New memorable randarts

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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    Originally posted by Grotug
    ...For me the end game is too easy/less interesting than the rest of the game.....
    Dive faster and see what is the lowest experience level or hit point max that you can take on the Bosses. That should increase the difficulty factor.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

    Comment

    • Sky
      Veteran
      • Oct 2016
      • 2321

      ..i dont think the difficulty is the problem. it's that the game is structured like this
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      nothing happens
      you die.

      which is also why, when you *do* get a interesting fight .. or rather, when *I* get an interesting fight, i have a hard time pulling out. my "i'm spent, i need to bail out" mark is a lot higher than anyone else.

      that dangerous unique? FINALLY! something to give me a real bump of XP and possibly a decent drop. CHAAAARGGE!!
      "i can take this dracolich"

      Comment

      • Grotug
        Veteran
        • Nov 2013
        • 1637

        Originally posted by Ingwe Ingweron
        Dive faster and see what is the lowest experience level or hit point max that you can take on the Bosses. That should increase the difficulty factor.
        I have done that to some degree. My fastest game is 32K turns.
        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

        Detailed account of my Ironman win here.

        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 9022

          Originally posted by Sky
          ..i dont think the difficulty is the problem. it's that the game is structured like this
          nothing happens
          nothing happens
          ...
          nothing happens
          you die.
          Turn on forced-descent. IIRC modern versions of Vanilla have a level-skip setting? Set that to 50% so there's only 50 levels in the game. Turn off selling. If you ever find yourself holding down a direction button, immediately head for the stairs instead. You have all the opportunity in the world to make the game move faster, but it's on you to take advantage of them.

          Comment

          • Grotug
            Veteran
            • Nov 2013
            • 1637

            I sometimes play with skip 3 levels instead of one, but I've never gotten very far. I almost always play forced descent except when I'm playing something I'm not terribly comfortable with like Hobbit Ranger or Gnome Mage.

            So my last Mage game had all randarts tailored to Mage. This game all the randarts are tailored to warrior. How about that!

            Let's see... two rings each with <+1> attacks. A bunch of weapons with extra attacks. Gauntlets of damage (+7, +15) and I just found the Halberd of Menniend: 4d5 (+8, +33) <+1> attack speed. Slays evil, branded with lightning and acid which translates to... (drum roll please)...

            784 to Sauron and the like, 784 to those not resistant to electricity. 682 vs Evil and my STR is only at 18/141, and dex is at 18/162. Pretty insane damage output given that I'm not wearing any rings of damage.

            Why people play standarts when you have the chance of doing this sort of damage. I will never go back! Now to find some telepathy....
            Last edited by Grotug; February 25, 2018, 02:59.
            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

            Detailed account of my Ironman win here.

            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              Code:
              a) the Morning Star of Brantel (8d6) (+6,+18) <+4, +2, +1>
                   Dropped by Baphomet the Minotaur Lord at 2950 feet (level 59).
              
                   +4 intelligence.
                   +2 speed.
                   +1 attack speed.
                   Slays giants.
                   Provides protection from fear.
                   Cannot be harmed by acid, fire.
                   Grants the ability to see invisible things.
              
                   When aimed, it shoots a bolt of mana that inflicts 12d8 points of damage.
                   Takes 125 to 138 turns to recharge at your current speed.
                   Your chance of success is 77.2%
              
                   Combat info:
                   6.8 blows/round.
                   With +0 STR and +2 DEX you would get 7.0 blows/round.
                   Average damage/round: 1103.5 vs. giants, and 675.6 vs. others.
              And it doesn't even have any brands or slays except slay giant. Imagine slay evil on that...
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • PowerWyrm
                Prophet
                • Apr 2008
                • 2986

                Code:
                q) the Quarterstaff 'Ataras' (7d11) (+5,+14) <+5, +1>
                     Dropped by Kham&#251;l, the Black Easterling at 3100 feet (level 62).
                
                     +5 strength.
                     +1 constitution.
                     Slays trolls, undead.
                     Cannot be harmed by acid, fire.
                     Grants the ability to sense trolls.
                
                     When activated, it inflicts 60 points of damage on all undead creatures
                     within line of sight.
                     Takes 167 to 186 turns to recharge at your current speed.
                     Your chance of success is 77.2%
                
                     Combat info:
                     This weapon should be wielded with both hands.
                     5.8 blows/round.
                     With +0 STR and +2 DEX you would get 6.0 blows/round.
                     Average damage/round: 1176.5 vs. trolls, 1176.5 vs. undead, and 636.2 vs.
                     others.
                Doesn't feel safe to be undead...
                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                Comment

                • qaz
                  Rookie
                  • Jul 2017
                  • 4

                  not a randart but wow!

                  Power Dragon Scale Mail at 750 Level 15 playing normal settings in 4.05 or was it 4.1. Anyway it was the first time ever in 100s of times playing. I have two out of 3 of the Artifact Scale mails but don't remember ever finding the Power Dragon version. Maybe I should post this some where else.

                  Comment

                  • gglibertine
                    Adept
                    • Dec 2007
                    • 234

                    I'm playing a weak Hobbit Rogue and had been stuck shuttling back and forth between DL 13 and 14 because I hadn't found an even remotely adequate hand weapon or any decent armour. Then I got a level feeling of 7... found black dragon scale mail... and then...



                    Yep, that'll do it.

                    ETA: just hit DL16. LF: 4-9. Be still my beating heart.
                    Last edited by gglibertine; April 8, 2018, 16:41.

                    Comment

                    • Moving Pictures
                      Adept
                      • Mar 2018
                      • 191

                      Originally posted by gglibertine
                      ETA: just hit DL16. LF: 4-9. Be still my beating heart.
                      It's Wrath of God and a mace of distruption you can't lift.

                      Comment

                      • Moving Pictures
                        Adept
                        • Mar 2018
                        • 191

                        The short sword "Imlost."
                        Nothing amazing on it, but ... well, I left it behind, so its name is quite accurate.

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2347

                          Granite in 18 turns!

                          Comment

                          • gglibertine
                            Adept
                            • Dec 2007
                            • 234

                            Well, this should help a bit.

                            Comment

                            • Sky
                              Veteran
                              • Oct 2016
                              • 2321

                              Well you were lucky to have it drop at DL10, but the artifact isnt really memorable.
                              "i can take this dracolich"

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                It's good enough to last them through the midgame at least; I'd call that pretty memorable. Would you consider it memorable to find Forasgil at 500'?

                                Comment

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