New memorable randarts

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  • MattB
    Veteran
    • Mar 2013
    • 1214

    #46
    Originally posted by Carnivean
    If @ could target themselves would they hurt or harm?
    Oooh...good point...

    Comment

    • Ingwe Ingweron
      Veteran
      • Jan 2009
      • 2129

      #47
      It turns arrows into foam formed darts. Great for kids to play with!
      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

      Comment

      • bio_hazard
        Knight
        • Dec 2008
        • 649

        #48
        Playing a mage. If only it had +strength too!

        Code:
        a) the Dagger of Isilion (1d4) (+5,+7) [+9] <+3, +1>
             Found lying on the floor at 1950 feet (level 39)
             
             +3 intelligence.
             +3 wisdom.
             +3 dexterity.
             +3 constitution.
             Slays giants, trolls, demons, animals, dragons (powerfully).
             Branded with lightning, weak fire.
             Provides resistance to acid.
             Cannot be harmed by acid.
             Sustains dexterity.
             Blessed by the gods.  Speeds regeneration.  Prevents paralysis. 
             Grants the ability to see invisible things.  
             Radius 1 light.
             
             When activated, it restores your experience to full.
             Takes 84 to 93 turns to recharge at your current speed.
             Your chance of success is 97.1%

        Comment

        • Estie
          Veteran
          • Apr 2008
          • 2347

          #49
          the Short Bow 'Breguin' (x2) (+15,+14) <+10>
          --------------------------------------------
          +10 wisdom.
          +10 speed.
          Provides resistance to lightning, fire.
          Cannot be harmed by acid, fire.
          Speeds regeneration. Prevents paralysis.


          Min Level 58, Max Level 127, Generation chance 2, Power 375, 3.0 lbs
          Based on Razorback.


          Found by a priest!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #50
            Originally posted by Estie
            the Short Bow 'Breguin' (x2) (+15,+14) <+10>
            --------------------------------------------
            +10 wisdom.
            +10 speed.
            Provides resistance to lightning, fire.
            Cannot be harmed by acid, fire.
            Speeds regeneration. Prevents paralysis.


            Min Level 58, Max Level 127, Generation chance 2, Power 375, 3.0 lbs
            Based on Razorback.


            Found by a priest!
            At least now it doesn't provide +10 extra might or extra shots
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #51
              Originally posted by PowerWyrm
              At least now it doesn't provide +10 extra might or extra shots
              +10 extra shots would be what in terms of energy?

              How does that work in code level anyway? Does it divide energy needed for getting turn or multiply energy player gets / turn?

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #52
                Originally posted by Timo Pietilä
                +10 extra shots would be what in terms of energy?

                How does that work in code level anyway? Does it divide energy needed for getting turn or multiply energy player gets / turn?
                It reduces the energy cost of the action. So normally, firing a shot would cost you 100 energy; with +10 shots, it would cost you 9 energy (100/11). Thus the amount of time that needs to pass before you get your next turn is greatly reduced.

                The energy you get per game turn is strictly determined by your speed; nothing else affects it (except insofar as it affects your speed).

                Comment

                • Thraalbee
                  Knight
                  • Sep 2010
                  • 707

                  #53
                  Did not find this one, but had it been named Swiss army knife I wouldn't have been surprised. Decent damage combined with fire immunity, protection against confusion, telepaty and activation for tele other

                  the Glaive 'Celinath' (4d6) (+8,+13) [+14] <+3>
                  -----------------------------------------------
                  +3 strength.
                  +3 dexterity.
                  Provides immunity to fire.
                  Provides resistance to frost.
                  Provides protection from fear, confusion.
                  Cannot be harmed by acid, fire.
                  Sustains intelligence.
                  Prevents paralysis. Grants telepathy.

                  When activated, it teleports a target monster away.
                  Takes 90 to 110 turns to recharge.
                  Your chance of success is 85.8%


                  Min Level 52, Max Level 127, Generation chance 30, Power 312, 17.1 lbs
                  Based on Celinath.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #54
                    Originally posted by Thraalbeast
                    ...the Glaive 'Celinath' (4d6) (+8,+13) [+14] <+3>...Based on Celinath.
                    The part I don't understand is it being based on itself. I thought this was a bug that had been fixed. Aren't randarts supposed to be based on the standart set? Or are they iterating from a previous randart set?
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • PowerWyrm
                      Prophet
                      • Apr 2008
                      • 2986

                      #55
                      Originally posted by Ingwe Ingweron
                      The part I don't understand is it being based on itself. I thought this was a bug that had been fixed. Aren't randarts supposed to be based on the standart set? Or are they iterating from a previous randart set?
                      Yeah this bug was not fixed. You get the correct description only the first time, unless you set "Use same set of randarts" to off.
                      PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #56
                        Originally posted by PowerWyrm
                        Yeah this bug was not fixed. You get the correct description only the first time, unless you set "Use same set of randarts" to off.
                        In fact, a more general statement is true - there is more than one unfixed randart bug in 4.0. The randart code has been less fully restructured than most other bits, because its intricacies made it difficult to redo without seriously affecting how randarts work - in fact, there are a umber of hacks in there to try to maintain the 3.5 behaviour. This was mostly successful, but when I venture in there again it's likely to be with a flamethrower, and randarts won't look quite the same afterwards.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Carnivean
                          Knight
                          • Sep 2013
                          • 527

                          #57
                          Originally posted by Nick
                          when I venture in there again it's likely to be ... a flamethrower
                          Awesome.

                          Comment

                          • PowerWyrm
                            Prophet
                            • Apr 2008
                            • 2986

                            #58
                            Code:
                                 The Iron Helm of Uilin [7,+13] <+1, +4, +3>
                            
                                 +1 wisdom.
                                 +4 dexterity.
                                 +3 speed.
                                 Provides immunity to acid, fire, cold.
                                 Provides resistance to dark.
                                 Provides protection from blindness.
                                 Cannot be harmed by acid.
                                 Grants the ability to see invisible things.
                            Simply insane...
                            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2347

                              #59
                              Nice, but a hat of telepathy still takes priority. I keep that thing in the house till I get another source of ESP.

                              Comment

                              • Bowman
                                Apprentice
                                • Oct 2015
                                • 60

                                #60
                                Quite ridiculous, aside from the "aggravates monsters" bit.
                                Code:
                                l) the Ring of Fire 'Mannar' <+3, +1>
                                     Dropped by Hoarmurath of Dir at 3500 feet (level 70)
                                     
                                     +3 strength.
                                     +3 intelligence.
                                     +3 dexterity.
                                     +3 infravision.
                                     +3 speed.
                                     Provides resistance to acid, lightning, fire, poison gas, dark, shards, chaos, disenchantment.
                                     Provides protection from confusion.
                                     Cannot be harmed by lightning.
                                     Prevents paralysis.  Grants the ability to see invisible things. 
                                     Aggravates creatures nearby.  
                                     Radius 1 light.
                                Edit: Actually, that reminds me that I should post the one that my first winner had:
                                Code:
                                d) the Ring of Adamant 'Arath' (+6,+8) <+5>
                                     Dropped by The Witch-King of Angmar at 4000 feet (level 80)
                                     
                                     +5 strength.
                                     +5 intelligence.
                                     +5 dexterity.
                                     +5 tunneling.
                                     Provides immunity to acid, frost.
                                     Provides resistance to dark, chaos.
                                     Provides protection from confusion.
                                     Cannot be harmed by lightning.
                                     Sustains wisdom.
                                     Slows your metabolism.  Prevents paralysis.  Sustains your life force.
                                Double elemental immunity, pConf, free action, hold life, hefty stat boosts, and a couple of nice niche resists?! Man, that was one hell of a ring
                                Last edited by Bowman; December 12, 2015, 20:44.

                                Comment

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