V 3.5 now in feature freeze

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    Overhead view bug. I thought this had been fixed, but it is still present in 439-gd2b2e2d. See picture. Term 1 is set to show overhead view. I think this is related to main window refresh bug.

    64bit Win7 if that matters.

    [EDIT] odd, picture here is a lot smaller size than it was when I attached it. Any hints how to make it bigger?
    Attached Files

    Comment

    • Nomad
      Knight
      • Sep 2010
      • 958

      Random thought: now that jammed doors and door bashing have been removed, aren't wands and scrolls of Trap/Door Destruction a bit pointless? It's no longer necessary to destroy doors, and we already have wands of disarming serving the trap destruction function.

      (I've always squelched them as junk not worth the carrying slot in any case; I don't know if other people make much use of them.)

      Comment

      • takkaria
        Veteran
        • Apr 2007
        • 1951

        Originally posted by Nomad
        Random thought: now that jammed doors and door bashing have been removed, aren't wands and scrolls of Trap/Door Destruction a bit pointless? It's no longer necessary to destroy doors, and we already have wands of disarming serving the trap destruction function.

        (I've always squelched them as junk not worth the carrying slot in any case; I don't know if other people make much use of them.)
        It's a good point. A random thought on the same topic: I wonder if trap/door destruction should cause a small low-damage ball effect when the thing blows up, to make it an interesting tactical choice in cmbat?
        takkaria whispers something about options. -more-

        Comment

        • Timo Pietilä
          Prophet
          • Apr 2007
          • 4096

          Originally posted by Nomad
          Random thought: now that jammed doors and door bashing have been removed, aren't wands and scrolls of Trap/Door Destruction a bit pointless? It's no longer necessary to destroy doors
          I destroy doors to make space for loot and possible glyph.

          Comment

          • Bodhi
            Rookie
            • Jul 2009
            • 8

            Originally posted by Timo Pietilä
            For what it's worth I have a feeling that something is wrong for weapons specifically. Except Phial, Evenstar, Gorlim and Paurhach all my artifact findings have been weapons, and I have found 11 of those, including Zarcuthra at 1600' (dropped by Boldor) which AFAIK should be rather rare. Evenstar, Gorlim and Paur I found somewhere after 2000', Phial from vault at 1600'.

            Or maybe it just feels wrong because there is rather strong imbalance between amount of weapons and rest of the artifacts.
            I had a similar experience with8 of my first 10 artifacts being weapons. Phial (2350) and Haradrim (2100) were the two exceptions

            Then on 2400 alone I found 3 artifact body armors. It feels off but it could just be the RNG at work

            I'm playing d2b2e2d

            Comment

            • MattB
              Veteran
              • Mar 2013
              • 1214

              Originally posted by Timo Pietilä
              I destroy doors to make space for loot and possible glyph.
              That's very clever!
              But I still wouldn't sacrifice an inventory slot on the off-chance that I might encounter this situation.

              Comment

              • MattB
                Veteran
                • Mar 2013
                • 1214

                Originally posted by Timo Pietilä
                Noticed that close-command doesn't as direction. Didn't found option for that so I guess also disarm doesn't ask that either. I would like to have that option back.
                In a similar vein:

                You can disarm a chest when standing on it. But if you are also adjacent to a trap it asks for a direction, which is perfectly reasonable except that you can't choose '5' as an option. Or is there a different key for 'the one I'm standing on, doofus!'.

                Comment

                • Timo Pietilä
                  Prophet
                  • Apr 2007
                  • 4096

                  Originally posted by MattB
                  That's very clever!
                  But I still wouldn't sacrifice an inventory slot on the off-chance that I might encounter this situation.
                  Priest spell unbarring ways destroys doors and traps.

                  Comment

                  • MattB
                    Veteran
                    • Mar 2013
                    • 1214

                    Originally posted by Timo Pietilä
                    Priest spell unbarring ways destroys doors and traps.
                    Ah, that makes sense then.
                    Must try a priest sometime.

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      I love the giants with their hound escort (although I'm disappointed/relieved about the absence of the Time Giants Nick dreamt up)
                      I love the little dragon families. They actually make me feel guilty when I kill mum, or her children, which is brilliant.
                      And I love the Unique pairs and trios.
                      The only issue I have with these is that Bill, Bert and Tom are identical, are they not?
                      Is there an argument for, say, making Bill have higher AC and HP but less attack dice, making Bert have lower AC and HP but more dice, and leaving Tom where he is. It would make the battle against the three of them a bit more interesting. Just a thought.

                      Comment

                      • DaviddesJ
                        Swordsman
                        • Mar 2008
                        • 254

                        Originally posted by Oramin
                        Now, suppose for a second that I have selected a Softcore character and manage to finish the game without dying a single time (which I have done several times). I could have won on Hardcore; should I be entitled to the Hardcore title? No, I shouldn’t be because I made the choice to have the convenience of infinite lives.
                        BTW, this is a great example of another thing worth changing. I think it makes complete sense to let players have the "infinite lives" option on from the start, but they are only marked as "cheater" if they actually use it. Some players might not want to resurrect their characters, or even be tempted to do so. But others might like the idea that after their character dies, they can play around with what would have happened if it had lived, knowing that it's not a "legal" game but it's still fun for them to experiment with. Maybe they can try out different tactics in a low-pressure setting, etc. You can do the same things with wizard mode, but it's more hassle. I see no reason at all not to give players that option, or to somehow argue that a character is "less valid" just because the player wanted to have the option to play around with it in afterlife-mode after it dies. Let people have fun in their own way, reserve "cheat" markings for things that actually give the player an advantage with that character.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          One simple way to do that might be to, when the player dies, automatically turn on the "cheat death" option and then save the game as normal. So loading the game would leave the player 1 turn from death (which admittedly might not be enough to survive), with a marked savefile.

                          This has the added benefit that the savefile then becomes recoverable for the rare situation in which the character dies due to outside causes (e.g. bugs, or cats walking across the keyboard). Currently, "dead" savefiles are severely truncated and can't be used to restore characters.

                          The only problem with this scheme is figuring out when to invoke the birth UI when loading an old savefile.

                          Comment

                          • Oramin
                            Swordsman
                            • Jun 2012
                            • 371

                            Ok, that's one I can agree on.

                            You have died.

                            Do you wish to continue? (Y/N)

                            Note that if you choose to continue, any further adventures will not be included for your score.

                            Comment

                            • ekolis
                              Knight
                              • Apr 2007
                              • 921

                              Good idea! Just make sure to warn the player that his character will be marked as a cheater if he continues.

                              Or is it the entire savefile? That would be cruel...
                              You read the scroll labeled NOBIMUS UPSCOTI...
                              You are surrounded by a stasis field!
                              The tengu tries to teleport, but fails!

                              Comment

                              • Oramin
                                Swordsman
                                • Jun 2012
                                • 371

                                Or just record the score at the time of initial death and then give the option to continue (at which point with the zombie_flag set to true the game will not record any further scores until after suicide).

                                Comment

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