Angband 4.2.4

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  • sffp
    replied
    Upgrade time again!

    For the last time, what files do I need to copy to port the info from the previous version. I also modified a file to upgrade my inventory previously. I've forgotten it all!!!

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  • archolewa
    replied
    Originally posted by Selkie
    However, you're likely to find a spear with a slay and this can be thrown with devastating effect
    The Thancs are great for throwing as well. My Blackguard especially can get a lot of mileage out of throwing a Thanc or two at the start of battle.

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  • Selkie
    replied
    Originally posted by bron
    I note that when I throw ('v') an iron shot, the damage is doubled. Feature or bug?
    I think this is only apparent when playing as a rogue. They have such a high + to throw that at the start of the game they can throw better than they bow.

    Find a sling of power and chucking ammo quickly becomes old hat.

    However, you're likely to find a spear with a slay and this can be thrown with devastating effect

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  • ewert
    replied
    Originally posted by Nick
    Feature, I think (as in it's deliberate but I'm not sure if it's a good idea).
    It makes the start of game quite trivial, especially if you find +x shots in weapon shop, based on my recent rogue games. I think I have had 15dmg/rnd if thrown from the get go ... I'd say revert that. Slings are there for a purpose.

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  • Nick
    replied
    Originally posted by bron
    I note that when I throw ('v') an iron shot, the damage is doubled. Feature or bug?
    Feature, I think (as in it's deliberate but I'm not sure if it's a good idea).

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  • bron
    replied
    I note that when I throw ('v') an iron shot, the damage is doubled. Feature or bug?

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Nick, has something changed about lore.txt? Copying monster.txt and renaming no longer gives @ monster knowledge.
    Confirmed, it's broken. I think I know what's wrong, there will be a fix in due course. Also 4.2.5 confirmed

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Nick, has something changed about lore.txt? Copying monster.txt and renaming no longer gives @ monster knowledge.
    Not intentionally - I'll test.

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  • Djabanete
    replied
    Originally posted by Ingwe Ingweron
    All this assumes that @ is "good".
    Not really. It's fine if you want to be an evil warrior who wants to be the next Dark Lord. What's inconsistent is that Beorn would be hanging out with a bunch of Orcs and Ringwraiths and that, while he's there, his highest priority is slaying @.

    You could add Faramir and Galadriel as monsters, and even if you justified it by saying "@ is allowed to be evil," that dungeon still wouldn't make any sense. Beorn is a more minor character and has a more reclusive lifestyle, but lore-wise he's squarely in the "good guy fights evil" category.

    Obviously not all monsters make the same amount of sense, some are from other legendariums, some are goofy, and some are Middle-Earth monsters that weren't around when Angband was around. "Realism" isn't the only concern, but I think most of us would agree Faramir and Galadriel shouldn't be added as monsters, so I'm not sure why Beorn should get a pass, now that we're talking about him.
    Last edited by Djabanete; March 4, 2022, 19:36.

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  • Ingwe Ingweron
    replied
    Nick, has something changed about lore.txt? Copying monster.txt and renaming no longer gives @ monster knowledge.

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  • Ingwe Ingweron
    replied
    All this assumes that @ is "good". I don't necessarily subscribe to that philosophy. @ slaughters townies and dungeon dwellers alike, both good and bad. Anyone or anything standing between @ and the Big Bosses is ripe for murder. In the end, I think @ just wants to become the newest, biggest, and baddest Dark Lord!

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  • Selkie
    replied
    Don't apologise. Going into the weeds over minor sub topics is half of what this forum is all about

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  • Djabanete
    replied
    Originally posted by fph
    The recent versions removed most non-Tolkien monsters, giving Angband a more consistent setting
    I see --- I haven't played Angband in quite a while, alas!

    I remember it as being very much Tolkien mashed up with the D&D Monstrous Manual and other Moria-descended things (Q's, i's, y's, w's). D&D is based on Vance's stories among other pulp fantasy, and the Erymanthian Boar seems no more out of place than Medusa the Gorgon and the various hydras (which are/were in V).

    It also sounds like there's some major new content that's not Tolkienish (Blackguard?).

    My suggestions were based on the idea that, in V, the Tolkien atmosphere has in the past been a framework around which a great many other materials are added. Also, a lot of the monsters that "feel right" have nostalgia on their side, but no Tolkien lineage (Kavlax, Boldor, Qlzqqlzuup, etc. etc.).

    Sorry for going so far into the weeds over a very minor subtopic

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  • Sphara
    replied
    Beorn is a fun opponent, but I do agree the ones like Beruthiel or Denethor would be a better fit.

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  • fph
    replied
    Originally posted by Djabanete
    Two like-for-like replacements could be Thrang the Ghoul-Bear (from "Mazirian the Magician" by Jack Vance) or The Erymanthian Boar (from the myth of the twelve labors of Hercules).
    The recent versions removed most non-Tolkien monsters, giving Angband a more consistent setting, so it would feel out of place to me to include either of those too. Maybe a few versions ago they would have been fine, but not with how the game has evolved.

    I like the Bill Ferny suggestion tho.

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