memorable randarts

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  • Timo Pietilä
    replied
    Originally posted by Pete Mack
    Derakon is correct. Moreover, this applies to monsters, too. So it's possible to see Carcharoth in a LV at dl 56. (I did, and ran like hell.)
    I got Vecna in NPP at around 1500'. In NPP Vecna can teleport himself toward you, so it was rather scary 10 or so turns (my turns, 20 or so Vecnas) before I managed to teleport close enough to stairs that Vecna could not get more than four free turns, each of which could kill me instantly. Lucky me, I survived.

    There was GV in that level.

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  • Pete Mack
    replied
    Derakon is correct. Moreover, this applies to monsters, too. So it's possible to see Carcharoth in a LV at dl 56. (I did, and ran like hell.)

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  • Derakon
    replied
    Artifacts, like anything else, can be generated out of depth; the only hard-and-fast rule is that they can't be generated in the town (as I understand it). I believe that the system is simply that when an item gets dropped, its effective depth can be "supercharged" (pick a random number; if it passes, add 1 to the item level and repeat; otherwise stop). Since this process is uncapped, anything can drop anywhere...it's just very unlikely to get a high-level item early on.

    Having to pass 4 out-of-depth checks is not especially onerous, and moreover, items in vaults get boosts to their level so you wouldn't even need that. Starting from dlvl 87, an item on the floor of a vault could potentially be in-depth even if its native depth were 127.

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  • scud
    replied
    This was a nice find for Dave the Dwarf Priest; has been a while since I've had a pStun...
    HTML Code:
    g) the Mithril Plate Mail of Erebri (-3) [60,+9] <+4>
         Dropped by a Dread at 4800 feet (level 96).
         
         +4 wisdom, dexterity, stealth, speed.
         It brands your melee attacks with weak acid.
         Provides resistance to acid, lightning, fire, cold, poison, light,
         dark, chaos, disenchantment.
         Provides protection from fear, blindness, confusion, stunning.
         Cannot be harmed by acid, electricity, fire, cold.
         Sustains constitution.
         Speeds regeneration.  Sustains your life force.
    The artifact.spo says that it's...
    HTML Code:
     Min Level 100, Max Level 127, Generation chance 1, Power 796, 30.0 lbs
    Based on Bladeturner
    ...so how did it end up at DL96? I didn't realise that artefacts travelled OOD.

    Also found the Ringil-based weapon with +3 to all six stats, *slay* to dragons/demons/undead, frost and flame branding, lightning immunity.... on a crummy trident. Absolutely useless to me by the time I found it.

    Also, third completed game in a row in which I've ended up wearing an Amulet of Sustenance.
    Last edited by scud; April 16, 2013, 03:29.

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  • Derakon
    replied
    That generation chance of 1 means you probably wouldn't have found it, but man, that is a very nice weapon. I'm surprised that the activation doesn't take longer to recharge.

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  • Thraalbee
    replied
    Just lost a game that quickly turned from slightly boring to really interesting at L26 (cleared a minor vault with nice loot) but then met a Basilisk and since I had no ESP or free action item (never saw one in the entire game) I was screwed ...

    Anyway, I wish I had been able to play on and find this little masterpiece. The combo of being rather powerful and the superb activation for a half troll warrior makes it very attractive.

    Code:
    the Great Axe 'Beldorel' (6d4) (+6,+10) <+2> 
    --------------------------------------------
     +2 intelligence, dexterity, speed, attack speed.
     Slays animals, undead.
     Branded with weak acid, lightning, venom.
     Provides resistance to cold, sound, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it restores 1200 hit points, heals cut damage, and cures
     stunning, poisoning, blindness, and confusion.
     Takes 147 to 198 turns to recharge.
     
    
    Min Level 68, Max Level 127, Generation chance 1, Power 460, 23.0 lbs
    Based on Ringil.

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  • scud
    replied
    Originally posted by Mondkalb
    Looks like Razorback in disguise
    Something makes me suspect it's Bladeturner

    Looking at the spoilers, Bladeturner is also a DL100-127 artefact. Didn't realise they existed, other than the Morgy-related items.

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  • Mondkalb
    replied
    Looks like Razorback in disguise, a bit buffed up though with the + to stats.

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  • scud
    replied
    Didn't find it, but other than the aggravate this is very pretty...

    HTML Code:
    the Power Dragon Scale Mail of Norin (-3) [60,+24] <+3>
    -------------------------------------------------------
     +3 intelligence, wisdom, dexterity, constitution, charisma.
     It causes your melee attacks to slay demons.
     Provides immunity to fire.
     Provides resistance to acid, lightning, fire, cold, poison, light, dark, sound,
     shards, nether, chaos, disenchantment.
     Provides protection from fear, blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Prevents paralysis.  Aggravates creatures nearby.  
     
     When activated, it restores your mana points to maximum.
     Takes 164 to 240 turns to recharge.
     
    
    Min Level 100, Max Level 127, Generation chance 6, Power 875, 24.3 lbs
    Based on Bladeturner.
    I do spend some quite some time mucking about on DL100 before taking on Morgy; there's usually a vault there, and he's the dumbest chaser in the game when confronted with a permanent wall.

    Are there always DL100+ randarts (or indeed regular artefacts) other than Grond / The Massive Iron Crown / The One Ring?

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  • Mondkalb
    replied
    Yeah, but the original cursed artifacts have at least one benefit like FA or SI or something ...
    Not that I ever have used one of them beisides a certain sword.

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  • scud
    replied
    HTML Code:
    a) the Main Gauche of Celen (2d5) (+12,+24) <+4>
         Dropped by Feagwath, the Undead Sorcerer at 2950 feet (level 59).
         
    e) the Elfstone of Cirim <+4>
         Dropped by Kham˚l, the Black Easterling at 2950 feet (level 59).
    
    p) the Amulet of Cirin <+4>
         Found lying on the floor in a vault at 2700 feet (level 54).
         
    v) the Flail of Serim (3d6) (+13,+16) <+3>
         Found lying on the floor at 1950 feet (level 39).
    I might not have noticed if I hadn't been wearing Cirin and Serim when I found Cirim and Celen.

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  • scud
    replied
    Shouldn't have generated the artifact.spo file. Or perhaps I should.

    Looked at the things waiting to be discovered and decided there was absolutely no way I was going to be able to juggle melee capability / CON / ESP / resists.

    Shift-Q.

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  • scud
    replied
    That crossbow – should I find it – will be very handy with a quiverful of Holy Mights...

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  • scud
    replied
    Originally posted by Timo Pietilä
    If you keep randarts and then enable debug-mode and create Durin, does it create that randart? Durin would be 101, so 0 (for beginning count) 101^aC.
    If I 'create' that crossbow it displays the attributes as '(x7) (+8,+16) <+3>'.

    Looking at the artifact.spo it appears that a lot of them have superfluous modifier values which aren't displayed 'in game'.

    How strange.

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  • Timo Pietilä
    replied
    Originally posted by scud
    *duplicates savefile and commits suicide*

    [CODE]
    the Heavy Crossbow of Tilthar (x7) (+8,+16) <+3, +3, -1>
    --------------------------------------------------------
    +3 strength, dexterity, charisma, stealth, infravision, shooting power.
    Provides resistance to cold, light, nether.
    Cannot be harmed by acid, electricity, fire, cold.
    Sustains intelligence.
    Prevents paralysis. Sustains your life force.

    Min Level 55, Max Level 127, Generation chance 1, Power 353, 20.0 lbs
    Based on Durin.
    What does that '-1' at the end refer to?
    Also, why didn't it merge two equal +3 bonuses? All multi-PVAL items like Trickery amulet I have seen show one value if they match. Looks like spoiler-creation for those has some parsing bug.

    If you keep randarts and then enable debug-mode and create Durin, does it create that randart? Durin would be 101, so 0 (for beginning count) 101^aC.

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