Unrelated, and relatively unimportant ... but i couldnt figure out where else to put a bug report.
For magic eater class, it seemed inconsistent to me that wand of light is in the 'utility' category but rod of light is in the 'offense' category.
Poschengband game mechanic questions
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Yes, I think I was mistaken to think your actual speed affects this. It's only the launcher speed.
It means Merry had a questionable hobby.
Game-wise, this does not give your coat any new properties. Afaik it's generated when you were supposed to get that particular fixedart but you already found it in the dungeon so a replacement had to be made.Leave a comment:
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I found an artifact called 'Rubber Coat' that says it reminds me of the artifact of Merry when inspected. What does that mean?Leave a comment:
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Ah, so I can make arrows from bones that enemies leave. That seems sustainable.
As the for the numbers, they're related to damage? I was wondering if it was some sort of quiver mechanic.
Thanks for the answers.Leave a comment:
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Could it be damage per shot and damage per round? So you're apparently shooting about 1.15 shots per round.Leave a comment:
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You need levels to create more than shots. Afair all snipers can create is damage.Another few questions, this time about archers. What does the (7/8) after enchantment mean on ammo?
16 arrows (1d4) (+0, +0) (7/8)
What is the difference between archers and snipers? I'm assuming archers get more attacks while snipers get fewer, harder hitting attacks. Are their ranges different? Can snipers create ammo?
Speaking of creating ammo how do you create arrows? I can make shots out of rubble but now arrows. Is there some way to create extra arrows in the dungeon reliably?
As for the numbers afair they are some kind of average damage over the duration of a single move (at your current speed). One is with an "average" speed launcher and the other with the current launcher? Kind of, maybe
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IIRC snipers are like the ninjas of archers -- there are abilities around shooting unwary enemies for huge damage, etc.Leave a comment:
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I can't remember what arrows are made off (perhaps broken sticks) but to find out start a character, hit _ which will take you to the auto-pickup/destroy thingie & look for the archer in the default setup.
Edit: Oh it says in the help file under archers, broken bones & skulls
Edit 2: From memory the warg skeletons on warg quest would sometimes give ridiculously good arrows/boltsLast edited by wobbly; June 27, 2015, 18:15.Leave a comment:
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Another few questions, this time about archers. What does the (7/8) after enchantment mean on ammo?
16 arrows (1d4) (+0, +0) (7/8)
What is the difference between archers and snipers? I'm assuming archers get more attacks while snipers get fewer, harder hitting attacks. Are their ranges different? Can snipers create ammo?
Speaking of creating ammo how do you create arrows? I can make shots out of rubble but now arrows. Is there some way to create extra arrows in the dungeon reliably?Leave a comment:
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Very good tip. Thanks for the assistance.Leave a comment:
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Because getting hit by disenchantment steals your essences. Amongst other, it can steal those responsible for disenchantment resistance. If you absorb enough of them to get triple resDis all at once... well, no risk to lose them on items lying at home.Leave a comment:
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Thanks for the good information.It would give you to hit and to dmg essences. Depending on how many you have already, it might raise your actual to hit and to dmg.
Absorb all weapons. Set autodestroyer to absorb all weapons on pickup if you're lazy. It's not worth the time to differentiate between what you'll absorb and what you'll sell. Just absorb all.
A single exception might be with weapons that resist disenchantment, you might want to keep those and use them up all at once. Why? Because disenchantment is devastating for death-swords (and afair you need a triple! resistance to be immune to the effect).
Yes, somewhere in the info screens (press ~ then some numbers or space if you will).
Edit: cleanup.
Why save up the disenchant resist weapons? Wouldn't you want to absorb them in order to build up essence? Or does saving them up and absorbing them all at once give you more essence and hence more change to get better resist?Leave a comment:
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It would give you to hit and to dmg essences. Depending on how many you have already, it might raise your actual to hit and to dmg.
Absorb all weapons. Set autodestroyer to absorb all weapons on pickup if you're lazy. It's not worth the time to differentiate between what you'll absorb and what you'll sell. Just absorb all.
A single exception might be with weapons that resist disenchantment, you might want to keep those and use them up all at once. Why? Because disenchantment is devastating for death-swords (and afair you need a triple! resistance to be immune to the effect).
Yes, somewhere in the info screens (press ~ then some numbers or space if you will).
Edit: cleanup.Leave a comment:
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So what would, say, a longsword +2 +2 give me? A change to gain attack and damage role? Or would it be better off to sell this item? What about the average +0 club I just found, should I sell/drop it since it's not worth absorbing?You gain "essences" of (most) effects the weapon had/gave. For example, if it gave acid resistance, you gain an acid resistance essence. Gain enough essences of the same type and you get the effect yourself.
If an effect can normally be gained more than once for additional power, then you also can do that by gaining more essences. It is nonlinear though (and sadly, in the bad sense) and for some abilities it also depends on your current evolution (so you can lose an effect when you evolve).
You can gain a lot of things this way: stats, ac, speed, resistances, brands... sadly, you can never get time resistance (there are not enough fixedarts and no ego/randart swords give that particular resistance).
Basically are only ego weapons worth absorbing?
Also is it possible to see this essence?Leave a comment:
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You gain "essences" of (most) effects the weapon had/gave. For example, if it gave acid resistance, you gain an acid resistance essence. Gain enough essences of the same type and you get the effect yourself.
If an effect can normally be gained more than once for additional power, then you also can do that by gaining more essences. It is nonlinear though (and sadly, in the bad sense) and for some abilities it also depends on your current evolution (so you can lose an effect when you evolve).
You can gain a lot of things this way: stats, ac, speed, resistances, brands... sadly, you can never get time resistance (there are not enough fixedarts and no ego/randart swords give that particular resistance).Leave a comment:
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