I still think Sil has the advantage here, but among "traditional" variants poscheng is the best I've found. In general, given how massive and weird the setting and rules are, I'm constantly amazed at how consistently fun this variant is. I haven't been this badly addicted to anything (except sil) in a long while.
[Announce] Poschengband 3.3.0 Released
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Version 3.3.2 is now available. This release is mostly a bug fix and rebalance release:
* Removed infinite experience exploit with player resting.
* Hounds now spawn in the wilderness.
* Spiders get a better paralysis attack: Paralysis is no longer sleep.
* Fixed (nothing) object bug in wilderness.
* Rebalanced the Blood-Mage. They can no longer choose the Life realm and other healing spells are either illegible (Herbal Healing) or don't work to restore hp. There may be one or two weak exceptions, though. Also, they now have to deal with armor and glove encumbrance issues just like all other mages, but the effects manifest thru higher fail rates rather than decreased spell points.
* The Town weapon shop is kinder about stocking archery supplies.
* Town stocking of certain essentials (Food, Light, Diggers, Recall) is also kinder, but not 100% guaranteed.
* Finding food and recall in the dungeon is also easier. In fact, the ironman_shops option should now be playable as it enables the player home.
* More Possessor/Mimic forms can benefit from Economical Mana (e.g. wizardstaves).
As usual source and a diff are available.Comment
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The new item generation in 3.3.2 is interesting. I see *a lot more* of the early-game game essentials, like which is great for dungeon exploration incentives. But, this is counter-balanced by lesser stacks or just single non-stack generations of deeper items. While this new change makes sense, I actually liked the old stack generation more, where you see stacks of Teleport Level Scrolls and so on.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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you didn't implement my other suggestions :-(.
anyway,i'd suggest you to take a look at the magic eater for the next class being rebalanced.it's fairly easy to get 99 castable fire bolts in under 1 hour.Comment
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Regarding 3.3.2:
Potions of Speed seem much more rare now than before...or is it just me?
Edit: It WAS just me. I encountered a stack of Potions of Speed during the Sting while playing my Archon Wild-Talent in 3.3.2. Ok, I'm happy.Last edited by HugoVirtuoso; June 8, 2014, 04:18.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Question - What decides the Blood-Mage's failure rates nowdays in 3.3.2? INT? CON?My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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That would be hard to do with the current code base. At the moment, ridable monsters have a flag (RIDING in r_info) that enables riding for everyone. (Aside: In this game, everything is a flag so it is hard to parametrize stuff). Having size restrictions on riding might be interesting and certainly would be more realistic but is probably too much work for me just now. There is no concept of monster size and while there used to be a concept of player size, I hastily removed it long ago!Comment
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The new item generation in 3.3.2 is interesting. I see *a lot more* of the early-game game essentials, like which is great for dungeon exploration incentives. But, this is counter-balanced by lesser stacks or just single non-stack generations of deeper items. While this new change makes sense, I actually liked the old stack generation more, where you see stacks of Teleport Level Scrolls and so on.
Also, I added a TOWN attribute to k_info to determine what is allowed to be stocked in town (excepting the Black Market, of course). You'll notice many changes this release with what is available in town. Many weapons and armors are no longer accessible (e.g. Long Bows and Heavy Crossbows). This will allow finer grain control and is more manageable that hard coding switch statements for town stocking.Comment
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At any rate, having 99 frost bolts early in the game isn't that over powered. For a class that doesn't melee well, they really needed some early game help anyway.Comment
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I just used 'grow mold' in the chameleon caves... and it summoned a bunch of random monsters They constantly shift like the chameleons do too. This is super entertaining, but not sure if it's WADGlaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Perhaps the grown mold should appear as mold first and then morph later in the Chameleon cave.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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@Chris
I didn't know fire bolts aren't longer available.I am playing mainly older versions.
The money is quickly earned trough the random wilderness houses and the scumming of the first level of the icky cave,also,from sea monsters like lizard kings and trolls,and,of course,grendels pack :-).Comment
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