New memorable randarts

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  • Estie
    Veteran
    • Apr 2008
    • 2346

    #16
    *And* good damage enchantment. No brands or slays though, is there some off weapon by any chance ?

    Comment

    • Carnivean
      Knight
      • Sep 2013
      • 527

      #17
      Originally posted by MattB
      Now that is a *lot* of dice...
      What's the average damage with that beast?

      Comment

      • MattB
        Veteran
        • Mar 2013
        • 1214

        #18
        Originally posted by Carnivean
        What's the average damage with that beast?
        Sadly, I never found it before being nexus quylthulged into a room full of my discards from a vault on dlvl89 (I'd been too trigger happy with my TO's).

        But let's see... I had +7 damage on my gloves, +8 on my armour, a RoDam +14 and the bonus from Str 18/*** is, what, +20 IIRC. So IF I'd found it ( ) the calculation would be something like:

        6*((16*3)+27+7+8+14+20))=744 average damage per round, against absolutely everything. Plus, of course, critical hits. But I've no idea how to calculate that.

        I'm feeling somewhat melancholy now...
        Last edited by MattB; April 12, 2015, 15:52. Reason: typo

        Comment

        • Therem Harth
          Knight
          • Jan 2008
          • 926

          #19
          My current T2 character just found...

          The Mage Staff of Turing (1d4) (+5, +15) [+4]

          Oddly appropriate. I think I'll keep it. :P

          Edit: whoops, character died to a Blood Sprout before I could get full ID on it. D'oh!

          Comment

          • Nomad
            Knight
            • Sep 2010
            • 958

            #20
            Not bad, as pre-stat gain weapons go...

            Code:
              the Short Sword 'Irtheloki' (2d7) (+18,+12) [+7] <+3>
                 Dropped by Gorbag, the Orc Captain at 1200 feet (level 24)
                 
                 +3 strength.
                 Slays evil creatures, animals, dragons (powerfully), giants,
                 demons (powerfully).
                 Branded with weak fire, cold, lightning.
                 Provides resistance to poison gas, light, chaos.
                 Provides protection from fear.
                 Cannot be harmed by acid.
                 Slows your metabolism.  Feather Falling.  Grants the ability to
                 see invisible things.

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #21
              Originally posted by Nomad
              Code:
                   Branded with weak fire, cold, lightning.
              Is that weak fire, weak cold and weak lightning, or is this another not-so-clear grammar issue?

              If those are not all weak, may I suggest that we just plain list those in different order: cold, lightning, weak fire.

              Comment

              • Nomad
                Knight
                • Sep 2010
                • 958

                #22
                Originally posted by Timo Pietilä
                Is that weak fire, weak cold and weak lightning, or is this another not-so-clear grammar issue?

                If those are not all weak, may I suggest that we just plain list those in different order: cold, lightning, weak fire.
                I think it was all three weak, yes. (Although I wasn't sure either when I first identified it, so I actually had to check they were all at the same level by comparing the damage per round to work it out.)

                Comment

                • Estie
                  Veteran
                  • Apr 2008
                  • 2346

                  #23
                  The description is clear, each property is separated by a comma. The convenience of not repeating the adjective each time doesnt apply to "code" text.

                  On a different note, I would remove weak brand alltogether and instead bind power to element:

                  acid x2, fire and cold x3, lightning x4.

                  Edit: Just to be perfectly clear, the reading is "Branded with <weak fire>, <cold>, <lightning>."

                  Comment

                  • Thraalbee
                    Knight
                    • Sep 2010
                    • 707

                    #24
                    Great Rings of Power combo

                    I found this excellent combo of Rings of Power only after having found the one ring for the first time ever, so I haven't really had any use for them. Still, together they offer all four immunities and a solid set of resistances.

                    i) the Ring of Adamant of Tholdur (+4,+3) <+3>
                    Found lying on the floor in a vault at 5000 feet (level 100)

                    +3 intelligence.
                    +3 dexterity.
                    +3 tunneling.
                    Provides immunity to acid, lightning, fire.
                    Provides resistance to frost, poison gas, light, dark, sound,
                    disenchantment.
                    Provides protection from fear.
                    Cannot be harmed by lightning.
                    Speeds regeneration. Prevents paralysis.

                    When activated, it fires balls of electricity in all directions,
                    each one causing 150 damage.
                    Takes 441 to 594 turns to recharge at your current speed.
                    Your chance of success is 93.7%


                    d) the Ring of Fire of Impheb <+4, +1>
                    Found lying on the floor in a vault at 5000 feet (level 100)

                    +4 intelligence.
                    +4 wisdom.
                    +4 dexterity.
                    +4 constitution.
                    +4 infravision.
                    Provides immunity to frost.
                    Provides resistance to acid, fire, dark.
                    Provides protection from fear, confusion.
                    Cannot be harmed by lightning.
                    Sustains strength.
                    Slows your metabolism. Prevents paralysis. Sustains your life
                    force.
                    Radius 1 light.

                    When activated, it cures blindness and gives you telepathy for
                    9d9+24 turns.
                    Takes 246 to 300 turns to recharge at your current speed.
                    Your chance of success is 94.8%

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      #25
                      Originally posted by Thraalbeast
                      When activated, it fires balls of electricity in all directions,
                      each one causing 150 damage.
                      Takes 441 to 594 turns to recharge at your current speed.
                      Your chance of success is 93.7%
                      When activated, it cures blindness and gives you telepathy for
                      9d9+24 turns.
                      Takes 246 to 300 turns to recharge at your current speed.
                      Your chance of success is 94.8%
                      I've never seen either of those activations before!

                      Comment

                      • Carnivean
                        Knight
                        • Sep 2013
                        • 527

                        #26
                        Originally posted by MattB
                        I've never seen either of those activations before!
                        Second one appears to be the same as a mushroom of Clear Mind(?). No speed in either ring is about the only major deficit.

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #27
                          Originally posted by Carnivean
                          Second one appears to be the same as a mushroom of Clear Mind(?). No speed in either ring is about the only major deficit.
                          And the first is the activation on Razorback, a unique multihued DSM.

                          I find it amusing that the Ring of Fire provides immunity to cold. Curious how "Ring of Adamant" got generated though.

                          Comment

                          • Carnivean
                            Knight
                            • Sep 2013
                            • 527

                            #28
                            Originally posted by Derakon
                            Curious how "Ring of Adamant" got generated though.
                            Nenya base item. The Ring of Fire is Narya, while the not seen here Ring of Firmament is Vilya.

                            Comment

                            • AnonymousHero
                              Veteran
                              • Jun 2007
                              • 1393

                              #29
                              Originally posted by Thraalbeast
                              d) the Ring of Fire of Impheb <+4, +1>
                              So close! That should have been "Im-ho-tep".

                              Comment

                              • MattB
                                Veteran
                                • Mar 2013
                                • 1214

                                #30
                                Originally posted by Carnivean
                                Second one appears to be the same as a mushroom of Clear Mind(?). No speed in either ring is about the only major deficit.
                                Not Clear Mind, Second Sight maybe? Although if it also cures blindness I've never noticed.

                                Comment

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