The Angband Ladder: Norosje III, Dark Elf Archer by konijn_
[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Norosje III Self RB CB EB Best Sex Male Age 121 STR: 18/74 +0 +2 +6 18/154 Race Dark Elf Height 56 INT: 18/94 +2 +0 +2 18/134 Class Archer Weight 125 WIS: 16 -2 -1 +3 16 Title Elete Archer Status 42 DEX! 18/100 +2 +2 +4 18/180 HP -608/592 Maximize Y CON: 18/91 -1 +1 +3 18/121 SP 203/215 CHR: 18/30 -2 +0 +0 18/10 Level 43 Armor [30,+92] Saving Throw 70 Cur Exp 2758850 Fight (+27,+22) Fighting 246 Max Exp 2758850 Melee (+42,+48) Shooting 401 Adv Exp 3003000 Shoot (+42,+18) Throwing 282 MaxDepth Lev 81 Blows 5/turn Disarming 96 Turns 2222221 Shots 2/turn Magic Device 83 Gold 130413 Stealth 10 Alertness 37 Burden 230.9 lbs Energy 360% Searching 22 You are one of several children of a dark elf lord. You have pale green eyes, wavy dark reddish hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:............. Elec:............. Confu:.........+... Fire:....+........ Sound:............. Cold:............. Shard:......+...... Pois:............. Nexus:.......+..... 1/2Po:............. Nethr:...+......... Fear:+............ Chaos:............. Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Alert:........+.... PLite:............. Tunn.:............. Regen:............. Speed:..+...++...++ Telep:.........+... Blows:............. Dkvis:..+..+....... Shots:.+........... Invis:..+.......... Might:............. FrAct:........+.... :............. [Last Messages] > You have 23 bolts (acid coated) (1d5) (+4,+4) (n). > The bolt (acid coated) (1d5) (+4,+4) hits Huan, Wolfhound of the Valar. > Huan, Wolfhound of the Valar shrugs off the attack. > You have 22 bolts (acid coated) (1d5) (+4,+4) (n). > The bolt (acid coated) (1d5) (+4,+4) hits Huan, Wolfhound of the Valar. > Huan, Wolfhound of the Valar shrugs off the attack. > You have 21 bolts (acid coated) (1d5) (+4,+4) (n). > You have 20 bolts (acid coated) (1d5) (+4,+4) (n). > The bolt (acid coated) (1d5) (+4,+4) hits Huan, Wolfhound of the Valar. > Huan, Wolfhound of the Valar shrugs off the attack. > You have 19 bolts (acid coated) (1d5) (+4,+4) (n). > The bolt (acid coated) (1d5) (+4,+4) hits Huan, Wolfhound of the Valar. > Huan, Wolfhound of the Valar shrugs off the attack. > Huan, Wolfhound of the Valar breathes frost. > You die. [Character Equipment] a) a two-handed sword (Holy Avenger) (3d6) (+15,+16) [+3] (+1) It increases your wisdom by 1. It slays demons, undead, and all evil creatures. It provides resistance to fear and life draining. It sustains your charisma. It is good and hates evil. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 79 against evil creatures, 104.5 against demons, 104.5 against undead, and 53.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 8. b) a heavy crossbow of Extra Shots (ML4) (+15,+18) (+1) It increases your shooting speed by 1. A launcher with an multiplier level (ML) of 4 actually multiplies damage by x3.5 Examine ammo to see average damage. c) a Star Ruby Ring of See Invisible of Eregion (+2 to speed) It increases your speed by 2. It grants you darkvision and the ability to see invisible things. d) a Tourmaline Ring of Nether Resistance It provides resistance to nether. e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) a brass lantern of Darkvision (9248 turns) It usually provides light of radius 1. It grants you darkvision. It cannot be harmed by fire. g) The leather scale mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. h) The cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) a main gauche of Westernesse (1d3) (+9,+9) [2,+9] (+1 to alertness) It increases your strength, dexterity, and constitution by 1. It increases your alertness by 5. It slays orcs, trolls, and giants. It grants you immunity to paralysis. With this weapon, you would currently get 5 blows per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 34.5 against orcs, 34.5 against trolls, 34.5 against giants, and 25.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 13. j) The iron helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to confusion. It grants you the power of telepathy. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a set of cestus of Power (+1,+3) [5,+9] (+5) It increases your strength by 5. l) a pair of metal shod boots of Speed [6,+9] (+10) It increases your speed by 10. [Character Equipment -- Quiver] n) 19 bolts (acid coated) (1d5) (+4,+4) It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 87.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. o) 57 bolts (acid coated) (1d5) (+0,+0) It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 73.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. p) 41 seeker bolts (acid coated) (4d5) (+4,+4) It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 119. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. [Character Inventory] a) 5 Books of Alchemy [Beginner's Mixing] b) 6 Books of Alchemy [Commonly Used Potions] It cannot be harmed by acid. c) 7 Books of Alchemy [Chemical Detections & Tools] d) 5 Books of Alchemy [Quick Getaways: Thieves' edition] e) 14 Yellow Speckled Potions of Speed f) 12 Hazy Potions of Heroism g) 8 Canescent Potions of Cure Critical Wounds h) a Smoky Potion of Restore Mana i) 2 Crimson Potions of Restore Life Levels j) 6 Scrolls titled "sitabor ellico" of Phase Door k) 3 Scrolls titled "purruo si ca" of Teleportation l) 8 Scrolls titled "dignax suptus" of Word of Recall m) a Gold-Plated Rod of Mapping (charging) n) 5 Mithril-Plated Rods of Detection (1 charging) It cannot be harmed by lightning. o) 2 Mithril Rods of Teleport Other p) a Steel-Plated Rod of Acid Balls q) a Druj Bone Wand of Teleport Other (8 charges) r) a Zircon Ring of Resist Poison of Eregion (+1 to speed) It increases your speed by 1. It provides resistance to poison. It speeds your regeneration. s) a Citrine Ring of Speed (+8) It increases your speed by 8. t) a bastard sword (3d4) (+4,+5) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 37. Your chance of scoring a critical hit with this weapon is 1 in 10. [Home Inventory] a) 8 Books of Alchemy [Missile Magic] It cannot be harmed by the elements. b) 5 Books of Alchemy [Advanced Archer's Tactics] It cannot be harmed by the elements. c) 3 Waxy Mushrooms of Pricy Luckfinding d) 3 Gelatinous Mushrooms of Clear Mind e) 9 Mauve Potions of Purity f) 92 Yellow Speckled Potions of Speed g) 26 Blue Potions of Healing h) 5 Black Potions of *Healing* i) a Purple Speckled Potion of Life j) 17 Smoky Potions of Restore Mana k) 2 Dark Red Potions of Super Spellcasting l) 11 Violet Potions of Enlightenment m) 29 Scrolls titled "purruo si ca" of Teleportation n) 23 Scrolls titled "eto cor" of *Identify* o) 11 Scrolls titled "lortor cedo" of *Destruction* p) 7 Scrolls titled "anseper ne la" of Banishment q) a Spruce Staff of Telekinesis (1d5) (+6,+6) (5 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 28.5. Your chance of scoring a critical hit with this weapon is 1 in 13. r) 2 Hawthorn Staffs of Mana-free Spellcasting (1d5) (+0,+0) (19 charges) With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 22.5. Your chance of scoring a critical hit with this weapon is 1 in 14. s) a Marble Ring of Constitution of Warfare (+4,+4) (+3) It increases your constitution by 3. It sustains your constitution. t) a Citrine Ring of Speed (+6) It increases your speed by 6. u) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. v) The chain mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, and nexus. It cannot be harmed by the elements. w) a druid robe of Elvenkind (+0,+0) [3,+19] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, and disenchantment. It cannot be harmed by the elements. x) a long sword of Westernesse (2d5) (+10,+9) (+2 to alertness) It increases your strength, dexterity, and constitution by 2. It increases your alertness by 10. It slays orcs, trolls, and giants. It grants you immunity to paralysis. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 80.1 against orcs, 80.1 against trolls, 80.1 against giants, and 40.7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 9. y) The halberd 'Osondir' (3d5) (+6,+9) (+3) It increases your charisma by 3. It slays giants and undead. It is branded with fire. It provides resistance to fire and sound. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 93 against giants, 93 against undead, 93 against fire-vulnerable creatures, +6 when both a slay and brand apply, and 45 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 9. z) 23 seeker bolts (acid coated) (4d5) (+7,+5) It cannot be harmed by acid. Fired from your current missile launcher, this missile will inflict an average damage of 122.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 10. {) 30 seeker arrows (4d4) (+4,+5) |) 54 seeker arrows (4d4) (+4,+4) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 20.10.2009 13:00
4. on the Competition No.76 Ladder (of 13)
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