It's official: I'm back working on this. In the process, I'm going to restructure the file a bit so if anyone else is working on vaults, give me a heads up.
I plan to :
[1] Remove sequence numbers altogether.
[2] Give meaningful error messages (rather than hard-coded numeric error codes.)
[3] Rejigger the MON() syntax a bit. It should probably be MON(<Which> [, <Options>]). Currently, the which monster info his hacked onto flags which gives the mistaken impression you can or together multiple monster types.
[4] Fix the file documentation
and finally,
[5] Add new wilderness encounters.
Give me a week or so and I should have stuff ready for 3.4.
I plan to :
[1] Remove sequence numbers altogether.
[2] Give meaningful error messages (rather than hard-coded numeric error codes.)
[3] Rejigger the MON() syntax a bit. It should probably be MON(<Which> [, <Options>]). Currently, the which monster info his hacked onto flags which gives the mistaken impression you can or together multiple monster types.
[4] Fix the file documentation
and finally,
[5] Add new wilderness encounters.
Give me a week or so and I should have stuff ready for 3.4.
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