The Angband Ladder: LuckyShot, Hobbit Archer by will_asher
[DaJAngband v1.0.99 9/9/09 update Character Dump] Name LuckyShot Self RB CB EB Best Sex Male Age 29 STR: 18/81 -2 +2 +4 18/121 Race Hobbit Height 37 INT: 18/97 +2 +0 +0 18/117 Class Archer Weight 63 WIS: 15 +1 -1 +0 15 Title Marksman Status 22 DEX: 18/53 +3 +2 +5 18/153 HP -39/292 Maximize Y Con: 16 +3 +1 +0 18/20 18/10 SP 150/154 CHR: 13 +1 +0 +0 14 Level 38 Armor [14,+59] Saving Throw 77 Cur Exp 1045398 Fight (+25,+18) Fighting 209 Max Exp 1045398 Melee (+33,+42) Shooting 374 Adv Exp 1096500 Shoot (+36,+16) Throwing 266 MaxDepth Lev 57 Blows 5/turn Disarming 97 Turns 1092076 Shots 2/turn Magic Device 76 Gold 356878 Stealth 14 Alertness 44 Burden 187.4 lbs Energy 190% Searching 24 You are the only child of a Hobbit Burglar. You are a well liked child. You have hazel eyes, wavy black hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.+.... Blind:............. Elec:......+++.... Confu:............. Fire:......+.+.... Sound:............. Cold:......+.+.... Shard:............. Pois:...+......... Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......++.... Feath:...+......... Alert:........+.... PLite:.....+....... Tunn.:............. Regen:........+.... Speed:...+.......+. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:.+........... FrAct:........+.... :............. [Last Messages] > The arrow (acid coated) (1d4) (+1,+5) {@f1=g} hits the great crystal drake. > The great crystal drake grunts with pain. > The arrow (acid coated) disappears. > You reorganize your quiver. > Target Selected. > You have 28 arrows (acid coated) (1d4) (+0,+0) {@f1=g} (n). > The arrow (acid coated) (1d4) (+0,+0) {@f1=g} hits the great crystal drake. > The great crystal drake grunts with pain. > You have 27 arrows (acid coated) (1d4) (+0,+0) {@f1=g} (n). > The arrow (acid coated) (1d4) (+0,+0) {@f1=g} hits the great crystal drake. > The great crystal drake grunts with pain. > You are too afraid to attack the great crystal drake! > The great crystal drake breathes shards. > You have been given a deep gash. > You die. [Character Equipment] a) a halberd of Acid (3d5) (+8,+15) {@w0} It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 91.5 against acid-vulnerable creatures, and 46.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 9. b) a long bow of Extra Might (ML4) (+11,+16) (+1) {@w7} It increases your shooting power by 1. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. c) a Diamond Ring of Strength (+4) It increases your strength by 4. It sustains your strength. d) a Granite Ring of Feather Falling of Eregion (+1 to speed) It increases your speed by 1. It provides resistance to poison. It makes you fall like a feather. e) The Amulet of Carlammas It provides resistance to disenchantment. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Phial of Galadriel (charging) {@w4 !!} It usually provides light of radius 3. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) soft studded leather of Resistance [5,+12] It provides resistance to acid, electricity, fire, and cold. It cannot be harmed by the elements. h) The cloak 'Paurnimmen' [1,+10] (+3) {floor L42} It increases your stealth by 3. It provides resistance to electricity. It activates for frost bolt (6d8) every 7+d7 turns. It cannot be harmed by the elements. i) a hatchet (Defender) (1d5) (+9,+9) [+7] (+3 to stealth) It increases your stealth by 3. It increases your alertness by 15. It provides resistance to acid, electricity, fire, and cold. It sustains your dexterity. It speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 28.5. Your chance of scoring a critical hit with this weapon is 1 in 13. j) a metal cap [3,+7] k) a set of steel gauntlets of Agility [3,+7] (+5) It increases your dexterity by 5. l) a pair of soft leather boots of Speed [2,+6] (+8) {@w5 floor L5} It increases your speed by 8. [Character Equipment -- Quiver] n) 27 arrows (acid coated) (1d4) (+0,+0) {@f1=g} It is coated with acid. It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 129.4 against acid-vulnerable creatures, and 64.7 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 11. o) 28 mithril arrows (acid coated) (3d4) (+5,+8) {@f2=g} It is coated with acid. It cannot be harmed by acid or fire. Fired from your current missile launcher, this missile will inflict an average damage of 220.4 against acid-vulnerable creatures, and 110.2 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. p) 11 arrows of Frost (1d4) (+11,+6) {@f3=g} It is branded with frost. It cannot be harmed by cold. Fired from your current missile launcher, this missile will inflict an average damage of 257.1 against frost-vulnerable creatures, and 85.7 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 9. q) 50 arrows (acid coated) (1d4) (+8,+8) {@f3=g} It is coated with acid. It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 185.4 against acid-vulnerable creatures, and 92.7 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. r) 20 arrows (acid coated) (1d4) (+9,+7) {@f3=g} It is coated with acid. It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 178.4 against acid-vulnerable creatures, and 89.2 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. s) 22 arrows of Venom (1d4) (+7,+5) {@f4=g} It is branded with poison. Fired from your current missile launcher, this missile will inflict an average damage of 246.6 against poison-vulnerable creatures, and 82.2 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. [Character Inventory] a) 3 Books of Alchemy [Beginner's Mixing] {@p1} b) 3 Books of Alchemy [Commonly Used Potions] {@p2} It cannot be harmed by acid. c) 3 Books of Alchemy [Chemical Detections & Tools] {@p3} d) 4 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4} e) 4 Books of Alchemy [Missile Magic] {@p5} It cannot be harmed by the elements. f) 13 Black Potions of Cure Critical Wounds {@q1} g) a Crimson Potion of Healing h) 2 Scrolls titled "broro aeto" of Teleportation {@r9 !*} i) 3 Scrolls titled "thlos eriquo" of Teleport Level {@r7 !*} j) 6 Scrolls titled "gorio pie harn" of Word of Recall {@r3} k) a Tarnished Silver Rod of Identify {@z1 !!} It cannot be harmed by lightning. l) 4 Pinchbeck Rods of Detection (1 charging) {@z3 !!} It cannot be harmed by lightning. m) a Nickel-Plated Rod of Teleport Other {@z7} n) 5 Rhodium Rods of Light {@z4} o) 2 Siren Lip Wands of Teleport Other (21 charges) p) a Hickory Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9} With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 18.7. Your chance of scoring a critical hit with this weapon is 1 in 16. q) an Elm Staff of *Destruction* (2d4) (+0,+0) (4 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 20.7. Your chance of scoring a critical hit with this weapon is 1 in 14. r) a Carnelian Ring of Sustain Intellect of Eregion (+2 to speed) It increases your speed by 2. It provides resistance to nexus. It sustains your intelligence and wisdom. s) The pair of metal shod boots of Celeborn [6,+15] (+3) {@w5} It increases your stealth by 3. It provides immunity to electricity. It provides resistance to acid. It sustains your intelligence. It usually provides light of radius 4. It makes you fall like a feather. It grants you the power of telepathy and darkvision. It activates for banishment every 500 turns. It cannot be harmed by the elements. t) a shovel of Digging (1d2) (+7,+6) (+5) {@w0 Mim L51} It increases your tunneling by 5. It is branded with acid. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 42 against acid-vulnerable creatures, and 24 against other monsters (add +11.0 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 14. u) a short bow of Steady Aim (ML2) (+22,+9) (+1) {@w7} It increases your alertness by 5. It provides resistance to confusion and charming. A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. [Home Inventory] a) 14 Violet Potions of Speed {@q7} b) 15 Crimson Potions of Healing c) 99 Scrolls titled "broro aeto" of Teleportation {@r9 !*} d) 70 Scrolls titled "thlos eriquo" of Teleport Level {@r7 !*} e) a Scroll titled "hach tharon" of *Identify* f) 3 Scrolls titled "hor farion" of *Destruction* g) 3 Scrolls titled "idrius bon" of Banishment h) 5 Siren Lip Wands of Teleport Other (41 charges) i) a Hickory Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9} With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 18.7. Your chance of scoring a critical hit with this weapon is 1 in 16. j) an Applewood Staff of Door/Stair Location of Ups and Downs (1d5) (+7,+5) [-2] ( It is branded with frost. It provides resistance to confusion. It increases likelihood of critical hits, makes you fall like a feather, and speeds your regeneration. It grants you darkvision, but it also induces random teleportation and sometimes causes you to hit yourself. It cannot be harmed by fire. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 43.1 against frost-vulnerable creatures, and 23.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 10. k) a Mahogany Staff of Slow Monsters of Lightning (1d5) (+7,+9) (7 charges) It is branded with lightning. It provides resistance to electricity. It cannot be harmed by lightning. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 47.1 against electricity-vulnerable creatures, and 27.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 14. l) a Maple Staff of Dispel Evil (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 18.7. Your chance of scoring a critical hit with this weapon is 1 in 16. m) an Oak Staff of Holiness (1d5) (+0,+0) (4 charges) It is good and hates evil. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 18.7. Your chance of scoring a critical hit with this weapon is 1 in 16. n) 2 Elm Staffs of *Destruction* (2d4) (+0,+0) (6 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 20.7. Your chance of scoring a critical hit with this weapon is 1 in 14. o) a Jet Ring of Resist Fire of Eregion (+1 to speed) {@w3} It increases your speed by 1. It provides resistance to fire and nexus. It cannot be harmed by fire. p) an Amber Ring of Acid [+13] {@w3} It brands your melee blows with acid. It provides resistance to acid. It activates for acid resistance (20+d20 turns) and acid ball (70) every 50+d50 turns. It cannot be harmed by acid. q) a Lapis Lazuli Ring of Free Action It grants you immunity to paralysis. r) a Fluorite Ring of Constitution of Warfare (+8,+8) (+2) It increases your constitution by 2. It sustains your constitution. s) a Kryptonite Ring of Damage (+11) t) a Tortoise Shell Amulet of Regeneration It speeds your regeneration. u) a small metal shield of Holy Protection [3,+25] (+1) It increases your wisdom by 1. It provides resistance to dark, nether, and charming. It sustains your wisdom. It is good and hates evil. It cannot be harmed by acid, fire, or cold. v) a cutlass (Holy Avenger) (1d7) (+14,+15) [+2] (+4) {@w0 mature bright blue } It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your intelligence. It is good and hates evil. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 53.6 against evil creatures, 68.4 against demons, 68.4 against undead, and 38.8 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 10. w) a gladius of *Slay Dragon* (1d6) (+8,+7) (+1) {@w1} It increases your constitution by 1. It is especially deadly against dragons. It provides resistance to fear. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 78.5 against dragons, and 28.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 13. x) a two-handed sword of Bloodlust (3d6) (+10,+9) (+1) It increases your attack speed by 1. It provides resistance to charming. It increases likelihood of critical hits and is evil and hates good. It sometimes causes you to hit yourself. It cannot be harmed by acid or fire. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 42. Your chance of scoring a critical hit with this weapon is 1 in 7. y) a mace of Extra Attacks (2d4) (+12,+7) (+1) {@w0} It increases your attack speed by 1. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 31.8. Your chance of scoring a critical hit with this weapon is 1 in 10. z) 22 bolts of Acid (1d5) (+9,+7) It is branded with acid. It cannot be harmed by acid. {) 24 bolts of Slay Evil (1d5) (+5,+7) It slays all evil creatures. |) 24 seeker arrows (acid coated) (4d4) (+6,+7) {@f2=g} It is coated with acid. It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 231 against acid-vulnerable creatures, and 115.5 against other monsters. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 18.10.2009 23:19
8884. on the Ladder (of 19090)
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