Since the object has zero for that modifier it doesn't have that rune (per the implementation in Vanilla and FirstAgeAngband) so no '?' for it. If the character doesn't know the movement speed rune (along with the rest that are involved) then the character won't know the Thievery ego. This object won't show description for the Thievery ego until that ego is fully known.
    Completely logical but also baffling for the player. We are used to unknown ego times always having {??} if they do not have a name yet... being nameless and yet without {??} is a strange state!

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎