The Angband Ladder: Beowulf, Beorning Paladin by divinecloudburst

  [ToME 2.2.7 Character Dump]

 Name  : Beowulf                Age                 48       STR! 18/***       
 Sex   : Male                   Height             108       Int! 18/100 18/120
 Race  : Beorning               Weight             219       WIS! 18/180       
 Class : Paladin                Social Class        79       DEX! 18/120       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/160       
                                                                               
 + To Melee Hit          53 Level             50    Max Hit Points      1205   
 + To Melee Damage       54 Experience  10154759    Cur Hit Points      1205   
 + To Ranged Hit         53 Max Exp     10154759    Max SP (Mana)        232   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)        232   
   AC                28+125 Gold          998592    Piety              21258   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Excellent    Blows/Round:  13        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  26-3120   
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was Beorn.  In your youth you joined a cadre of          
          holy knights who trained you in the ways of Tulkas.  You             
          have brown eyes, wavy brown hair, and an average                     
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 4289 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 42 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...14...43....6+            
        Add Int   : ...1..42........            
        Add Wis   : ...14..2........            
        Add Dex   : ...1.....3......            
        Add Con   : .3.1..4.43.3....            
        Add Chr   : ...14..2.....2..            
        Add Stea. : ......42...3....            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : ...14342...3....            
        Add Blows : ..3..........2..            
        Slay Anim.: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Acid Brand: .............++.            
        Fire Brand: .............+..            
        Sust Str  : ...+.....+.....+            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : .........+......            
        Sust Con  : ...+.....++.....            
        Sust Chr  : ...+............            
        Invisible : ..+....+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+....+.+....+            
        Hold Life : .....+..........            
        Imm Acid  : ......++*+....+.            
        Res Elec  : ......+.........            
        Imm Fire  : ..+*+.*+........            
        Res Cold  : ..+...++.+......            
        Res Pois  : ..+.+...........            
        Res Fear  : ...++....+......            
        Res Lite  : .....+....+.....            
        Res Dark  : ..+..+...+....+.            
        Res Blind : ........+.......            
        Res Conf  : .+..............            
        Res Sound : ..+.....+.......            
        Res Shard : ................            
        Res Neth  : ...+............            
        Res Nexus : ......++.+......            
        Res Chaos : .....+..+.......            
        Res Disen : ....+.........+.            
        Aura Fire : ......+.........            
        Levitate  : ..+.............            
        Lite      : ..........+.....            
        See Invis : ...+.+..........            
        Digestion : .........+......            
        Regen     : ...+............            
        Activate  : .+.+++.+..+...+.            
        Fly       : ......+.........            
        Orc.ESP   : .....+..+.....+.            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

Skills (points left: 23)
 - Combat                                        25.600 [0.800]
          . Weaponmastery                        01.000 [0.800]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         07.750 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  08.500 [1.000]
          . Prayer                               43.000 [1.400]
          . Mindcraft                            45.000 [0.600]
 - Monster-lore                                  04.700 [0.500]
          . Symbiosis                            50.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You may meet a White harpy on level 1.


  [Character Equipment]

a) (nothing)
d) a Dragon Horn (+3)
    It can be activated for large acid
    ball (300) every 100 turns if it is being worn. It increases your 
    constitution by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Berufir (+3 attacks) {!*}
    It increases your attack speed and 
    ability to score critical hits by 3.  It makes you invisible.  It
    provides resistance to fire, cold, poison, dark and sound.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 66 of
    Erebor.
f) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can be activated
    for heal and cure black breath every 200 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, wisdom
    , charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Erebor.
m) The Arkenstone of Thrain (+3) {!*}
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+19] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!*}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3) {!*}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {!*}
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
z) an Eye druj named Lyra (6800 hp)
{) The Bolt 'Idren' (1d5) (+10,+4) (+2 attacks)
    It increases your charisma and attack
    speed by 2.  It does extra damage from acid and fire.  It is a great
    bane of dragons.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 36 of
    Mordor.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Tome of the Impenetrable Earth {!d}
b) a War Tome of Tulkas
c) a Spellbook of Divine Aim {!d}
d) 7 Rations of Food
e) a Potion of Cure Critical Insanity
f) 3 Potions of *Healing* {!*}
g) 10 Potions of Restore Mana {!*}
h) 9 Scrolls of Reset Recall
i) a Moonstone Rod of the Istari of Recall (150/150) {!*}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
j) The Ring of Flare (+3) {!*}
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
k) 13 Empty Bottles
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Death mold named Hilde (994 hp)
b) 8 Scrolls of Word of Recall {!*}
c) an Indestructible Ring of Confusion Resistance
d) a Ring of Invisibility
e) The Ring Mail 'Arilim' (-2 to accuracy) [12,+16]
f) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
g) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.
    It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
i) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {!*}
    It increases your intelligence and wisdom by 2.  
    It provides resistance to poison and blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Archer on level 21 of Orc Cave.
k) a Set of Cesti of Combat (+3,+3) [5,+12] (+2)
l) a Two-Handed Sword (3d6) (+0,+0)
m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
n) a Parchment - Adventurer's Guide to Middle-earth
o) a Human Skeleton


  [Home Inventory - Gondolin ]

a) The Tome of Collected Weird Magic {!A}
    
    It can be activated for cure fear.  
    You found it in the remains of a Vampire lord on level 54 of Mordor.
b) The Grail of Kenault {!A}
    It
    can be activated for Destruction.  
    You found it in the remains of an Emperor wight in the town of Bree .
c) 90 Potions of Water Curing {quest}
d) 3 Staffs of Probability Travel[1|8] (2 charges)
e) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    
    It increases your wisdom and speed by 2.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to dark and blindness.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 85 of Angband.
f) The Ring of Power of Uvatha the Horseman (+2 to speed)
    
    It increases your infravision and speed by 2.  It makes you invisible.
    It sustains your constitution.  It provides resistance to poison and 
    sound.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Dwar, Dog Lord of Waw (+2 to stealth)
    
    It increases your stealth by 2.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to confusion and shards.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol
    Guldur.
h) The Ring of Power of The Witch-King of Angmar (+2 to stealth)
    It increases your stealth by 2.  It makes you invisible.  It
    sustains your dexterity and charisma.  It provides resistance to acid, 
    dark, blindness and chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 85 of
    Angband.
i) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) 2 Amulets of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 92 of
    Angband.
k) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
l) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
m) The Star of Elendil (+1) {!*}
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 65 of Erebor.
n) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Dragon Helm of Thrain [8,+10]
    It provides light
    (radius 1) forever.  It sustains your wisdom and charisma.  It
    provides resistance to acid, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded
    two-handed.  It increases your strength, dexterity and speed by 2.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 92 of
    Angband.
u) The Whip of Gothmog (3d6) (+15,+16) (-2)
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)


  [Home Inventory - Minas Anor ]

a) Kelek's Practical Joke
    It can be activated for experience loss.  
    You found it in the remains of a Master lich on level 72 of Erebor.
b) an Adamantite Rod of Cheapness of Nothing (200/200)
c) an Indestructible Ring of Speed (+9)
d) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
e) The Ring of Calmirri (+1)
    
    It increases your wisdom by 1.  It sustains your strength and 
    dexterity.  It provides resistance to cold, dark and sound.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 36 of
    Mordor.
f) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.
g) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    Erebor.
h) The Phial of Galadriel (+4) {!*}
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 65 of Erebor.
i) The Anchor of Space-Time
j) The Metal Scale Mail of Finde (-2 to accuracy) [13,+5]
    
    It sustains your strength.  It provides immunity to acid.  It provides
    resistance to electricity, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*}
    It increases your dexterity and speed by 
    3.  It provides resistance to acid and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Stone and Hide Armour of Nargot (-1 to accuracy) [15,+4]
    It sustains your 
    dexterity and charisma.  It provides immunity to acid.  It provides
    resistance to acid and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 36 of
    Mordor.
o) a Fur Cloak of Stealth [3,+8] (+3 to stealth)
p) The Set of Cesti of Tellos [5,+11] {cursed}
    It sustains your intelligence and charisma.  It provides
    resistance to cold and chaos.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
r) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
s) The Great Scimitar of Londiste (4d5) (+16,+23) (+3)
    It must be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your wisdom by 3.  It
    does extra damage from fire.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Erebor.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
u) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 34 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Dig
b) Kelek's Wormhole Machine
    It
    can be activated for cure blindness.  
    You found it in the remains of a Lich in the town of Minas Anor .
c) a Parchment titled ``Demigods and their Uses''
    It
    can be activated for cure cuts.  
    You found it in the remains of a Dark elven warlock on level 26 of
    Mirkwood.
d) The Crumpled Scroll of Mass Resurrection {!*}
e) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Black Market.
f) The Phial of Undeath (-5) {cursed}
g) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+3 to stealth)
h) The Chain Mail of Morodri (-2 to accuracy) [14,+9]
    It sustains your strength and 
    wisdom.  It provides immunity to acid.  It provides resistance to 
    electricity, dark, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 44 of
    Mordor.
i) The Full Plate Armour of Isildur [25,+25] (+1)
j) The Hard Leather Armour of Elegonwen (-1 to accuracy) [6,+5]
    It sustains your dexterity.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 4 of A lost temple.
k) a Cloak [1,+0]
l) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Novice mindcrafter on level 39 of
    Mordor.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+4] (+5 to infravision)
{}
    It increases your strength, 
    constitution and infravision by 5.  It provides resistance to dark.  
    It was given to you as a reward.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!*}
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
u) The Three Piece Rod of Brien (3d3) (+16,+4) (+4 to speed)
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
w) The Player corpse {!E}
x) 18 Elf Skeletons



Posted on 15.7.2004 09:07
Last updated on 2.1.2005 22:59

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3980. on the Ladder (of 19090)
959. on the ToME Ladder (of 3155)
14. for this player (

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On 3.1.2005 07:37 divinecloudburst wrote:
Wulf downs the big M. (or is that P?) This was quite a fun character -- using dodgeless barehand-combat made for interesting equipment choices: he couldn't wear more than 30 pounds without losing his balance, and most armor had only a minor impact on AC.

I was also fairly impressed with his speed - 16 days in all, including all five god quests.

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