New memorable randarts
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It turns arrows into foam formed darts. Great for kids to play with!“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Playing a mage. If only it had +strength too!
Code:a) the Dagger of Isilion (1d4) (+5,+7) [+9] <+3, +1> Found lying on the floor at 1950 feet (level 39) +3 intelligence. +3 wisdom. +3 dexterity. +3 constitution. Slays giants, trolls, demons, animals, dragons (powerfully). Branded with lightning, weak fire. Provides resistance to acid. Cannot be harmed by acid. Sustains dexterity. Blessed by the gods. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. When activated, it restores your experience to full. Takes 84 to 93 turns to recharge at your current speed. Your chance of success is 97.1%
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the Short Bow 'Breguin' (x2) (+15,+14) <+10>
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+10 wisdom.
+10 speed.
Provides resistance to lightning, fire.
Cannot be harmed by acid, fire.
Speeds regeneration. Prevents paralysis.
Min Level 58, Max Level 127, Generation chance 2, Power 375, 3.0 lbs
Based on Razorback.
Found by a priest!Comment
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the Short Bow 'Breguin' (x2) (+15,+14) <+10>
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+10 wisdom.
+10 speed.
Provides resistance to lightning, fire.
Cannot be harmed by acid, fire.
Speeds regeneration. Prevents paralysis.
Min Level 58, Max Level 127, Generation chance 2, Power 375, 3.0 lbs
Based on Razorback.
Found by a priest!PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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The energy you get per game turn is strictly determined by your speed; nothing else affects it (except insofar as it affects your speed).Comment
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Did not find this one, but had it been named Swiss army knife I wouldn't have been surprised. Decent damage combined with fire immunity, protection against confusion, telepaty and activation for tele other
the Glaive 'Celinath' (4d6) (+8,+13) [+14] <+3>
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+3 strength.
+3 dexterity.
Provides immunity to fire.
Provides resistance to frost.
Provides protection from fear, confusion.
Cannot be harmed by acid, fire.
Sustains intelligence.
Prevents paralysis. Grants telepathy.
When activated, it teleports a target monster away.
Takes 90 to 110 turns to recharge.
Your chance of success is 85.8%
Min Level 52, Max Level 127, Generation chance 30, Power 312, 17.1 lbs
Based on Celinath.Comment
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The part I don't understand is it being based on itself. I thought this was a bug that had been fixed. Aren't randarts supposed to be based on the standart set? Or are they iterating from a previous randart set?“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Yeah this bug was not fixed. You get the correct description only the first time, unless you set "Use same set of randarts" to off.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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In fact, a more general statement is true - there is more than one unfixed randart bug in 4.0. The randart code has been less fully restructured than most other bits, because its intricacies made it difficult to redo without seriously affecting how randarts work - in fact, there are a umber of hacks in there to try to maintain the 3.5 behaviour. This was mostly successful, but when I venture in there again it's likely to be with a flamethrower, and randarts won't look quite the same afterwards.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Code:The Iron Helm of Uilin [7,+13] <+1, +4, +3> +1 wisdom. +4 dexterity. +3 speed. Provides immunity to acid, fire, cold. Provides resistance to dark. Provides protection from blindness. Cannot be harmed by acid. Grants the ability to see invisible things.
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Quite ridiculous, aside from the "aggravates monsters" bit.
Code:l) the Ring of Fire 'Mannar' <+3, +1> Dropped by Hoarmurath of Dir at 3500 feet (level 70) +3 strength. +3 intelligence. +3 dexterity. +3 infravision. +3 speed. Provides resistance to acid, lightning, fire, poison gas, dark, shards, chaos, disenchantment. Provides protection from confusion. Cannot be harmed by lightning. Prevents paralysis. Grants the ability to see invisible things. Aggravates creatures nearby. Radius 1 light.
Code:d) the Ring of Adamant 'Arath' (+6,+8) <+5> Dropped by The Witch-King of Angmar at 4000 feet (level 80) +5 strength. +5 intelligence. +5 dexterity. +5 tunneling. Provides immunity to acid, frost. Provides resistance to dark, chaos. Provides protection from confusion. Cannot be harmed by lightning. Sustains wisdom. Slows your metabolism. Prevents paralysis. Sustains your life force.
Last edited by Bowman; December 12, 2015, 20:44.Comment
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