[Announce] Poschengband 3.3.0 Released
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Actually, that reminds me - I think I had 20+ !*heal* and !life shattered by various bolts from trash mobs so far... another thing I'd be curious about.
Still alive and kicking and slowly building up !*heal*/!life again. Not too many hard uniques left, which is what kept my stock going back down. I should update...
And that's not even considering that it's your game, really. You owe us nothing, we owe you thanks!
That said, I'll keep posting whatever comes across my brain. Even if there's nothing you pick up on, it might be something others would find useful for their variant or bring others to other ideas for improvements.Comment
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Indeed!
Actually, that reminds me - I think I had 20+ !*heal* and !life shattered by various bolts from trash mobs so far... another thing I'd be curious about.
Still alive and kicking and slowly building up !*heal*/!life again. Not too many hard uniques left, which is what kept my stock going back down. I should update...
That goes without saying! While not a professional developer myself, I know enough about developing games, especially with 20+ years old legacy code bases hacked together by dozens of people of varying degree of skill to understand that achieving something that sounds trivial at first glance might be a complete nightmare.
And that's not even considering that it's your game, really. You owe us nothing, we owe you thanks!
That said, I'll keep posting whatever comes across my brain. Even if there's nothing you pick up on, it might be something others would find useful for their variant or bring others to other ideas for improvements.
On a side note.Recently I lost a demigod(athena) psion who had found a power dragon scale mail and the golden crown of amber in under 1 hour of gameplay.I got instakilled by clones of locke half an hour later.imagine my feelings lol
While i'm not saying i never ever won't play a *band game again,i will take a big,big break from any band game in particular.Time to hibernate for the decades to come.
Thanks again!
***hibernates***
Edit:
Ps:here are some further ideas of mine
You gave players the ability to identifiy all their stuff with pressing * when sufficient identify charges are available.How about to give the same ability to mages and magic eaters too?
make the ent player race like the ent monster race(posessor),being able to have flexible slots.
about wanted monsters:Make them instead of dropping their corpse,drop a *bodypart*.It is just so mindboggingly insanse,imagining my char carrying atlas the titan in his backpack.I would suggest you to make them drop *heads*.(headhunter,anyone?).This would also take care of the posessor start scumming.
bye!Comment
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Since I'm trying to take a short development break, I release 3.3.3 here:
This release adds new object statistics tracking. You can view stats in game with the ~2 and ~i options (for objects and egos, respectively) and information is also added to your character dumps. This information should help me get a better handle on how many resources are being found, used, destroyed, etc and should assist in future game design.
Other minor changes include:
* The player Knock Out code has been totally reworked. In general, getting KO'd will mean the player loses 1 or perhaps 2 turns, but will wake up heavily stunned still.
* Dual wielding weapon weight sensitivity has been decreased for certain classes (Warrior, Samurai, Blood-Knight, etc). This means they can dual wield heavier weapons more easily, but also means the benefits from dual wielding light weapons are also lessened.
* Wilderness monsters are now generated awake when the player is ambushed. It seemed weird to get ambushed by sleeping monsters
* The player is no longer automatically "aware" of ego items. This means the first time you find a Pattern weapon, you won't know anything about what it does. Once you *identify* it, however, the ego type in question gets marked as "aware" so the next time you find one, you will know about the common ego attributes (but not the extra powers, of course).
As usual, source and changes are available.Comment
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Since I'm trying to take a short development break, I release 3.3.3 here:
This release adds new object statistics tracking. You can view stats in game with the ~2 and ~i options (for objects and egos, respectively) and information is also added to your character dumps. This information should help me get a better handle on how many resources are being found, used, destroyed, etc and should assist in future game design.
Other minor changes include:
* The player Knock Out code has been totally reworked. In general, getting KO'd will mean the player loses 1 or perhaps 2 turns, but will wake up heavily stunned still.
* Dual wielding weapon weight sensitivity has been decreased for certain classes (Warrior, Samurai, Blood-Knight, etc). This means they can dual wield heavier weapons more easily, but also means the benefits from dual wielding light weapons are also lessened.
* Wilderness monsters are now generated awake when the player is ambushed. It seemed weird to get ambushed by sleeping monsters
* The player is no longer automatically "aware" of ego items. This means the first time you find a Pattern weapon, you won't know anything about what it does. Once you *identify* it, however, the ego type in question gets marked as "aware" so the next time you find one, you will know about the common ego attributes (but not the extra powers, of course).
As usual, source and changes are available.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Yup. Tracking required adding new code so anything found before 3.3.3 won't be noticed.Comment
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If chris can write code that takes into account all possible bookkeeping that will be needed in future releases of a particular application, he has a very bright future ahead of him If this is the case, I want a room in your future yacht, chris!Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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* Wilderness monsters are now generated awake when the player is ambushed. It seemed weird to get ambushed by sleeping monsters
* The player is no longer automatically "aware" of ego items. This means the first time you find a Pattern weapon, you won't know anything about what it does. Once you *identify* it, however, the ego type in question gets marked as "aware" so the next time you find one, you will know about the common ego attributes (but not the extra powers, of course).
So, ID by town service for 100 gold still makes players aware of egos. Is thiis intended? And again, I'm referring to the cheap 100 gold town ID service. ID by scroll is working as intended. That said, how is the regular ID (NOT the *Identify*) by spellcast (Wild-Talent/Mage/etc.) or ID by Stone of Lore supposed to function?
Edit - This was was a one-time incident. I have not been able to reproduce this since. Recently, I picked up this Guisarme that appeared to increase my INT by +1. When I ID'ed it at the Town Service for 100 gold, it did NOT YET reveal the ego property of Slay Animal.
Edit #2 - Asleep monsters showing up during wilderness ambushees still occurs in 3.3.3, occasionally. I just spotted a sleeping Half-Troll during one particular ambush west of the Castle entrance while playing my Apollo parentage Wild-Talent.
Edit #3 - Random question - Does Apollo's 'Shine' increase in radius later in the game?Last edited by HugoVirtuoso; June 16, 2014, 07:07.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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So, ID by town service for 100 gold still makes players aware of egos. Is thiis intended? And again, I'm referring to the cheap 100 gold town ID service. ID by scroll is working as intended. That said, how is the regular ID (NOT the *Identify*) by spellcast (Wild-Talent/Mage/etc.) or ID by Stone of Lore supposed to function?
Ego awareness should only happen when:
[1] *Identify*
[2] Sell item in town.
[3] Buy item in town.
Apollo's shine is always radius 3.Comment
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Anybody here? I'm just live with a PosChengband stream at twitch.tv/krazyhades. I'd love to have any of you over in chat or better yet on voicechat through skype, google, ventrilo, mumble, teamspeak, you name it!
Also, Bullroarer JUST stole our first corpse (Wolf) and got away with it!Comment
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Anybody here? I'm just live with a PosChengband stream at twitch.tv/krazyhades. I'd love to have any of you over in chat or better yet on voicechat through skype, google, ventrilo, mumble, teamspeak, you name it!
Also, Bullroarer JUST stole our first corpse (Wolf) and got away with it!My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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It was great to have you, Fizzix, Patashu, and some random Redditors (I think? else alternate screennames) to join me last night! Glad to see that you were inspired to play more Red Mages yourself.
I could try setting up termcasting simultaneously with my streaming. If I got that set up correctly, one could use the twitch chatroom without the twitch stream (popout chat, close stream, used popped-out chat). I know that at least clouded also likes termcast format for consumption.
I was HellHathNoFury, a female Balrog Red-Mage with the Sexy personality. I died foolishly on the Tengu and Death Swords quest, tiptoeing too close to a sword in an attempt to light the room. Still, I countered the tengus with a Phase Spider summoning, which was awesome. I had a really promising early game because of an insane =Combat(+0,+10) for the Warg Quest reward. I was unable to capture death dumps, as usual I have trouble because I just hit space a few times and it quits. I guess I'm just too used to Vanilla's death menu.
Anyways, I'll be playing more descendants of her, possibly even this evening. If I stream one or more attempts, I'll post here.Comment
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Not sure what's up here but I'm wearing this:
a Torc of the Hero (+2,+2) [+5] {Fe;FaSiRg[F(StDx}
And in my resistances chart, it doesn't show any of rFear, FA, see invis, regen, etc.
The 'fire aura' row shows the aura's power, but it doesn't have the '+' flag under the amulet column.
Edit: I should note that I do actually get all these powers, they just don't show up on the charts.Last edited by debo; June 21, 2014, 12:29.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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