The Angband Ladder: Mador, Dark Elf Archer by buzzkill

  [DaJAngband v1.0.99 8/27/09 update Character Dump]

 Name   Mador                                    Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR:     16  +0  +2  +0     18
 Race   Dark Elf          Height     56   Int:     16  +2  +0  +0     18     16
 Class  Archer            Weight    125   Wis:     10  -2  -1  +0      7      6
 Title  Shooter           Status     42   DEX:     16  +2  +2  +0  18/20
 HP     -4/110            Maximize    Y   CON:     16  -1  +1  +0     16
 SP     11/11                             Chr:     10  -2  +0  +0      8      7

 Level           12       Armor     [16,+9]     Saving Throw          40
 Cur Exp       1064       Fight    (+15,+4)     Fighting             130
 Max Exp       1064       Melee    (+17,+6)     Shooting             179
 Adv Exp       1215       Shoot    (+15,+0)     Throwing             139
 MaxDepth    Lev 11       Blows      1/turn     Disarming             53
 Turns        67109       Shots      1/turn     Magic Device          43
 Gold          4717       Stealth         7     Alertness             31
 Burden   103.8 lbs       Energy       100%     Searching             22

 You are one of several children of a dark elf lord. You have pale
 green eyes, wavy dark reddish hair, and a dark complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:...+......... Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:.............      :.............


  [Last Messages]

> The homunculus hits you.
> You resist the effects!
> The homunculus hits you.
> The Dunlending Agent of the Nazgul hits you.
> The Dunlending Agent of the Nazgul misses you.
> The Dunlending Agent of the Nazgul hits you. <2x>
> The homunculus hits you.
> The homunculus misses you.
> The Dunlending Agent of the Nazgul hits you.
> The Dunlending Agent of the Nazgul misses you.
> The Dunlending Agent of the Nazgul casts a spell and cackles evilly.
> The homunculus misses you. <2x>
> The Dunlending Agent of the Nazgul misses you.
> The Dunlending Agent of the Nazgul hits you. <3x>
> You die.


  [Character Equipment]

a) a scimitar (2d4) (+2,+2)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 11.  Your chance of scoring a
   critical hit with this weapon is 1 in 18.
   
b) a sling (ML2) (+0,+0)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) (nothing)
   
   
d) a Blue Diamond Ring of Feather Falling
   It makes you fall like a feather.  
   
e) (nothing)
   
   
f) a wooden torch (2604 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
g) soft leather armour [4,+0]
   
   
h) a cloak [1,+0]
   
   
i) a small leather shield [2,+0]
   
   
j) an iron helm [5,+0]
   
   
k) a set of leather gloves [1,+0]
   
   
l) a pair of hard leather boots [3,+0]
   
   


  [Character Equipment -- Quiver]

n) 57 bolts (1d5) (+0,+0)
   
   
o) 3 throwing daggers (1d4) (+0,+0)
   It is balanced for throwing and can't be used for melee.  
   
   
   This weapon can be thrown for an average damage of 3.7.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 23.
   
p) a throwing axe (1d5) (+0,+0)
   It is balanced for throwing and can't be used for melee.  
   
   
   This weapon can be thrown for an average damage of 4.4.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 22.
   


  [Character Inventory]

a) a Mottled Mushroom of Good Mood
   
   
b) a ration of food
   
   
c) a Purple Potion of Berserk Strength
   
   
d) 2 Hippocampus Tail Wands of Light (3 charges)
   
   
e) a Drake Scale Wand of Slow Monster (6 charges)
   
   
f) a Hippogriff Hoof Wand of Fire Balls (2 charges)
   It cannot be harmed by fire.  
   
g) a Fir Staff of Light (1d5) (-4,-1) (11 charges) {cursed}
   It is cursed.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 5.  Your chance of scoring a
   critical hit with this weapon is 1 in 32.
   
h) a Gnarled Staff of Cure Light Wounds (1d5) (-3,-6) (2 charges) {cursed}
   It is cursed.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 0.  Your chance of scoring a
   critical hit with this weapon is 1 in 31.
   
i) an Elm Staff of Slow Monsters (1d5) (+0,+0) (1 charge)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 6.  Your chance of scoring a
   critical hit with this weapon is 1 in 29.
   
j) a wooden torch (3500 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
k) a wooden torch (1463 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
l) a dagger (1d4) (+0,+0)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 3.1.  Your chance of scoring
   a critical hit with this weapon is 1 in 34.
   
m) a long bow (ML3) (+0,+0)
   
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
n) 4 rounded pebbles (1d2) (+0,+0)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 2.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 23.
   
o) 7 iron spikes
   It is balanced for throwing and can't be used for melee.  
   
   
   This weapon can be thrown for an average damage of 3.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 31.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.10.2009 05:44
Last updated on 24.10.2009 19:26

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10. on the Competition No.76 Ladder (of 13)

Comments

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On 23.10.2009 05:55 buzzkill wrote:
My first mildly successfully attempt. Let's recap.

1. Noros : CL3, DL4 - Killed by a Kobold Archer.
2. Nodos : CL3, DL3 - Killed by a Sprite.
3. Nodor : CL2, DL2 - Fell into a pit and died.
4. Nador : CL3, DL2 - Killed by Fang, Farmer Maggot's Dog.

5. Mador CL9 DL6 41803 turns. Still alive. I failed to buy a WoR so this may turn into a starvation story. Nothing notable so far, except my survival. Oh, yeah. Worntongue kept insulting my intelligence. Very cute.

On 24.10.2009 19:36 buzzkill wrote:
I just couldn't find any good stuff, and eventually my luck ran out. Descended to DL11 into a room with a tengu. I slowed it, and attempted to flee, but before I even made it out of the room I encountered a nighthawk and the Dunlending Agent. A short time later something summoned a homunculus, turning the situation from bad to worse. I eventually phased into an adjoining room, where I rested and buffed, but they soon came for me. I figured the fireballs were my best bet, but the 2% activation success wasn't cooperating. Once they closed, I tried to flee, but the homunculus paralyzed me, and that was the end.

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