@Chris
The money is quickly earned trough the random wilderness houses and the scumming of the first level of the icky cave,also,from sea monsters like lizard kings and trolls,and,of course,grendels pack :-).
You can also earn money very quickly with a shovel + scrolls of treasure detection. Camelot has such ridiculous amounts of money in the walls that it doesn't actually take much real life time to scum the walls.
I saw you really ruined Beruthiel now. Next to the -20 str/dex/con it also has -20 hp and perma curse? Do you even have positive hp when you have such a reduction? Sucks... I liked that artifact. Now it's really a piece of junk.
I saw you really ruined Beruthiel now. Next to the -20 str/dex/con it also has -20 hp and perma curse? Do you even have positive hp when you have such a reduction? Sucks... I liked that artifact. Now it's really a piece of junk.
It's still usable and you can get 700 to 800 hp with it. For something as gamebreaking as Beruthiel, there really needs to be a serious drawback and my first stab at that was the AFC, but that drew complaints. Besides, it used to have -25 Str/Dex/Con so this is better, no?
It's still usable and you can get 700 to 800 hp with it. For something as gamebreaking as Beruthiel, there really needs to be a serious drawback and my first stab at that was the AFC, but that drew complaints. Besides, it used to have -25 Str/Dex/Con so this is better, no?
But its perma cursed, so you can't check if you can wield it without instantly dieing to the first Jackel you see. But you are correct about the -25 -> -20.
Btw, what is the succesrate of mimics learning a new form? I've some serious problems getting forms (11 mana hounds and no form kind of situation). Getting a unique form requires a lot of luck with <10% succesrates.
But its perma cursed, so you can't check if you can wield it without instantly dieing to the first Jackel you see. But you are correct about the -25 -> -20.
Btw, what is the succesrate of mimics learning a new form? I've some serious problems getting forms (11 mana hounds and no form kind of situation). Getting a unique form requires a lot of luck with <10% succesrates.
Perma curse prevents using it as a swap item. You should never equip a terrible item without first *identifying* it! BTW, the easiest way to equip Beruthiel is to polymorph into a Demon Lord. You might only need another +5 to +10 con from your gear to max out, depending on race/class/personality/etc.
Mimics have a 5% chance to learn, so yeah, you need to get lucky.
Mimics have a 5% chance to learn, so yeah, you need to get lucky.
Ahh thx, so it's not just me that I'm still stuck in my form I got 20 levels ago, multi Z. Doing a weird (equipment based) monster challenge. But failed Athu, some Ents, shoggots and alikes. But actually running out of time, 1 more level and I stop gaining exp.
Is the learning rate the same for both uniques and non-uniques?
I don't think all classes pseudo-id terrible armour right away. Take Wild-Talents, for example.
I would guess so Hugo, Chris is that evil. And I *never* equip unid stuff as some items can really ruin you. But with Beruthiel I normally just checked how much hp I would get wielding it, if it was too low I would store it in my house until I would get more and try again. Perma curses remove this option.
Found an interesting item. Dragon Boots of the Fairy with vulnerable to Dark and resist Dark. It show's as a - in the Char screen. (But applies both -50% and +50%, making it 0%.)
* Add "{unidentified}" tag to rings and amulets, similar to light sources.
* For Magic Eaters, have the wand/staff/rod menu default to the last chosen category, with * or some other key going back to category selection.
* Show reforge value in home
* Show all stats or at least all flags in ~9
* Hightlight items with currently missing resists or other flags in home and inventory.
* Display damage done in combat messages (both for melee and spells), at least optionally.
* Make ESP useful: To distinguish from ~tele, allow it to display actual monster hit points for that category (similar to probing)
* Track more stats! These also could go into char dumps. For instance:
** How often was each spell cast?
** How much damage was done with each spell total?
** Which weapons and other gear was used? Perhaps just "record" it if it ever was in use while dealing damage so quick "try it out" doesn't spam it.
** All !art creation and reforge results
** How many turns did it take to kill uniques? Reset on leaving level, but do count teleport etc.
** How many potions, scrolls, wand charges etc were used?
I'd like to do some work on tracking object stats, mostly because this is useful for design purposes. For example, it'd be nice to know how many Healing potions a certain warrior has been quaffing
In case it is not obvious, I tend to cherry pick suggestions for implementation, mostly on the basis of how hard something is to achieve. So if I don't implement a suggestion, that doesn't mean the idea was not a good one.
Comment