The Angband Ladder: Pipsqueak, Hobbit Archer by will_asher
[DaJAngband v1.0.93 (pre 1.1.0) Character Dump] Name Pipsqueak Self RB CB EB Best Sex Male Age 24 STR: 18/71 -2 +2 +0 18/71 Race Hobbit Height 36 INT: 18/66 +2 +0 +0 18/86 Class Archer Weight 59 WIS: 11 +1 -1 +3 14 Title Sharp Shooter Status 23 DEX: 16 +3 +2 +0 18/30 HP -37/262 Maximize Y CON: 11 +3 +1 +4 18/10 SP 58/88 CHR: 15 +1 +0 +0 16 Level 33 Armor [12,+53] Saving Throw 71 Cur Exp 300303 Fight (+5,+4) Stealth 8 Max Exp 300303 Melee (+13,+13) Fighting 171 Adv Exp 352000 Shoot (+14,+17) Shooting 285 MaxDepth Lev 42 Blows 2/turn Disarming 85 Turns 1849820 Shots 2/turn Magic Device 69 Gold 135782 Infra 20 ft Perception 26 Burden 189.7 lbs Energy 90% Searching 27 You are the only child of a Hobbit Burglar. You are a well liked child. You have brown eyes, wavy auburn hair, and a very dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Confu:......+...... Elec:........+.... Sound:............. Fire:........+.... Shard:.......+..... Cold:........+.... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:........+.... Disen:............. Dark:........+.... S.Dig:............. abcdefghijkl@ abcdefghijkl@ PLite:............. Tunn.:............. Regen:....+....+... Speed:............. Telep:+............ Blows:............. Invis:............. Shots:............. FrAct:..+.......... Might:.+........... HLife:............+ :............. Stea.:............. :............. Sear.:............. :............. [Last Messages] > You have 33 arrows (acid coated) (1d4) (+3,+4) {@f2=g} (t). > The arrow (acid coated) (1d4) (+3,+4) {@f2=g} hits the great crystal drake. > The great crystal drake grunts with pain. > You have 32 arrows (acid coated) (1d4) (+3,+4) {@f2=g} (t). > The merret recovers its courage. > You have 31 arrows (acid coated) (1d4) (+3,+4) {@f2=g} (t). > The arrow (acid coated) (1d4) (+3,+4) {@f2=g} hits the merret. > The merret dies. > The arrow (acid coated) disappears. > You have 30 arrows (acid coated) (1d4) (+3,+4) {@f2=g} (t). > The arrow (acid coated) (1d4) (+3,+4) {@f2=g} hits the great crystal drake. > The great crystal drake grunts with pain. > The arrow (acid coated) disappears. > The great crystal drake breathes shards. > You die. [Character Equipment] a) a long sword (Blessed) (2d5) (+8,+9) (+3) {@w0 floor L18 telepathy} It increases your wisdom by 3. It is blessed by the gods. It grants you the power of telepathy. b) a long bow of Extra Might (x3) (+9,+17) (+1) It increases your shooting power by 1. c) an Agate Ring of Free Action It grants you immunity to paralysis. d) a Tiger Eye Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. e) a Glass Amulet of Regeneration It speeds your regeneration. f) a brass lantern (13780 turns) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) Bronze Dragon Scale Mail (Blasted) [0,-4] (charging) It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. h) a cloak of Protection [1,+18] It provides resistance to shards. It cannot be harmed by the elements. i) The large leather shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, and dark. It cannot be harmed by the elements. j) a metal cap of Regeneration [3,+7] It speeds your regeneration. k) a set of leather gloves [1,+5] l) a pair of hard leather boots [3,+5] [Character Inventory] a) 2 Books of Alchemy [Beginner's Mixing] {@p1} b) 3 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) 2 Books of Alchemy [Chemical Detections & Tools] {@p3} d) 3 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} e) 3 Cloudy Potions of Speed {@q7=g} f) 9 Yellow Potions of Cure Critical Wounds {@q1=g} g) a Gold Potion of Healing {@q9 !*} h) a Cyan Potion of *Healing* i) 4 Scrolls titled "pugnax sacaus" of Phase Door {@r1=g} j) 2 Scrolls titled "quatimus" of Teleportation {@r9 !*} k) 13 Scrolls titled "hoc pax utum" of Teleport Level {@r7 !*} l) 13 Scrolls titled "opotam apirga" of Identify {@r2=g} m) 3 Copper Rods of Trap Location {@z3} n) 2 Rusty Iron Rods of Recall {@z2 !*} It cannot be harmed by lightning. o) a Steel Rod of Teleport Other {@z9} p) 5 Engraved Gold Rods of Light {@z4} q) 2 Spruce Staffs of Teleportation (9 charges) {@u9 !*} r) a Cottonwood Staff of Detect Invisible (10 charges) s) The mace 'Taratol' (3d4) (+12,+12) {@w0 floor L29} It is especially deadly against dragons. It is branded with lightning. It provides immunity to electricity. It is blessed by the gods. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. t) 30 arrows (acid coated) (1d4) (+3,+4) {@f2=g} It cannot be harmed by acid. u) 21 arrows (acid coated) (1d4) (+2,+3) {@f1=g} It cannot be harmed by acid. v) 99 arrows (acid coated) (1d4) (+0,+2) {@f1=g} It cannot be harmed by acid. [Home Inventory] a) 4 Books of Alchemy [Beginner's Mixing] {@p1} b) 2 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} c) 4 Books of Alchemy [Missile Magic] {@p5} It cannot be harmed by the elements. d) 2 Mottled Mushrooms of Cure Serious Wounds e) 2 pieces of elvish waybread f) 2 Canescent Potions of Purity g) 31 Cloudy Potions of Speed {@q7=g} h) 10 Gold Potions of Healing {@q9 !*} i) a Cyan Potion of *Healing* j) 18 Scrolls titled "quatimus" of Teleportation {@r9 !*} k) 99 Scrolls titled "hoc pax utum" of Teleport Level {@r7 !*} l) 10 Scrolls titled "gruo pes" of *Identify* m) 2 Scrolls titled "do corta jaceo" of *Destruction* n) 2 Basilisk Tooth Wands of Cold Balls (8 charges) It cannot be harmed by cold. o) a Roc Talon Wand of Dragon's Flame (4 charges) It cannot be harmed by the elements. p) a Chimaera Hide Wand of Dragon's Breath (2 charges) It cannot be harmed by the elements. q) 2 Spruce Staffs of Teleportation (12 charges) {@u9 !*} r) a Cottonwood Staff of Detect Invisible (11 charges) s) a Wych Elm Staff of Speed (6 charges) t) metal scale mail of Elvenkind (-2) [13,+11] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, and nether. It cannot be harmed by the elements. u) The dagger of Merry Brandybuck (2d4) (+7,+9) (+2) {@w1} It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants, and is especially deadly against undead. It provides resistance to life draining. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 35+d35 turns. It cannot be harmed by the elements. v) a dagger of Frost (2d4) (+11,+12) It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. w) a long dagger of Acid (1d5) (+4,+11) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. x) The broad sword 'Arunruth' (3d5) (+20,+12) (+4) It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. y) 11 arrows of Lightning (1d4) (+4,+8) {@f2=g} It is branded with lightning. It cannot be harmed by lightning. z) 28 arrows of Slay Demon (1d4) (+10,+3) It slays demons. {) 28 arrows of Acid (1d4) (+3,+2) It is branded with acid. It cannot be harmed by acid. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 1.6.2008 22:16
10615. on the Ladder (of 19090)
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