Related to previous questions: Does off-screen trampling give message now, or was this a lava-related message?
I had absolutely no ESP, noticed Osse awake and chasing me from other room with a detection spell, and after few turns, I suddenly got a message "It disintegrates!". I had nothing in my LOS, nothing even close.
Angband 4.2.4
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Yeah, ESP was part of the equation. But why would mapping cause a monster to catch fire?Leave a comment:
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I've noticed it too, but I think my @ had ESP at the time, so may have been mentally aware of said monster and I assumed felt its psychic pain as it was immolated. I haven't noticed any monsters of which @ was unaware catching fire.Leave a comment:
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I feel like this is a new thing with 4.2.4...
Sometimes when I map an area (this just happened to me with a rod of magic mapping) I get messages about off screen monsters catching fire.
Does anyone else see that? Can anyone explain what is going on?Leave a comment:
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May have quickreplied to wrong one, the other post mentioned staff of darkness.Leave a comment:
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@ is now dead, so have to build another Mage back up, but @ cast the Detection spell and was immediately asked "Direction ('*' or <click> to target, "'" for closest, Escape to cancel)?" Nothing in the class.txt file suggests a reason why to my mind.
spell: Detection:30:10:70:30
effect: DETECT_TRAPS
effect-yx:22:40
effect: DETECT_DOORS
effect-yx:22:40
effect: DETECT_STAIRS
effect-yx:22:40
effect: DETECT_GOLD
effect-yx:22:40
effect:SENSE_OBJECTS
effect-yx:22:40
effect: DETECT_INVISIBLE_MONSTERS
effect-yx:22:40
effect: DETECT_VISIBLE_MONSTERS
effect-yx:22:40
desc: Detects all traps, doors, stairs, treasure, objects and monsters in the
desc: immediate area.
[extra space added between : and D to avoid a grinning face on the post.]Leave a comment:
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I can reproduce Hounded's report of staffs of darkness requiring aiming but can't reproduce Ingwe's report of the Detect spell requiring aiming (tried on a Mac; used the debugging commands to advance a mage to the maximum level). A save file or more description of the circumstances when the Detect spell requires aiming could help diagnosing what's wrong.Leave a comment:
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Found another one. The "Detection" spell now takes a direction? That was a surprise. Maybe the spell description needs updating.Leave a comment:
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Nick, I may have found a possible bug while doing my comb through the txt files.
In class.txt the Mage spell "Tap Magical Energy":
Where is the TAP_DEVICE effect described? I didn't find it in the other txt files.
Is the Tap Magical Energy spell missing the following two lines:
effect: TIMED_INC:STUN
dice:1d2
to accomplish the “tapping stuns the player briefly” which is described in the spell description?
These code lines are in the FAAngband class.txt file for the same spell, but are missing in the Angband class.txt file.
The TAP_DEVICE effect (like all effects, really) is coded (in this case, in effect-handler-general.c). It was changed to avoid the stunning effect happening if the device had no charges, or the player's mana was already full.Leave a comment:
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Nick, I may have found a possible bug while doing my comb through the txt files.
In class.txt the Mage spell "Tap Magical Energy":
Where is the TAP_DEVICE effect described? I didn't find it in the other txt files.
Is the Tap Magical Energy spell missing the following two lines:
effect: TIMED_INC:STUN
dice:1d2
to accomplish the “tapping stuns the player briefly” which is described in the spell description?
These code lines are in the FAAngband class.txt file for the same spell, but are missing in the Angband class.txt file.Leave a comment:
Leave a comment: