The Angband Ladder: Rhianne, Orc Paladin by <enovinso@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Rhianne                Age                 13       STR!     40       
 Sex   : Female                 Height              45       INT!     40       
 Race  : Orc                    Weight             120       WIS!     40       
 Class : Paladin                Social Class        44       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         120 Level             50    Max Hit Points      1185   
 + To Melee Damage       79 Experience  27195421    Cur Hit Points      1131   
 + To Ranged Hit        124 Max Exp     27195421    Max SP (Mana)        415   
 + To Ranged Damage       8 Exp to Adv.    *****    Cur SP (Mana)        403   
   AC                26+158 Gold         1129018    Piety              58712   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Heroic       Blows/Round:  10        
 Bows/Throw  : Legendary[42]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Mel.dmg/Rnd:  20-2400   
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 1320 feet 
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Snaga Shaman from the           
          orc-hold of Mount Gundabad.  You have glowing eyes,                  
          colourless albino hair, and green scabby skin.                       
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        The Old Forest: Level 15 (750')
        Moria: Level 36 (1800')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 8800 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 96 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.4....*......            
        Add Int   : .........*......            
        Add Wis   : ...84....*......            
        Add Dex   : ......3..*4.....            
        Add Con   : ..3......*......            
        Add Chr   : ..3.4....*...2..            
        Add Stea. : ...8...7........            
        Add Sear. : ..3....7...4....            
        Add Infra : .........*.4....            
        Add Tun.. : ...........4..6.            
        Add Speed : ...8433.........            
        Add Blows : .............2..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ...+......+....+            
        Hold Life : .....+..........            
        Res Acid  : ......+..++.....            
        Imm Elec  : ........*+......            
        Imm Fire  : ..*.+....+......            
        Res Cold  : ........++......            
        Res Pois  : ....+....+......            
        Res Fear  : ....+...........            
        Res Lite  : .....+...+......            
        Res Dark  : .....+..++.....+            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ........+.......            
        Res Shard : ......+.+.......            
        Res Neth  : .........+......            
        Res Nexus : .........+......            
        Res Chaos : .....++.+.......            
        Res Disen : ....+...........            
        Lite      : .........+......            
        See Invis : ..+..+...+......            
        Activate  : ..+.++....+.....            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ..++............            
        Orc.ESP   : .....+..........            
        TLord.ESP : ..+.............            
        Full ESP  : .........++....+            

Skills (points left: 0)
 - Combat                                        22.800 [0.800]
          . Weaponmastery                        05.800 [0.800]
          . Archery                              01.000 [0.300]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    17.200 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         47.422 [0.900]
          . Magic-Device                         22.000 [1.050]
          . Spell-power                          00.000 [0.600]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  18.600 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  09.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to find The Power Dragon Scale Mail 'Mediator' on level 98.


  [Character Equipment]

a) (nothing)
d) a Heavy Crossbow (x4) (+4,+8)
e) The Ring of Flare (+3)
        It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 76 of
    Angband.
f) The Scarab Ring of Lacir (+8) {angband 75, 5 bronze golems}
    It increases your wisdom, stealth and speed by 8.  It makes
    you invisible.  It provides immunity to paralysis.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 64 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 65 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak of Stealth [4,+20] (+7 to stealth)
    It increases your 
    stealth, searching and luck by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 91 of Angband.
p) The Small Leather Shield 'Morgor' [2,+14]
    It provides
    immunity to electricity.  It provides resistance to electricity, cold, 
    dark, sound, shards and chaos.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 80 of
    Angband.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 122 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 76 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Seeker Bolt 'Hithorm' (4d5) (+21,+15) (+2 attacks) {!f}
    It increases your charisma and attack
    speed by 2.  It does extra damage from acid.  It poisons your foes.  
    It is especially deadly against dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 121 of
    Angband.
|) a Gnomish Shovel of Digging (+7,+9) (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 5 Tomes of the Impenetrable Earth
b) 2 War Tomes of Tulkas
c) 90 Pints of Fine Ale
d) 8 Sprigs of Athelas {!E}
e) 5 Red Speckled Potions of Cure Insanity
f) 38 Gold Potions of Cure Critical Wounds
g) 10 Metallic Purple Potions of Healing
h) 9 Silver Speckled Potions of *Healing*
i) 4 Violet Speckled Potions of Restore Mana
j) 9 Scrolls of Phase Door
k) a Scroll titled "mic rogarg" of *Destruction*
l) a Golden Rod of Capacity of Healing (250/250) {@6}
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
m) a Mithril Rod of Recall (148/160) {@0}
n) an Adamantite Rod of the Istari of Disarming (400/400) {@1}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Daoloth, the Render of the Veils on level
    66 of Dol Guldur.
o) an Adamantite Rod of Quickness of Acid Balls (200/200) {@2}
    It can cast spells faster.  
    You found it in the remains of an Osyluth on level 65 of Mordor.
p) an Adamantite Rod of Cheapness of Teleport Other (200/200) {@5}
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of a Keeper of Secrets on level 50 of Mordor.
q) an Adamantite Rod of Nothing (200/200)
r) an Adamantite Rod of Restoration (187/200) {@4}
s) a Scarab Ring of Speed (+14)
    
    It increases your speed by 14.  
    You found it in the remains of a Mature bronze dragon on level 122 of
    Angband.
t) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 42 of Mordor.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 9 Grey Potions of Detonations
b) a Scroll titled "wexsne micer" of Reset Recall
c) a Golden Rod of the Istari of Nothing (250/250)
d) The Ring of Power of The Witch-King of Angmar (+3 attacks)
    It 
    increases your attack speed by 3.  It makes you invisible.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and nexus.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 101 of
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
f) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Fur Cloak of the Magi (-3,-5) [3,+10] (+3)
    It increases your 
    intelligence, stealth and speed by 3.  It sustains your intelligence.  
    It provides immunity to paralysis.  It cannot be harmed by acid.  
    It was given to you as a reward.
h) The Large Metal Shield of Anarion [5,+20]
i) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Angband.
j) The Dagger 'Dethanc' (E:106810, L:28) (1d4) (+27,+17)
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It makes you invisible.  It provides resistance to electricity
    , fire and dark.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Wyrm of Perplexity on level 80 of
    Angband.
k) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
m) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of
    lightning (100) every 500 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your wisdom and dexterity by 4.  It
    does extra damage from electricity and frost.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and light.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 55 of Mordor.
n) The Mace 'Taratol' (3d4) (+12,+12)
    
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 69 of
    Angband.
o) a Wooden Boomerang of Aman (1d8) (+12,+16) [+4] (+3)
    It increases your wisdom by 3.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your constitution.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It has been blessed
    by the gods.  
    You found it in the remains of a Mature gold dragon on level 68 of Angband.
p) a Metal Boomerang of Aman (4d5) (+18,+21) [+1] (+2)
q) Climbing Set


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Seraph on level 65 of Mordor.
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 65 of Mordor.
c) a Partial Totem of a Beholder hive-mother
d) a Ring of Constitution (+6)
    It 
    increases your constitution by 6.  
    You bought it from the Expensive Black Market.
e) a Ring of Slaying (+14,+15) {100% off}
    
    You stole it from the Rare Jewelry Shop.
f) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.
    
    You stole it from the Rare Jewelry Shop.
g) The Jewel 'Evenstar' (+3)
    It can be activated for 
    restore stats and life levels every 750 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your constitution by 
    3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Nidhogg, the Hel-Drake on level 69 of Dol
    Guldur.
h) The Amulet of Bauglor (+3) {100% off}
    It provides light (radius 1) forever.  It increases your wisdom
    , dexterity, constitution, charisma and infravision by 3.  It sustains 
    your wisdom, dexterity, constitution and charisma.  It provides
    resistance to life draining, acid, fire, light and dark.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 
    5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, cold, blindness, confusion and nexus.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 76 of Angband.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to 
    blindness and shards.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ahtu, Avatar of Nyarlathotep on level 56 of
    Mordor.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Leather Gloves of Hadagor (+8 to damage) [1,+10]
    It makes you completely fearless.  It provides resistance to 
    life draining, poison, dark, shards, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
p) The Long Sword 'Echalere' (2d5) (+17,+25) (+3 attacks)
    It increases your attack speed by 3.  It does extra damage 
    from acid.  It poisons your foes.  It produces chaotic effects.  It is
    a great bane of dragons.  It is especially deadly against giants.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 66 of Mordor.
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {special}
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 48 of Mordor.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) a Heavy Crossbow of Extra Might (x7) (+17,+15)
u) 25 Silver Arrows of Lightning (3d4) (+9,+10)
    It does extra damage from electricity.
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 48 of Mordor.
v) 33 Silver Arrows of Frost (3d4) (+8,+12)
    It
    does extra damage from frost.  It fights against evil with holy fury.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  It cannot
    be harmed by cold.  
    You found it in the remains of Jack of Shadows on level 63 of Mordor.
w) The Necromancer of Dol Guldur's corpse


  [Home Inventory - Minas Anor ]

a) an Ashen Staff of Healing[3|21] (4 charges)
b) The Rhodonite Ring 'Ainde' (+3)
    
    It increases your dexterity, constitution and charisma by 3.  It
    sustains your intelligence.  It provides resistance to electricity and 
    poison.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 69 of Dol
    Guldur.
c) an Indestructible Mother-of-pearl Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 69 of Dol Guldur.
d) a Flint Stone Amulet of the Serpents [+3] (+3)
e) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 42 of Mordor.
f) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 42 of Mordor.
g) The Double Ring Mail of Nulivril (-2 to accuracy) [15,+12] {imm acid}
    It
    sustains your wisdom and charisma.  It provides immunity to acid.  It
    provides resistance to cold, poison, dark and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 42 of Mordor.
h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Hatchet of the Night (2d6) (+34,+22) (+4) {special}
    It can be activated for vampiric drain
    (3*100) every 250 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It drains life from your foes.  It is a
    great bane of undead.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
j) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 69 of Dol Guldur.
k) a Magical Orcish Pick (+6,+5) (+2)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    It was given to you as a reward.
l) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of Dol
    Guldur.
m) 25 Silver Bolts of Lightning (3d5) (+9,+10)
    It does extra damage from electricity.  It fights against evil
    with holy fury.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 69 of Dol
    Guldur.
n) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
o) Portable hole


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Magenta Potion of Invulnerability
c) 7 Scrolls of Teleport Level
d) a True Totem of Bull Gates
e) a True Totem of Ugluk, the Uruk
f) The Ring of Power of Uvatha the Horseman (+2)
    It 
    increases your dexterity by 2.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to fire, light and shards
    .  It allows you to fly.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Fluorite Ring of Eorgion (+4)
    
    It increases your intelligence and infravision by 4.  It sustains your 
    strength and charisma.  It provides resistance to acid, light, 
    blindness and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Dol Guldur.
h) a Transparent Ring of Accuracy (+21)
i) an Indestructible Scarab Ring of Speed (+12)
    It increases your speed by 12.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 78 of Angband.
j) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Dol
    Guldur.
k) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 121 of Angband.
l) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 69 of Dol
    Guldur.
m) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 122 of Angband.
n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases 
    your intelligence and searching by 2.  It increases your mana capacity
     by 40%.  It provides resistance to blindness and confusion.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Large Metal Shield of Sarith [5,+14] {immunity to acid}
    It sustains your intelligence.  It provides immunity to acid.  
    It provides resistance to electricity, shards, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Biclops on level 111 of Angband.
p) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, shards and chaos.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 81 of Angband.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
r) The Set of Cesti of Armoron (+7 to accuracy) [5,+13]
    
    It sustains your intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to life draining, acid, electricity, 
    cold, light, dark, sound, shards, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 104 of Angband.
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 125 of Angband.
t) The Dagger 'Narthanc' (E:18810, L:22) (1d4) (+24,+17)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It drains life from your foes.  It makes you
    completely fearless.  It provides resistance to fire and poison.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 122 of
    Angband.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It
    does extra damage from frost.  It strikes at undead with holy wrath.  
    It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Mighty Hammer 'Grond' (E:55395, L:26) (9d9) (+47,+33) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    does extra damage from acid, electricity and frost.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you invisible.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity
     and constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 48 of Mordor.
x) 36 Mithril Shots (3d4) (+5,+5)



Posted on 13.9.2004 21:58
Last updated on 20.9.2004 23:42

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1127. on the Ladder (of 18973)
473. on the ToME Ladder (of 3151)
Third best for this player (

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On 13.9.2004 21:58 enovinso@hotmail.com wrote:
Barehand Orc Paladin, weapons just seem terrible compared to the amount of damage barehand does. She seems to be dealing 2000-3000 damage per round.

On 14.9.2004 21:55 lordxandor@yahoo.com wrote:
Wow.... very impressive...

I like the way that you put your skill points to use, but I think that maybe a little more Symbiosis could have really helped your character. Ever think about getting an Ultimate Mimic or a Silent Watcher?

Where do you plan on taking this character next?

On 15.9.2004 06:04 enovinso@hotmail.com wrote:
Thanks,

I was going to get a Silent Watcher Symbiote but I kept forgetting. I still have angband to do, probably going to put the remaining skill points into symbiosis to get lifeshare and maybe minor powers. I'm going to keep doing Mordor, not sure if this character is ready for the necromancer of Dol Guldur yet.

On 15.9.2004 08:06 enovinso@hotmail.com wrote:
updated, more of mordor has been cleared, but it's hard to wear the damage rings and keep constitution and wisdom near 40.

On 16.9.2004 05:25 enovinso@hotmail.com wrote:
forgot to turn autosave on so I had to do the last few levels of Mordor over again. Angband is a lot more difficult, leveled monsters are hitting very hard and there haven't been many healing potions around. I wish I could find a potion shop. Just defeated a group of five bronze golems and got a ring that's superior to anything I have found so far. I also have found a lot of really great swords, considering using one.

On 17.9.2004 04:00 enovinso@hotmail.com wrote:
main priority right now is getting armor that enhances the +hit, +damage, it's getting a lot higher.
Just finished off some Master Quythulgs, Cyberdemons, and Great Storm Wyrms.

On 18.9.2004 01:45 enovinso@hotmail.com wrote:
finally got some immunities, the next challenge is Ancalagon the Black. The necromancer of Dol Guldur still isn't dead yet.

On 20.9.2004 01:02 enovinso@hotmail.com wrote:
Necromancer and Maeglin were easy, took about 4 melee rounds each and didn't get a chance to do anything really dangerous. Now, to defeat Sauron.

On 20.9.2004 23:42 enovinso@hotmail.com wrote:
Morgoth was defeated in melee, he didn't really summon anything or cast manastorm or anything that dangerous. stone prison and jumpgates limited him to melee attacks, killed in maybe 50 combat rounds.

On 21.9.2004 01:20 Elliott946@aol.com wrote:
Congradulations on the win! Well done. That's quite an impressive to-hit bonus. Check out the various other barehand characters on the ladder and I think you'll find that you're close to the top.

You were fated to find Mediator? Wow! That's amazing. If you haven't retired the character yet, you've just GOT to go get it.

On 21.9.2004 01:21 Elliott946@aol.com wrote:
You weren't kidding about finding nice weapons. That's always the way it works. Only barehand characters and mages seem to find the Vorpal blade.

On 21.9.2004 03:04 enovinso@hotmail.com wrote:
while preparing for the void, I managed to jump into a demon pit- for some reason they got the first move and Rhianne was killed by attacks from a full pit of leveled demons. I didn't manage to save the dump, not sure if it is even still possible now. It was a good run anyway, I think my next character will worship tulkas as well.

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