FAangband 1.1

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  • Fendell Orcbane
    Swordsman
    • Apr 2010
    • 460

    Originally posted by Nick
    No - Genocide, Mass Genocide and *Destruction* don't effect vault grids.
    Holy shit. I'm glad I never got into a tight spot in a vault On the other hand *Destruction* helps clear the trash away so that you can just pick out the artifacts...

    Comment

    • HallucinationMushroom
      Knight
      • Apr 2007
      • 785

      Yeah, make sure you have a good grasp on where the borders of a vault are as well. I was in a moat area or some other kind of intermediate place between the dungeon and a vault once and didn't realize that area was also protected from *destruct* and bit the dust to Chaos hounds once. On the upside, themed levels are not protected and you can *destruct* away.

      I had the most wonderful dream last night. I found a staff that increased the sides of the damage dice on weapons. I activated it several times and got Calris up to 3d21. It worked like recharging or remove curse... if it failed to enchant properly the item would be destroyed. Every time I went to use it I was shown the percentage chance it would work. The staff was not named, but I think it would've been called the Staff of Wishful Thinking.
      I guess my subconscious is also obsessed with honking nasty weapons. I like big damage die and I cannot lie...
      You are on something strange

      Comment

      • Fendell Orcbane
        Swordsman
        • Apr 2010
        • 460

        Originally posted by HallucinationMushroom
        Yeah, make sure you have a good grasp on where the borders of a vault are as well. I was in a moat area or some other kind of intermediate place between the dungeon and a vault once and didn't realize that area was also protected from *destruct* and bit the dust to Chaos hounds once. On the upside, themed levels are not protected and you can *destruct* away.

        I had the most wonderful dream last night. I found a staff that increased the sides of the damage dice on weapons. I activated it several times and got Calris up to 3d21. It worked like recharging or remove curse... if it failed to enchant properly the item would be destroyed. Every time I went to use it I was shown the percentage chance it would work. The staff was not named, but I think it would've been called the Staff of Wishful Thinking.
        I guess my subconscious is also obsessed with honking nasty weapons. I like big damage die and I cannot lie...
        Actually I'd rather have speed than damage dice. I haven't found any artifact boots yet...

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          Originally posted by Fendell Orcbane
          Actually I'd rather have speed than damage dice. I haven't found any artifact boots yet...
          You'll always find enough speed eventually in a game, but a really big damage dice weapon is a rarity. You may or may not know that criticals in O-based combat increase the number of dice of your weapon for that attack - therefore bigger dice makes a huge difference. That's why Forasgil at 1d12 is such a powerful early weapon.

          Comment

          • rogueliker
            Rookie
            • Nov 2010
            • 7

            I was trying to compile 1.1 under Debian (chroot in Maemo 5). Configure and make didn't throw any error messages. But I couln't get both the x11 and the SDL modes working.

            In x11, the error is
            Code:
            Couldn't load requested font. (8x16x).
            In SDL, the first screen loads, but when I pressed any key to enter the character dialogs the game quit and show this error
            Code:
            ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_alsa_dsp.so
            ./faangband: Couldn't open mixer: No available audio device
            ./faangband: Failed to load sound config
            ./faangband: Cannot create the '/root//.angband/FAangband/scores/scores.raw' file!
            ./faangband: The 'lib' directory is probably missing or broken.
            ./faangband: Perhaps the archive was not extracted correctly.
            ./faangband: See the 'README' file for more information.
            ./faangband: Fatal Error.
            Thanks in advance for your help.
            Don't get discouraged by the random question when registering for the forums, my friend.

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              Originally posted by rogueliker
              In x11, the error is
              Code:
              Couldn't load requested font. (8x16x).
              The font is read either from the x11-settings.prf file in the lib/user directory or (more probably) the ~/.angband/FAangband directory, or the environment variable ANGBAND_X11_FONT_0 - I'm guessing the former

              In SDL, the first screen loads, but when I pressed any key to enter the character dialogs the game quit and show this error
              Code:
              ALSA lib dlmisc.c:236:(snd1_dlobj_cache_get) Cannot open shared library /usr/lib/alsa-lib/libasound_module_pcm_alsa_dsp.so
              ./faangband: Couldn't open mixer: No available audio device
              ./faangband: Failed to load sound config
              ./faangband: Cannot create the '/root//.angband/FAangband/scores/scores.raw' file!
              ./faangband: The 'lib' directory is probably missing or broken.
              ./faangband: Perhaps the archive was not extracted correctly.
              ./faangband: See the 'README' file for more information.
              ./faangband: Fatal Error.
              It is starting to look like your private user paths are an issue - I suspect because it doesn't want to write the .angband directory in /root. I don't know enough about chroot in Maemo to give better info, I'm afraid.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Fendell Orcbane
                Swordsman
                • Apr 2010
                • 460

                How does one use the Rod of Portals? It asks you to choose a location and then when you pick a square...nothing. What am I doing wrong? Thanks

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  Originally posted by Fendell Orcbane
                  How does one use the Rod of Portals? It asks you to choose a location and then when you pick a square...nothing.
                  It seems to work fine for me. Are you getting an error message?
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Fendell Orcbane
                    Swordsman
                    • Apr 2010
                    • 460

                    Originally posted by Nick
                    It seems to work fine for me. Are you getting an error message?
                    I guess what I should ask is how do I use it?

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      Originally posted by Fendell Orcbane
                      I guess what I should ask is how do I use it?
                      On zapping, you should get to choose a grid to teleport to. It can't be too far away, and must be passable and not contain a monster or be in a vault. It can fail randomly, but on any failure you should get a failure message and be teleported.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Psi
                        Knight
                        • Apr 2007
                        • 870

                        I find the recharge time on it is too high for me to actually dedicate a slot to it.

                        Comment

                        • LostTemplar
                          Knight
                          • Aug 2009
                          • 670

                          Recharge it by spell, yes it takes two turns, but in final fight it is cool to avoid danger.

                          Comment

                          • Psi
                            Knight
                            • Apr 2007
                            • 870

                            Originally posted by LostTemplar
                            Recharge it by spell, yes it takes two turns, but in final fight it is cool to avoid danger.
                            That's good thinking. I never recharge rods by spell because of the risks, but hadn't thought about the indestructible artifact rods.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              Originally posted by Fendell Orcbane
                              I guess what I should ask is how do I use it?
                              Hit * then o (much like look or targeting) then use the arrow keys to choose a location. Press 5 to select. This is general information, not specific to this item.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • Fendell Orcbane
                                Swordsman
                                • Apr 2010
                                • 460

                                Thanks, everyone.

                                Comment

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