Angband 4.2.4

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  • backwardsEric
    replied
    Originally posted by Sphara
    Hi Nick.
    Trap immunity (Wormtongue boots) doesn't apply when disarming chest traps. Summoning trap went off on my face. Intended or not?
    If you had directly opened it (or, to use wobbly's phrase, booted it) the trap immunity would have bypassed the trap. To me, that's another argument, besides how it works for floor traps, for applying it when disarming.

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  • malcontent
    replied
    Originally posted by Pete Mack
    The message only occurs when you cross the threshold. Going further over it is silent.
    Ah, yes, my Knight's Shield of resistance had already sent me past the threshold. Thanks!

    Leave a comment:


  • Pete Mack
    replied
    The message only occurs when you cross the threshold. Going further over it is silent.

    Leave a comment:


  • malcontent
    replied
    Playing 4.2.4 I just swapped out soft leather armour (8lbs) for red dragon scale mail (16lbs) and my SP went from 40 to 32 without any message about armour encumbering my movement. Neither piece or armour had an INT modifier.

    I feel like I have seen the encumbrance message in 4.2.4 so I'm surprised to not see it now. A bug? Or maybe there is something else going on?

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Sphara
    That's pretty odd system atm. More accurate descriptions might be a good idea.

    How are things with artifacts (rand and unrand) that have slay bonuses? Ranged attacks only get +hit? How about Amulet of Weaponmastery?
    Geez Louise!
    My understanding is that ranged attacks are only eligible for +hit from equipment, potions, spells, and scrolls, and are never eligible for +dmg (other than from launchers or the missiles themselves).

    Leave a comment:


  • Sphara
    replied
    That's pretty odd system atm. More accurate descriptions might be a good idea.

    How are things with artifacts (rand and unrand) that have slay bonuses? Ranged attacks only get +hit? How about Amulet of Weaponmastery?
    Geez Louise!

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Sphara
    Alrighty, this was news to me. The +hit bonus does show.
    Thanks.
    For a while there was a bug that showed slay damage bonuses from spells (slay evil, venom) and possibly other damage bonuses affecting missiles when you examined or inspected them, but it wasn't actually causing such bonuses when fired. The bug has been corrected and those no longer show.

    However, if +hit bonus does actually work on missiles and isn't just another illusory bug of inspection, that would make sense to me. Rings of Accuracy were, by design, supposed to help with missiles not just melee while Rings of Damage were supposed to only help with melee.

    Leave a comment:


  • Sphara
    replied
    Originally posted by wobbly
    Always been that way, I believe. Pretty sure accuracy rings works, do you get the +hit from the slaying ring on bow?
    Alrighty, this was news to me. The +hit bonus does show.
    Thanks.

    Leave a comment:


  • wobbly
    replied
    Originally posted by Sphara
    Ring of Slaying bonus only affects on melee weapons, not launcher ammo or thrown weapons/rocks. At least the ammo description gives exact same damage value, with or without the ring.
    Always been that way, I believe. Pretty sure accuracy rings works, do you get the +hit from the slaying ring on bow?

    Leave a comment:


  • Sphara
    replied
    Ring of Slaying bonus only affects on melee weapons, not launcher ammo or thrown weapons/rocks. At least the ammo description gives exact same damage value, with or without the ring.

    Leave a comment:


  • Sphara
    replied
    If it's gonna stay as it is, change the description 'floor traps'.

    Chest traps are MUCH more important factor in the game than floor traps, because they are frequent source of ego/artifact gear. With clumsy characters (basically anyone but rogue), I oftentimes lug multiple traps and summoning trap chests home, and open then when I've found disarming wand/rod.

    My brain cell parliament voted 52 to change it to include chest traps, 48 to stay as it is.

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  • ewert
    replied
    Originally posted by wobbly
    Perhaps you should of tried booting it open.
    I see what you did there ...

    I think trap immunity giving trap immunity is clearer and simpler then,
    trap immunity is only trap immunity for some traps.
    Perhaps the problem is the standart set having it on boots and thus people think its for floors only. Randarts can give it to other slots, imagine having gloves of trap immunity and triggering chest traps?

    I reckon give it to all traps. Would actually make it worthwhile since losing chests to explosions is annoying ... I feel like almost every game I have had some really good stuff drop out of chests.

    Leave a comment:


  • wobbly
    replied
    Originally posted by Sphara
    Hi Nick.
    Trap immunity (Wormtongue boots) doesn't apply when disarming chest traps. Summoning trap went off on my face. Intended or not?
    Perhaps you should of tried booting it open.

    Originally posted by Nick
    Good question. I think I just assumed only floor traps, and I probably think it should stay that way. What do others think?
    I think trap immunity giving trap immunity is clearer and simpler then,
    trap immunity is only trap immunity for some traps.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Good question. I think I just assumed only floor traps, and I probably think it should stay that way. What do others think?
    I vote for leaving it as is.

    Leave a comment:


  • Julian
    replied
    Originally posted by Nick
    Good question. I think I just assumed only floor traps, and I probably think it should stay that way. What do others think?
    It’s a relatively minor ability. I don’t see any reason not to let it be all traps.

    Leave a comment:

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