The Angband Ladder: Noros, Dark Elf Archer by Roch

  [DaJAngband v1.0.99 8/27/09 update Character Dump]

 Name   Noros                                    Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR:     16  +0  +2  +0     18
 Race   Dark Elf          Height     56   INT:     16  +2  +0  +0     18
 Class  Archer            Weight    125   WIS:     10  -2  -1  +0      7
 Title  Hot Shot          Status     42   DEX:     16  +2  +2  +0  18/20
 HP     -1/15             Maximize    Y   CON:     16  -1  +1  +0     16
 SP     0/0                               CHR:     10  -2  +0  +0      8

 Level            2       Armor    [30,+16]     Saving Throw          31
 Cur Exp         25       Fight     (+3,+4)     Fighting              68
 Max Exp         44       Melee     (+3,+0)     Shooting             105
 Adv Exp         35       Shoot     (+3,+0)     Throwing              67
 MaxDepth     Lev 2       Blows      1/turn     Disarming             45
 Turns        57473       Shots      1/turn     Magic Device          34
 Gold           211       Stealth         7     Alertness             28
 Burden    61.0 lbs       Energy       100%     Searching             22

 You are one of several children of a dark elf lord. You have pale
 green eyes, wavy dark reddish hair, and a dark complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:......+......
 Lite:............. Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:.............      :.............


  [Last Messages]

> You miss the centipede.
> You hit the centipede.
> You have slain the centipede.
> You have found 99 gold pieces worth of copper.
> You hear a monster nearby but out of sight. <2x>
> You hit the centipede.
> The centipede bites you. <2x>
> Target Aborted.
> You hear a monster nearby but out of sight.
> You have 36 arrows (1d4) (+0,+0) (n).
> The arrow (1d4) (+0,+0) hits the centipede.
> The centipede dies.
> The arrow disappears.
> The novice priest points at you and curses.
> You die.


  [Character Equipment]

a) a long dagger (1d5) (+0,+0)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 5.  Your chance of scoring a
   critical hit with this weapon is 1 in 76.
   
b) a long bow (ML3) (+0,+0)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) (nothing)
   
   
d) (nothing)
   
   
e) (nothing)
   
   
f) a brass lantern (6827 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
   
g) Chaos Dragon Scale Mail (-2) [30,+12]
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
   
h) (nothing)
   
   
i) (nothing)
   
   
j) (nothing)
   
   
k) (nothing)
   
   
l) (nothing)
   
   


  [Character Equipment -- Quiver]

n) 36 arrows (1d4) (+0,+0)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 6.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 51.
   
o) 15 rounded pebbles (1d2) (+0,+0)
   
   


  [Character Inventory]

a) 3 rations of food
   
   
b) 5 flasks of oil
   
   
c) a Sanguine Potion of Cure Light Wounds
   
   
d) a Red Potion of Boldness
   
   
e) a Shimmering Potion of Resist Heat
   
   
f) a Yellow Potion of Resist Cold
   
   
g) a Gold Potion of Confusion
   
   
h) a Scroll titled "sitabor ellico" of Phase Door
   
   
i) 3 Scrolls titled "purruo si ca" of Teleportation
   
   
j) 4 Scrolls titled "co liketo" of Object and Treasure Detection
   
   
k) a Scroll titled "dillo ex" of Door/Stair Location
   
   
l) a sling (ML2) (+0,+0)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.10.2009 08:04

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13. on the Competition No.76 Ladder (of 13)

Comments

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On 15.10.2009 08:04 Roch wrote:
Curious variant. Found Chaos Dragon Scale Mail on a suberb level 3 (CL4), but tried a cursed sling that drained my experience back to CL2 and one curse from a novice priest ended the affair. Easy come, easy go.

On 15.10.2009 20:59 will_asher wrote:
why wield an unIDed sling when you start with a long bow? I've never found a chaos DSM or a sling of the nazgul that early.

On 15.10.2009 22:13 Roch wrote:
I guess I had gotten used to the Id-by-use/non-sticky cursed weapons from the last comp. Maybe it's the low Wis, but I'm getting killed by curses quite a bit with low level chars. Beware the novice priests!

On 16.10.2009 00:42 Roch wrote:
On the amusing side, you should have seen Grip trying to bite me through my CDSM.

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