The Angband Ladder: Normos, Dark Elf Archer by Roch

  [DaJAngband v1.0.99 8/27/09 update Character Dump]

 Name   Normos                                   Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR:  18/53  +0  +2  +7 18/143
 Race   Dark Elf          Height     56   INT:  18/14  +2  +0 +10 18/134
 Class  Archer            Weight    125   WIS:     13  -2  -1  +5     15
 Title  Elete Archer      Status     42   DEX:  18/38  +2  +2  +2  18/98
 HP     586/586           Maximize    Y   CON:  18/38  -1  +1 +10 18/138
 SP     185/185                           CHR:  18/49  -2  +0  +0  18/29

 Level           41       Armor    [36,+86]     Saving Throw          68
 Cur Exp    1868926       Fight   (+22,+25)     Fighting             226
 Max Exp    1868926       Melee   (+31,+24)     Shooting             364
 Adv Exp    2145000       Shoot   (+31,+17)     Throwing             256
 MaxDepth    Lev 82       Blows      4/turn     Disarming             92
 Turns      1482882       Shots      3/turn     Magic Device          81
 Gold        228619       Stealth         9     Alertness             32
 Burden   165.8 lbs       Energy       100%     Searching             22

 You are one of several children of a dark elf lord. You have pale
 green eyes, wavy dark reddish hair, and a dark complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:........+.... Confu:......+......
 Fire:........+.... Sound:.............
 Cold:........+.... Shard:.............
 Pois:......+...... Nexus:.............
1/2Po:............. Nethr:.............
 Fear:....+........ Chaos:.............
 Lite:............. Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:............. Speed:.............
Telep:.........+... Blows:.............
Dkvis:...........+. Shots:.............
Invis:.....+....... Might:.+...........
FrAct:+...+......+.      :.............


  [Character Equipment]

a) The dagger of Merry Brandybuck (2d4) (+9,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants, and is especially deadly against 
   undead.  It provides resistance to life draining.  It sustains your 
   constitution.  It grants you immunity to paralysis.  It activates
   for remove fear and cure poison every 35+d35 turns.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 43.5 against orcs, 43.5
   against trolls, 43.5 against giants, 56.5 against undead, and 30.5
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 16.
   
b) a long bow of Extra Might (ML4) (+9,+17) (+1)
   It increases your shooting power by 1.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   
c) a Fluorite Ring of Intelligence of Warfare (+7,+4) (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   
   
d) a Marble Ring of Constitution of Warfare (+1,+9) (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
   
e) a Bone Amulet of Weaponmastery (+3,+3) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
   
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
   
g) The augmented chain mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
   
h) a cloak of the Magi [1,+9] (+2)
   It increases your intelligence by 2.  It increases your stealth by
   2.  It provides resistance to life draining.  It sustains your 
   intelligence.  It cannot be harmed by acid.  
   
i) a large metal shield of Resistance [6,+12]
   It provides resistance to acid, electricity, fire, and cold.  It
   cannot be harmed by the elements.  
   
j) The hard leather cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
   
k) a set of cestus [5,+8]
   
   
l) a pair of metal shod boots (Dwarven) [6,+20] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis and darkvision.  It cannot be harmed by acid 
   or fire.  
   


  [Character Equipment -- Quiver]

n) 6 arrows of Frost (1d4) (+12,+8)
   It is branded with frost.  It cannot be harmed by cold.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 288.6 against frost-vulnerable creatures, and 
   96.2 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 10.
   
o) 10 arrows of Wounding (1d4) (+8,+13)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 113.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 11.
   
p) 73 arrows of Venom (1d4) (+1,+1)
   It is branded with poison.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 215.1 against poison-vulnerable creatures, and 
   71.7 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 11.
   
q) 18 arrows (1d4) (+5,+3)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 78.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 11.
   
r) 12 arrows (acid coated) (1d4) (+0,+1)
   It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 71.7.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 12.
   


  [Character Inventory]

a) 3 Books of Alchemy [Beginner's Mixing]
   
   
b) 3 Books of Alchemy [Commonly Used Potions]
   It cannot be harmed by acid.  
   
c) 3 Books of Alchemy [Chemical Detections & Tools]
   
   
d) a Book of Alchemy [Quick Getaways: Thieves' edition]
   
   
e) 11 Canescent Potions of Cure Critical Wounds
   
   
f) 3 Scrolls titled "purruo si ca" of Teleportation
   
   
g) 3 Scrolls titled "pone ulto no" of Identify
   
   
h) a Scroll titled "lortor cedo" of *Destruction*
   
   
i) a Tin Rod of Identify
   It cannot be harmed by lightning.  
   
j) a Tin-Plated Rod of Recall
   It cannot be harmed by lightning.  
   
k) 3 Druj Bone Wands of Teleport Other (5 charges)
   
   
l) 4 Minotaur Horn Wands of Stone to Mud (9 charges)
   
   
m) a Troll Bone Wand of Annihilation (3 charges)
   It cannot be harmed by the elements.  
   
n) a Fairy Dust Wand of Storms (2 charges)
   It cannot be harmed by the elements.  
   
o) a Maple Staff of Teleportation of Slay Demon (1d5) (+8,+6) (9 charges)
   It slays demons.  
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 51.1 against demons, and 31.7
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 15.
   
p) a Maple Staff of Teleportation (1d5) (+0,+0) (7 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 25.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 18.
   
q) an Applewood Staff of Speed (1d5) (+6,+4) (7 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 29.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 15.
   
r) an Eucalyptus Staff of *Destruction* (2d4) (2 charges) {excellent}
   
   
   With this weapon, you would currently get 4 blows per round.
   
s) an Eucalyptus Staff of *Destruction* (2d4) (1 charge) {cursed}
   
   
   With this weapon, you would currently get 4 blows per round.
   
t) 21 bolts of Slay Giant (1d5) (+12,+8)
   It slays giants.  
   


  [Home Inventory]

a) 3 Books of Alchemy [Missile Magic]
   It cannot be harmed by the elements.  
   
b) a Book of Alchemy [Advanced Archer's Tactics]
   It cannot be harmed by the elements.  
   
c) 4 Fragrant Mushrooms of Health
   
   
d) 35 Yellow Speckled Potions of Speed
   
   
e) 7 Blue Potions of Healing
   
   
f) a Black Potion of *Healing*
   
   
g) 9 Smoky Potions of Restore Mana
   
   
h) 9 Scrolls titled "purruo si ca" of Teleportation
   
   
i) 6 Scrolls titled "eto cor" of *Identify*
   
   
j) 5 Scrolls titled "lortor cedo" of *Destruction*
   
   
k) 3 Scrolls titled "anseper ne la" of Banishment
   
   
l) a Scroll titled "co quassido" of Mass Banishment
   
   
m) 5 Druj Bone Wands of Teleport Other (27 charges)
   
   
n) 2 Roc Talon Wands of Tunnel-digging (7 charges)
   
   
o) 2 Maple Staffs of Teleportation (1d5) (+0,+0) (16 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 25.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 18.
   
p) an Eucalyptus Staff of *Destruction* (2d4) (+3,+3) (2 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 30.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 15.
   
q) an Eucalyptus Staff of *Destruction* (2d4) (4 charges) {good}
   
   
   With this weapon, you would currently get 4 blows per round.
   
r) a Hawthorn Staff of Mana-free Spellcasting of Slay Animal (1d5) (+5,+12) (11
ch
   It slays animals.  
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 47.4 against animals, and 
   37.7 against other monsters.  Your chance of scoring a critical hit
   with this weapon is 1 in 15.
   
s) a Hawthorn Staff of Mana-free Spellcasting (1d5) (+7,+5) (8 charges)
   
   
   With this weapon, you would currently get 4 blows per round.
   Each blow will do an average damage of 30.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 15.
   
t) a Tourmaline Ring of Nether Resistance
   It provides resistance to nether.  
   
u) a Kryptonite Ring of Ice of Warfare (+8,+8) [+15]
   It brands your melee blows with frost.  It provides resistance to 
   cold.  It activates for cold resistance (20+d20 turns) and cold ball
   (75) every 50+d50 turns.  It cannot be harmed by cold.  
   
v) a Fluorite Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.
   
   
w) The iron helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to confusion.  It grants you the power of telepathy.  It
   activates for detection every 55+d55 turns.  It cannot be harmed by
   the elements.  
   
x) a pair of leather sandals of Stability [1,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  
   
   
y) The short sword 'Dagmor' (1d7) (+5,+7) (+2)
   It increases your speed and attack speed by 2.  It slays animals and 
   all evil creatures.  It is branded with acid and poison.  It
   provides resistance to fear.  It slows your metabolism and speeds
   your regeneration.  It activates for dispel evil (x5) every 200+d200
   turns.  It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 6 blows per round.
   Each blow will do an average damage of 49 against animals, 49
   against evil creatures, 62 against acid-vulnerable creatures, 62
   against poison-vulnerable creatures, +3.2 when both brands apply, 
   and 36 against other monsters.  Your chance of scoring a critical
   hit with this weapon is 1 in 14.
   
z) a Blade of Chaos (6d5) (+7,+3)
   It provides resistance to chaos.  
   
   With this weapon, you would currently get 3 blows per round.
   Each blow will do an average damage of 50.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 10.
   
{) 22 seeker bolts of Wounding (4d5) (+15,+11)
   
   
|) 26 arrows of Slay Evil (1d4) (+10,+10)
   It slays all evil creatures.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 206.4 against evil creatures, and 103.2 against
   other monsters.  Your chance of scoring a critical shot shooting
   this ammo from your current launcher is 1 in 10.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.10.2009 13:02
Last updated on 4.11.2009 23:26

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3. on the Competition No.76 Ladder (of 13)

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On 4.11.2009 04:14 Roch wrote:
Trying to dive straight to the bottom in the time remaining . . .

On 4.11.2009 23:26 Roch wrote:
Well, that's as deep as I could get.

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