The Angband Ladder: Ned, Dark-Elf Paladin by <strda221@student.otago.ac.nz>

  [ToME 2.3.5 Character Sheet]

 Name  : Ned                    Age                114       STR!     40       
 Sex   : Male                   Height              53       INT!     36       
 Race  : Dark-Elf               Weight              98       WIS!     40       
 Class : Paladin                Social Class         6       DEX:     37       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR!     39       
                                                                               
 + To Melee Hit          94 Level             50    Hit Points     1148/  1148 
 + To Melee Damage       66 Experience  25518801    Spell Points    426/   426 
 + To Ranged Hit        109 Max Exp     25518801    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                90203 
   AC                32+209 Gold         1738480    Speed           Fast (+46) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Very Bad     Blows/Round:  8         
 Bows/Throw  : Legendary[37]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  544-2448  
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 112 (5600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 16 (800')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 5 (250')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 11535 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 76 princess quests.
 You have completed 76 lost sword quests.
 You saved Arda and became a famed King.
 You found none of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Quelle of the 2890th year of the third age.
 You have been adventuring for 31 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...24...43....5+            
        Add Int   : ...2..42........            
        Add Wis   : ...24..2........            
        Add Dex   : .4.2.....3......            
        Add Con   : .4.2..4.43.....+            
        Add Chr   : ...24..2........            
        Add Stea. : ...2..42........            
        Add Tun.. : ..............5.            
        Add Speed : ..724342...5....            
        Sust Str  : .........+....+.            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ...+............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+....+......+            
        Hold Life : ...+.+..........            
        Imm Acid  : ......++*+......            
        Res Elec  : ......+.........            
        Imm Fire  : ....+.*+........            
        Imm Cold  : ...*..++.+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+....+......            
        Res Light : .....+........+.            
        Res Dark  : .....+...+....++            
        Res Blind : ...+............            
        Res Conf  : .....+..+.....+.            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : .+..............            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..+.....+.            
        Res Disen : ....+...+.......            
        Aura Fire : ......+.........            
        Lite      : ..............+.            
        See Invis : ...+.+.........+            
        Digestion : .........+......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ...+++.+......+.            
        Cursed    : .......+........            
        Hvy Curse : .......+........            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ...+...........+            

Skills (points left: 0)
 - Combat                                        42.400 [0.800]
          . Weaponmastery                        00.500 [0.800]
          . Archery                              01.000 [0.000]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.900]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         26.650 [1.050]
          . Spell-power                          50.000 [0.600]
          . Conveyance                           01.000 [0.300]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  37.300 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You may meet a Pitiful-looking beggar on level 1.
You may find a Scroll of Rumour on level 1.
You may find a Robe on level 1.
You may find a Staff of Nothing on level 18.
You may meet a Village idiot on level 1.


  [Character Equipment]

a) (nothing)
d) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) an Indestructible Ring of Speed (+7)
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 84 of Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {cursed}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Slaying (+3,+1) [5,+10]
    
    You found it in the remains of Baphomet the Minotaur Lord on level 53 of
    Mordor.
x) a Pair of Hard Leather Boots of Speed [3,+15] (+5)
    It increases your speed by 5.  
    You bought it from the Expensive Black Market.
z) (nothing)
{) (nothing)
|) The Dwarven Pick of Erebor (+5)
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth {!d!d!d!k!k!k!}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
b) 2 Fireproof War Tomes of Tulkas {!d!d!d!k!k!k!}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) 11 Morphic Oils of Spider
d) 17 Potions of Restore Mana
e) 31 Potions of Resistance
f) 3 Potions of Curing
g) 22 Scrolls of Teleportation
h) 4 Scrolls of Word of Recall
i) 27 Scrolls of Satisfy Hunger
j) a Moonstone Rod of Nothing (75/75)
k) a Silver Rod of Capacity of Nothing (200/200)
l) a Silver Rod of Capacity of Nothing (200/200)
m) a Golden Rod of Curing (125/125)
n) a Golden Rod of Quickness of Disarming (125/125)
o) a Golden Rod of Cheapness of Nothing (125/125)
p) a Mithril Rod of Perception (160/160)
q) a Mithril Rod of Charging of Nothing (160/160)
r) an Adamantite Rod of Capacity of Nothing (400/400)
s) an Adamantite Rod of Charging of Restoration (200/200)
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Finaur [5,+13]
    It sustains your strength, constitution and charisma.  It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to confusion and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
b) a Spellbook of Divine Aim
c) 98 Potions of Cure Light Insanity
d) 66 Potions of Cure Serious Insanity
e) 19 Potions of Cure Critical Insanity
f) 19 Scrolls of Remove Curse
g) a Scroll of *Destruction*
h) a Silver Rod of Nothing (100/100)
i) a Silver Rod of Capacity of Nothing (200/200)
j) a Mithril Rod of Nothing (160/160)
k) a Mithril Rod of Nothing (160/160)
l) an Adamantite Rod of Nothing (200/200)
m) The Great Rod Tip of Home Summoning (75 Mana to cast)
n) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Ring of Extra Attacks (+1 attack)
p) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
q) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 82 of Angband.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) a Cloak of Mist of Aman [1,+27] (+3 to stealth)
u) a Cloak of Mist of Aman [1,+19] (+2 to stealth)
v) The Small Metal Shield 'Nimlor' [3,+12]
    It sustains your strength, intelligence, dexterity and constitution.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, electricity, cold, dark, confusion, shards, nether and nexus
    .  It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
    
w) a Magical Mattock of Digging (+8)
x) a Parchment - Nandorin for Dummies


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
c) 6 Sprigs of Athelas
d) a Scroll of Acquirement
e) a Silver Rod of Cheapness of Nothing (100/100)
f) a Golden Rod of Nothing (125/125)
g) a Rod Tip of Recall (80 Mana to cast)
h) a Rod Tip of Detection (80 Mana to cast)
i) a Rod Tip of Curing (35 Mana to cast)
j) The Wand of Digging of Thrain (39 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) a Staff of Healing[2|24] (5 charges)
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 54 of Mordor.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) a Dwarven Lantern of the Magi [Divine Aim] (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It provides resistance 
    to dark.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 52 of Mordor.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) a Wolf Pelt of Air [1,+16]
    It allows you to breathe without air.  
    It was given to you as a reward.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Mattock of Digging (+7)


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 77 of Angband.
    
b) a Golden Rod of Quickness of Nothing (125/125)
c) a Golden Rod of Nothing (125/125)
d) a Mithril Rod of Charging of Nothing (160/160)
e) a Mithril Rod of Nothing (160/160)
f) a Staff of Healing[2|31] (4 charges)
g) The Golden Horn of the Thunderlords (4 charges) {100% off}
h) an Amulet of Doom [+3] (+6)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 6.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
i) The Amulet of Runen (+3)
    It increases your strength, constitution and charisma by 3.  It
    sustains your intelligence and charisma.  It provides resistance to 
    dark.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre Archer on level 68 of
    Angband.
j) The Amulet of Ingwe (+3)
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 69 of Angband.
l) The Amulet 'Barnumen' (+1,+3) [+3] (+2)
    It increases your strength, constitution and searching by 2.  It
    sustains your strength, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, shards and disenchantment.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) an Amulet of Weaponmastery (+6,+5) [+2] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Brown Thunderlord in a mountain chain.
    
n) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 67 of
    Angband.
o) a Chaos Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your wisdom.  It provides
    resistance to chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 83 of Angband.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Elven Cloak of Tarest [4,+9] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    acid, cold and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
u) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 39 of Mordor.
w) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) a Tome of the Impenetrable Earth
b) a War Tome of Tulkas
c) 2 Lembases
d) a Potion of Cure Light Insanity
e) a Potion of Cure Serious Insanity
f) 7 Potions of Curing
g) 10 Scrolls of Magic Mapping
h) a Moonstone Rod of Trap Location (75/75)
i) a Silver Rod of Quickness of Nothing (100/100)
j) a Silver Rod of Cheapness of Nothing (100/100)
k) a Golden Rod of Capacity of Nothing (250/250)
l) a Rod Tip of Perception (20 Mana to cast)
m) a Rod Tip of Trap Location (8 Mana to cast)
n) a Ring of Nether Resistance
o) The Phial of Galadriel (+4)
p) The Phial of Undeath (-5) {cursed}
q) an Elven Padded Armour [4,+11] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
t) a Blade of Chaos (6d5)
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
w) 10 Fundin Bluecloak's raw meats


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2 attacks)
    It increases your strength and attack speed by 2.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to dark
     and blindness.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Power of The Witch-King of Angmar (+4 to stealth)
    It increases your strength, intelligence and stealth by 4.  It makes
    you invisible.  It sustains your wisdom and dexterity.  It provides
    resistance to blindness and chaos.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
c) The Ring of Power of Akhorahil the Blind (+3 to stealth)
    It increases your charisma, stealth and searching by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to poison, nexus and disenchantment.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 99 of Mount
    Doom.
d) The Ring of Power of Ji Indur Dawndeath (+3)
    It increases your constitution by 3.  It makes you invisible.  It
    sustains your strength, wisdom and charisma.  It provides resistance 
    to cold, nether and chaos.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 99 of Mount
    Doom.
e) The Ring of Power of Dwar, Dog Lord of Waw
    It makes you invisible.  It provides resistance to fire, dark, shards
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 85 of
    Angband.
f) The Ring 'Guniomir'
    It sustains your intelligence and dexterity.  It provides resistance 
    to acid, blindness, sound and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Blue Dragon Scale Mail (-2 to accuracy) [30,+3]
j) a Red Dragon Scale Mail (-2 to accuracy) [30,+16]
k) The Pseudo Dragon Scale Mail 'Telomir' (-2 to accuracy) [30,+28]
    It can be activated for breathe light/darkness (200) every 60+d90 turns
     if it is being worn. It sustains your intelligence.  It provides
    resistance to electricity, light, dark and shards.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 62 of Mordor.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
    
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 87 of Angband.
r) The Arrow 'Finarel' (1d4) (+25,+8)
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 61 of Mordor.
s) The Arrow of Essaldo (1d4) (+6,+6)
    It does extra damage from acid.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) a Horn (+1)
w) a Horn (+1)
x) Lagduf, the Snaga's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
a) Ugluk, the Uruk's raw meat
b) Ugluk, the Uruk's raw meat
c) 8 Ugluk, the Uruk's raw meats
d) Baphomet the Minotaur Lord's raw meat
e) Baphomet the Minotaur Lord's raw meat
f) 8 Baphomet the Minotaur Lord's raw meats



Posted on 9.5.2020 07:45

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1266. on the Ladder (of 19090)
524. on the ToME Ladder (of 3155)
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On 9.5.2020 07:45 strda221@student.otago.ac.nz wrote:
Dusting off the old game again after a while. Ned is actually my first winner who put any effort into Tulkas worship, which allows me to claim a clean sweep of God-followers.

Sadly, a Greater Wall Monster infestation and a lack of Healing potions meant that he had to run for the stairs without Grond or the Iron Crown. Oh well.

On 9.5.2020 14:56 Bostock wrote:
Congratulations!

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