The Angband Ladder: Noros, Dark Elf Archer by Bagplant

  [DaJAngband v1.0.99 8/27/09 update Character Dump]

 Name   Noros                                    Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR! 18/100  +0  +2 +12 18/240
 Race   Dark Elf          Height     56   INT:  18/82  +2  +0  +0 18/102
 Class  Archer            Weight    125   WIS:  18/54  -2  -1  +0  18/24
 Title  Master Marksman   Status     42   DEX:  18/89  +2  +2  +8 18/209
 HP     -169/763          Maximize    Y   CON:  18/99  -1  +1  +8 18/179
 SP     169/169                           CHR:  18/62  -2  +0  +0  18/42

 Level           46       Armor   [47,+113]     Saving Throw          74
 Cur Exp    4242595       Fight   (+30,+20)     Fighting             263
 Max Exp    4242595       Melee   (+42,+53)     Shooting             420
 Adv Exp    4290000       Shoot   (+42,+15)     Throwing             302
 MaxDepth    Lev 99       Blows      5/turn     Disarming             98
 Turns       929108       Shots      3/turn     Magic Device          83
 Gold        291998       Stealth         7     Alertness             61
 Burden   218.7 lbs       Energy       200%     Searching             22

 You are one of several children of a dark elf lord. You have pale
 green eyes, wavy dark reddish hair, and a dark complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:.......++.+.. Blind:......+......
 Elec:.+.....++.... Confu:......+......
 Fire:.+..+..++.... Sound:.............
 Cold:.+.....++.... Shard:.............
 Pois:.......+..... Nexus:.............
1/2Po:............. Nethr:.............
 Fear:..+.......... Chaos:.............
 Lite:.....++.+.... Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:......+...... Alert:+............
PLite:.....+....... Tunn.:+............
Regen:.+........... Speed:...+.........
Telep:.........+... Blows:.............
Dkvis:+............ Shots:.............
Invis:.....+....... Might:.+...........
FrAct:..........++.      :.............


  [Last Messages]

> The white wolf wakes up.
> You hit the white wolf.
> You have slain the white wolf.
> You hit the white wolf.
> You have slain the white wolf.
> The white wolf wakes up.
> Huan, Wolfhound of the Valar breathes sound.
> The white wolf dies. <2x>
> You have been stunned.
> The white wolf notices you. <2x>
> The white wolf misses you. <2x>
> Huan, Wolfhound of the Valar breathes light.
> The white wolf dies. <2x>
> Huan, Wolfhound of the Valar breathes sound.
> You die.


  [Character Equipment]

a) The dwarven mattock of Nain (2d8) (+12,+18) (+6 to alertness)
   It increases your strength by 6.  It increases your tunneling by 6.   
   It increases your alertness by 30.  It slays orcs, trolls, giants, 
   and dragons.  It provides resistance to dark and disenchantment.  It
   grants you darkvision.  It activates for stone to mud every 2 turns.
   It cannot be harmed by the elements.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 128.6 against orcs, 128.6
   against trolls, 128.6 against giants, 128.6 against dragons, and 
   58.2 against other monsters (add +52.8 damage against creatures
   vulnerable to rock remover).  Your chance of scoring a critical hit
   with this weapon is 1 in 7.
   
b) The short bow of Amrod (ML4) (+12,+15) (+2) {Mim}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to electricity, fire, 
   and cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
   
   A launcher with an multiplier level (ML) of 4 actually multiplies
   damage by x3.5
   Examine ammo to see average damage.
   
c) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear and charming.  It activates for haste
   self (75+d75 turns) every 150+d150 turns.  It cannot be harmed by
   the elements.  
   
d) a Citrine Ring of Speed (+11)
   It increases your speed by 11.  
   
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
   
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
   
g) Ethereal Dragon Scale Mail of Lightness [30,+30]
   It provides resistance to light, dark, blindness, and confusion.  It 
   is lighter than most armor of its type and makes you fall like a
   feather.  It activates for .  It cannot be harmed by the elements.  
   
h) The cloak 'Colluin' [1,+15] {Gollum}
   It provides resistance to acid, electricity, fire, cold, and poison.
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
   
i) The large leather shield of Celegorm [4,+20]
   It provides resistance to acid, electricity, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
   
j) a barbut of Telepathy [4,+11]
   It grants you the power of telepathy.  
   
k) The set of cestus of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
   
l) a pair of hard leather boots of Free Action [3,+4]
   It grants you immunity to paralysis.  
   


  [Character Equipment -- Quiver]

n) 26 arrows (1d4) (+8,+9)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 185.4 against evil creatures, 278.1 against
   demons, 278.1 against undead, and 92.7 against other monsters.  Your
   chance of scoring a critical shot shooting this ammo from your
   current launcher is 1 in 9.
   
o) 27 arrows (acid coated) (1d4) (+4,+5)
   It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 157.4 against evil creatures, 236.1 against
   demons, 236.1 against undead, and 78.7 against other monsters.  Your
   chance of scoring a critical shot shooting this ammo from your
   current launcher is 1 in 9.
   
p) 23 arrows (1d4) (+4,+7)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 171.4 against evil creatures, 257.1 against
   demons, 257.1 against undead, and 85.7 against other monsters.  Your
   chance of scoring a critical shot shooting this ammo from your
   current launcher is 1 in 9.
   
q) 49 arrows of Frost (1d4) (+1,+1)
   It is branded with frost.  It cannot be harmed by cold.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 129.4 against evil creatures, 194.1 against
   demons, 194.1 against undead, 194.1 against frost-vulnerable
   creatures, +16.1 when both a slay and brand apply (slay animal, slay
   evil, and execute ('KILL') slays don't stack), and 64.7 against
   other monsters.  Your chance of scoring a critical shot shooting
   this ammo from your current launcher is 1 in 10.
   
r) 84 arrows (acid coated) (1d4) (+0,+0)
   It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 122.4 against evil creatures, 183.6 against
   demons, 183.6 against undead, and 61.2 against other monsters.  Your
   chance of scoring a critical shot shooting this ammo from your
   current launcher is 1 in 10.
   
s) 8 seeker arrows (acid coated) (4d4) (+7,+8)
   It cannot be harmed by acid.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 231 against evil creatures, 346.5 against
   demons, 346.5 against undead, and 115.5 against other monsters. 
   Your chance of scoring a critical shot shooting this ammo from your
   current launcher is 1 in 9.
   
t) 30 mithril arrows (acid coated) (3d4) (+10,+10)
   It cannot be harmed by acid or fire.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 227.4 against evil creatures, 341.1 against
   demons, 341.1 against undead, and 113.7 against other monsters. 
   Your chance of scoring a critical shot shooting this ammo from your
   current launcher is 1 in 9.
   
u) 26 mithril arrows (acid coated) (3d4) (+8,+5)
   It cannot be harmed by acid or fire.  
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 192.4 against evil creatures, 288.6 against
   demons, 288.6 against undead, and 96.2 against other monsters.  Your
   chance of scoring a critical shot shooting this ammo from your
   current launcher is 1 in 9.
   


  [Character Inventory]

a) 2 Books of Alchemy [Beginner's Mixing]
   
   
b) 3 Books of Alchemy [Commonly Used Potions]
   It cannot be harmed by acid.  
   
c) a Book of Alchemy [Chemical Detections & Tools]
   
   
d) 2 Books of Alchemy [Quick Getaways: Thieves' edition]
   
   
e) 30 Canescent Potions of Cure Critical Wounds
   
   
f) 5 Blue Potions of Healing
   
   
g) a Black Potion of *Healing*
   
   
h) 6 Scrolls titled "ditto co la" of Teleport Level
   
   
i) 22 Scrolls titled "pone ulto no" of Identify
   
   
j) 3 Tin-Plated Rods of Recall
   It cannot be harmed by lightning.  
   
k) 3 Lead-Plated Rods of Probing
   
   
l) 4 Mithril Rods of Teleport Other
   
   
m) a Druj Bone Wand of Teleport Other (8 charges)
   
   
n) a Maple Staff of Teleportation (1d5) (+4,+6) (7 charges)
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 22.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 13.
   
o) an Eucalyptus Staff of *Destruction* (2d4) (+5,+4) (2 charges)
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 22.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 12.
   
p) a small leather shield [2,+8]
   
   
q) a small leather shield [2,+6]
   
   
r) The large metal shield of the Sun [6,+18] (+4 to speed)
   It increases your speed by 4.  It provides resistance to fire and 
   fear.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis.  It activates for daylight and berserk rage
   every 250+d50 turns.  It cannot be harmed by the elements.  
   
s) a wooden club (2d3) (+8,+4)
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 21.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 12.
   
t) a sling (ML2) (+7,+8)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   


  [Home Inventory]

a) 2 Books of Alchemy [Missile Magic]
   It cannot be harmed by the elements.  
   
b) a Book of Alchemy [Advanced Archer's Tactics]
   It cannot be harmed by the elements.  
   
c) 4 Mauve Potions of Purity
   
   
d) 4 Black Potions of *Healing*
   
   
e) 3 Purple Speckled Potions of Life
   
   
f) 24 Smoky Potions of Restore Mana
   
   
g) 3 Dark Red Potions of Super Spellcasting
   
   
h) 24 Scrolls titled "ditto co la" of Teleport Level
   
   
i) 7 Scrolls titled "eto cor" of *Identify*
   
   
j) a Scroll titled "lum plarto pro" of Rune of Protection
   
   
k) 6 Scrolls titled "lortor cedo" of *Destruction*
   
   
l) 3 Scrolls titled "anseper ne la" of Banishment
   
   
m) a Scroll titled "co quassido" of Mass Banishment
   
   
n) a Cottonwood Staff of Summoning (1d5) (-5,-7) (4 charges) {cursed}
   It is cursed.  
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 9.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 15.
   
o) an Eucalyptus Staff of *Destruction* (2d4) (+0,+0) (3 charges)
   
   
   With this weapon, you would currently get 5 blows per round.
   Each blow will do an average damage of 18.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 13.
   
p) a Citrine Ring of Speed of Warfare (+5,+6) (+9)
   It increases your speed by 9.  
   
q) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
   
r) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear, dark, 
   nether, and charming.  It sustains your strength, wisdom, and 
   constitution.  It slows your metabolism and speeds your regeneration.
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for protection from evil every 30+d30 turns.  
   It cannot be harmed by the elements.  
   
s) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.   It
   increases your alertness by 15.  It provides resistance to acid, 
   electricity, and cold.  It is good and hates evil.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for dispel evil (x5) every 50+d50 turns.  It cannot be
   harmed by the elements.  
   
t) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
   
u) Chaos Dragon Scale Mail of Lightness [30,+23]
   It provides resistance to chaos and disenchantment.  It is lighter
   than most armor of its type and makes you fall like a feather.  It
   activates for breathe chaos/disenchant (220) every 300+d300 turns.  
   It cannot be harmed by the elements.  
   
v) The full plate armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   electricity, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
   
w) The mithril chain mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   electricity, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
   
x) The mithril plate mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, electricity, fire, cold, dark, and 
   disenchantment.  It activates for banishment every 500 turns.  It
   cannot be harmed by the elements.  
   
y) The cloak 'Colannon' [1,+15] (+3) {Wormtongue}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
   
z) a golden crown of the Magi [0,+12] (+3)
   It increases your intelligence by 3.  It provides resistance to acid,
   electricity, fire, and cold.  It sustains your intelligence.  It 
   provides damage reduction against monster breath.  It cannot be
   harmed by the elements.  
   
{) The scimitar 'Haradekket' (2d4) (+9,+12) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals and all evil creatures, and is especially
   deadly against undead.  It sustains your dexterity.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 7 blows per round.
   Each blow will do an average damage of 54.4 against animals, 54.4
   against evil creatures, 110.5 against undead, and 35.7 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 9.
   
|) The light crossbow 'Cubragol' (ML3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.10.2009 12:00
Last updated on 27.10.2009 09:02

Download this dump

2. on the Competition No.76 Ladder (of 13)

Comments

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On 17.10.2009 12:00 Bagplant wrote:
First attempt at the competition. Bow was a nice early find and has helped a lot with the early going.

On 17.10.2009 23:28 Bagplant wrote:
Took this guy too lightly.

On 19.10.2009 11:40 Bagplant wrote:
Giving it another try - enjoying the variant so far. Silver mosses are a truly fiendish creation.

On 19.10.2009 22:14 Bagplant wrote:
Oops - didn't realize it was going to overwrite the other one. Guess I need to change the name if I start over!


On 20.10.2009 10:04 Bagplant wrote:
Submitting updates has been the kiss of death for me so far. I have only myself to blame for this one - I was operating without a couple of key resists and didn't pay close enough attention to what was going on.


On 24.10.2009 01:04 Bagplant wrote:
Looks like the ladder won't allow me to upload a new character so I'll overwrite the old one. This guy had some good luck with gear early (got the bow at dlvl 32) and has dived faster as a result. I am feeling a bit overmatched at the current level and have had some close calls so I'm holding up until I can get a bit more health.


On 25.10.2009 04:43 Bagplant wrote:
Potion of augmentation and now I can cast acid coat spell efficiently, and have more health. So it's onward and downward for a while.


On 25.10.2009 10:54 Bagplant wrote:
Still descending, stopping to fight whenever I think it will be worthwhile.

On 26.10.2009 00:22 Bagplant wrote:
Round 1 to Sauron. I got him to 3 stars before the summons made it too dangerous to continue. I escaped via teleport level and will try again once I'm better supplied.

On 27.10.2009 02:17 Bagplant wrote:
With around 8000 turns in hand, I'm officially conceding. I should get Sauron eventually (round two ended with him teleporting me off the level) but I lack the speed to tackle Morgoth, and can't get more without lowering my health, which is already borderline. At this point I'll be pretty happy if I can get a win in under a million turns, which would be my fastest ever by a considerable margin.







On 27.10.2009 05:39 will_asher wrote:
a win is a win, don't worry about the competition

On 27.10.2009 05:46 will_asher wrote:
BTW, ethereal dragon scale mail activates for breathe light, dark, confusion, or nexus for 230 damage. I'll fix the description..

On 27.10.2009 09:02 Bagplant wrote:
Another victim of Huan, who cleverly concealed himself in the middle of a pack of white wolves that look just like him. (A particularly good trick as he lacks the 'escort' flag). With no other monsters in sight, I made one move too many and was suddenly looking at a tombstone.

I enjoyed the variant - will post comments on the thread later.


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