Angband 4.2.4

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  • Sphara
    replied
    Related to previous questions: Does off-screen trampling give message now, or was this a lava-related message?
    I had absolutely no ESP, noticed Osse awake and chasing me from other room with a detection spell, and after few turns, I suddenly got a message "It disintegrates!". I had nothing in my LOS, nothing even close.

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  • malcontent
    replied
    Originally posted by Ingwe Ingweron
    I've noticed it too, but I think my @ had ESP at the time, so may have been mentally aware of said monster and I assumed felt its psychic pain as it was immolated. I haven't noticed any monsters of which @ was unaware catching fire.
    Yeah, ESP was part of the equation. But why would mapping cause a monster to catch fire?

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  • Ingwe Ingweron
    replied
    Originally posted by malcontent
    I feel like this is a new thing with 4.2.4...

    Sometimes when I map an area (this just happened to me with a rod of magic mapping) I get messages about off screen monsters catching fire.

    Does anyone else see that? Can anyone explain what is going on?
    I've noticed it too, but I think my @ had ESP at the time, so may have been mentally aware of said monster and I assumed felt its psychic pain as it was immolated. I haven't noticed any monsters of which @ was unaware catching fire.

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  • malcontent
    replied
    I feel like this is a new thing with 4.2.4...

    Sometimes when I map an area (this just happened to me with a rod of magic mapping) I get messages about off screen monsters catching fire.

    Does anyone else see that? Can anyone explain what is going on?

    Leave a comment:


  • Hounded
    replied
    Originally posted by ewert
    May have quickreplied to wrong one, the other post mentioned staff of darkness.
    Yeah, staves've never required a direction like wands or un-id'd rods do.

    I just thought it might be relevant as both bugs manifest as heretofore unrequired vector selection.

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  • ewert
    replied
    May have quickreplied to wrong one, the other post mentioned staff of darkness.

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  • Ingwe Ingweron
    replied
    Originally posted by ewert
    You sure it was not needing aiming only when it was unidentified?
    Unidentified? What? It's a spell in a spell book. It required aiming every time it was cast.

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  • ewert
    replied
    You sure it was not needing aiming only when it was unidentified?

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    What are you seeing happening?
    @ is now dead, so have to build another Mage back up, but @ cast the Detection spell and was immediately asked "Direction ('*' or <click> to target, "'" for closest, Escape to cancel)?" Nothing in the class.txt file suggests a reason why to my mind.

    spell: Detection:30:10:70:30
    effect: DETECT_TRAPS
    effect-yx:22:40
    effect: DETECT_DOORS
    effect-yx:22:40
    effect: DETECT_STAIRS
    effect-yx:22:40
    effect: DETECT_GOLD
    effect-yx:22:40
    effect:SENSE_OBJECTS
    effect-yx:22:40
    effect: DETECT_INVISIBLE_MONSTERS
    effect-yx:22:40
    effect: DETECT_VISIBLE_MONSTERS
    effect-yx:22:40
    desc: Detects all traps, doors, stairs, treasure, objects and monsters in the
    desc: immediate area.

    [extra space added between : and D to avoid a grinning face on the post.]

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  • backwardsEric
    replied
    I can reproduce Hounded's report of staffs of darkness requiring aiming but can't reproduce Ingwe's report of the Detect spell requiring aiming (tried on a Mac; used the debugging commands to advance a mage to the maximum level). A save file or more description of the circumstances when the Detect spell requires aiming could help diagnosing what's wrong.

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  • Hounded
    replied
    Originally posted by Nick
    What are you seeing happening?
    Ditto Staff od Darkness. Requests a vector before it activates. same execution logic as a wand.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Found another one. The "Detection" spell now takes a direction? That was a surprise. Maybe the spell description needs updating.
    What are you seeing happening?

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    I believe the current situation is correct (and the latest FAangband spell is the same - although it's so long since a version update that it's not in the latest actual version).
    Thanks for this update. I guess since my test @ had acquired a pStun hat (and I forgot) by the time he had the tap spell, it seemed like the spell's stun effect wasn't there and I couldn't see it in the txt file as I had before.

    Found another one. The "Detection" spell now takes a direction? That was a surprise. Maybe the spell description needs updating.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Nick, I may have found a possible bug while doing my comb through the txt files.

    In class.txt the Mage spell "Tap Magical Energy":

    Where is the TAP_DEVICE effect described? I didn't find it in the other txt files.

    Is the Tap Magical Energy spell missing the following two lines:
    effect: TIMED_INC:STUN
    dice:1d2
    to accomplish the “tapping stuns the player briefly” which is described in the spell description?
    These code lines are in the FAAngband class.txt file for the same spell, but are missing in the Angband class.txt file.
    I believe the current situation is correct (and the latest FAangband spell is the same - although it's so long since a version update that it's not in the latest actual version).

    The TAP_DEVICE effect (like all effects, really) is coded (in this case, in effect-handler-general.c). It was changed to avoid the stunning effect happening if the device had no charges, or the player's mana was already full.

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  • Ingwe Ingweron
    replied
    Nick, I may have found a possible bug while doing my comb through the txt files.

    In class.txt the Mage spell "Tap Magical Energy":

    Where is the TAP_DEVICE effect described? I didn't find it in the other txt files.

    Is the Tap Magical Energy spell missing the following two lines:
    effect: TIMED_INC:STUN
    dice:1d2
    to accomplish the “tapping stuns the player briefly” which is described in the spell description?
    These code lines are in the FAAngband class.txt file for the same spell, but are missing in the Angband class.txt file.

    Leave a comment:

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