I typically use tab, ctrl-a, ctrl-w, ctrl-e.
[Announce] Poschengband 3.3.0 Released
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The "disturb whenever any viewable monster moves" option does not disturb when a monster moves into line of sight. This makes the rest command dangerous, doubly so during the torch-wielding stage of the game, since you do not get disturbed until the monster is adjacent.
edit: or maybe I'm just an idiot? Anyways. I hate resting during the thief quest and getting stuff stolen without a round of them next to me. Maybe they're just double-moving?Comment
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The "disturb whenever any viewable monster moves" option does not disturb when a monster moves into line of sight. This makes the rest command dangerous, doubly so during the torch-wielding stage of the game, since you do not get disturbed until the monster is adjacent.
edit: or maybe I'm just an idiot? Anyways. I hate resting during the thief quest and getting stuff stolen without a round of them next to me. Maybe they're just double-moving?Comment
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"Generated with up to +5 speed"
Whoah I had no idea monsters were generated with variable speed. I just thought they got variable turn-taking.Comment
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You can check actual speed via Probing (being a half-titan makes this trivial if you can "waste" the turn).
That said, I'd think speed range in numbers would fit for "thoroughly" learned monsters, similar to how AC, health and damage numbers are learned.Comment
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Chris, I have a desperate request. Can you code up a game option that when activated makes the player play with patience, calm, forethought, and general prudence? That would be great.
Thanks.Comment
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Maybe there should be in-game alert option notifying players that "It is the 1 hour mark. Take a break?" This could help reduce game fatigue and chances of dying due to...fatigue. With less fatigue, players are less likely to make mistakes, thus, can play more prudently.Last edited by HugoVirtuoso; July 3, 2014, 23:07.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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I have a bad habit of playing a character from the start until they die in one sitting. And if/when they die, I play even worse on my next character, since I want to get past all of the stuff I've seen a zillion time to get to new content. I've actually killed off some 20 mage characters today trying to get back to where Shriven2 was. I'm so freaking sick of Camlot, thieves, and wargs.
edit: Though sometimes it works. I've had a few single-sitting Vanilla wins, including one that I streamed relatively recently...26+ hour stream.Comment
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I have a bad habit of playing a character from the start until they die in one sitting. And if/when they die, I play even worse on my next character, since I want to get past all of the stuff I've seen a zillion time to get to new content. I've actually killed off some 20 mage characters today trying to get back to where Shriven2 was. I'm so freaking sick of Camlot, thieves, and wargs.
edit: Though sometimes it works. I've had a few single-sitting Vanilla wins, including one that I streamed relatively recently...26+ hour stream.
My favorite way to accelerate the progress is to jump into the Labyrinth for quick early-game level-ups. The Castle works, too.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Yeah, I have taken that leaf from your book when playing melees, but I'm reluctant to enter the Labyrinth with phase-reliant mages.
edit: AUGH just died again, this time in the "wilderness" within sight of Outpost. I had 6 successful casts of Teleport, but they did not move me very far, so I could not escape the fury of the Saber-toothed f.
Really makes me feel punished for doing anything other than get 1xp/monster in shallow Camlot until level 8+.Comment
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If you play in the wilderness, stock up Teleportation scrolls and CCW potions. Then, pick fights on the Water troll for easy level gains.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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I figured I would be okay with Teleport in spell form. It's not like I had too many casting failures on it. It barely moved me! It was practically phase door. Does the range depend on char level or spell proficiency?Comment
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Range does depend on proficiency for Teleport spells. I think Teleport scrolls have a set distance, but I'm not sure.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Two oddball suggestions:
* beer mode. From reading notes on dumps here, I figure I'm not the only one having lost promising charcs due to playing ... let's say, non-sober. How about the game allows an option to restore last safe (i.e. last stairs, usually, I'd think) and flagging a dump as "used beer mode"? This would, of course, be based on honesty regarding posting here, but then, that's already the case regarding safegame backup. There's also the case of stuff like cats jumping on keyboards and similar.
* <3 Auto-ID. But I'd love more flexibility. I'm playing a Life monk right now. I want to ID everything (once I get the spell), but I don't want to spend mana in combat. Not easy to automatically differentiate, but perhaps allow for "ID only if at max health and mana and no mob is in sight"?Comment
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