The Angband Ladder: Jonathan, Hobbit Archer by Matthias
[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Jonathan Self RB CB EB Best Sex Male Age 28 STR: 16 -2 +2 +2 18 Race Hobbit Height 37 INT: 10 +2 +0 +0 12 Class Archer Weight 57 Wis: 10 +1 -1 +0 10 9 Title Sharp Shooter Status 64 Dex: 16 +3 +2 +5 18/80 18/70 HP -97/332 Maximize Y CON: 18/01 +3 +1 +3 18/71 SP 20/27 CHR: 18 +1 +0 +0 18/10 Level 33 Armor [15,+32] Saving Throw 71 Cur Exp 303859 Fight (+11,+12) Fighting 156 Max Exp 303859 Melee (+16,+17) Shooting 309 Adv Exp 354750 Shoot (+22,+15) Throwing 206 MaxDepth 3150 ft Blows 1/turn Disarming 80 Turns 325956 Shots 2/turn Magic Device 63 Gold 6035 Stealth 14 Alertness 33 Burden 128.7 lbs Energy 200% Searching 24 You are one of several children of a Hobbit Warrior. You are a credit to the family. You have dark brown eyes, straight brown hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:......+...... Confu:............. Fire:......+.+.... Sound:............. Cold:......+...... Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:......+...... Fear:............. Chaos:............. Lite:.+........... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:......++...+. Feath:............. Alert:....+........ PLite:.+........... Tunn.:............. Regen:.........+... Speed:............+ Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:.+........... FrAct:.+........+.. :............. [Last Messages] > The chaos drake grunts with pain. > You have 95 arrows (1d4) (+0,+0) (n). > The arrow (1d4) (+0,+0) hits the chaos drake. > The chaos drake grunts with pain. > The chaos drake breathes chaos. > You are confused! > You feel drugged! > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > You feel very good. > You feel less confused now. > You have 19 Smoky Potions of Cure Critical Wounds (d). > The screaming reaper breathes chaos. > You are confused! > You die. [Character Equipment] a) a long sword of *Slay Giant* (2d5) (+5,+5) (+2) It increases your strength by 2. It slays giants. It sustains your strength. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 46 against giants, and 24 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 14. b) a long bow of Lothlorien (ML5) (+11,+15) (+2) {TPcontrol} It increases your dexterity by 2. It increases your shooting power by 2. It provides resistance to light. It usually provides light of radius 1. It is good and hates evil. It grants you immunity to paralysis and teleport control. It cannot be harmed by acid or fire. A launcher with an multiplier level (ML) of 5 actually multiplies damage by x4.375 Examine ammo to see average damage. c) a Chrysoberyl Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) a Zircon Ring of Dexterity of Warfare (+5,+8) (+3) It increases your dexterity by 3. It sustains your dexterity. e) an Adamant Amulet of Alertness (+3) It increases your alertness by 15. f) a brass lantern (14636 turns) It usually provides light of radius 2. It cannot be harmed by fire. g) a robe of Elvenkind [2,+10] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, and nether. It cannot be harmed by the elements. h) an elven cloak [2,+2] (+2 to stealth) It increases your stealth by 2. i) a large leather shield of Resist Fire [4,+3] It provides resistance to fire. It cannot be harmed by fire. j) a hard leather cap of Regeneration [2,+1] It speeds your regeneration. k) a set of mail gauntlets of Free Action [2,+5] It grants you immunity to paralysis. l) a pair of hard leather boots of Stealth [3,+6] (+3) It increases your stealth by 3. [Character Equipment -- Quiver] n) 95 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 76.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 14. o) 16 arrows (1d4) (+5,+3) {@f1} Fired from your current missile launcher, this missile will inflict an average damage of 89.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 13. [Character Inventory] a) 2 Books of Alchemy [Beginner's Mixing] b) a piece of elvish waybread c) 6 Cerulean Potions of See Invisible d) 19 Smoky Potions of Cure Critical Wounds e) a Vermilion Potion of Healing f) a Scroll titled "cor ae patis" of Teleport Level g) 2 Scrolls titled "flum cono co" of Word of Recall h) 16 Scrolls titled "ex anitus" of Identify {@r4} i) a Scroll titled "sum ta tertus" of *Identify* j) 5 Scrolls titled "lectus ma" of Recharging k) 2 Tin Rods of Door/Stair Location {@z6} l) 2 Silver-Plated Rods of Illumination (1 charging) {@z3} m) a Rhodium Rod of Detection {@z4 !!} It cannot be harmed by lightning. n) 2 Mithril Rods of Light {@z1} o) a Hippocampus Tail Wand of Teleport Other (9 charges) p) a Phoenix Feather Wand of Stone to Mud (9 charges) q) a Wyvern Scale Wand of Slow Monster (6 charges) r) 2 Chestnut Staffs of Teleportation (1d5) (+0,+0) (10 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 13.2. Your chance of scoring a critical hit with this weapon is 1 in 23. s) a Yew Staff of Treasure & Object Location of Slay Orc (1d5) (+10,+8) (2 charges It slays orcs. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 31.6 against orcs, and 21.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 19. t) a Willow Staff of Speed (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 13.2. Your chance of scoring a critical hit with this weapon is 1 in 23. [Home Inventory] a) a Book of Alchemy [Beginner's Mixing] b) a Book of Alchemy [Commonly Used Potions] It cannot be harmed by acid. c) a Book of Alchemy [Chemical Detections & Tools] d) a Book of Alchemy [Missile Magic] It cannot be harmed by the elements. e) 7 Cerulean Potions of See Invisible f) a Green Speckled Potion of Speed g) 20 Dark Red Potions of Cure Serious Wounds h) 10 Smoky Potions of Cure Critical Wounds i) 2 Vermilion Potions of Healing j) a Dark Blue Potion of Restore Brawn k) 3 Scrolls titled "tus pretero" of Teleportation l) 10 Scrolls titled "ex anitus" of Identify {@r4} m) 2 Scrolls titled "sum ta tertus" of *Identify* n) 14 Scrolls titled "lectus ma" of Recharging o) 20 Scrolls titled "ipineo" of Object and Treasure Detection p) 2 Hippocampus Tail Wands of Teleport Other (10 charges) q) a Chestnut Staff of Teleportation of Acid (1d5) (+17,+10) (7 charges) It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 33.6 against acid-vulnerable creatures, and 23.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 16. r) a Beech Staff of Identify (1d5) (+2,+6) (6 charges) {@u7} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 19.2. Your chance of scoring a critical hit with this weapon is 1 in 22. s) a Sycamore Staff of Mapping (1d5) (+0,+0) (6 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 13.2. Your chance of scoring a critical hit with this weapon is 1 in 23. t) 3 Hawthorn Staffs of Sleep Monsters (1d5) (+0,+0) (10 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 13.2. Your chance of scoring a critical hit with this weapon is 1 in 23. u) 2 Willow Staffs of Speed (1d5) (+0,+0) (8 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 13.2. Your chance of scoring a critical hit with this weapon is 1 in 23. v) an Ebony Staff of Mana-free Spellcasting (1d5) (+5,+5) (11 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 18.2. Your chance of scoring a critical hit with this weapon is 1 in 21. w) a pair of soft leather boots of Stability [2,+2] It provides resistance to nexus. It makes you fall like a feather. x) a sabre of Lightning (1d7) (+8,+6) It is branded with lightning. It provides resistance to electricity. It cannot be harmed by lightning. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 32.6 against electricity-vulnerable creatures, and 20.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 19. y) a spear of Extra Attacks (1d6) (+1,+5) (+2) It increases your attack speed by 2. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 18.7. Your chance of scoring a critical hit with this weapon is 1 in 22. z) 99 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 76.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 14. {) 99 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 76.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 14. |) 40 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 76.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 14. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 16.9.2009 17:15
10606. on the Ladder (of 19090)
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