The Angband Ladder: Ramal, Dark-Elf Paladin by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Ramal                  Age                 88       STR!     40       
 Sex   : Male                   Height              68       INT!     33       
 Race  : Dark-Elf LostSoul      Weight             101       WIS!     36       
 Class : Paladin                Social Class        24       DEX!     37       
 Body  : Player                                              CON!     37       
 God   : Tulkas                                              CHR!     34       
                                                                               
 + To Melee Hit          63 Level             50    Max Hit Points      1023   
 + To Melee Damage       67 Experience  10541301    Cur Hit Points      1023   
 + To Ranged Hit         60 Max Exp     10541301    Max SP (Mana)        275   
 + To Ranged Damage      17 Exp to Adv.    *****    Cur SP (Mana)        275   
   AC                 49+88 Gold         2215519    Piety              81596   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[7] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Legendary[7] Disarming   : Very Good    Mel.dmg/Rnd:  32d5+536  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, curly black hair and a very dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 49 (2450')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 47 (2350')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 11313 enemies.
 You saved Gondolin from destruction.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...33.....4...6.            
        Add Int   : ..23............            
        Add Wis   : ...3............            
        Add Dex   : ..233...........            
        Add Con   : ..233...........            
        Add Chr   : ...3............            
        Add Stea. : ..2........3....            
        Add Sear. : ..............6.            
        Add Infra : ....3.........6.            
        Add Tun.. : ..............6.            
        Add Speed : *..333..........            
        Add Blows : ..2.............            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : +............+..            
        Slay Orc  : .............++.            
        Slay Troll: +............++.            
        Slay Giant: .............++.            
        Slay Drag.: .............++.            
        Poison Brd: .............+..            
        Acid Brand: .............++.            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: +............+..            
        Sust Str  : ...+...+........            
        Sust Int  : ......+.........            
        Sust Wis  : .......+........            
        Sust Dex  : ...+...+.+......            
        Sust Con  : ...+..++........            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +..++.+.........            
        Hold Life : ...+.+..........            
        Imm Acid  : .......*......+.            
        Imm Elec  : ...*..*+........            
        Imm Fire  : ......*+........            
        Imm Cold  : +.....*.........            
        Res Pois  : ...+............            
        Res Fear  : +...+.+.........            
        Res Lite  : +....+++........            
        Res Dark  : .....++.......++            
        Res Blind : ................            
        Res Conf  : ......+..+......            
        Res Sound : .+.....+........            
        Res Shard : .......+........            
        Res Neth  : .......+.+......            
        Res Nexus : .........+......            
        Res Chaos : .....+....+.....            
        Res Disen : ...+...+......+.            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        Levitate  : ...+............            
        Lite      : +...............            
        See Invis : +..+++.........+            
        Digestion : +..+............            
        Regen     : +..++...........            
        Xtra Might: .+..............            
        Activate  : +..+.++.......+.            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : .....+........+.            
        Full ESP  : ...............+            

Skills (points left: 0)
 - Combat                                        46.000 [0.800]
          . Weaponmastery                        50.000 [0.800]
          . Barehand-combat                      00.000 [0.900]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         18.501 [1.100]
          . Magic-Device                         14.650 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  45.000 [1.000]
          . Prayer                               45.800 [1.400]
          . Mindcraft                            40.800 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+18,+22) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Halls of Mandos.
d) a Long Bow of Extra Might (x8) (+15,+17)
    It
    provides resistance to sound.  It fires missiles with extra might.  
    You found it lying on the ground on level 93 of Halls of Mandos.
e) The Ring called 'Ramala' (+2 attacks)
    It 
    increases your intelligence, dexterity, constitution, stealth, attack
    speed and ability to score critical hits by 2.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
k) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 97 of Halls of
    Mandos.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 69 of Halls of Mandos.
n) The Pseudo Dragon Scale Mail of Mirin (-2 to accuracy) [30,+23]
    It can
    be activated for breathe light/darkness (200) every 60+d90 turns if it
    is being worn. It sustains your intelligence and constitution.  It
    provides immunity to electricity, fire and cold.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to light, dark and confusion.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Halls of Mandos.
o) The Cloak 'Gloni' [1,+11]
    It sustains your strength, wisdom, dexterity and 
    constitution.  It provides immunity to acid.  It provides resistance 
    to acid, electricity, fire, light, sound, shards, nether and 
    disenchantment.  It produces a fiery sheath.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 66 of Erebor.
p) a Small Leather Shield of Reflection [2,+10]
s) The Dragon Helm of Orthalin [8,+10]
    It sustains your dexterity.  It provides resistance 
    to confusion, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 98 of Halls of
    Mandos.
u) a Set of Cesti of Power (+5,+4) [5,+10] (+4)
    It increases your strength by 4.  It provides resistance to 
    chaos.  
    You found it in the remains of an Elite uruk on level 31 of Halls of
    Mandos.
x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth)
    It increases your stealth by 3.  
    You found it lying on the ground on level 40 of Halls of Mandos.
z) (nothing)
{) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {Ele,Ps Nt,Ev,DE}
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord on level 84 of Halls of Mandos.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 62 of Halls of Mandos.
b) a Fireproof War Tome of Tulkas
    
    It cannot be harmed by fire.  
    You found it in the remains of a Servitor of the outer gods on level 42 of
    Halls of Mandos.
c) Tenser's Top-Heavy Teaspoon {Restore Life & Stats}
    It can be activated for restore stats and life levels
    every 750 turns.  
    You found it in the remains of a Snaga on level 35 of Moria.
d) 10 Lembases
e) 2 Sprigs of Athelas
f) 9 Potions of *Healing*
g) 5 Scrolls of Teleportation
h) a Silver Rod of the Istari of Perception (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 61 of Halls of Mandos.
i) a Golden Rod of the Istari of Healing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 35 of Halls of Mandos.
j) a Golden Rod of Capacity of Disarming (250/250)
    It can
    hold more mana.  
    You found it in the remains of a Dread on level 43 of Halls of Mandos.
k) a Mithril Rod of Simplicity of Teleport Other (160/160)
    
    You found it in the remains of a Demilich on level 59 of Halls of Mandos.
l) an Adamantite Rod of Cheapness of Recall (200/200)
    
    It can cast spells for a lesser mana cost.  
    You found it lying on the ground on level 71 of Erebor.
m) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Wavelord on level 84 of Halls of Mandos.
n) The Arrow of Briach (1d4) (+31,+11) {Ac,El,Fs,Ps All,UN}
    
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 40 of Halls of Mandos.
o) The Sheaf Arrow of Falron (1d5) (+32,+15) {Ac,El,Ps Ev,DG,DE}
    
    It does extra damage from acid and electricity.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Halls of Mandos.
p) The Arrow of Marnelo (1d4) (+24,+15) {Ps UN,DE}
    It 
    poisons your foes.  It is especially deadly against trolls.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of Halls
    of Mandos.
q) The Arrow of Alith (1d4) (+29,+11) {Fs,Ps Gi,DE}
    It does extra damage from frost.  It poisons your foes.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 70 of Halls of Mandos.
r) The Seeker Arrow of Gondor (10d8) (+10,+20) {DE,EV}
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Halls of Mandos.
s) 26 Silver Arrows of Slay Demon (3d4) (+13,+10)
    It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Skeleton Nightblade on level 69 of Halls
    of Mandos.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Silver Rod of Home Summoning (4/100)
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 98 of
    Halls of Mandos.
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns
     if it is being worn. It grants you the power of swap position if it
    is being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 98 of Halls of Mandos.
d) The Hard Studded Leather of Esgir (-1 to accuracy) [7,+15]
    
    It sustains your strength.  It provides immunity to acid and cold.  It
    provides resistance to dark, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Halls of Mandos.
e) The Entish Bark 'Taudel' [1,+6]
    It
    sustains your wisdom and constitution.  It provides immunity to 
    electricity.  It provides resistance to fire.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Halls of Mandos.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 61 of Halls of
    Mandos.
g) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 60 of Halls of Mandos.
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 89 of Halls of
    Mandos.
i) a Bluesteel Blade (Defender) (1d6) (+21,+14) [+4] (+4 to stealth)
    It increases your stealth by 4.  It is very sharp and can cut
    your foes.  It sustains your strength.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and nexus.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Halls of Mandos.
j) a Gnomish Shovel of Digging (+16,+13) (+3)
k) The Arrow of Gelme (1d4) (+15,+11) {Ac,Fr Ev}
l) The Arrow of Eldurudh (1d4) (+14,+10) {Fr Ev}
    It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Halls of Mandos.
m) The Seeker Arrow 'Ambar' (4d4) (+11,+12) {Ac,Fr Tr,Gi,Un}
    It
    does extra damage from acid and fire.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
n) 21 Silver Arrows of Slay Undead (3d4) (+14,+12)


  [Home Inventory - Gondolin ]

a) a Vampiric Demonblade of Slay Dragon (4d6) (+10,+10)(-20%)
    It decreases your hit points by 20%.  It drains life from your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It provides resistance to life draining.  
    You found it lying on the ground on level 17 of Orc Cave.
b) a Demonshield [5,+0]
c) 31 Lembases
d) 9 Sprigs of Athelas
e) 11 Potions of Cure Insanity
f) 2 Potions of Invulnerability
g) a Scroll of Trap Creation
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Ring of Speed (+10)
    It increases 
    your speed by 10.  
    You found it lying on the ground on level 96 of Halls of Mandos.
j) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 67 of Halls of
    Mandos.
k) The Amulet of Naelda (+4)
    It increases your wisdom and stealth by 4.  It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    electricity, fire, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 89 of Halls of
    Mandos.
l) Elven Soft Studded Leather [5,+11] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid
    , electricity, fire, cold and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
m) an Elven Cloak [4,+11] (+4 to stealth)
n) a Small Metal Shield of Resistance [3,+22]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 97 of Halls of Mandos.
o) a Dragon Shield of Preservation (-3,-4) [8,+26]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, poison, light, shards and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
p) a Dwarven Iron Helm of Beauty [5,+10] (+4 to infravision)
    It 
    increases your constitution, charisma and infravision by 4.  It
    sustains your charisma.  It provides resistance to fire.  It allows
    you to sense the presence of trolls and dragons.  
    You found it in the remains of an Olog on level 37 of Halls of Mandos.
q) a Dwarven Steel Helm of Seeing [6,+10] (+2 to searching)
    
    It increases your constitution, searching and infravision by 2.  It
    provides resistance to fire and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of trolls and 
    dragons.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
r) a Dragon Helm of Water Breathing [8,+24]
    It provides resistance to light and sound.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) a Main Gauche of Slaying (5d6) (+15,+16)
    It 
    poisons your foes.  It is very sharp and can make your foes bleed.  
    You found it lying in a vault on level 97 of Halls of Mandos.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) 36 Silver Arrows of Acid (3d4) (+10,+7)
    It does extra damage from acid.  It fights against evil with
    holy fury.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) a Metal Boomerang (Defender) (4d5) (+10,+15) [+4] (+3 to stealth)
    It increases your stealth by 3.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 98 of Halls of Mandos.


  [The Mathom-house Inventory - Bree ]

a) The Mage Staff of Umlauglon (1d4) (-11,-6)(80%) (+4)
    
    It can be wielded two-handed.  It increases your spell power by 4.  It
    increases your mana capacity by 80%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to confusion.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 9.2.2010 22:16
Last updated on 25.2.2010 23:53

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3854. on the Ladder (of 19090)
946. on the ToME Ladder (of 3155)
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On 9.2.2010 22:16 therealmatrix@hotmail.com wrote:
It took 36 attempts before I had a Paladin survive long enough to get to safe depth as a Lost Soul, but heck - things are looking up now one did. I thought the Rod Tip of Home Summoning probably wouldn't work (as I don't have a home yet) and just chucked it on the first rod I found lying around - turns out it does work... I'm tempted to stay in Mandos now for a while longer. Best find so far has been the Long Bow x7.

On 19.2.2010 01:02 therealmatrix@hotmail.com wrote:
I'm one Experience potion away from lv45 and the Gondolin quest - just searching for more loot. Have found void gates & stone prison really useful when sneaking around the lower levels.

On 21.2.2010 01:43 therealmatrix@hotmail.com wrote:
The Maeglin quest didn't appear when I hit lvl 45, so I carried on in Mandos until I found some staffs of probability travel then zipped up. On stepping outside of Mandos I then got taken to Gondolin for the quest as usual. Found an insane Main Gauche of slaying (5d6) just before that!!

On 21.2.2010 22:14 therealmatrix@hotmail.com wrote:
This bow with the randart arrows is giving crazy damage. One shot kill on Durin's Bane!

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