FAangband 1.1

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #91
    Originally posted by Jungle_Boy
    I'm not sure if this is an issue but I noticed that druids are supposed to have weak, slow pseudo-id but it seems like I get things pdeudoed as soon as I pick them up.
    It's the help that's out of date - everyone now gets instant pseudo-id; it's weak for pure casters an strong for everyone else.

    Also it seems like average items are automatically IDed instantly.
    This is the new ID-by-use. The idea is if the player knows something, the character should, so most average things are obvious.

    Finally, the town in a dungeon only game would not panel change while in bigtile mode allowing me to only see half the town, once in the dungeon things work fine.
    That's odd - I'll look into that one. Windows, I assume?
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #92
      Playing FA 113. Though I've played rogues before, I never really bothered with pick-pocketing or setting traps, so some of this may be WAD.

      You can pick-pocket the same enemy more than once. Pick-pocketing often yields more gold (esp. if you do it multiple times) than killing the enemy typically would. It just seems wrong. Multiple pick-pocketing should be dis-allowed or produce diminishing results and should never exceed what the maximum drop would be.

      It might be nice if you could steal an occasional item instead of gold.

      Burgling from a neutral NPC may wake him, but it doesn't turn him hostile, nor does the level being alerted to your thieving deeds.

      I get a short term boost of speed after pick-pocketing. WAD? Why?

      The list of commands in the help still shows [ (the monster list) as undefined. I noticed this when looking for the item list button. Has the item list been implemented?

      Traps are cool! Trap dancing is a great way to get rid of pesky ghosts if you don't have SI.

      My 2 cents on novice NPC's in general: They seem very weak, even versus very early characters (a bow, sling, or wand is all you need). I like the fact that they can be neutral, but it turns them into elective drop targets. I'd consider either scrapping the drop, the XP, or both for killing NPC's generated as neutral (or maybe level up their HP based on DL). Picking them off one at a time is way too easy (and tempting). This is compounded by the fact that they are so common. Much like stealing, maybe killing too many neutrals could "alert the level of your murderous deeds", turning all NPC's hostile.
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • Zikke
        Veteran
        • Jun 2008
        • 1069

        #93
        I never noticed any neutral monsters at all.... >_<
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #94
          I should say first that I haven't touched the stealing code since stealing it from O.

          Originally posted by buzzkill
          You can pick-pocket the same enemy more than once. Pick-pocketing often yields more gold (esp. if you do it multiple times) than killing the enemy typically would. It just seems wrong. Multiple pick-pocketing should be dis-allowed or produce diminishing results and should never exceed what the maximum drop would be.
          Too much thieving on the same level, though, will aggravate earby monsters, or the level.

          It might be nice if you could steal an occasional item instead of gold.
          Yes, that's a thought.

          Burgling from a neutral NPC may wake him, but it doesn't turn him hostile, nor does the level being alerted to your thieving deeds.
          OK, that needs fixing.

          I get a short term boost of speed after pick-pocketing. WAD? Why?
          I guess to make it possible at all.

          The list of commands in the help still shows [ (the monster list) as undefined. I noticed this when looking for the item list button. Has the item list been implemented?
          OK, help needs some work. Item list has been implemented, with command control-I.

          Traps are cool! Trap dancing is a great way to get rid of pesky ghosts if you don't have SI.
          AOE traps are also a great way to get hounds to chase you instead of hanging back.

          My 2 cents on novice NPC's in general: They seem very weak, even versus very early characters (a bow, sling, or wand is all you need). I like the fact that they can be neutral, but it turns them into elective drop targets. I'd consider either scrapping the drop, the XP, or both for killing NPC's generated as neutral (or maybe level up their HP based on DL). Picking them off one at a time is way too easy (and tempting). This is compounded by the fact that they are so common. Much like stealing, maybe killing too many neutrals could "alert the level of your murderous deeds", turning all NPC's hostile.
          The novices are the same as they were before I made them (sometimes) neutral - the difference now, I guess, is that the player gets the chance to surprise attack them. One possibility is to make whole groups become hostile if you attack one member. I like the alerting the level idea, too. The whole concept of removing blanket monster-player hostility is a work in progress...
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9647

            #95
            Originally posted by Zikke
            I never noticed any neutral monsters at all.... >_<
            It only happens in wilderness
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • thapper
              Adept
              • Aug 2008
              • 168

              #96
              On neutral monsters:
              Code:
              One possibility is to make whole groups become hostile if you attack one member. I like the alerting the level idea, too.
              In the wilderness mountains neutral monsters, awake or asleep, are for the moment a pain since they tend to block passages. If they on top of that would turn hostile if I by mistake, or by trying to "clear" a way through them, attack one of them, I'd have to avoid them completely in the early game (which might be the idea).

              Another thing, if a neutral monster hits a trap he also doesn't turn hostile, maybe he should?

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #97
                Originally posted by thapper
                In the wilderness mountains neutral monsters, awake or asleep, are for the moment a pain since they tend to block passages. If they on top of that would turn hostile if I by mistake, or by trying to "clear" a way through them, attack one of them, I'd have to avoid them completely in the early game (which might be the idea).
                Currently if you attack one it becomes hostile - I'm suggesting maybe it's friends should too. I agree about the annoyance in the mountains.

                Another thing, if a neutral monster hits a trap he also doesn't turn hostile, maybe he should?
                Yes, I agree.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • LostTemplar
                  Knight
                  • Aug 2009
                  • 670

                  #98
                  CLVL displayed in character hystory is still wrong sometimes.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #99
                    Originally posted by LostTemplar
                    CLVL displayed in character hystory is still wrong sometimes.
                    Is it happening for a particular type of event, eg artifact finding? I assume it's right for levelling up...
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • thapper
                      Adept
                      • Aug 2008
                      • 168

                      Sorry I was a bit unclear, I understood the intention to make all neutrals in a group hostile if I attack one. What I wanted to say was that if it becomes so, then the groups of neutrals would be even worse in the mountains and I would avoid them completely with a low level character. Not that that is a bad thing...

                      By the way, if the whole group would become hostile, would they also all wake up? Because then they're even worse than say a group of Manes that you at least can kill one by one if your stealth is good enough.

                      Comment

                      • LostTemplar
                        Knight
                        • Aug 2009
                        • 670

                        Yes, it is for artifacts, sometimes it shows lower level, sometimes higher, turn count seems allways correctly shown.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          The usual solution is to make push past be the default behavior when moving towards a neutral. If you want to attack him while he is not hostile, you need to run at him, or something.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9647

                            Originally posted by LostTemplar
                            Yes, it is for artifacts, sometimes it shows lower level, sometimes higher, turn count seems allways correctly shown.
                            OK, thanks.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9647

                              Originally posted by Pete Mack
                              The usual solution is to make push past be the default behavior when moving towards a neutral. If you want to attack him while he is not hostile, you need to run at him, or something.
                              Yes, I'm thinking of some variation on that.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • thapper
                                Adept
                                • Aug 2008
                                • 168

                                FA1.13 has crashed for me couple of times during character creation. It seems to happen if I create a character almost until the end (at the "choose your name" screen, then I change my mind about something and hit escape (on or more times) to go backwards. When I redo the procedure and finally press enter on the last screen it freezes. Nothing serious but I thought I'd let you know. PC and Windows Vista. Sorry about the cryptic description.

                                Comment

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