In the newest version, you can quickly level up with the Hounds in the wilderness.
[Announce] Poschengband 3.3.0 Released
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuoso -
You can also earn money very quickly with a shovel + scrolls of treasure detection. Camelot has such ridiculous amounts of money in the walls that it doesn't actually take much real life time to scum the walls.Comment
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It's still usable and you can get 700 to 800 hp with it. For something as gamebreaking as Beruthiel, there really needs to be a serious drawback and my first stab at that was the AFC, but that drew complaints. Besides, it used to have -25 Str/Dex/Con so this is better, no?Comment
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It's still usable and you can get 700 to 800 hp with it. For something as gamebreaking as Beruthiel, there really needs to be a serious drawback and my first stab at that was the AFC, but that drew complaints. Besides, it used to have -25 Str/Dex/Con so this is better, no?
Btw, what is the succesrate of mimics learning a new form? I've some serious problems getting forms (11 mana hounds and no form kind of situation). Getting a unique form requires a lot of luck with <10% succesrates.Comment
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But its perma cursed, so you can't check if you can wield it without instantly dieing to the first Jackel you see. But you are correct about the -25 -> -20.
Btw, what is the succesrate of mimics learning a new form? I've some serious problems getting forms (11 mana hounds and no form kind of situation). Getting a unique form requires a lot of luck with <10% succesrates.
Mimics have a 5% chance to learn, so yeah, you need to get lucky.Comment
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Ahh thx, so it's not just me that I'm still stuck in my form I got 20 levels ago, multi Z. Doing a weird (equipment based) monster challenge. But failed Athu, some Ents, shoggots and alikes. But actually running out of time, 1 more level and I stop gaining exp.Comment
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Is the learning rate the same for both uniques and non-uniques?
Perma curse prevents using it as a swap item. You should never equip a terrible item without first *identifying* it!My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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I would guess so Hugo, Chris is that evil. And I *never* equip unid stuff as some items can really ruin you. But with Beruthiel I normally just checked how much hp I would get wielding it, if it was too low I would store it in my house until I would get more and try again. Perma curses remove this option.Comment
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A couple of suggestions:
* Add "{unidentified}" tag to rings and amulets, similar to light sources.
* For Magic Eaters, have the wand/staff/rod menu default to the last chosen category, with * or some other key going back to category selection.
* Show reforge value in home
* Show all stats or at least all flags in ~9
* Hightlight items with currently missing resists or other flags in home and inventory.
* Display damage done in combat messages (both for melee and spells), at least optionally.
* Make ESP useful: To distinguish from ~tele, allow it to display actual monster hit points for that category (similar to probing)
* Track more stats! These also could go into char dumps. For instance:
** How often was each spell cast?
** How much damage was done with each spell total?
** Which weapons and other gear was used? Perhaps just "record" it if it ever was in use while dealing damage so quick "try it out" doesn't spam it.
** All !art creation and reforge results
** How many turns did it take to kill uniques? Reset on leaving level, but do count teleport etc.
** How many potions, scrolls, wand charges etc were used?Comment
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I'd like to do some work on tracking object stats, mostly because this is useful for design purposes. For example, it'd be nice to know how many Healing potions a certain warrior has been quaffing
In case it is not obvious, I tend to cherry pick suggestions for implementation, mostly on the basis of how hard something is to achieve. So if I don't implement a suggestion, that doesn't mean the idea was not a good one.Comment
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