FAangband 1.1

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  • Saegor
    Rookie
    • May 2010
    • 4

    Versions 1.1.4 on DS (like 1.0 and 1.1) freeze when suicide or death ...

    i go back in 0.3.6 =D

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      Originally posted by Saegor
      Versions 1.1.4 on DS (like 1.0 and 1.1) freeze when suicide or death ...
      Yes, I have seen this now too. I'll have a look for what's causing it.

      As a workaround, you could delete the savefile after death.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Saegor
        Rookie
        • May 2010
        • 4

        Originally posted by Nick
        As a workaround, you could delete the savefile after death.
        Good idea !

        an other problem is if the option term1=messages is enabled : no return to next line (the end of the text is eaten in the right of the screen)

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          FA 114

          I encountered an oddity while searching for a secret door (very likely not unique to FA). In short, I descended into a new level into a room with no doors. As I searched for a door, a (closed) door suddenly appeared out of my line of sight (I was standing on the chute when the door to the left appeared). One turn later, a blue yeek walked through the door. I'm assuming that the blue yeek 'found' the secret door, and that is why it appeared on the map, though it seems odd that it would appear out of line of sight, and odd again that it took the yeek only one turn to both open the door and walk into the doorway.

          EDIT: and then a few turns later I heard a door burst open, which also appeared on my map, out of line of sight.
          Attached Files
          Last edited by buzzkill; May 11, 2010, 03:34.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • Zikke
            Veteran
            • Jun 2008
            • 1069

            Originally posted by buzzkill
            FA 114

            I encountered an oddity while searching for a secret door (very likely not unique to FA). In short, I descended into a new level into a room with no doors. As I searched for a door, a (closed) door suddenly appeared out of my line of sight (I was standing on the chute when the door to the left appeared). One turn later, a blue yeek walked through the door. I'm assuming that the blue yeek 'found' the secret door, and that is why it appeared on the map, though it seems odd that it would appear out of line of sight, and odd again that it took the yeek only one turn to both open the door and walk into the doorway.

            EDIT: and then a few turns later I heard a door burst open, which also appeared on my map, out of line of sight.
            Server lag? Oh wait this isn't WoW...
            A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
            A/FA W H- D c-- !f PV+++ s? d P++ M+
            C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

            Comment

            • LostTemplar
              Knight
              • Aug 2009
              • 670

              Yes, you can see a secret door one turn before monster opens it.

              Comment

              • miyazaki
                Adept
                • Jan 2009
                • 227

                In Angband, ^L re-centres the map on the character. I can't find the same command in FAangband. Does it exist?

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9647

                  Originally posted by miyazaki
                  In Angband, ^L re-centres the map on the character. I can't find the same command in FAangband. Does it exist?
                  I don't think so - and I don;t think I've ever seen that one before. You learn something every day.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • miyazaki
                    Adept
                    • Jan 2009
                    • 227

                    I just learned it a few weeks ago and it is one of the handies commands around!

                    Comment

                    • shawnosullivan
                      Apprentice
                      • Aug 2009
                      • 61

                      just wanted to chime in and say that i'm loving FA..it's been my rogue like of choice for the last few months. always thought it looked cool, but found the wilderness a little confusing and the fact that different races started on different character levels offputting. dungeon mode solves that perfectly the somewhat higher difficulty level (compared to V) is appreciated, and the implementation and sophistication of features is really impressive overall.

                      a couple small issues/thoughts:
                      the new jewelry system is very cool, but definitely needs a bit more balancing, particularly in terms of activations (as someone mentioned earlier in the thread). in addition, activations don't seem to factor into the price of jewely, so you can purchase some items with quite powerful activations very early on. so it can be like purchasing a rod of perception or acid balls for 100 gold at cl10. the curse system is pretty darn brilliant, however (and i hope V takes some cues from your work).

                      i could be wrong, but it seems that different classes and races all level at the same rate. maybe this makes more sense in wilderness mode, when different races' starting CLs and environments dictate difficulty and play style, but it seems a little odd in dungeon mode when a hobbit warrior levels just as quickly as a high elf ranger.
                      the other thing which puzzles me a bit about FA in general is the racial stat bonuses - namely the INT/WIS dwarf/elf switch. this is cool in some ways, and sometimes makes more sense (rangers using wisdom as their spellcasting stat), but in general, makes several of the most classic character builds less viable - namely the elf/hobbit rogue and the dwarf paladin. a stealthless rogue and a frail paladin are significantly less appealing. i assume this is a deliberate move (and would be curious to hear the rationale behind it, beyond faithfulness to the source material), but the end result i find is that there is lack of +INT races, making for very few good races for a rogue build, or even mage build, really. if dark elves had an intelligence bonus instead of a wisdom bonus (they are described as intelligent in their racial description), that might help even things out.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        Originally posted by shawnosullivan
                        the new jewelry system is very cool, but definitely needs a bit more balancing, particularly in terms of activations (as someone mentioned earlier in the thread). in addition, activations don't seem to factor into the price of jewely, so you can purchase some items with quite powerful activations very early on. so it can be like purchasing a rod of perception or acid balls for 100 gold at cl10.
                        Yes, there will certainly be more balancing needed. And you're right, activations aren't in the price - I hadn't thought of that. They are accounted for in generation.

                        i could be wrong, but it seems that different classes and races all level at the same rate. maybe this makes more sense in wilderness mode, when different races' starting CLs and environments dictate difficulty and play style, but it seems a little odd in dungeon mode when a hobbit warrior levels just as quickly as a high elf ranger.
                        This is inherited from O, and I agree with it. Some races/classes are easier than others - that's fine.

                        the other thing which puzzles me a bit about FA in general is the racial stat bonuses - namely the INT/WIS dwarf/elf switch. this is cool in some ways, and sometimes makes more sense (rangers using wisdom as their spellcasting stat), but in general, makes several of the most classic character builds less viable - namely the elf/hobbit rogue and the dwarf paladin. a stealthless rogue and a frail paladin are significantly less appealing. i assume this is a deliberate move (and would be curious to hear the rationale behind it, beyond faithfulness to the source material), but the end result i find is that there is lack of +INT races, making for very few good races for a rogue build, or even mage build, really. if dark elves had an intelligence bonus instead of a wisdom bonus (they are described as intelligent in their racial description), that might help even things out.
                        The main reason is thematic - and thematically, elf paladin and dwarf rogue fit much better, IMHO. Agreed there are not so many +INT races, although you have missed petty-dwarves and high elves. Rogues don't really need INT so much - stealth, device skill and even infravision are probably more important. On the whole, I think the balance is certainly different from the traditional one, but I'm not unhappy with it.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • thapper
                          Adept
                          • Aug 2008
                          • 168

                          Very minor bug: I wielded 2 out of 32 arrows in a stack on the ground, the message still read "you have readied 32 arrows".

                          Edit: Forget it, I happened to have exactly 32 of those arrows in my quiver after adding the last two, that's of course the 32 arrows readied.
                          Last edited by thapper; May 13, 2010, 16:51.

                          Comment

                          • LostTemplar
                            Knight
                            • Aug 2009
                            • 670

                            Reading ?Tlevel after entering gauroth from forest teleported me to nowhere town

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9647

                              Originally posted by LostTemplar
                              Reading ?Tlevel after entering gauroth from forest teleported me to nowhere town
                              Well, that gives me the push I needed to get an update out this weekend
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • LostTemplar
                                Knight
                                • Aug 2009
                                • 670

                                Anyone can use Sauron's forms to shapeshift in now.

                                Comment

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