FAangband 1.1 is now available from the usual place - thanks as usual to pav for hosting. Please play, post dumps, complain, etc.
I am expecting more complaining than usual, because the new ID by use system and rings and amulets are radical and not very well tested changes. Bugs can be reported here, or by email to nckmccnnll@yahoo.com.au, or at launchpad.
Here is a summary of the changes:
ID by use
---------
Wieldable objects can be learned about by wielding and using them. Ego weapon and armour types can be learned by learning an identifying property.
Score
-----
Score is now the sum of the experience gained for the first kill of every monster type. This is an attempt to make score actually meaningful.
Rings and Amulets
-----------------
These are completely different now. Basic ring types are metals; basic amulet types are gems. All rings and amulets are ego items. ID by use is "sensation-based" (otherwise known as rune-based) for jewellery.
Birth Options
-------------
There are two new birth options:
- dungeon only gives the player a conventional Angband town-and-dungeon game (although there are optional fixed quests on the way down, and recall is *necessary* after a while);
- no selling is like it says on the box - items can be donated to shops for identification, and gold drops are doubled.
Sound
-----
Dubtrain's sound pack is now fully incorporated.
Bugfixes and minor changes
--------------------------
Adjusted Razorback's weight down to normal for DSMs (Si Griffin)
Added buzzkill's world map.
Alt key not working in SDL (jsv)
I am expecting more complaining than usual, because the new ID by use system and rings and amulets are radical and not very well tested changes. Bugs can be reported here, or by email to nckmccnnll@yahoo.com.au, or at launchpad.
Here is a summary of the changes:
ID by use
---------
Wieldable objects can be learned about by wielding and using them. Ego weapon and armour types can be learned by learning an identifying property.
Score
-----
Score is now the sum of the experience gained for the first kill of every monster type. This is an attempt to make score actually meaningful.
Rings and Amulets
-----------------
These are completely different now. Basic ring types are metals; basic amulet types are gems. All rings and amulets are ego items. ID by use is "sensation-based" (otherwise known as rune-based) for jewellery.
Birth Options
-------------
There are two new birth options:
- dungeon only gives the player a conventional Angband town-and-dungeon game (although there are optional fixed quests on the way down, and recall is *necessary* after a while);
- no selling is like it says on the box - items can be donated to shops for identification, and gold drops are doubled.
Sound
-----
Dubtrain's sound pack is now fully incorporated.
Bugfixes and minor changes
--------------------------
Adjusted Razorback's weight down to normal for DSMs (Si Griffin)
Added buzzkill's world map.
Alt key not working in SDL (jsv)
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