The Angband Ladder: Nam, Dunadan Paladin by <ElanorGamgee1@hotmail.com>
[ToME 2.2.6 Character Dump] Name : Nam Age 100 STR! 18/*** Sex : Female Height 79 INT! 18/160 Race : Dunadan Weight 190 WIS! 18/*** Class : Paladin Social Class 92 DEX! 18/210 Body : Player CON! 18/*** God : Tulkas CHR! 18/*** + To Melee Hit 78 Level 50 Max Hit Points 1180 + To Melee Damage 36 Experience 8722660 Cur Hit Points 1180 + To Ranged Hit 67 Max Exp 8722660 Max SP (Mana) 335 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 335 AC 44+161 Gold 1305842 Piety 37735 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Superb Blows/Round: 13 Bows/Throw : Legendary[10]Searching : Superb Shots/Round: 2 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 13d4+468 Stealth : Legendary[7] Magic Device: Legendary[12]Infra-Vision: 0 feet Tactic: confident Explor: leisurely (Character Background) You are one of several children of the Royal Blood Line. You are a credit to the family. You have dark brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Heart of the Earth: Level 26 (1300') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 42 (2100') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 14 (700') The Sacred Land Of Mountains: Level 59 (2950') The Land Of Rhun: Level 33 (1650') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 34 (1700') Your body is a Player. You are currently on level 59 of The Sacred Land Of Mountains. You have defeated 18998 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 66 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 42nd Quelle of the 2890th year of the third age. You have been adventuring for 56 days. adefkmnopsuxz{|@ Add Str : ..3.5...43...... Add Int : .1..5........... Add Wis : .1..5.........1. Add Dex : .1..5....3....1. Add Con : ..3.5...43....1. Add Chr : 4.3.5........... Add Stea. : 4..7...3........ Add Sear. : ..37............ Add Tun.. : ..............1. Add Speed : 41.7.1.3........ Add Blows : ...7..........1. Vampiric : +.............+. Slay Anim.: +............... Slay Evil : .............+.. Slay Demon: +............+.. Slay Drag.: +............... Poison Brd: +............... Cold Brand: +............... Sust Str : .........+.+.... Sust Int : ...........+.... Sust Wis : ................ Sust Dex : ......+..+...... Sust Con : .........+++...+ Sust Chr : +.....+....+.... Invisible : +..+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.++.... Hold Life : .....+.....+.... Imm Acid : .......+*+.+.... Imm Elec : .+....*....+.... Imm Fire : .+*........+.... Imm Cold : ++....*..+...... Res Pois : +..........+.... Res Fear : .........+...... Res Lite : ..........+..... Res Dark : .........+.+.... Res Blind : +..+............ Res Conf : ......+....+.... Res Sound : ......+.+....... Res Shard : ......+....+.... Res Neth : ......+....+.... Res Nexus : .......+.+.+.... Res Chaos : ......+.+..+.... Res Disen : ........+..+.... Levitate : +..........+.... Lite : .....+....+..... See Invis : ..+..+.......... Digestion : ++.......+...... Regen : ...............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +.+..+++..+..... Drain Exp : +............... Blessed : +............... Cursed : ....+........... Fly : ..+...+......... Orc.ESP : ........+....... Troll.ESP : +............... Giant.ESP : +............... TLord.ESP : ..+............. Full ESP : ...............+ Skills (points left: 68) - Combat 16.400 [0.800] . Weaponmastery 03.400 [0.800] . Barehand-combat 00.000 [0.900] - Sneakiness 01.000 [0.900] . Stealth 01.000 [0.300] - Magic 27.550 [0.900] . Magic-Device 41.950 [1.050] . Spell-power 00.000 [0.600] . Thaumaturgy 01.000 [0.300] - Spirituality 14.400 [1.000] . Prayer 48.600 [1.400] . Mindcraft 45.600 [0.600] - Monster-lore 02.200 [0.500] . Summoning 01.000 [0.300] . Symbiosis 25.200 [0.500] Abilities * Extra Max Blow(1) * Perfect casting [Fates] You are fated to find a Cloak on level 8. You are fated to find a Potion of Lose Memories on level 1. You are fated to find a Parchment - More Deep Thoughts on level 1. You may meet a Battle-scarred veteran on level 1. You are fated to meet a Freezing sphere on level 4. You may find an Iron Spike on level 10. You may find a Mushroom of Naivety on level 15. You are fated to never to die by the hand of a mortal being. You are fated to never to die by the hand of a mortal being. You may find a Club on level 16. [Character Equipment] a) The Dagger 'Nimthanc' (E:3292116, L:41) (1d4) (+23,+11) (+4 to speed) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your charisma, stealth and speed by 4. It does extra damage from frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides resistance to cold, poison and blindness. It allows you to levitate. It allows you to sense the presence of trolls and giants. It slows your metabolism. It drains experience. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. f) The Ring 'Haurthin' (+7) It increases your stealth, searching, speed and attack speed by 7. It makes you invisible. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. k) an Amulet of Doom [+5] (+5) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient bronze dragon on level 62 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 40 of Mordor. n) The Law Dragon Scale Mail 'Lumargot' (-2 to accuracy) [30,+23] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your dexterity and charisma. It provides immunity to electricity and cold. It provides resistance to confusion, sound, shards, nether and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of The Land Of Rhun. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 55 of Mordor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots 'Belemelon' [3,+10] It sustains your strength, intelligence, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, poison, dark, confusion, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) a Skull druj (1400 hp) {) 21 Silver Arrows of Slay Demon (3d4) (+13,+9) |) The Mattock of Ningilmar (+17,+9) (+1 attack) It increases your wisdom, dexterity, constitution, ability to tunnel and attack speed by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Forest Tome of Yavanna c) The Tome of Nam It cannot be harmed by acid, cold, lightning or fire. d) Kelek's Practical Joke {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 47 of The Sacred Land Of Mountains. e) Benetar's Mana Battery {Teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Hill giant on level 49 of The Sacred Land Of Mountains. f) a Parchment titled ``Tenser's Last Words'' {!!* restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Mage on level 31 of The Land Of Rhun. g) a Potion of Healing h) 20 Potions of Restore Mana i) a Potion of Strength j) 39 Potions of Curing k) a Scroll of *Identify* l) 17 Scrolls of Satisfy Hunger m) a Fireproof Scroll of Dispel Undead n) a Scroll of Dispel Undead o) a Golden Rod of Capacity of Recall (250/250) {!!*} p) a Golden Rod of Capacity of Teleport Other (250/250) q) a Mithril Rod of Simplicity of Healing (160/160) r) a Mithril Rod of Disarming (94/160) s) The Anchor of Space-Time {!d!k!v!d!k!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Illusory Castle. t) a Spectral Broad Sword (2d5) (+4,+8) u) a Two-Handed Flail of Extra Attacks (3d6) (+6,+5) (+3 attacks) v) 20 Mithril Shots of Lightning (3d4) (+18,+19) w) 90 Empty Bottles [Home Inventory - Bree ] a) 8 Sprigs of Athelas b) 9 Scrolls of Remove Curse c) a Moonstone Rod of Quickness of Nothing (75/75) d) a Golden Rod of Nothing (125/125) e) a Mithril Rod of Nothing (160/160) f) a Staff of Recovery[2|10] (13 charges) g) a Ring of Speed (+12) It increases your speed by 12. You bought it from the Speed Ring Market. h) The Ring of Maras (+9) It increases your intelligence, wisdom, constitution, infravision and speed by 9. It sustains your wisdom and dexterity. It provides resistance to fire and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. i) The Ring of Ancarn (+5) It increases your speed and attack speed by 5. It provides resistance to light and dark. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Speed Ring Market. j) an Amulet of the Serpents [+6] (+4) k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 55 of Mordor. l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight in the town of Bree . n) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 30 of Mirkwood. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 20 of The Old Forest. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 54 of Mordor. [Home Inventory - Gondolin ] a) The Pendulum of Orcus {summon pet} It can be activated for summon pet. You found it in the remains of a Ghoul on level 31 of The Helcaraxe. b) The Bottomless Bottle {acquirement} It can be activated for acquirement. You found it in the remains of a Cherub on level 62 of Mordor. c) Jor's Compendium of Strange Behaviour {light absorption} It can be activated for light absorption. You bought it from the Magic shop. d) a Death mold (1402 hp) e) a Draconic quylthulg (630 hp) f) a Rotting quylthulg (630 hp) g) a Nexus quylthulg (199 hp) h) a Greater demonic quylthulg (1500 hp) i) a Silent watcher (1171 hp) j) 43 Scrolls of Summon Never-Moving Pet k) a Moonstone Rod of the Istari of Polymorph (150/150) l) a Silver Rod of Simplicity of Nothing (100/100) m) a Golden Rod of Teleport Other (125/125) n) a Golden Rod of Simplicity of Nothing (125/125) o) The Golden Horn of the Thunderlords (5 charges) {100% off} p) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 58 of Mordor. q) The Jewel 'Evenstar' (+3) r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 36 of The Land Of Rhun. s) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Cloak of Air [1,+5] It allows you to breathe without air. You bought it from the Armoury. u) a Feathers Cloak of Air [1,+18] It allows you to breathe without air. v) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. w) The Player corpse [Home Inventory - Minas Anor ] a) a War Tome of Tulkas b) 3 Sprigs of Athelas c) 32 Potions of Cure Serious Insanity d) 25 Potions of Cure Critical Insanity e) 38 Potions of Cure Insanity f) 57 Potions of Healing g) 4 Potions of *Healing* h) 3 Potions of Life i) 19 Potions of Restore Mana j) a Scroll of *Destruction* k) 2 Scrolls of Dispel Undead l) 5 Scrolls of Genocide {!*} m) a Golden Rod of Teleport Other (125/125) n) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. o) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It provides resistance to chaos. It cannot be harmed by fire. It was given to you as a reward. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 48 of The Sacred Land Of Mountains. q) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Iron Helm of Knowledge [6,+20] (-6) {!!*} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Illusory Castle. u) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor. w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. x) The Short Bow of Amrod (x4) (+12,+15) (+2) [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 2 Rod Tips of Disarming (50 Mana to cast) c) a Staff of Genocide[1|8] (8 charges) d) The Metal Scale Mail 'Eleglacir' (-2 to accuracy) [13,+8] It sustains your intelligence and dexterity. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. f) The Small Metal Shield of Gwendon [3,+9] It provides immunity to electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, poison, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 60 of Erebor. g) The Metal Cap of Thengel [3,+11] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 25 of Mirkwood. h) The Dagger of Rilia (2d4) (+4,+3) i) The Executioner's Sword 'Elemmir' (4d5) (+16,+21) (+4) It must be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity by 4. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 56 of The Sacred Land Of Mountains. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 50 of Illusory Castle. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes . It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Illusory Castle. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 18 of Orc Cave. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 34 of Mordor. d) The Crumpled Scroll of Mass Resurrection {!*!*!*} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. e) The Ring of Power of Uvatha the Horseman (+5 to searching) It increases your strength, dexterity and searching by 5. It makes you invisible. It provides resistance to blindness. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 25 of Mirkwood. g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Illusory Castle. j) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 30 of Mirkwood. |
Posted on 24.6.2004 00:25
4429. on the Ladder (of 19104)
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