[DaJAngband v1.1.3 Character Dump] Name ElbowBaggins Self RB CB EB Best Sex Male Age 22 Str: 17 -2 +1 +0 16 15 Race Hobbit Height 39 INT: 15 +2 +2 +0 18/10 Class Thief Weight 56 WIS: 11 +1 -1 +0 11 Title Escape Artist Status 82 DEX: 15 +3 +3 +3 18/60 HP 131/131 Maximize Y CON: 13 +3 -1 +0 15 SP 17/34 CHR: 12 +1 +1 +0 14 Level 22 Armor [14,+35] Saving Throw 69 Cur Exp 10102 Fight (+3,+2) Fighting 105 Max Exp 10111 Melee (+7,+6) Shooting 148 Adv Exp 11256 Shoot (+7,+7) Throwing 168 MaxDepth Lev 20 Blows 1/turn Disarming 82 Turns 711992 Shots 1/turn Magic Device 59 Gold 7082 Stealth 11 Alertness 24 Burden 160.0 lbs Energy 130% Searching 38 You are one of several children of a Hobbit Mayor. You are a well liked child. You have brown eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:....+........ Confu:............. Fire:+............ Sound:............. Cold:..+.......... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:...........+. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............+ :............. [Last Messages] > You have 5 rations of food (e). > You are no longer gorged. > You fuel your lamp. > Your lamp is full. > You have no more flasks of oil (f). > You bought a Scroll of Protection from Evil (d) for 152 gold. > You have a Scroll titled "faudo quel" of Protection from Evil (l). > The air about you becomes charged... > You have 5 Scrolls titled "de con opica" of Word of Recall {@r3} (j). > You feel yourself yanked downwards! > You like the look of this place... > This level feels rather safe. > There is a wall in the way! > You sense the presence of monsters! > Character dump successful. [Character Equipment] a) a gladius of Flame (1d6) (+4,+4) {@w0} It is branded with fire. It provides resistance to fire. It is better for throwing than most melee weapons. It cannot be harmed by fire. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 20.5 against fire-vulnerable creatures, and 9.5 against other monsters. This weapon can be thrown for an average damage of 27 against fire-vulnerable creatures, and 9 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 27 (less when thrown). b) a heavy crossbow (ML4) (+4,+7) A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. c) an Agate Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. d) a Lapis Lazuli Ring of Slow Digestion It slows your metabolism. e) an Enamel Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. f) a brass lantern (14998 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) hard leather armour of Resist Acid (-1) [6,+4] It provides resistance to acid. It cannot be harmed by acid. h) a cloak of Stealth [1,+5] (+1 to stealth) It increases your stealth by 1. i) a small leather shield of Dragonbreath Blocking [2,+5] It provides damage reduction against monster breath. It cannot be harmed by the elements. j) a hard leather cap [2,+5] k) a set of leather gloves of Agility [1,+6] (+3) It increases your dexterity by 3. l) a pair of soft leather boots of Speed [2,+5] (+3) {forest troll L20} It increases your speed by 3. [Character Equipment -- Quiver] n) 80 bolts (1d5) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 35. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 27. o) 4 throwing daggers (1d4) (+1,+5) {@v1=g} It is balanced for throwing and can't be used for melee. You can throw 2 of these weapons in one turn. This weapon can be thrown for an average damage of 10.5. Your chance of scoring a critical hit when throwing this weapon is 1 in 21. [Character Inventory] a) 2 Books of Alchemy [Beginner's Mixing] {@p1@G1@b1} b) a Book of Alchemy [Commonly Used Potions] {@p2@G2@b2} It cannot be harmed by acid. c) a Book of Alchemy [Chemical Detections & Tools] {@p3@G3@b3} d) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4@G4@b4} e) 5 rations of food f) an Ochre Potion of Speed {@q7} g) 14 Steaming Potions of Cure Critical Wounds {@q1} h) 7 Scrolls titled "quo or con" of Phase Door {@r1} i) 3 Scrolls titled "opifinar eler" of Teleport Level {@r7 !*} j) 5 Scrolls titled "de con opica" of Word of Recall {@r3} k) 12 Scrolls titled "que glicutra" of Identify {@r2} l) a Scroll titled "faudo quel" of Protection from Evil m) a Zinc Rod of Trap Location {@z3} n) a Bronze Rod of Slow Monster o) a Zhelung Scale Wand of Teleport Other (8 charges) p) a Chimaera Hide Wand of Stone to Mud (6 charges) q) a Cockatrice Beak Wand of Light (8 charges) r) a Golem Clay Wand of Confuse Monster (11 charges) s) a Cedar Staff of Teleportation (1d5) (+0,+0) (8 charges) {@u9} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.5. Your chance of scoring a critical hit with this weapon is 1 in 35. t) a Birch Staff of Identify of Slay Evil (1d5) (+11,+6) (5 charges) {@u1} It slays all evil creatures. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15 against evil creatures, and 10.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 25. u) a Knotted Staff of Detect Invisible (1d5) (+0,+0) (21 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.5. Your chance of scoring a critical hit with this weapon is 1 in 35. v) a broad axe of Slay Troll (2d6) (+4,+4) {@w1} It slays trolls. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 32.8 against trolls, and 13.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. [Home Inventory] a) 2 Books of Alchemy [Beginner's Mixing] {@p1@G1@b1} b) a Mottled Mushroom of Emergency c) a piece of elvish waybread d) 9 Ochre Potions of Speed {@q7} e) 2 Lime-Green Potions of Resist Heat f) a Viscous Pink Potion of Healing g) 2 Scrolls titled "eleglith lum" of Teleportation {@r9 !*} h) 35 Scrolls titled "opifinar eler" of Teleport Level {@r7 !*} i) 3 Scrolls titled "pas dion lada" of *Identify* j) a Rhodium Rod of Light {@z4} k) 4 Basilisk Tooth Wands of Heal Monster (45 charges) l) a Cockatrice Beak Wand of Light (9 charges) m) 3 Hippocampus Tail Wands of Slow Monster (40 charges) n) a Golem Clay Wand of Confuse Monster (12 charges) o) an Unicorn Horn Wand of Frost Bolts (9 charges) p) 2 Drake Scale Wands of Wonder (18 charges) It cannot be harmed by the elements. q) a Birch Staff of Identify (1d5) (+0,+0) (11 charges) {@u1} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.5. Your chance of scoring a critical hit with this weapon is 1 in 35. r) an Aquamarine Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. s) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. t) a short bow (ML2) (+4,+2) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. u) 50 arrows (1d4) (+0,+0) {@f1=g} v) 16 rounded pebbles (1d2) {good} w) 44 iron shots (1d4) (+0,+0) {@f1=g} ElbowBaggins the Hobbit Thief Began the quest to kill Morgoth on 02/07/2010 at 01:56 PM ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ | 36247| 2 | 5 | Reached level 5 | 41861| 3 | 5 | Killed Grip, Farmer Maggot's dog | 52053| 3 | 6 | Killed Fang, Farmer Maggot's dog | 98393| 2 | 7 | Killed Wolf, Farmer Maggot's dog | 138622| 5 | 10 | Reached level 10 | 230080| Town | 13 | Killed Harry Goatleaf | 259924| Town | 13 | Killed Ted Sandyman, the Miller | 406918| 10 | 15 | Reached level 15 | 493994| Town | 16 | Killed Bill Ferny, agent of Saruman | 610292| 17 | 20 | Reached level 20 | 624916| 17 | 20 | Killed Ulfast, Son of Ulfang ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)