[ToME 2.3.5 Character Sheet] Name : Elendadon Age 88 STR! 40 Sex : Male Height 64 INT! 36 Race : Wood-Elf Weight 97 WIS! 32 Class : Rogue Social Class 51 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 33 + To Melee Hit 74 Level 45 Hit Points 603/ 613 + To Melee Damage 75 Experience 3972170 Spell Points 424/ 443 + To Ranged Hit 73 Max Exp 3972170 Sanity 545/ 545 + To Ranged Damage 14 Exp to Adv. 4185000 Piety 6478 AC 37+88 Gold 784832 Speed Fast (+45) (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Legendary[5] Blows/Round: 5 Bows/Throw : Legendary[5] Searching : Legendary[7] Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 10d4+375 Stealth : Bad Magic Device: Superb Infra-Vision: 170 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Sindarin Archer. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 119 (5950') Barrow-Downs: Level 3 (150') Paths of the Dead: Level 69 (3450') Orc Cave: Level 13 (650') The Old Forest: Level 20 (1000') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 29 (1450') A lost temple: Level 3 (150') Your body is a Player. You are currently on level 115 of Angband. You have defeated 7 enemies. You fell under the evil influence of the One Ring and decided to wear it. You became a new force of darkness and enslaved all free people. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Enderi of the 2890th year of the third age. You have been adventuring for 13 days. adefkmnopsuxz{|@ Add Str : ...5....44....6. Add Int : ...5............ Add Wis : ...5............ Add Dex : 4..5.....4...... Add Con : ..*53...44...... Add Chr : ...5............ Mul Mana : ...+............ Mul SPower: ...+............ Add Stea. : 4......3........ Add Sear. : 4.*...........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .**5.3.3........ Slay Evil : +............... Slay Orc : +.............+. Slay Troll: +.............+. Slay Giant: ..............+. Slay Drag.: ..............+. Poison Brd: +............... Acid Brand: +.............+. Sust Str : ...+............ Sust Int : ...++........... Sust Wis : ...++.+...+..... Sust Dex : +..+............ Sust Con : ..+++.+...+..... Sust Chr : ...+............ Invisible : ...+...........+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +..+....+....... Hold Life : ....+++......... Imm Acid : ...*..*+*+....+. Imm Elec : ...*.....++..... Imm Fire : .+.*..*..+.....+ Imm Cold : ...*+.*..++..... Res Pois : ...+............ Res Fear : ......+......... Res Light : .++..+...+.....+ Res Dark : +...++....+...+. Res Blind : ...+.....+...... Res Conf : ..+..+..+....... Res Sound : ......+.+....... Res Shard : ........+....... Res Neth : ...++.....+..... Res Nexus : .......+..+..... Res Chaos : ..+..+..+....... Res Disen : ...+..+.......+. Auto Curse: ...+............ Levitate : ..+............. Lite : ....+....+...... See Invis : +.++.+...+...... Regen : ...++........... Xtra Might: ...............+ Activate : .+.+++.+.+....+. Drain Exp : ...+............ Cursed : ...+............ Hvy Curse : ...+............ Prm Curse : ...+............ Climb : ..............+. Orc.ESP : .....+..+.....+. Dragon.ESP: .........+...... TLord.ESP : .........+...... Full ESP : ...+............ Skills (points left: 0) - Combat 01.000 [0.700] - Weaponmastery -01.500 [0.700] - Sword-mastery 01.000 [0.300] . Critical-hits 01.000 [0.500] . Archery 04.000 [0.000] - Sneakiness 08.400 [2.000] . Stealth 06.000 [1.500] . Disarming 01.500 [2.000] . Backstab 01.000 [1.000] . Stealing 45.000 [2.000] . Dodging 01.000 [2.000] - Magic 14.188 [0.700] . Magic-Device 20.200 [1.550] . Conveyance 35.000 [0.500] . Divination 15.000 [0.500] . Temporal 00.000 [0.500] . Udun 00.000 [0.400] - Spirituality 09.600 [0.700] . Prayer 40.000 [0.500] . Monster-lore 25.000 [0.500] Abilities * Extra Max Blow(1) * Trapping * Tree walking 12 of your companions have been killed. [Character Equipment] a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. e) The Ring of Crimris (+10) {100% off} It increases your constitution, searching and speed by 10. It sustains your constitution. It provides resistance to light and chaos . It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 111 of Angband. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 84 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. n) The Augmented Chain Mail of Areglion (-2 to accuracy) [16,+11] It sustains your wisdom and constitution. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to life draining, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 113 of Angband. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. u) The Set of Cesti of Hadhor (+5,+8) [5,+11] It sustains your wisdom and constitution. It provides resistance to electricity, cold, dark, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. [Character Inventory] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Corrupted Tome of Melkor It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Sprig of Athelas {100% off} f) a Potion of Cure Insanity g) 30 Potions of Healing {!k} h) 10 Potions of *Healing* {!k} i) 23 Potions of Enlightenment {!k} j) 26 Scrolls of Satisfy Hunger {!k} k) a Scroll of *Destruction* {!k} l) a Scroll of Genocide {!k} m) a Moonstone Rod of Disarming (75/75) {100% off} n) a Golden Rod of the Istari of Detection (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 27 of The Sandworm lair. o) a Mithril Rod of the Istari of Speed (294/320) p) an Adamantite Rod of Cheapness of Healing (200/200) q) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 107 of Angband. r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 113 of Angband. s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) t) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. u) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 113 of Angband. v) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. c) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) a Mithril Rod of the Istari of Perception (320/320) {@z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. e) The Ring of Umenth (+5) {100% off} It increases your wisdom, infravision, speed and attack speed by 5. It sustains your strength, wisdom, constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring 'Hilmin' (+3) {100% off} It increases your strength, dexterity and speed by 3. It sustains your strength. It provides resistance to fire, blindness, confusion, shards and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring of Bardale (+6) {100% off} It increases your speed by 6. It provides resistance to fire, cold, poison, confusion, shards, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) an Amulet of the Serpents [+7] (+4) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You stole it from the Black Market. j) an Amulet of Telepathy {!k} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Robe 'Legol' [2,+8] It provides immunity to fire and cold. It provides resistance to life draining, poison, dark, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. m) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to life draining, acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. o) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. p) a Mage Staff of Power (1d4) (-18,-16) (+10) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Golden Rod of the Istari of Nothing (250/250) b) a Golden Rod of the Istari of Nothing (250/250) c) a Fireproof Staff of Probability Travel[1|8] (2 charges) {100% off} It cannot be harmed by fire. You stole it from the Black Market. d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) The Ring Mail of Mannhir (-8,-16) [12,+11](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to acid and cold. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) an Elven Cloak of Protection [4,+19] (+4 to stealth) g) The Steel Helm 'Lebohaum' [20,+80] h) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair.