[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Noros Self RB CB EB Best Sex Male Age 121 STR: 16 +0 +2 +0 18 Race Dark Elf Height 56 INT: 17 +2 +0 +0 18/10 Class Archer Weight 125 WIS: 12 -2 -1 +0 9 Title Archer Status 42 DEX: 16 +2 +2 +2 18/40 HP -2/232 Maximize Y Con: 16 -1 +1 +0 16 14 SP 37/37 CHR: 11 -2 +0 +0 9 Level 27 Armor [17,+29] Saving Throw 55 Cur Exp 39223 Fight (+10,+19) Fighting 154 Max Exp 44390 Melee (+12,+27) Shooting 248 Adv Exp 50050 Shoot (+15,+8) Throwing 175 MaxDepth 1550 ft Blows 1/turn Disarming 69 Turns 1182012 Shots 1/turn Magic Device 59 Gold 10381 Stealth 12 Alertness 61 Burden 127.5 lbs Energy 120% Searching 22 You are one of several children of a dark elf lord. You have pale green eyes, wavy dark reddish hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Blind:............. Elec:........+.... Confu:............. Fire:........+.... Sound:............. Cold:......+.+.... Shard:............. Pois:....+........ Nexus:....+........ 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..+...+. Feath:............. Alert:....+....+... PLite:.....+....... Tunn.:............. Regen:............. Speed:....+........ Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:..+.......... :............. [Last Messages] > The centaur barbarian misses you. > The centaur barbarian hits you. > The centaur barbarian kicks you. <2x> > The centaur barbarian misses you. > The centaur barbarian kicks you. <2x> > The centaur barbarian hits you. > You have 61 bolts (1d5) (+0,+0) (n). > The centaur barbarian kicks you. <2x> > The centaur barbarian hits you. > The centaur barbarian kicks you. > The centaur barbarian misses you. <2x> > You have 60 bolts (1d5) (+0,+0) (n). > The centaur barbarian kicks you. <2x> > The centaur barbarian hits you. > You die. [Character Equipment] a) a war hammer of Venom (3d3) (+2,+8) It is branded with poison. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 55.4 against poison-vulnerable creatures, and 33.8 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 17. b) a light crossbow of Power (ML3) (+5,+8) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Jade Ring of Free Action of Warfare (+6,+6) It grants you immunity to paralysis. d) a Quartz Ring of Damage (+9) e) a Haematite Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth and speed by 2. It increases your alertness by 10. It provides resistance to poison and nexus. It sustains your dexterity. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) hard studded leather of Resist Cold (-1) [7,+5] It provides resistance to cold. It cannot be harmed by cold. h) a cloak of Stealth [1,+5] (+1 to stealth) It increases your stealth by 1. i) a small leather shield of Resistance [2,+2] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. j) a metal cap of Alertness [3,+7] (+4) It increases your alertness by 20. k) a set of leather gloves [1,+0] l) a pair of hard leather boots of Stealth [3,+6] (+2) It increases your stealth by 2. [Character Equipment -- Quiver] n) 60 bolts (1d5) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 28.8. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 18. o) 47 arrows (1d4) (+0,+0) p) a dagger of Throwing and Returning (1d4) (+4,+9) It is balanced for throwing and can't be used for melee and (usually) returns to your hand when thrown. This weapon can be thrown for an average damage of 16.3. Your chance of scoring a critical hit when throwing this weapon is 1 in 18. [Character Inventory] a) a Book of Alchemy [Beginner's Mixing] b) a Book of Alchemy [Commonly Used Potions] It cannot be harmed by acid. c) a Book of Alchemy [Chemical Detections & Tools] d) a Book of Alchemy [Quick Getaways: Thieves' edition] e) a Book of Alchemy [Missile Magic] It cannot be harmed by the elements. f) 9 Scrolls titled "sitabor ellico" of Phase Door g) 3 Scrolls titled "ditto co la" of Teleport Level h) 4 Scrolls titled "dignax suptus" of Word of Recall i) 4 Scrolls titled "antus hor" of Recharging j) a Tarnished Silver Rod of Illumination k) a Copper Rod of Sleep Monster l) 3 Bronze Rods of Lightning Bolts m) a Lead Rod of Frost Bolts n) a Cast Iron Rod of Cold Balls o) 2 Minotaur Horn Wands of Stone to Mud (14 charges) p) a Zhelung Scale Wand of Polymorph (10 charges) q) a Sphinx Feather Wand of Stinking Cloud (11 charges) r) a Golem Clay Wand of Frost Bolts (7 charges) s) a Birch Staff of Identify (1d5) (-5,-4) (8 charges) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 31. t) a Redwood Staff of Mapping (1d5) (+0,+0) (4 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 21. Your chance of scoring a critical hit with this weapon is 1 in 27. [Home Inventory] a) 3 Lime-Green Potions of Neutralize Poison b) a Smoky Potion of Restore Mana c) a Crimson Potion of Restore Life Levels d) an Indigo Potion of Restore Brawn e) a Maroon Potion of Restore Sneakiness f) a Scroll titled "ilego tarurius" of Summon Undead g) 14 Scrolls titled "ditto co la" of Teleport Level h) 5 Scrolls titled "dignax suptus" of Word of Recall i) 13 Scrolls titled "dicitum fentus" of Enchant Armor j) 44 Scrolls titled "genus vus" of Protection from Evil k) a Scroll titled "lortor cedo" of *Destruction* l) a Siren Lip Wand of Clone Monster (5 charges) m) 3 Hippocampus Tail Wands of Light (27 charges) n) 4 Drake Scale Wands of Slow Monster (46 charges) o) 4 Wyvern Scale Wands of Confuse Monster (54 charges) p) 3 Cockatrice Beak Wands of Magic Missile (35 charges) q) a Willow Staff of Treasure & Object Location of Lightning (1d5) (+2,+5) (8 char It is branded with lightning. It provides resistance to electricity. It cannot be harmed by lightning. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 38 against electricity-vulnerable creatures, and 26 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 24. r) a Rowan Staff of Detect Invisible of Acid (1d5) (+9,+6) (13 charges) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 39 against acid-vulnerable creatures, and 27 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 21. s) a Cedar Staff of Sleep Monsters (1d5) (+2,+5) (7 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 26. Your chance of scoring a critical hit with this weapon is 1 in 24. t) a Mistletoe Staff of Banishment (1d5) (+0,+0) (4 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 21. Your chance of scoring a critical hit with this weapon is 1 in 27. u) a Scorched Staff of Charm Animals (1d5) (+2,+6) (7 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 27. Your chance of scoring a critical hit with this weapon is 1 in 24. v) a Black Diamond Ring of Slow Digestion It slows your metabolism. w) a Blue Diamond Ring of Feather Falling It makes you fall like a feather. x) an Enamel Amulet of Wisdom (+2) It increases your wisdom by 2. It sustains your wisdom. y) 5 arrows of Wounding (1d4) (+16,+13) z) 27 arrows of Flame (1d4) (+5,+4) It is branded with fire. It cannot be harmed by fire. {) 99 arrows (1d4) (+0,+0) |) 26 rounded pebbles (1d2) (+5,+9) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)