The Angband Ladder: Sir Physt, Dunadan Paladin by <ralonso@au1.ibm.com>

  [ToME 2.2.6 Character Dump]

 Name  : Sir Physt              Age                 76       STR!     40       
 Sex   : Male                   Height              74       INT!     40       
 Race  : Vampire Dunadan        Weight             194       WIS!     40       
 Class : Paladin                Social Class        36       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     35       
                                                                               
 + To Melee Hit          77 Level             50    Max Hit Points      1246   
 + To Melee Damage       50 Experience  27102752    Cur Hit Points      1246   
 + To Ranged Hit         89 Max Exp     27102752    Max SP (Mana)        402   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        402   
   AC                46+212 Gold         2966160    Piety              83174   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Superb       Blows/Round:  35        
 Bows/Throw  : Legendary[25]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Very Good    Mel.dmg/Rnd:  70-8400   
 Stealth     : Legendary[5] Magic Device: Legendary[7] Infra-Vision: 60 feet   
                                                       Tactic:       aggressive
                                                       Explor:       running   
                         (Character Background)                                
          Your are the head of the unholy holy order of Nosferatu.             
          Your Nephew Sir Otilc played with swords and died as a               
          result.  You're out to rectify the situation with your               
          fists and your mind.                                                 


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 122 (6100')
        Barrow-Downs: Level 3 (150')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 23 (1150')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently on level 122 of Angband.
 You have defeated 11845 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..*.7.........6.            
        Add Int   : ...*7.4.........            
        Add Wis   : ...*7...........            
        Add Dex   : ....7...........            
        Add Con   : ....7.4.........            
        Add Chr   : ....7...........            
        Add Stea. : ..*...46...4....            
        Add Sear. : .......6......6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .***.34....4....            
        Add Blows : ..**............            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ........+.......            
        Sust Con  : ...+...........+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...............+            
        Hold Life : .....+.....+...+            
        Res Acid  : ......+.......+.            
        Imm Elec  : ......+.*.......            
        Imm Fire  : .++...*.........            
        Imm Cold  : ......+.*......+            
        Res Pois  : ...............+            
        Res Fear  : ........+.+.....            
        Res Lite  : .....+..........            
        Res Dark  : .....+....+...++            
        Res Blind : ................            
        Res Conf  : ...+............            
        Res Sound : ..+.......+.....            
        Res Shard : ..........+.....            
        Res Neth  : ..........+....+            
        Res Nexus : ......+.........            
        Res Chaos : ...+.+.+........            
        Res Disen : ..+.....+.....+.            
        Aura Fire : ......+.........            
        Levitate  : ...........+....            
        Lite      : ...............+            
        See Invis : .....+..........            
        Regen     : ...+...........+            
        Activate  : .+...+...+....+.            
        Cursed    : ....+...........            
        Fly       : ......+.........            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ......+.........            
        Full ESP  : .+.............+            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        22.000 [0.800]
          . Weaponmastery                        01.000 [0.800]
          . Archery                              01.000 [0.300]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
 - Magic                                         44.245 [0.900]
          . Magic-Device                         36.700 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  07.050 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You may meet a Pitiful-looking beggar on level 1.
You are fated to find a Purple Speckled Potion of Speed on level 1.
You may find a Mace on level 11.
You are fated to meet a Jackal on level 1.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+12,+14) (+10) {!d!s!v}
        It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring 'Tannur' (+12) {!*!*}
    It increases your 
    strength, stealth, speed and attack speed by 12.  It provides
    resistance to fire, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Faukas (+13) {!*!*}
    It increases your intelligence
    , wisdom, speed and attack speed by 13.  It sustains your intelligence
    , wisdom and constitution.  It provides resistance to confusion and 
    chaos.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) a Copper Amulet of Doom [+6] (+7) {cursed, !d!s!v}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 7.  It
    is cursed.  It cannot be dropped while cursed.  It can re-curse
    itself.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
m) The Arkenstone of Thrain (+3) {!*!*}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 71 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!s!v}
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Aman [4,+25] (+6 to stealth) {!*!*}
    It increases your stealth, searching and 
    luck by 6.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 75 of Angband.
p) The Large Metal Shield of Haedrin [5,+13] {!*}
    It sustains 
    your dexterity.  It provides immunity to electricity and cold.  It
    makes you completely fearless.  It provides resistance to cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
s) The Steel Helm 'Lebohaum' [20,+80] {!*}
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Set of Cesti 'Belalar' (+6,+6) [5,+11] {!d!s!v}
    
    It makes you completely fearless.  It provides resistance to dark, 
    sound, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+4) {!*!*}
    It increases your stealth and speed by 
    4.  It provides resistance to life draining.  It allows you to
    levitate.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
z) an Ultimate Mimic named Marcel,!k!d!s!v (1114 hp)
{) The Bolt 'Curthir' (1d5) (+28,+14) (+2 attacks)
|) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.


  [Character Inventory]

a) a Tome of the Impenetrable Earth {@m1@b1,!k!d!s!v}
b) The Tome of Sir Physt {@m2,@b2,!k!d!s!v}
    It cannot be
    harmed by acid, cold, lightning or fire.  
c) The Gem of Hate {A:Restore Stats-Life/750t,!k!d!s!v}
    It can be activated for 
    restore stats and life levels every 750 turns.  
    You found it in the remains of a Hezrou on level 58 of Mordor.
d) a Parchment titled ``Planar Travel Made Easy'' {A:Cure Insanity,!*}
    It can
    be activated for cure insanity.  
    You found it in the remains of a Dreadlord on level 84 of Angband.
e) The Hand of Vecna (charging) {A:Genocide/500t,!*}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Flying skull on level 16 of Mirkwood.
f) a Parchment titled ''Immortality For Dummies'' {A:Teleport Level,!*!*}
    
    It can be activated for teleport level.  
    You found it lying on the ground on level 10 of Barrow-Downs.
g) 13 Tangerine Potions of Healing {!*}
h) 11 Blue Potions of *Healing* {!*}
i) 36 Dark Green Potions of Restore Mana {!*}
j) a Dark Red Potion of Intelligence
k) a Smoky Potion of Wisdom
l) 38 Scrolls titled "daneng tursbat" of Satisfy Hunger {!*}
m) a Golden Rod of the Istari of Healing (250/250) {@z9,60 Mana,!*}
n) a Golden Rod of Capacity of Healing (250/250) {@z8,120 Mana,!*}
o) a Mithril Rod of the Istari of Disarming (225/320) {@z1,25 Mana,!k!d!s!v}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 59 of Mordor.
p) a Mithril Rod of Recall (160/160) {@z0,80 Mana,!*!*}
q) an Adamantite Rod of the Istari of Healing (376/400) {@z7,60 Mana,!k!d!s!v}
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {A:Cure Black Breath/200t,!d!s!v}
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
s) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
t) The Iron Helm of Knowledge [6,+20] (-6) (charging) {!*}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Three Piece Rod of Lindi (3d3) (+11,+1) (+3)
v) 96 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+11] (+4) {!d!s!v}
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 44 of Mordor.
b) an Ironwood Staff of Probability Travel[3|14] (2 charges)
c) a Cottonwood Staff of Genocide[1|8] (1 charge) {@u1,!k!d!s!v}
d) The Ruby Amulet of Baron (+4)
    It 
    increases your strength, intelligence and wisdom by 4.  It provides
    resistance to acid, electricity, fire, cold, poison and shards.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of Angband.
e) The Jewel 'Evenstar' (+3) {!d!s!v}
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
f) a Dwarven Lantern of the Magi [Divine Aim] (+3) {!d!s!v}
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Phial of Galadriel (+4) {!d!s!v}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Phial of Undeath (-5) {!*!*}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 36 of Mordor.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) {!d!s!v}
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {!d!s!v}
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!s!v}
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Shadow Cloak of Luthien [6,+20] (+2) {!*!*}
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Feathers Cloak of Air [1,+16] {!k!d!s!v}
    It allows you to
    breathe without air.  
    It was given to you as a reward.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Hard Leather Cap of Thranduil [2,+10] (+2) {!d!s!v}
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nexus.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
p) The Metal Cap of Thengel [3,+12] (+3) {!d!s!v}
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Steel Helm of Hammerhand [6,+20] (+3) {U:Berserk,!d!s!v}
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) a Steel Helm of Water Breathing [6,+12]
t) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!s!v}
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4) {!d!s!v}
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 62 of Mordor.
w) a Pair of Metal Shod Boots of Speed [6,+14] (+10)
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 90 of
    Angband.


  [Home Inventory - Gondolin ]

a) Gruumsh's Bottle of Death {A:High Exp Loss,!d!s!V}
    It can be activated for high experience loss.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
b) Boccob's Magical Mish-mash {A:Light Absorb,!*}
    
    It can be activated for light absorption.  
    You found it lying on the ground on level 43 of Mordor.
c) The Golden Horn of the Thunderlords (6 charges) {!*}
    
    It was given to you as a reward.
d) The Ring of Vinur (+8) {!d!s!v}
    It increases your speed and attack
    speed by 8.  It sustains your strength.  It provides resistance to 
    light and shards.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
e) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 99 of Angband.
g) The Ring of Flare (+3) {!d!s!v}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 59 of Mordor.
h) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
i) The Glass Amulet of Eleras (+3)
    It increases your wisdom, dexterity and charisma by 3.  It
    sustains your charisma.  It provides resistance to blindness, shards
     and nexus.  It produces an anti-magic shell.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
j) The Star of Elendil (+1) {!d!s!v}
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Robe of Incanus [2,+20] (+3) {!*}
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
n) a Cloak of Invisibility [1,+19] (+5) {!k!d!s!v}
    It increases your stealth by 5.  It makes you invisible.  
    You found it lying on the ground on level 66 of Erebor.
o) an Entish Bark of Air [1,+17] {!*!*}
    It allows you
    to breathe without air.  
    You found it lying in a vault on level 99 of Angband.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!*!*}
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to levitate.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Dragon Helm [8,+18] {!*}
s) The Pair of Metal Shod Boots 'Guindion' [6,+10] {Res:Light-Paralysis,!d!s!v}
    It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {!d!s!v}
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 50 of Moria.
u) The Short Bow of Amrod (x4) (+12,+15) (+2) {!d!s!v}
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) a Light Crossbow of the Haradrim (x4) (+14,+18)
    It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) an Acidic metal Boomerang (Defender) (4d5) (+14,+15) [+6] (+2 to stealth)
{!*}
    It increases your 
    stealth by 2.  It does extra damage from acid.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold, poison and confusion.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.


  [Home Inventory - Minas Anor ]

a) a Fireproof War Tome of Tulkas {@m2@b2,!k!d!s!v}
    
    It cannot be harmed by fire.  
    You bought it from the Library.
b) The Crumpled Scroll of Mass Resurrection {!*!*}
c) a Silver Rod of Illumination (100/100) {@z1,8 Mana,!k!d!s!v}
d) a Golden Rod of Nothing (125/125)
e) a Gold-Plated Rod Tip of Speed (100 Mana to cast)
f) The Wand of Digging of Thrain (569 charges) {@a1,!d!s!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) an Ironwood Staff of Probability Travel[2|19] (3 charges) {@u1,!k!d!s!v}
h) The Ring of Tarverund (+6) {special, !d!s!v}
    It increases your intelligence, infravision, speed and attack
    speed by 6.  It sustains your constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to chaos.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Maglir (+7) {special, !d!s!v}
    It increases your strength, 
    charisma, searching, speed and attack speed by 7.  It makes you
    invisible.  It provides resistance to dark and blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Heluvin (+8) {100% off}
    It increases your intelligence
    , dexterity, stealth, searching, speed and ability to score critical
    hits by 8.  It provides resistance to poison, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Ring of Dalionedh (+6) {special, !d!s!v}
    It increases your speed and 
    attack speed by 6.  It sustains your dexterity.  It provides
    resistance to cold, poison and shards.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring 'Eleindi' (+5) {100% off}
    It increases your wisdom, 
    speed and attack speed by 5.  It provides resistance to cold, light, 
    blindness and shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Ring 'Uinulkor' (+6) {special}
    It increases your speed by 6.  
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to sound, nexus and disenchantment.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
n) The Ring of Tulkas (+4) {!*}
    It can be activated for haste
    self (75+d75 turns) every 150+d150 turns if it is being worn. It 
    increases your strength, dexterity, constitution and speed by 4.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 97
    of Angband.
o) The Ring of Power 'Nenya' (+9,+9) (+2) {!*}
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) an Indestructible Amulet of Reflection {!k!d!s!v}
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
q) The Amulet of Carlammas (+2) {!d!s!v}
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Amulet of Ingwe (+3) {!d!s!v}
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) 6 Sprigs of Athelas {!*!*}
b) 45 Hazy Potions of Cure Serious Insanity
c) 71 Potions of Cure Insanity {!*}
d) 99 Potions of Water Curing {quest}
e) 11 Brown Speckled Potions of Lose Memories {!*}
f) 98 Purple Potions of Cure Critical Wounds {!*}
g) 80 Purple Potions of Cure Critical Wounds {!*}
h) a Gloopy Green Potion of Life {!*}
i) 28 Scrolls titled "sne tursnin" of Teleportation {!*}
j) 98 Scrolls of Remove Curse {100% off}
k) 22 Scrolls of *Remove Curse* {100% off}
l) 52 Scrolls titled "daneng tursbat" of Satisfy Hunger {!*}
m) 70 Scrolls titled "daneng tursbat" of Satisfy Hunger {!*}
n) 3 Long Rod Tips of Healing (120 Mana to cast) {!*}
o) a Cottonwood Staff of Genocide[1|12] (3 charges)
p) The Ring of Durin (+2)
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
r) The Metal Cap of Mingriath [3,+9]
    It sustains your wisdom.  It makes you completely fearless.  
    It provides resistance to acid, light and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 81 of Angband.
s) The Steel Helm of Hiador [6,+16]
    
    It provides light (radius 3) forever.  It provides resistance to acid, 
    electricity, cold, blindness and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 86 of Mount Doom.
t) The Set of Cesti 'Guruinir' (+4 to damage) [5,+20]
    
    It sustains your dexterity and charisma.  It provides resistance to 
    light, shards, nether, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
u) The Set of Cesti of Alaque (+6 to damage) [5,+12] {!d!s!v}
    It sustains your intelligence, wisdom, constitution and 
    charisma.  It provides resistance to cold, light, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
v) a Pair of Hard Leather Boots of Speed [3,+11] (+6) {!*!*}
    It increases your speed by 6.  
    It was given to you as a reward.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) a Mage Staff of Mana (1d4) (-2,-3)(100%) {!*}


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 46 of Mordor.
b) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    It 
    increases your infravision by 1.  It makes you invisible.  It sustains 
    your strength and wisdom.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Palantir of Orthanc (+2) (charging)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 84 of
    Angband.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, sound, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Augmented Chain Mail of Cirmoth (-2 to accuracy) [16,+9]
    It provides immunity to acid, fire and 
    cold.  It provides resistance to life draining, cold, confusion, 
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
f) The Full Plate Armour 'Harsil' (-3 to accuracy) [25,+12]
    
    It sustains your dexterity.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
g) The Ribbed Plate Armour 'Wingre' (-3 to accuracy) [28,+17]
    
    It sustains your wisdom and dexterity.  It provides immunity to 
    electricity.  It provides resistance to confusion, shards, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if
    it is being worn. It increases your strength and charisma by 4.  It
    provides resistance to acid, electricity, fire, cold, dark, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 44 of Mordor.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 44 of Mordor.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Marilith on level 42 of Mordor.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of
    Angband.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {To Sir Otilc, U were my
fav}
    It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Long Sword of Mindil (2d5) (+13,+14) (+4)
    It provides light (radius 1) forever.  
    It increases your constitution by 4.  It does extra damage from 
    electricity.  It is very sharp and can make your foes bleed.  It is
    especially deadly against trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Trident of Ulmo (4d8) (+15,+19) (+4)
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Angband.
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {!d!s!v,Mathom this}
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 79 of Angband.
u) The Morning Star of Vanth (2d6) (+35,+11)
    
    It does extra damage from electricity.  It poisons your foes.  It
    drains life from your foes.  It can cause earthquakes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
w) The Arrow of Morthelos (1d4) (+20,+12)
    
    It does extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 47 of Mordor.
x) The Horn of Rohan (+2)
    
    It can be activated for heroism, berserker, haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.



Posted on 16.4.2004 18:52
Last updated on 29.5.2004 16:20

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1138. on the Ladder (of 19090)
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On 16.4.2004 18:52 ralonso@au1.ibm.com wrote:
Sir Physt has vowed to avenge the death of his sword swinging nephew Sir Otilc. He will use the power of his mind and his fists to do so.

On 21.4.2004 12:28 ralonso@au1.ibm.com wrote:
I'm not happy. This is the dump of Sir Physt showing the boots of speed +10 he had won as a reward on Mirkwood lvl 30.... The next time I fired up the game I was back at the start of the level and had to replay it. I won't be updating this dump but will continue to play the character to the end.....

Not happy to say the least.

On 28.4.2004 04:29 ralonso@au1.ibm.com wrote:
I relented on the idea of not updating his dump anymore so the disappearing 'Boots of Speed' would be immortalized. I'm over and have learnt to accept it.

Physty's doing quite well and is about to set foot in Mordor 42' as he's still waiting for FF to give him the final modifier to Symbiosis before he pumps it to 15 to start with. The only concerns I have is that he doesn't have res: Shards, Chaos or Disenchantment covered yet.... Hopefully this will be remedied soon. If not then a sidetrip to either Moria or Erebor might be in order.

On with the show :-)

On 28.4.2004 16:17 ralonso@au1.ibm.com wrote:
I just had to update his dump again so soon as I found a fountain of Augmentation on Mordor lvl 42 which I drained for 8 potions and promptly quaffed. Obviously this had a bit of an effect on his stats. What made it even funnier was the fact that before I checked the fountain I was getting quite upset at the Princess for yet another crappy reward item (Soft Leather Armour of Resistance) - Are you blind woman - Can you not see my nice shiny Thunderlord Coat of Trone!!! :-)

On 28.4.2004 19:22 ralonso@au1.ibm.com wrote:
Just finished haunted house quest in Minas Anor + reached level chlvl 36. Also tidied up equipment + posted update to my DiTL thread on www.t-o-m-e.net - so I thought I'd dump him again.

On 30.4.2004 19:32 ralonso@au1.ibm.com wrote:
chlvl 37 now and I've got a couple of nice randart rings. I doubled my damage output with one of them... Just about to head down to Mordor 45' and teach Smaug a lesson...

On 2.5.2004 13:36 ralonso@au1.ibm.com wrote:
Yay - I got some boots of speed on another Princess quest for 'Harowen the Black' on Mordor 51' so I've forgiven the RNG. I had to take the Mouse Fur of protection off to accomodate them but I don't lose any resistances - just some AC...
:-)

On 5.5.2004 14:50 ralonso@au1.ibm.com wrote:
Chlvl 41 now and found 'Flare' on Mordor 59' but can't work it into my kit yet. On I go...

On 6.5.2004 17:11 ralonso@au1.ibm.com wrote:
Just knocked off Glaurung quite easily. The Rings make a big difference... Will be ducking in and out of Erebor 71-72 to try and improve eq...

On 7.5.2004 18:32 ralonso@au1.ibm.com wrote:
Level 43 now and got some new eq after spending several trips to Erebor 72' - In particular the Amulet of Doom and the Shield which now covers my rBase... Just about to Thunderlord down to Princess quest for 14 Beholder Hive Mothers on Mordor 62'... This could get ugly - *LOL*

On 8.5.2004 19:26 ralonso@au1.ibm.com wrote:
chlvl 45 reached. This character is now a personal best for me. Yeehaa...

On 10.5.2004 19:34 ralonso@au1.ibm.com wrote:
chlvle 46 now and just plowing throught the Crypt. I just know I'm going to get my greedy little hands on 'Luthien'...

On 13.5.2004 12:48 ralonso@au1.ibm.com wrote:
I don't know how I did it but I lost the Anchor on the Crypt level... ;-(
Anyway chlvl 47 now and have some neat new equipment which means I have 3 immunities and am carrying Thorin as a spare. On my way to Angband 72' as I type this...

On 13.5.2004 18:11 ralonso@au1.ibm.com wrote:
lvl 49 now. The Chaos Wyrms on Angband 72 provided ample loot. Much of which I'm wearing. I should hit chlvl 50 tomorrow. Cant' wait - this will be my first time. :-)

On 13.5.2004 20:00 artadmin@ameritech.net wrote:
impressive. The two rings rock. I was exploring some of the open-hand damage vs. weapons. Even without augments, you can do 1960 damage bare-handed, at slevel 50. And! you never have to worry about disenchantment. Course, I wonder what would have on a trap of silent switching that puts a weapon into your hand? Best to never carry one, I say.

On 15.5.2004 18:39 ralonso@au1.ibm.com wrote:
chlvl 50 reached. Yay first time for me. Believe it or not even though I've got Luthien I'm wearing a non-artifact cloak. Hey call me crazy but I think my Elven Cloak of Aman 9+6) has got more to offer in my current setup. Just about to hit Angband 80'...

On 18.5.2004 07:09 ralonso@au1.ibm.com wrote:
Dim Gates done. Loot from there still on me. Going to re-organize around teh towns and try and fit 'Lebohaum' into my kit without losing res: blind. Then I'm going to put the afterburners on to get Sauron.

On 19.5.2004 19:11 ralonso@au1.ibm.com wrote:
Still going. Just getting ready to recal out of Angband 94 so I can reorganize around the towns and hit 'Nameless'. I'm on the push to kill Sauron and get the ring.

On 20.5.2004 06:38 Elliott946@aol.com wrote:
Keep on rolling, man. You're doing great!

On 21.5.2004 18:46 ralonso@au1.ibm.com wrote:
Nameless completed as well as Angband 96' & 97'. Just about to recall back to Angband and head down the stairs to knock off Sauron...

On 22.5.2004 17:23 ralonso@au1.ibm.com wrote:
Sauron is dead and the ring is mine...
Not sure whether to go and destroy it straight away or scum a little bit until I get some climbing gear...
Will take a little break and decide.

On 23.5.2004 17:26 ralonso@au1.ibm.com wrote:
On top of Mt Doom and trying to take the Ring to the end zone. I've just gone through the long E/W corridor at the top of the level. I'm bricklaying my way through. Tomorrow (real-time) the Ring should be no more hopefully.

On 29.5.2004 12:20 ralonso@au1.ibm.com wrote:
Sauron finally killed and snap decision to go after Morgy made. Just about to head down the stairs to finish the job on Middle Earth at least... Picked up Nain and randart Bolt 'Curthir' which gives +2 attacks recently. I think my kit is good enough to take the big guy.

On 29.5.2004 13:45 ralonso@au1.ibm.com wrote:
The deed is done. Grond and the Crown are both mine. I want to take Physty into the void but I'm going to sit down and work out what I need to do first...

On 29.5.2004 16:20 ralonso@au1.ibm.com wrote:
Still going. Diving to the bottom of Angband to see what I can find. Currently on lvl 122...

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