FAangband 2.0beta

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Nick, I have made an Excel spreadsheet that reflects my understanding of the FirstAgeAngband world map. I know, it's not an elegant portrayal, but I would be happy to provide it in hopes that it may be of some use to you. .xlsx files, however don't seem to be up-loadable here. Let me know if it is something you'd like to see and we can figure out a way to get it to you.
    That would be handy. You can email it if you like - my email is on the FA splash screen.

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  • Ingwe Ingweron
    replied
    Nick, I have made an Excel spreadsheet that reflects my understanding of the FirstAgeAngband world map. I know, it's not an elegant portrayal, but I would be happy to provide it in hopes that it may be of some use to you. .xlsx files, however don't seem to be up-loadable here. Let me know if it is something you'd like to see and we can figure out a way to get it to you.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    The 'M' command only gives a map of the current level, then a local one of the nearby levels. There should be a world map in the help, but I haven't put it in yet - thanks for reminding me
    Looking through the Extended Wilderness map, it appears you've removed the direct path from West Beleriand to East Beleriand that used to exist below Meneroth in FAAngband. Now a @ must either take the Ent Path or go over the top of Gondolin through either the Dorthonian forest or the Lothlann desert. Don't know that this is an improvement, given how long it will now take to get to either Amon Rudh or Nargothrond.

    EDIT: Never mind, I guess. Viewing the Standard Wilderness map, such a route exists. Though I would argue there should be one in the Extended Wilderness too.
    Last edited by Ingwe Ingweron; December 20, 2020, 00:05.

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  • DavidMedley
    replied
    Originally posted by Nick
    Well, if you look at the thanks file...
    That's a big team!

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  • Nick
    replied
    Originally posted by Sacksquatch
    It's giving me the current map, but where you press a key to continue to local map (that you can navigate with arrow keys), it just closes everything and I don't see the local map.

    I just did some testing and it works on x11, but not on sdl2.
    Hm, that's odd. I'll have a look.

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  • Sacksquatch
    replied
    It's giving me the current map, but where you press a key to continue to local map (that you can navigate with arrow keys), it just closes everything and I don't see the local map.

    I just did some testing and it works on x11, but not on sdl2.

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  • Nick
    replied
    Originally posted by Sacksquatch
    Compiled this in sdl2. The map only does local map, it doesn't do the world map. Should this be done in GTK?
    The 'M' command only gives a map of the current level, then a local one of the nearby levels. There should be a world map in the help, but I haven't put it in yet - thanks for reminding me

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  • Sacksquatch
    replied
    Compiled this in sdl2. The map only does local map, it doesn't do the world map. Should this be done in GTK?

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  • Nick
    replied
    Originally posted by DavidMedley
    Nick... you have a team??
    Well, if you look at the thanks file...

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  • DavidMedley
    replied
    Nick... you have a team??

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  • tg122
    replied
    Originally posted by Nick
    Yes, I'm keeping it updated along with V. And I'm hoping to have 2.0 out fairly soon after V4.2.2, which is not far off.
    That's great news! Thank you and the team for all your hard work on V, and thanks for resurrecting FAangband, I'm really looking forward to picking that up again. I will always remember FAangband as the first Angband variant (including V) where I ever got a character to level 30, back when I first discovered Angband almost 15 years ago.

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  • Nick
    replied
    Originally posted by Sacksquatch
    Been messing around with the new BG on Angband nightly. Good changes. Safe to assume that class update will be coming to FA?
    Yes, I'm keeping it updated along with V. And I'm hoping to have 2.0 out fairly soon after V4.2.2, which is not far off.

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  • Sacksquatch
    replied
    Been messing around with the new BG on Angband nightly. Good changes. Safe to assume that class update will be coming to FA?

    Leave a comment:


  • Nick
    replied
    Originally posted by Aldernut
    Here's an additional observation:

    Many of the player character tiles seem to be off, at least compared to the FAangband 1.44 version.

    For example, making a dark elf necromancer using Shockbolt tiles creates a generic armoured warrior as the PC. Other choices seem to default to this generic armoured warrior as well. In the 1.44 version, each of them seems to have a fitting PC model. For example, necromancer is this robed figure with blue magic coming from hands.
    Yes, indeed, tiles as a whole are pretty hopeless at this stage; in fact they are probably the main unfinished business that is stopping me releasing this as 2.0.

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  • Nick
    replied
    OK.

    Originally posted by Aldernut
    1) Does this variant always preserve artifacts? Is birth_lose_arts effectively the same option as old preserve, turned on its head?
    Correct; if birth_lose_arts is on, artifacts will not be preserved.

    Originally posted by Aldernut
    2) Has the old autoroll (=specify minimal stats at birth) been removed entirely from this version? Can it be added back? Would you? Can I add it back myself just by editing some options file?
    It is gone, and thoroughly gone, I'm afraid. Anything can of course be added back through code changes, but I'm not planning to add this back.

    Originally posted by Aldernut
    3) Is the old stat maximization option on or off in this variant?
    I think it's maximize on; in any case, it's the one everyone always used

    Originally posted by Aldernut
    4) Would it be possible to add some choices for hp gain at levelup? Such as, averaging HD for hp, maximum HD of hp, minimum HD of hp.
    I guess it would be possible, but again it's not something I'm planning to do. I feel like this is a fairly niche concern, there is a limit to how much time I have to spend on the game at all, and the game is complicated enough as is.

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