New memorable randarts

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    The ghast and Basilisk. at 2x speed, are a problem. The carrion crawler is a different one (and is responsible for my most memorable death, when I thought it was an orc captain.) Homunculus is harmless. Everything else at low level just isn't much of a risk, assuming you have _tele. Certainly going without FA and no reasonable escape is likely to prove disastrous.

    Comment

    • AceRimmer
      Scout
      • Dec 2007
      • 45

      This is perhaps more a case of the right artifact being found by the right character at the right depth as opposed to a super-crazy overpowered weapon. My level 14 half-orc warrior won this drop from Mughash at 700' (DL 14). I think it's the *10* dice of damage from a Main Gauche that caused my eyes to bug out (but fortunately, my eyes are protected from blindness). If and when I reach the endgame, this weapon will still be a legit choice for hunting down unique demons.

      the Main Gauche of Rathrada (10d5) (+12,+8)
      Dropped by Mughash the Kobold Lord at 700 feet (level 14)

      Slays demons (powerfully).
      Provides protection from blindness.
      Cannot be harmed by acid.
      Blessed by the gods.

      Combat info:
      2.3 blows/round.
      With +1 STR and +0 DEX you would get 3.0 blows
      With +0 STR and +2 DEX you would get 2.7 blows
      Average damage/round: 390.7 vs. demons, and 99.4 vs. others.

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2347

        Thats a fun find! You are doing great for general melee, and will be ok for a long time to come; but demons, beware! Now youre going to look for them, search them out, like an orc possessed.

        Comment

        • Jay
          Adept
          • Dec 2011
          • 104

          Hmmm...

          a Rapier of Morgul (1d6) (+12, +10)

          Slays undead.
          Branded with poison.
          Can be destroyed by acid.
          Grants the ability to see invisible things. Sustains your life force. Aggravates creatures nearby. Drains experience.
          Oh you icky things, don't you know you're driving your mamas and papas insane…

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2321

            i know, right? I hate the new weapons of morgul, i much preferred the heavily cursed 3.X version that felt "deadly cold", something which only an undead could wield.

            .. i mean, they *are* useless. Who the heck is going to wield a cursed weapon that drains XP and all it has to offer is a meh damage bonus and slay undead. Slay undead is not something that you need before DL65. Even at early depths you can get more *useful* damage out of a branded dagger.

            The cursed ones were useless as well, except as a tool to prevent you from wielding unknown weapons. Now they don't even do that anymore.
            "i can take this dracolich"

            Comment

            • Jay
              Adept
              • Dec 2011
              • 104

              I hadn't realized that those were common characteristics of all Morgul blades. I just thought "drains experience" and "sustains your life force" were a weird combination since they are directly opposed to each other. Yeah, I agree the old curse, where you can't let go of a weapon until the curse is removed, made the game more interesting.
              Oh you icky things, don't you know you're driving your mamas and papas insane…

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                They are not--quite--useless. They work as a swap weapon vs undead. The enemy attacks cantvharm you. Yo kill him fast, so the drain life has minimal effect. And tou can see him. Bows of Nazgul used to be good for SI, but they drain life too fast now.

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2347

                  u) the Cutlass of Cualad (1d8) (+9,+5)
                  Dropped by Nár, the Dwarf at 1600 feet (level 32)

                  Cannot be harmed by Acid.

                  Combat info:
                  1.1 blows/round.
                  With +3 STR and +0 DEX you would get 1.3 blows
                  With +0 STR and +2 DEX you would get 1.3 blows
                  Average damage/round: 0.

                  Always a pleasure.

                  Comment

                  • Grotug
                    Veteran
                    • Nov 2013
                    • 1637

                    White dragon scale mail 'Uineil' [14, +25] <+15>
                    rLightning, rCold, rNether -- breathes cold for 100 damage.

                    which made this subsequent piece seem ordinary in comparison:
                    Gold Dragon Scail Male 'Orgunend' [28, +23] <+3, +5>

                    +3 Intelligence
                    +5 Searching Skill

                    rFire, rCold, rElec, rAcid, rPois, rLite, rDark, rSound, rNexus, rNether, rChaos, protection from Fear, sustain Wisdom, Speeds regeneration, grants Telepathy.
                    Makes a strong attempt to remove a curse.
                    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                    Detailed account of my Ironman win here.

                    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      I guess that is +15 speed? Yeah, that is pretty spectacular, tho a good speed ring is about as useful.

                      Comment

                      • Grotug
                        Veteran
                        • Nov 2013
                        • 1637

                        I was thinking about that since I had just found a <+15> speed ring, and decided rings often have on them more resistances and protections than armors; in my case, I was able to substitute the <+15> ring for (+13) damage and do 748 to evil with an <+2> extra attacks blade of chaos. I died shortly thereafter, though, when black reavers in a deep undead pit ripped open the walls and exposed me to the drujs. I forewent confusion resistance for fire immunity and recently had ditched my staves of teleportation so I could 1200 damage to greater demons with the demon bane spell.

                        Gonna start another game now.

                        And he dies on DL32 thanks to the summons of a ranger chieftain.
                        Last edited by Grotug; January 29, 2021, 02:43.
                        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                        Detailed account of my Ironman win here.

                        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          Originally posted by Jay
                          I hadn't realized that those were common characteristics of all Morgul blades. I just thought "drains experience" and "sustains your life force" were a weird combination since they are directly opposed to each other. Yeah, I agree the old curse, where you can't let go of a weapon until the curse is removed, made the game more interesting.
                          Are you serious ?

                          No player ever wielded a cursed weapon more than once in their lifetime, and zero times if they had any experience with roguelikes. It just forced identification, pseudo or otherwise, before wielding/wearing anything.

                          Comment

                          • Sky
                            Veteran
                            • Oct 2016
                            • 2321

                            Originally posted by Estie
                            Are you serious ?

                            No player ever wielded a cursed weapon more than once in their lifetime, and zero times if they had any experience with roguelikes. It just forced identification, pseudo or otherwise, before wielding/wearing anything.
                            excuse me, *I* have killed more characters than you would believe, for having wielded a yet-unidentified weapon of morgul.
                            Ok granted i wasn't very smart, but not everyone who plays Angband is.
                            "i can take this dracolich"

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              It wasn't so bad when there were stacks of enchant weapon in the alchemist to break the curse. And back when the experience drain was minor, bows of the nazgul made a fine source of SI, again after enchantment.

                              Comment

                              • Jay
                                Adept
                                • Dec 2011
                                • 104

                                Originally posted by Estie
                                Are you serious ?

                                No player ever wielded a cursed weapon more than once in their lifetime, and zero times if they had any experience with roguelikes. It just forced identification, pseudo or otherwise, before wielding/wearing anything.
                                I just remember the moment of panic after reading, "You wield the rapier. Its hilt turns icy in your grip," or whatever the message was that indicated it was cursed. Why would I want to deny new players that experience?
                                Oh you icky things, don't you know you're driving your mamas and papas insane…

                                Comment

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