The Angband Ladder: Arernar, son of Arerdin, High-Elf Paladin by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Arernar, son of ArerdinAge                105       STR!     40       
 Sex   : Male                   Height              74       INT!     37       
 Race  : High-Elf LostSoul      Weight             209       WIS!     40       
 Class : Paladin                Social Class        37       DEX!     35       
 Body  : Player                                              CON!     39       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit          97 Level             50    Max Hit Points      1261   
 + To Melee Damage       86 Experience  24716061    Cur Hit Points      1261   
 + To Ranged Hit        104 Max Exp     24716061    Max SP (Mana)        366   
 + To Ranged Damage      24 Exp to Adv.    *****    Cur SP (Mana)        366   
   AC                55+122 Gold        13181609    Piety              36003   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[50]Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Legendary[40]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  36d7+1032 
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Noldorin Ranger.  You           
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 49 (2450')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 34 (1700')

 Your body was a Player.
 You have defeated 12254 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 31 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Hrive of the 2890th year of the third age.
 Your adventure lasted 117 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can feel the danger of evil magic.
You can cause mold to grow near you.
You can cast magic missiles.
The Blood of Life flows through your veins.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
You are very lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.
Your weapon is especially deadly against dragons.

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        50.000 [0.800]
          . Barehand-combat                      00.000 [0.900]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         35.038 [0.900]
          . Magic-Device                         17.800 [1.050]
          . Spell-power                          21.000 [0.600]
 - Spirituality                                  16.700 [1.000]
          . Prayer                               43.000 [1.400]
          . Mindcraft                            36.000 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may find a Dagger on level 13.
You may find Soft Leather Armour on level 1.


  [Character Equipment]

a) The Dark Sword 'Nirildin' (3d7) (+12,+20) (+3 attacks)
    
    It generates an antimagic field.  It increases your attack speed by 3.
    It does extra damage from fire.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Great Cthulhu on level 101 of Angband.
d) a Long Bow of Extra Might (x7) (+19,+24) {Neem-Eye}
    
    It provides resistance to nether.  It fires missiles with extra might.
    
    You found it lying on the ground on level 98 of Halls of Mandos.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Elast (+3 attacks)
    It increases your 
    intelligence, wisdom, stealth and attack speed by 3.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to cold, confusion and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) Polished Law Dragon Scale Mail (-2 to accuracy) [30,+24]
    It can
    be activated for breathe sound/shards (230) every 60+d90 turns if it
    is being worn. It provides resistance to sound and shards.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
o) an Elven Cloak of the Magi [Divine Aim] (-5,-4) [4,+13] (+5)
    It has
    a spell stored inside.  It increases your intelligence, stealth, 
    searching, speed and luck by 5.  It sustains your intelligence.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 99 of Mount Doom.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jack of Shadows on level 62 of Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
z) (nothing)
{) 5 Seeker Arrows 'Bullseye' (7d4) (+20,+15) {All}
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
|) a Gnomish Shovel of Digging (+7,+10) (+5)
    It increases your ability to tunnel by 5.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Ebon Cube of Darkness {Mass Geno}
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
b) The Diamond Prism of Light {Heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
c) Kelek's Wormhole Machine {Sanity}
    It can be activated for cure insanity.  
    You found it lying on the ground on level 95 of Halls of Mandos.
d) Tenser's Alteration Manual {Restore All}
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
e) a Parchment titled ``Magic for the Layman'' {Light Absorb}
    
    It can be activated for light absorption.  
    You found it lying in a vault on level 76 of Angband.
f) The Immortal Skull of Benetar {Mass Geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 33 of The Small Water Cave.
g) The Cunning Plan of Zog {Restore All}
    
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying on the ground on level 28 of The Sandworm lair.
h) 11 Lembases
    
i) 6 Sprigs of Athelas
    
j) 7 Potions of Healing
    
k) a Copper Rod of the Istari of Illumination (40/40)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
l) a Silver Rod of Capacity of Acid Balls (200/200)
    It can hold more mana.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
m) a Silver Rod of Charging of Disarming (100/100)
    It
    regenerates its mana faster.  
    You found it lying on the ground on level 98 of Halls of Mandos.
n) a Golden Rod of Recall (125/125)
    
o) an Adamantite Rod of Capacity of Healing (400/400)
    It can
    hold more mana.  
    You found it in the remains of Y'golonac on level 83 of Angband.
p) an Adamantite Rod of Perception (200/200)
    
q) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of
    Erebor.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Potions of Cure Critical Insanity
    
b) 11 Potions of Restore Life Levels
    
c) 5 Potions of Self Knowledge
d) 3 Fireproof Scrolls of Remove Curse
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Scroll of *Remove Curse*
    It cannot be harmed by fire.  
    You bought it from the Temple.
f) a Silver Rod of Capacity of Home Summoning (200/200)
g) a Silver Rod of Capacity of Speed (200/200)
    It can hold more mana.  
    You found it in the remains of Eilinel the Entrapped on level 51 of Paths
    of the Dead.
h) a Golden Rod of Perception (125/125)
    
i) a Golden Rod of Quickness of Acid Balls (125/125)
    It can cast spells faster.  
    You found it lying in a vault on level 10 of Barrow-Downs.
j) a Mithril Rod of Simplicity of Restoration (160/160)
    
    You found it in the remains of Yibb-Tstll, the Patient One on level 63 of
    Dol Guldur.
k) a Mithril Rod of Simplicity of Healing (160/160)
    
    You found it in the remains of a Dracolisk on level 70 of Erebor.
l) 2 Rod Tips of Healing (120 Mana to cast)
    
m) The Golden Horn of the Thunderlords (5 charges) {100% off}
n) 3 Amulets of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 68 of Erebor.
o) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
p) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nidhogg, the Hel-Drake on level 60 of
    Erebor.
q) a Gnomish Shovel (+4,+6) (+2)


  [Home Inventory - Gondolin ]

a) 41 Lembases
    
b) 8 Sprigs of Athelas
    
c) 2 Potions of *Healing*
    
d) 5 Potions of Life
    
e) a Scroll of Mass Genocide
    
f) The Ring of Thaldir (+2)
    It increases your intelligence, wisdom, constitution and attack
    speed by 2.  It provides resistance to fire, cold and dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) an Indestructible Ring of Speed (+11)
    It 
    increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 106 of
    Angband.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 106
    of Angband.
i) The Ring of Brion (+2 attacks)
    It increases your attack speed by 2.  It makes you
    completely fearless.  It provides resistance to dark, blindness, 
    confusion, sound, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 60 of Erebor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
l) The Robe of Great Luck [-30,-20] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 69 of Erebor.
m) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightblade on level 68 of Angband.
n) a Dragon Helm of Water Breathing [8,+22]
    It
    makes you completely fearless.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
o) The Tulwar of Argor (2d4) (+7,+6) (+2 to speed)
    It 
    increases your wisdom, speed and attack speed by 2.  It does extra
    damage from acid and electricity.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is very sharp and
    can make your foes bleed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vrock on level 50 of Moria.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Angband.
q) a Blade of Chaos of Gondolin (6d5) (+15,+12) (+1)
    It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 1.  It produces chaotic effects.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
r) a Dark Sword of Westernesse (3d7) (+12,+15) (+2)
    
    It generates an antimagic field.  It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, trolls and giants.  It can resist being shattered by morgul
    beings.  
    You found it lying on the floor of a special level.
s) a Dark Sword of Slaying (4d8) (+13,+13)
    It generates an
    antimagic field.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  
    You found it in the remains of Nodens, Lord of the Great Abyss on level 99
    of Mount Doom.
t) The Glaive of Pain (E:4278524, L:42) (9d6) (+41,+42) (+3 to stealth)
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It increases your stealth by 3.  It does extra damage 
    from fire.  It strikes at undead with holy wrath.  It sustains your 
    wisdom.  It provides resistance to fire, light and blindness.  It
    allows you to see invisible monsters.  It produces a fiery sheath.  It 
    drains mana.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a
    great bane of dragons.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 72 of Erebor.
v) a Lochaber Axe of Slaying (6d8) (+11,+14)
    
    It can be wielded two-handed.  It poisons your foes.  It is very sharp
    and can make your foes bleed.  
    You found it in the remains of a Dracolich on level 72 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Hand of Vecna {Death}
    It
    can be activated for death.  
    You found it in the remains of a Ghast in the town of Minas Anor .
b) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Strygalldwir on level 42 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Tome of Arernar, son of Arerdin
    It
    cannot be harmed by acid, cold, lightning or fire.  
b) an Amulet of Sustenance
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to life draining.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
c) The Feanorian Lamp 'Berent' (+4 to searching)
    It provides light (radius 5)
    forever.  It increases your searching by 4.  It provides resistance to 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) Elven Cord Armour [6,+23] (+2 to stealth)
    It increases your stealth by 2.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 101 of Angband.
e) an Entish Bark of Air [1,+9]
    It
    allows you to breathe without air.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 51 of Paths of the Dead.
f) a Dragon Shield of Preservation (-4,-3) [8,+36]
    It sustains your strength, dexterity and 
    constitution.  It provides resistance to life draining, fire, cold, 
    poison, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) a Dragon Helm [8,+16]
    
    It makes you completely fearless.  It provides resistance to fire, 
    blindness, sound, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
h) The Pair of Hard Leather Boots 'Tellor' [3,+11]
    It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to confusion, nether, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Halls of Mandos.
i) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Serpent of Chaos on level 90 of Angband.
j) a Long Bow of Extra Might (x7) (+18,+21) {Neet-Eye}
    
    It provides resistance to acid.  It fires missiles with extra might.  
    You found it lying on the ground on level 90 of Angband.
k) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 81 of Angband.
l) 20 Silver Bolts of Slay Evil (3d5) (+13,+12)
m) The Seeker Arrow of Gondor (10d8) (+10,+20) {Evil & Dem}
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) 19 Seeker Arrows of Venom (4d4) (+14,+14)
    It 
    poisons your foes.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
o) 20 Silver Arrows of Flame (3d4) (+17,+17)


  [Home Inventory - Khazad-dum ]

a) a Potion of Restore Life Levels


  [The Mathom-house Inventory - Bree ]

a) a Potion of New Life
    
b) an Indestructible Amulet of Doom [+5] (+7)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Colour out of space on level 68 of Erebor.
c) The Chain Mail of Miond (+10,+48) [14,+10](-80%)
    
    It decreases your hit points by 80%.  It provides resistance to sound
     and chaos.  It induces random teleportation.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 38 of Moria.
d) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Heart of the Earth.
e) a Cloak of the Magi (-5,-1) [1,+7] (+3)
    It 
    increases your intelligence, stealth and speed by 3.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
g) a Set of Leather Gloves of Thievery (+6,+1) [1,+15] (+1)
    It increases your dexterity and searching by 1.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be
    harmed by acid.  
    It was given to you as a reward.
h) a Spectral Broken Sword of Aman (1d2) (+12,+8) [+4] (+3 attacks)
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your wisdom and 
    attack speed by 3.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains life.  It has been blessed by the gods.  
    You found it in the remains of a War troll in the town of Gondolin .
i) The Small Sword of Seant (1d6) (+8,+8) (-6)
    It 
    decreases your charisma by 6.  It poisons your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against natural
    creatures.  It fills you with the Black Breath.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 81 of
    Angband.
j) a Long Sword of Slaying (4d5) (+12,+13) {Wrongil}
    It poisons your foes.  It is very sharp and can cut your foes.
    It is very sharp and can make your foes bleed.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
k) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and 
    speed by 10.  It does extra damage from fire.  It drains life from
    your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It carries an ancient morgothian curse.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 120 of Angband.
l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+1) [-20] (+2 to speed)
    It generates
    an antimagic field.  It increases your speed and attack speed by 2.  
    It does extra damage from fire.  It is especially deadly against
    dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.  
    It drains mana, life and experience.  It aggravates nearby creatures.  
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of A lost temple.
m) The Awl-Pike of Dallossir (1d8) (+21,+18) (+5 to speed)
    It can be
    wielded two-handed.  It increases your strength and speed by 5.  It
    does extra damage from acid and fire.  It is a great bane of dragons.  
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Angband.
n) a Spectral Trident of *Slay Evil* (1d8) (+7,+14) (+1)
    It can be wielded two-handed.  It can be activated
    for wraith-form every 50+d50 turns if it is being worn. It increases 
    your wisdom by 1.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you completely fearless.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains life.  It has been
    blessed by the gods.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 85
    of Angband.
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) a Heavy Crossbow of Extra Might (x8) (+20,+16)
    It provides
    resistance to electricity.  It fires missiles with extra might.  
    You found it in the remains of Great Cthulhu on level 101 of Angband.
q) The Small Metal Boomerang of Goriel (3d4) (+31,+18)
    
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is a great bane of dragons.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
r) a Small Metal Boomerang of Slaying (6d4) (+14,+10)
    It is very sharp and can make your foes bleed.  
    You found it in the remains of a Bloodletter of Khorne on level 99 of
    Mount Doom.
s) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons
    your foes.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
t) It's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of It on level 28 of A lost temple.
u) a Mage Staff of Power (1d4) (-10,+4) (+11)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 11.  
    You found it in the remains of a Demilich on level 60 of Erebor.
v) a Mage Staff of Power (1d4) (+0,-4) (+4)
    It can
    be wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 4.  
    You found it in the remains of Fundin Bluecloak on level 57 of Mordor.



Posted on 2.10.2005 00:34
Last updated on 30.10.2005 00:47

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1335. on the Ladder (of 19090)
544. on the ToME Ladder (of 3155)
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On 2.10.2005 00:34 therealmatrix@hotmail.com wrote:
Met Smaug in Mandos on the way up, first ever unique character I've seen in the Halls, not sure if it was a bug?

I seem to be lucky with the x7 Bows ...

On 7.10.2005 00:33 therealmatrix@hotmail.com wrote:
Possibly the *Best* ever broken sword I've ever found. Will Mathom it later on in the game.

It's actually worth weilding as my main weapon, at least until I find the Demonshield of Gothmog and complete the Demon set.

On 9.10.2005 23:08 therealmatrix@hotmail.com wrote:
Gandalf appeared at the top of Dol-Guldur along with the Neocromancer and 'Andy' the Quiet - the battle between the Ol' Stormcrow & Sauron was worth watching. Gandalf got all confused in the end and I had to step in and finish it ...

On 13.10.2005 23:51 therealmatrix@hotmail.com wrote:
Feel the Fire... my Precious !!

On 16.10.2005 17:39 therealmatrix@hotmail.com wrote:
I checked the loot after despatching Feagwath and on one square there were 3 items:

A Glaive (9d6)
A Blade of Chaos (6d5)
A Long Sword (4d5)

Totally Stoked !!
The worse thing is that the Long Sword wasn't Ringil - but I can't really complain getting getting the Glaive of Pain & Doomcaller in one go. Makes up for what Ji Dumbdeath did to my D-Blade of Gothmog. Thought it was supposed to resist being shattered?

On 19.10.2005 15:06 therealmatrix@hotmail.com wrote:
Okay so on Mt Doom top level I've got The Mouth of Sauron, Ancalgon, and Sauron himself, plus whoever else is hidden from view - all levelled up to the max. Teleport, Ring of Flare & Mass Genocide don't work (all tried)... any ideas anyone? I'm thinking of taking a holiday to Angband's peaceful chambers instead?

On 19.10.2005 16:08 veryfoobar-tome@yahoo.com wrote:
Flare will let you swap position with a creature that does not resist teleport. Z's should do nicely, you'll need to detect them in other rooms, if you don't have animal ESP.

Or, you can always just wear your shiny gold ring :-).


On 23.10.2005 02:22 therealmatrix@hotmail.com wrote:
Two Amulets of Ingwe, and two Bullseye's? RNG having problems? Just spent 30mins checking loot after clearing out a Wyrm pit ..... crazee

On 24.10.2005 23:55 therealmatrix@hotmail.com wrote:
The Mt Doom story gets worse. Next time I'm not going up there untill most of the Uniques are dead already. After despatching Vecna, the Mouth of Sauron, Ancalgon & the Middy Serpent and beating up Sauron I'm still left 4-5 *HEAVIES* before I can make it to the fire... doh !!

On 26.10.2005 22:59 therealmatrix@hotmail.com wrote:
Well it took about 3 hours of Greater U & D crushing but eventually the ring was melted and Sauron *belted*. I had to tackle Mt. Doom in stages and recall loads of times, my lucky break came when Flare appeared on my side, summoning Thunderlord pets !! No decent rewards from Sauron but did find another Bullseye to add to the collection, and Gil-Galad.

On to Morgy ... and beyond.

On 29.10.2005 14:31 therealmatrix@hotmail.com wrote:
Finally, first defeat of Morgoth on TOME !!
Made a *Destruction* Pit, then read 3 scrolls of Summon NM-Pet, got lucky with a Master Q... baited Morgy in with a long string on void gates. The Master Q summoned Greater U's which proved a helpful distraction to any Ringwraiths in the area... finished off the 'Big' guy hand-to-hand.

On 30.10.2005 00:47 therealmatrix@hotmail.com wrote:
Explored the bottom of Angband. Decided that I just don't have the energy to take on the void and would rather retire my character in the gardens of Lothlorien instead...

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