The Angband Ladder: Aceic, RohanKnight Paladin by <rwbarton@mit.edu>

  [ToME 2.2.1 Character Dump]

 Name  : Aceic                  Age                 21       STR! 18/***       
 Sex   : Male                   Height              83       INT! 18/150       
 Race  : Vampire RohanKnight    Weight              87       WIS! 18/190       
 Class : Paladin                Social Class         1       DEX! 18/160       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              Chr!  18/95 18/120
                                                                               
 + To Melee Hit          64 Level             50    Max Hit Points      1050   
 + To Melee Damage       46 Experience  16249225    Cur Hit Points        -6   
 + To Ranged Hit         72 Max Exp     16249225    Max SP (Mana)        561   
 + To Ranged Damage      23 Exp to Adv.    *****    Cur SP (Mana)        561   
   AC                32+161 Gold         2821292    Piety              55957   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Legendary[20]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  24d5+368  
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have hazel           
          eyes, straight auburn hair, and an average complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 87 (4350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 47 (2350')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 65 (3250')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body was a Player.
 You have defeated 17699 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 86 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 25th Quelle of the 2890th year of the third age.
 Your adventure lasted 39 days.

     Your Attributes:
You are dead, killed by an Ethereal hound on level 87 of Angband.
You can drain life from a foe.
You can feel the danger of evil magic.
You can cast magic missiles.
You can restore lost life forces.
You can use rohir powers.
You are bleeding.
You are stunned.
You are in a battle rage.
You are protected by a mystic shield.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        38.000 [0.800]
	  . Weaponmastery                               50.000 [1.000]
	  . Archery                                     20.200 [0.500]
	  . Barehand-combat                             00.000 [0.900]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [0.900]
	  . Magic-Device                                20.950 [1.050]
	  . Spell-power                                 00.000 [0.600]
 - Spirituality                                  32.000 [1.000]
	  . Prayer                                      50.000 [1.400]
	  . Mindcraft                                   50.000 [0.600]
 - Monster-lore                                  01.000 [0.500]
	  . Summoning                                   03.200 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to die on level 1.
You are fated to meet a White harpy on level 1.
You may meet a Giant white louse on level 66.
You are fated to find a Broad Sword on level 69.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+8,+14) [+4] (+4)
    It can be activated
    for ball of fire (72) every 400 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength, dexterity and 
    luck by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
d) a Heavy Crossbow of Extra Might (x7) (+16,+23)
e) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Orgorin (+2 to stealth)
    It increases your wisdom and 
    stealth by 2.  It sustains your wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, dark and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 40 of Paths of
    the Dead.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 50 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to confusion, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
s) The Steel Helm of Aromenwed [6,+11]
    It sustains your 
    strength.  It provides resistance to electricity, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
x) a Pair of Hard Leather Boots of Speed [3,+10] (+7)
    It increases your 
    speed by 7.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 15 Seeker Bolts of Slay Undead (4d5) (+13,+11)
|) a Dwarven Shovel (1d3) (+6,+7) (+3)
    It increases your ability to
    tunnel by 3.  


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of a Lesser black reaver on level 59 of Mordor.
b) a Fireproof War Tome of Tulkas
    
    It cannot be harmed by fire.  
    You bought it from the Library.
c) Kenault's Cantrip Generator (charging) {mass genocide}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying on the ground on level 54 of Mordor.
d) Tenser's Alteration Manual {teleport}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Grave wight on level 31 of Moria.
e) a Parchment titled ``Magic for the Layman'' {cure insanity}
    It
    can be activated for cure insanity.  
    You found it lying on the ground on level 34 of The Small Water Cave.
f) Balrilbon's Bag of Wondrous Tricks {satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Master mystic on level 51 of Mordor.
g) Benetar's Portable Plague {restoration}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Dread on level 60 of Erebor.
h) Raal's Tormented Spirits {teleport level}
    It can be
    activated for teleport level.  
    You found it lying on the ground on level 61 of Erebor.
i) the Crystal Ball of The Witch-King of Angmar {heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Lost soul on level 53 of The Sacred Land
    Of Mountains.
j) 2 Potions of Restore Mana
k) 2 Scrolls of Reset Recall
l) a Silver Rod of Charging of Disarming (62/100)
    It regenerates its mana faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) a Golden Rod of Charging of Recall (125/125)
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) a Golden Rod of Teleport Other (125/125)
o) a Partial Totem of a Beholder hive-mother
    
p) a Dwarven Hard Leather Cap of Intelligence [2,+13] (+3 to infravision)
q) 21 Bolts of Slay Evil (1d5) (+9,+3)
    It
    fights against evil with holy fury.  
    You found it in the remains of a Young red dragon in the town of Gondolin .
r) 24 Bolts of Slay Dragon (1d5) (+15,+10)
s) 26 Seeker Bolts of Venom (4d5) (+13,+10)
    
    It poisons your foes.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) 31 Seeker Bolts of Frost (4d5) (+11,+15)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Rings of Speed (+9)
b) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 67 of Angband.
c) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 77 of Angband.
d) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Amulet of Aldurilir [+1] (+3 to stealth)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    strength, dexterity and stealth by 3.  It sustains your strength.  It
    provides resistance to poison, blindness, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 37 of Mordor.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Icky Queen on level 24 of The Helcaraxe.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
h) The Robe of Cabaur [2,+6]
    It sustains your 
    strength, intelligence and dexterity.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to fire, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
i) The Thunderlord Coat 'Amorim' (-56,-66) [9,+9](40%)
    It increases your 
    hit points by 40%.  It sustains your constitution.  It provides
    immunity to electricity and fire.  It provides resistance to fire, 
    cold, light, confusion, nether and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 67 of Angband.
j) a Spider Web of Air [1,+8]
    It
    allows you to breathe without air.  
    It was given to you as a reward.
k) The Large Metal Shield of Gallin [5,+5]
    It sustains your constitution.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to life draining, confusion, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater Balrog on level 69 of The Sacred
    Land Of Mountains.
m) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity
    drain) 100+d200 turns if it is being worn. It provides light (radius
    1) forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 2) forever.  It sustains your 
    intelligence, dexterity and charisma.  It provides resistance to life
    draining, acid, light, dark, sound, shards, nexus and disenchantment.  
    It allows you to breathe underwater.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Pair of Metal Shod Boots 'Arthod' [6,+0]
    It provides resistance to cold, poison
    , dark and sound.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for 
    detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to sound.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of A lost temple.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 50 of Illusory
    Castle.
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 
    2.  It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lich Cave orc on level 40 of Paths of the
    Dead.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma
     by 5.  It allows you to see invisible monsters.  It allows you to
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
b) 6 Sprigs of Athelas
c) 5 Potions of Healing
d) 2 Potions of *Healing*
e) a Golden Rod of Nothing (125/125)
f) a Rod Tip of Recall (80 Mana to cast)
g) an Indestructible Ring of Speed (+7)
h) The Amulet 'Arwar' (+4 to stealth)
    It 
    increases your constitution, charisma, stealth and searching by 4.  It
    provides resistance to acid, fire, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 34 of Mordor.
i) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
j) The Amulet 'Arien' (+4)
    It can be used to store a spell.  It increases your 
    intelligence and constitution by 4.  It sustains your charisma.  It
    provides resistance to acid, light and sound.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 39 of Mordor.
k) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
m) Elven Blue Dragon Scale Mail (-2) [30,+11] (+1 to stealth)
    It can be activated for breathe lightning
    (100) every 90+d90 turns if it is being worn. It increases your 
    stealth by 1.  It provides resistance to acid, electricity, fire, cold
     and poison.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Leather Scale Mail 'Valdor' (-1) [11,+10]
    It sustains your constitution.  It
    provides immunity to electricity.  It provides resistance to life
    draining, acid, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 50 of Mordor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Set of Gauntlets of Power (+3,+5) [2,+4] (+5)
    It increases your strength by 5.  It
    provides resistance to confusion.  
    You found it lying on the ground on level 24 of The Sandworm lair.
s) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire, 
    poison and disenchantment.  It allows you to sense the presence of 
    dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be
    activated for drain life (90) every 70 turns if it is being worn. It 
    increases your wisdom and infravision by 4.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It provides resistance 
    to cold, light and nexus.  It allows you to sense the presence of orcs
    , trolls and giants.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon in the town of
    Gondolin .
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
w) 27 Seeker Arrows of Slay Evil (4d4) (+8,+13)
    It fights against evil with holy fury.  
    It was given to you as a reward.
x) a Mage Staff of Power (1d4) (-4,-16) (+10)


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 30 of A lost
    temple.
b) 10 Potions of Cure Insanity
    
c) a Moonstone Rod of the Istari of Nothing (150/150)
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Harowen the Black Hand on level 53 of
    Mordor.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 64 of Mordor.
f) The Amulet of Taleg (+4)
    It 
    increases your intelligence, wisdom and searching by 4.  It sustains 
    your wisdom.  It provides resistance to fire, blindness, nether and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Mordor.
h) The Chain Mail of Estelwin (-2) [14,+0]
    It sustains your 
    strength.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to cold and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 60 of Mordor.
j) The Padded Armour of Tinuva [4,+9]
    It
    sustains your strength and dexterity.  It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Lesser titan on level 60 of Mordor.
l) The Large Leather Shield of Mithoval [4,+7]
    It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to acid, fire, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 35 of Moria.
n) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 59 of The
    Sacred Land Of Mountains.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song
    every 3 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded
    two-handed.  It increases your strength, constitution and stealth by 3
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    non-living things.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
r) The Dagger 'Belangil' (2d4) (+7,+9) (+2)
    It can be activated
    for frost ball (48) every 5+d5 turns if it is being worn. It increases 
    your dexterity, speed and attack speed by 2.  It does extra damage 
    from frost.  It poisons your foes.  It provides resistance to cold.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 42 of Moria.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold, dark and confusion.  It allows
    you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can
    be activated for confuse monster every 15 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your stealth by 2.
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.
w) The Harp of Daeron (+1 to speed)
    It can be activated
    for singing a *charming* song if it is being worn. It increases your 
    wisdom, charisma, stealth, speed and luck by 1.  It provides
    resistance to acid, electricity, fire, cold and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 53 of Mordor.
x) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 58 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
b) The Toenail of Vecna {destruction}
    It can be
    activated for Destruction.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
c) 3 Potions of Cure Light Insanity
d) 4 Fireproof Scrolls of Reset Recall
    
    It cannot be harmed by fire.  
    You bought it from the Scribe.
e) an Adamantite Rod of Nothing (200/200)
f) The Wand of Digging of Thrain (13 charges)
g) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch
     if it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Partial Plate Armour of Goriannim (-3) [22,+5]
    It sustains your constitution.  It provides immunity to 
    fire and cold.  It makes you completely fearless.  It provides
    resistance to cold, poison and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Small Metal Shield of Elmaraur [3,+15]
    It sustains your strength, intelligence and 
    constitution.  It provides resistance to acid, electricity, dark and 
    shards.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
j) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
k) a Venomous Great Axe of Westernesse (4d4) (+12,+22) (+1)
l) The Long Sword 'Borthale' (2d5) (+7,+3) (+1)
    
    It increases your wisdom by 1.  It produces chaotic effects.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Frost giant on level 32 of Moria.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 14 of A lost temple.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) a Venomous Great Scimitar of *Slay Undead* (4d5) (+9,+9) (+1)
    It must be wielded two-handed.  It increases your 
    wisdom by 1.  It poisons your foes.  It is a great bane of undead.  It
    provides resistance to poison and nether.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    You bought it from the Weaponsmith.
q) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and 
    frost.  It poisons your foes.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Sickle 'Aegrini' (2d3) (+2,-1) (+4)
    It increases your wisdom and dexterity by 4.  It
    does extra damage from acid.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
s) The Heavy Lance of Ilior (4d8) (+7,+10) (+2 to speed)
    It must be wielded two-handed.  It increases your speed and 
    attack speed by 2.  It does extra damage from acid and frost.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is a great bane of demons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed
    (dur 20+d20) every 250 turns if it is being worn. It does extra damage 
    from electricity.  It is a great bane of dragons.  It provides
    immunity to electricity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Venom
    It can be activated for poison.  
    You found it in the remains of a Dreadmaster on level 70 of The Sacred
    Land Of Mountains.
b) The Ebon Cube of Darkness
    It can be activated for high experience loss.  
    You found it lying on the ground on level 25 of Mirkwood.
c) Gruumsh's Bottle of Death
    It can be
    activated for blindness.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) Mordekainen's Sneaking Eye
    It
    can be activated for stun.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
e) a Parchment titled ``Planar Travel Made Easy''
    
    It can be activated for death.  
    You found it in the remains of a Glabrezu on level 41 of Mordor.
f) a Parchment titled ``Household Magic''
    It can
    be activated for stat loss.  
    You found it in the remains of a Forest wight on level 40 of Paths of the
    Dead.
g) the Eye of Vecna
    It can be activated for paralyze.  
    You found it lying on the ground on level 5 of Barrow-Downs.
h) the Medallion of Good Will
    It can be
    activated for blindness.  
    You found it lying on the ground on level 25 of Mirkwood.
i) A parchment titled ''Famous Last Words''
    It can be
    activated for hallucination.  
    You found it lying on the ground on level 25 of Mirkwood.
j) Jor's Compendium of Strange Behaviour
    It can be
    activated for stat loss.  
    You found it lying on the ground on level 29 of The Sandworm lair.
k) A parchment titled ''Finer Points of Munchkinism''
    It
    can be activated for cuts.  
    You found it in the remains of a Dark elven warlock on level 33 of Moria.
l) Agannazar's Altruistic Assassin
    
    It can be activated for create hunger.  
    You found it in the remains of a Sorcerer on level 58 of Paths of the Dead.
m) a True Totem of Ungoliant, the Unlight
    
n) The Ring of Power of Adunaphel the Quiet (+3% of critical hits)
    
    It increases your wisdom, dexterity, constitution and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your 
    strength and dexterity.  It provides resistance to acid, electricity, 
    cold, light, chaos and disenchantment.  It allows you to fly.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 72 of Erebor.
o) The Ring of Power of Hoarmurath of Dir (+3% of critical hits)
    
    It increases your stealth and ability to score critical hits by 3.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
p) The Ring of Power of Dwar, Dog Lord of Waw (+3 to stealth)
    
    It increases your charisma and stealth by 3.  It makes you invisible.  
    It sustains your strength.  It provides resistance to poison and sound
    .  It allows you to levitate.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Dol
    Guldur.
q) The Ring of Power of Uvatha the Horseman (+4 to infravision)
    It increases your infravision by 4.  It makes you invisible.  
    It sustains your strength, dexterity, constitution and charisma.  It
    provides resistance to chaos.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Leather Scale Mail of Cargor (+24,+50) [11,+2](-80%) {cursed}
    
    It decreases your hit points by 80%.  It provides immunity to fire.  
    It provides resistance to cold.  It induces random teleportation.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Helcaraxe.
s) The Fur Cloak 'Gellir' [3,+6] (-2 to stealth) {cursed}
    It 
    decreases your stealth by 2.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to dark.  It drains 
    experience.  It induces random teleportation.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The 0 of Rhuras [1,+0] {cursed}
    It sustains your strength and wisdom.  
    It provides resistance to disenchantment.  It prevents teleportation.  
    It drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.



Posted on 14.7.2003 02:50
Last updated on 16.7.2003 01:36

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2440. on the Ladder (of 19090)
785. on the ToME Ladder (of 3155)
4. for this player (

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On 14.7.2003 02:50 rwbarton@mit.edu wrote:
Paladins are one of my favorite ToME
classes--playable (thanks to mindcraft)
without being too unbalanced.

On 14.7.2003 02:53 rwbarton@mit.edu wrote:
Belangil was a much-appreciated
reward on dungeon level 1 :)
And check out the weird cloak I got
from Old Man Willow (in the Mathom-house)


On 14.7.2003 11:12 rwbarton@mit.edu wrote:
Updated dump. Quests in Mordor are getting more painful--drujs and grand master mystics.

On 15.7.2003 06:40 rwbarton@mit.edu wrote:
Missed the Maeglin quest message while mind-waving plasma hounds to death. Is there any way for me to get things out of my Gondolin home?


On 16.7.2003 01:36 rwbarton@mit.edu wrote:
Wasn't really expecting to get turned into a Vampire.
Not too bad though, the resistances are sort of handy.


On 16.7.2003 01:37 rwbarton@mit.edu wrote:
Knocked out by a master mystic...

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