New memorable randarts

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #91
    Originally posted by Pete Mack
    I got a weapon with four out of five brands, along with *slay* demon and some others. It also activated for healing. Unfortunately it was only (2d6) (+10,+13). Putting on slays does not make that weapon more powerful. More powerful means it can do more than 220 damage per turn after the slays are applied.
    Weapon power should be based on dice and max damage after slays; if it is only mediocre all the slays in the world don't make it more powerful.
    Which standart item it was based on? If that's not very powerful either, then that's perfectly OK, if it was something very powerful then not.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #92
      I never checked. But with heal as the activation, it could not be a minor artifact.

      Comment

      • StMicah
        Adept
        • Feb 2015
        • 112

        #93
        I like this (as a swap) because it is so simple:

        Cloak of Maloki [1 +12]
        Provides immunity to lightning, fire.

        Sweet.

        Comment

        • StMicah
          Adept
          • Feb 2015
          • 112

          #94
          And this just seems wrong....

          Long Bow of Tareth (x3) (+6 +15) (+1)

          Slays dragons
          Branded with poison
          Immunity to acid

          And it's activation is: makes you very hunger but restores strength and constitution.

          The only fair thing about it is the lowish to hit/to dam.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #95
            That's a nice midlevel bow. Go kill Smaug and some Bile Wyrms.

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6883

              #96
              OK, here's one.
              a) the Rapier 'Farost' (5d6) (+16,+12) <+2>
              Dropped by Akhorahil the Blind at 2550 feet (level 51)
              +2 strength.
              +2 speed.
              +2 attack speed.
              Slays trolls, giants, undead (powerfully), demons (powerfully),
              evil creatures, orcs.
              Branded with weak fire, weak poison, acid.
              Provides resistance to lightning.
              Cannot be harmed by acid.
              Blessed by the gods. Prevents paralysis.

              When activated, it restores your constitution.
              Takes 155 to 190 turns to recharge at your current speed.
              Your chance of success is 91.4%

              Combat info:
              7.5 blows/round.
              With +0 STR and +2 DEX you would get 7.8 blows
              This weapon may benefit from one or more off-weapon brands or
              slays.
              Average damage/round: 505 vs. creatures not resistant to fire, 505
              vs. creatures not resistant to poison, 644.7 vs. creatures not
              resistant to acid, 644.7 vs. trolls, 644.7 vs. giants, 924.8 vs.
              undead, 924.8 vs. demons, 505 vs. evil creatures, 644.7 vs. orcs,
              924.8 vs. undead, and 364.6 vs. others.

              Bit of a step up from Halberd of Westernesse

              Comment

              • Estie
                Veteran
                • Apr 2008
                • 2347

                #97
                That one is sweet; especially as found with a warrior who can get 6 base blows with it. Now enjoy the rest of your run
                The activation can be useful too if you dont forget about it the way I usually do.

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2347

                  #98
                  the Mattock 'Lingrin' (6d8) (+10,+40) [+34] <-10>
                  -------------------------------------------------
                  -10 strength.
                  -10 intelligence.
                  -10 wisdom.
                  -10 dexterity.
                  -10 constitution.
                  -10 stealth.
                  -10 infravision.
                  -10 tunneling.
                  -10 speed.
                  Slays orcs, demons (powerfully), giants, animals, dragons (powerfully), trolls,
                  evil creatures, undead (powerfully).
                  Branded with lightning, fire, acid, poison, cold.
                  Provides immunity to frost.
                  Provides resistance to acid, lightning, fire, light, sound, shards, chaos,
                  disenchantment.
                  Provides protection from blindness.
                  Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents
                  paralysis. Grants telepathy. Grants the ability to see invisible things.

                  When activated, it allows you to breathe the elements for 250 damage.
                  Takes 164 to 240 turns to recharge.
                  Your chance of success is 71.7%


                  Min Level 50, Max Level 127, Generation chance 5, Power 310, 20.2 lbs
                  Based on Dor-Lómin.

                  If I had Morgoth´s crown and a RoS +20, I´d probably use this.

                  Comment

                  • Timo Pietilä
                    Prophet
                    • Apr 2007
                    • 4096

                    #99
                    Originally posted by Estie
                    the Mattock 'Lingrin' (6d8) (+10,+40) [+34] <-10>
                    -------------------------------------------------
                    -10 strength.
                    -10 intelligence.
                    -10 wisdom.
                    -10 dexterity.
                    -10 constitution.
                    -10 stealth.
                    -10 infravision.
                    -10 tunneling.
                    -10 speed.
                    Slays orcs, demons (powerfully), giants, animals, dragons (powerfully), trolls,
                    evil creatures, undead (powerfully).
                    Branded with lightning, fire, acid, poison, cold.
                    Provides immunity to frost.
                    Provides resistance to acid, lightning, fire, light, sound, shards, chaos,
                    disenchantment.
                    Provides protection from blindness.
                    Blessed by the gods. Slows your metabolism. Speeds regeneration. Prevents
                    paralysis. Grants telepathy. Grants the ability to see invisible things.

                    When activated, it allows you to breathe the elements for 250 damage.
                    Takes 164 to 240 turns to recharge.
                    Your chance of success is 71.7%


                    Min Level 50, Max Level 127, Generation chance 5, Power 310, 20.2 lbs
                    Based on Dor-Lómin.

                    If I had Morgoth´s crown and a RoS +20, I´d probably use this.
                    Based on Dor-Lomin and gets positive power rating with that bad stat, speed etc. penalties?? Something is wrong with randart generator. That should be far in negative rating.

                    My arbitrary count of points / ability gives that around -400. -700 from speed and stats, +300 from resistances, immunity, slays/brands and big dice & damage.

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      Originally posted by Timo Pietilä
                      Based on Dor-Lomin and gets positive power rating with that bad stat, speed etc. penalties?? Something is wrong with randart generator. That should be far in negative rating.

                      My arbitrary count of points / ability gives that around -400. -700 from speed and stats, +300 from resistances, immunity, slays/brands and big dice & damage.
                      That's the problem with the randart generator: it took the only negative modifier (-1 to stealth) to generate its pval, overcharged the negative value (since only positive values trigger power/inhibit checks), then overcompensated with a ton of positive stuff to reach the desired power.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • Estie
                        Veteran
                        • Apr 2008
                        • 2347

                        Youre all too obsessed with the "value". The job of the randart generator is to make exciting items to find in the dungeon, and I for my part am happy with its performance.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9634

                          Originally posted by PowerWyrm
                          That's the problem with the randart generator: it took the only negative modifier (-1 to stealth) to generate its pval, overcharged the negative value (since only positive values trigger power/inhibit checks), then overcompensated with a ton of positive stuff to reach the desired power.
                          The randart generator was never updated for multiple pvals, so there are some easy improvements that can be made. There will certainly be some changes for 4.1, but probably fairly cautious.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            Originally posted by Estie
                            Youre all too obsessed with the "value". The job of the randart generator is to make exciting items to find in the dungeon, and I for my part am happy with its performance.
                            Honestly, I'd be tempted to try to figure out how to use that weapon anyway. 6d8 + 40 damage and it slays basically everything, plus tons of useful intrinsics -- if you could make that work despite the massive stat penalties, you'd have a pretty awesome character. (EDIT: for example, if you could hit 5 blows/round, this weapon would on average deal 470 damage/round on average against evil enemies, purely on its own before off-weapon damage bonuses are considered). Grond itself is 9d9 but only +25. Plus, Grond aggravates and is therefore completely useless.

                            Comment

                            • bio_hazard
                              Knight
                              • Dec 2008
                              • 649

                              This is extremely nitpicky of the smallest details, but something that both aids vision (See Invis) and reduces infravision seems weird.

                              Comment

                              • Estie
                                Veteran
                                • Apr 2008
                                • 2347

                                Originally posted by Derakon
                                Honestly, I'd be tempted to try to figure out how to use that weapon anyway. 6d8 + 40 damage and it slays basically everything, plus tons of useful intrinsics -- if you could make that work despite the massive stat penalties, you'd have a pretty awesome character. (EDIT: for example, if you could hit 5 blows/round, this weapon would on average deal 470 damage/round on average against evil enemies, purely on its own before off-weapon damage bonuses are considered). Grond itself is 9d9 but only +25. Plus, Grond aggravates and is therefore completely useless.
                                Yes. Like I said in my op, I´d want the crown to fix the stats and a big RoS +20 or so to fix the speed, then it should beat the MoD +2 attacks.

                                Without the crown, it will be hard; the str/dex loss alone means youre probably not getting anyhere near max blows.The One Ring would help with balancing the stats, but then youre again aggravating

                                Comment

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