V 3.5 now in feature freeze

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  • MattB
    Veteran
    • Mar 2013
    • 1214

    Originally posted by takkaria
    Pressing 'r' in the home does nothing for me.
    Ah, yes, you have to press [i], then select a scroll, THEN press [r].

    A bit obscure, I grant you!

    Comment

    • takkaria
      Veteran
      • Apr 2007
      • 1951

      Originally posted by MattB
      Ah, yes, you have to press [i], then select a scroll, THEN press [r].

      A bit obscure, I grant you!
      Ah, right. The 'r' says (grey) next to it to indicate it won't work so I'm not sure how much of a bug this is.
      takkaria whispers something about options. -more-

      Comment

      • molybdenum
        Apprentice
        • May 2013
        • 84

        Originally posted by MattB
        It was a chaos vortex and I was surrounded by vault. I can't think what else was in LoS, sorry.
        It's possible the polymorphed thing was on a trap or open/broken door. I submitted some fixes for that and a few other things, so they should be appearing in the nightlies soon.

        Comment

        • MattB
          Veteran
          • Mar 2013
          • 1214

          Originally posted by takkaria
          Ah, right. The 'r' says (grey) next to it to indicate it won't work so I'm not sure how much of a bug this is.
          I certainly won't be losing any sleep over it!
          I just though that maybe the message should be the usual 'You cannot use that command here', or whatever it normally says.

          Of course it could just be the case that there is no point in @ investing in candles for his living room, given that he's hardly ever home. He just has to go outside to read his WoR...Actually no, thinking about it he's carrying a light source so there should be plenty of light in his home (when he's in it, that is).

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          • debo
            Veteran
            • Oct 2011
            • 2402

            Originally posted by MattB
            I certainly won't be losing any sleep over it!
            I just though that maybe the message should be the usual 'You cannot use that command here', or whatever it normally says.

            Of course it could just be the case that there is no point in @ investing in candles for his living room, given that he's hardly ever home. He just has to go outside to read his WoR...Actually no, thinking about it he's carrying a light source so there should be plenty of light in his home (when he's in it, that is).
            Wrong, he removed all the furniture so that he could fit more shit in there
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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            • Estie
              Veteran
              • Apr 2008
              • 2346

              Originally posted by debo
              Wrong, he removed all the furniture so that he could fit more shit in there
              He is only allowed one cupboard for his private use by the landlady.

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              • yrriban
                Rookie
                • Feb 2011
                • 10

                Originally posted by takkaria
                • Numbers instead of labels wil be used when using a command on an object, if that object has an inscribed tag - e.g. if you inscribe something @q0, it'll show up as '0' on the menu instead of its letter
                • Inscriptions now use the roguelike keyset if that's the keyset you're using
                So I finally got a chance to try out the roguelike inscriptions (using build 546-gee7b329), and unfortunately it doesn't really seem to work for me. Take staves, for example. If I inscribe a staff with '@Z5', it will show up with a 5 next to it in the list of staves when I press Z, but pressing 5 won't actually select that staff. On the other hand, if I inscribe the staff with '@u5', it will show up with its inventory letter in the list, but I can actually select it by pressing 5. There's a similar pattern for other types of inscriptions where the standard and roguelike keysets differ.

                And while I'm on the subject, one other consideration. The squelch key in the roguelike keyset is ^D. Ideally, how should one inscribe an item using the roguelike keyset to prevent it being squelched? Should it just be a literal '!^D'?

                Comment

                • takkaria
                  Veteran
                  • Apr 2007
                  • 1951

                  Originally posted by yrriban
                  So I finally got a chance to try out the roguelike inscriptions (using build 546-gee7b329), and unfortunately it doesn't really seem to work for me. Take staves, for example. If I inscribe a staff with '@Z5', it will show up with a 5 next to it in the list of staves when I press Z, but pressing 5 won't actually select that staff. On the other hand, if I inscribe the staff with '@u5', it will show up with its inventory letter in the list, but I can actually select it by pressing 5. There's a similar pattern for other types of inscriptions where the standard and roguelike keysets differ.
                  Oh, thanks for reporting that. I did check that it worked but that was before adding numbers to the list display.

                  And while I'm on the subject, one other consideration. The squelch key in the roguelike keyset is ^D. Ideally, how should one inscribe an item using the roguelike keyset to prevent it being squelched? Should it just be a literal '!^D'?
                  You'd have to use !D.
                  takkaria whispers something about options. -more-

                  Comment

                  • takkaria
                    Veteran
                    • Apr 2007
                    • 1951

                    Originally posted by MattB
                    One quick question though...
                    Is there a reason why the ability to drop an item from within the 'i' or 'e' menus has been dropped? I find it very handy to look at an items abilities/damage using 'i' or 'e' and then instantly drop it by hitting 'd'. I know you can still 'k' it, but that's an extra keystroke (choosing between 'this particular item' or 'all whatevers') and besides, I might not want to squelch it, just drop it.
                    No biggie though.
                    I can still drop things from the object context menu. Can you reproduce this still at your end?
                    takkaria whispers something about options. -more-

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      Originally posted by takkaria
                      I can still drop things from the object context menu. Can you reproduce this still at your end?
                      For me, the inability to drop things from the inventory or equipment menu persists, but not consistently. I haven't focused too much on figuring out when it works and when it doesn't, but certainly missiles, artifact, and ego items seem particularly affected. I will try and make note of the keystrokes and items the next time it fails, and let you know.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • MattB
                        Veteran
                        • Mar 2013
                        • 1214

                        Originally posted by takkaria
                        I can still drop things from the object context menu. Can you reproduce this still at your end?
                        I still cannot drop anything from within the 'i' or 'e' menus.
                        However I am using 510-g1b93088 which I suppose is a bit old now.
                        I've now got used to 'v'-ing the item in question to the left instead.

                        Comment

                        • MattB
                          Veteran
                          • Mar 2013
                          • 1214

                          By the way, is there a reason why the light counter on a torch doesn't decrease when you're in town? Jus' wonderin'.

                          Comment

                          • MattB
                            Veteran
                            • Mar 2013
                            • 1214

                            Also, for the second time in a week I've had a crash when inscribing some arrows with {=g @f9}. Unfortunately I wasn't able to reproduce it last time so I didn't report it. But as it crashes so rarely, twice in a week can't be coincedence, can it?

                            (Mind you, last week I managed to summon 7 up stairs in a row while looking for a down stair. My personal record and odds of about 100,000 to one!)

                            Comment

                            • takkaria
                              Veteran
                              • Apr 2007
                              • 1951

                              Originally posted by MattB
                              By the way, is there a reason why the light counter on a torch doesn't decrease when you're in town? Jus' wonderin'.
                              In the day? It's because the sun is up.
                              takkaria whispers something about options. -more-

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                2^7 is only 128, so it's not that unlikely.

                                As for torches, the game is just not penalizing you for taking your light source off when there's no need for it. You'll still use up turns if it's night time.

                                Comment

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